Counter-Strike 2 - jo
[ SOUND ]
  • Fixed missing win/loss/MVP music in Casual

[ GRAPHICS ]
  • Put range clamps on r_fullscreen_gamma, r_texture_stream_max_resolution, and r_character_decal_resolution
  • Fixed smokes not rendering correctly on AMD GPUs on Linux

[ ANIMATION ]
  • Adjusted grenade throw animations to reduce view obstruction
  • Fixed a case where players would float a few inches off the ground after spawning

[ MAPS ]
  • Various bug fixes and tweaks to Mirage and Overpass

[ COSMETICS ]
  • Various bug fixes and tweaks to weapon finishes and stickers
  • Updated Phoenix Soldier balaclava from green to original red color
  • Fixed missing pouches on certain SWAT agents

[ MISC ]
  • Fixed a bug where loadout shuffle would never happen
  • Increased clickable area of sellback buttons in buy menu
  • Fixed a case where the death panel would stay on-screen after respawning quickly
  • Disabled CSTV and demo recording temporarily to increase server availability so more people can play
Counter-Strike 2 - jo
[ SOUND ]
  • Weapon sounds will no longer sound like they come from the spot you are zoomed into

[ WATER ]
  • Updated water in Nuke to fix an issue with smoke
  • Reduced maximum amount of water refraction since it was looking too noisy/distracting

[ MISC ]
  • Fixed a case where the death panel wouldn't show
  • Fixed a case where the preview crosshair wouldn't show in game settings
  • Fixed a case where debug text would appear on the crosshair
Sep 27, 2023
Counter-Strike 2 - Piggles ULTRAPRO

Counter-Strike 2 is here.

Come take a look around. Counter-Strike 2 is the largest technical leap forward in Counter-Strike's history, supporting new features today and updates for years to come.

If you're a returning player you'll find your favorite maps and matchmaking modes right where you left them, along with a revamped Premier mode where you can establish your all-new CS Rating. Rise through the ranks and see where you stand on global and regional leaderboards.

For new players, learn the basics with some offline training and jump into Casual and Deathmatch to hone your skills. Once you've unlocked Competitive matchmaking you'll be off to the races.

Grab your friends, and come join millions of players around the world. Welcome to Counter-Strike 2.
Counter-Strike 2 - Piggles ULTRAPRO
[ COUNTER-STRIKE 2 ]
  • Counter-Strike 2 is now available and free to play
  • Season One of Premier has begun
[ GAMEPLAY ]
  • Enabled Competitive matchmaking
  • Enabled Wingman matchmaking
  • Enabled Private Matchmaking
  • Added Training Day, a brief introductory experience for brand new players
  • Improved player-against-player movement collision
  • Improved consistency of bullet penetration
  • Player reflections in water are now occluded by smoke
  • Molotov fire now floats above the water
  • Fixed character ambient occlusion being visible through walls
  • C4 bomb lights don't reflect through walls
  • Fixed some rare cases of viewmodel lighting corruption
  • Adjusted smoke behavior to cover cases where smoke would stop less than a player's height above the ground
  • Fix various bugs with switching teams in the middle of offline Deathmatch
  • Fixed Famas reloading too early
  • Chickens can finally fall off Vertigo
[ SOUND ]
  • Added the new CS2 default music kit
  • Added new audio customization settings
  • Various mix tweaks and adjustments
  • Various bug fixes related to music kits
  • Updated the game startup sound
  • Added background ambience to main menu scenes
  • Restored the clutch_mode_toggle function
  • Fixed a bug where sometimes c4 defuse and planting sounds could not be heard in certain locations
  • Fixed some surfaces being incorrectly tagged causing incorrect footstep sounds in certain locations
  • Fixed a bug where attackers could not hear headshot feedback through wallbangs or smokes
  • Body damage feedback for attackers will now play within the same distance as it does for onlookers through smokes and wallbangs
  • Fixed a bug where scoping in affected directional sound
  • First person damage sounds are now more impactful
  • Removed several legacy audio convars that existed in CS:GO but never had an effect in CS2
[ ANIMATION ]
  • Adjusted character additive lean animation
  • Adjusted jump animation, particularly when repeatedly jumping
  • Adjusted jiggle-peeking animation
  • Adjusted animated character head position relative to camera position
  • Added bullet belt to negev
  • Reduced foot sliding when carrying slower weapons
  • Fixed character momentarily standing during crouch-planting animation
  • Fixed incorrect viewmodel deploy speeds
  • Fixed pops in some weapon inspect animations
  • Inspecting weapons may now interrupt deploy animation
[ MATCHMAKING ]
  • When one or more party members get convicted of cheating and permanently banned, all their associates will be penalized with loss of Profile Rank and CS Rating
  • In Premier, players with a very high established CS Rating are not allowed to party with accounts that do not have an established CS Rating
[ MAPS ]
  • Various bug fixes and tweaks for all shipped maps
  • Adjusted vertical audio occlusion boundaries in Nuke and Vertigo
  • Added an extra bell in Inferno
  • Casual and Deathmatch maps are now separated into multiple map groups
[ MISC ]
  • CS:GO Players who started playing more than a week ago will receive a commemorative CS:GO coin and CS:GO Music Kit
  • Added Store tab to main menu
  • Enabled all interactions with inventory items
  • Replaced weekly drops with a weekly Care Package. Choose from weapon cases, weapon finishes, and graffiti
  • Added demo playback support
  • Added the ability to favorite and shuffle loadout items
  • Added new item icons
  • Office and Vertigo are available as main menu scenery
  • Various updates for weapon finishes, including fixing overly strong wear on several Custom Paint Job finishes
  • Reworked Phoenix Street Soldier balaclava texture to resolve visibility issues
  • Enabled animated eyes on agent character models
[ WORKSHOP TOOLS ]
  • Game clients running in workshop tools mode are not allowed to connect to VAC secure game servers
  • Added an all-new help system featuring contextually relevant guides and information. Guides include gray scale value ranges for alpha channel masking, paint-by-number mask color assignments based on current finish type, and much more!
  • Removed dynamic props from solid color inspect backgrounds
Counter-Strike 2 - Piggles ULTRAPRO
[ MAPS ]
Office
  • Adjusted the weight of the vending machine
  • Various fixes
Ancient
  • Various clipping adjustments
[ SOUND ]
  • Tuned the vertical audio occlusion of grenade sounds in Nuke and Vertigo
  • Adjusted ambient sounds in Office
  • Adjusted silenced weapon falloff
[MISC]
  • Fixed a case where an AK47 headshot would not deal lethal damage
  • Adjusted nametag location for Shadow Daggers
Counter-Strike 2 - jo
[ MAPS ]
  • Anubis
    • Various clipping adjustments

[ GAMEPLAY ]
  • Rebalanced lag compensation to favor lower-latency players
  • Fixed a bug where dropped grenades were invisible
  • Fixed a bug where dropped bombs and weapons would appear in the wrong location

[ MISC ]
  • Various bug fixes and tweaks to weapon finishes
Counter-Strike 2 - jo
[ MAPS ]
  • Various bug fixes and tweaks for all shipped maps

[ GAMEPLAY ]
  • Various fixes for molotov/incendiary grenades
  • Various fixes for smoke grenades
  • Fixed damage indicators for fire damage
  • Adjusted first-person sniper contrails to reflect shot accuracy
  • Various adjustments to lag compensation
  • Replaced player elevation indicators on the radar with look directions

[ PREMIER MATCHMAKING ]
  • Various bug fixes and tweaks to UI elements

[ SOUND ]
  • Audio mix changes and tweaks
  • Lowered occlusion and distance effects for gunfire, footsteps and reloads
  • Slight increase to stereo spread
  • Fixed a bug where incorrect footstep and jump land sounds would play on elevated edges
  • Fixed a bug where music would stop playing at the end of deathmatch

[ MISC ]
  • Changed armor number in buy menu from amount you currently have to amount you can buy
  • Various fixes for weapon finishes, gloves, and stickers
  • Water rendering performance improvements
  • Added nametag positions for all knife models
  • Allow adjusting individual player voice volumes
  • Various HUD bug fixes and tweaks
  • Added option to disallow animated avatars
  • Removed several legacy networking convars that existed in CS:GO but never had an effect in CS2
Counter-Strike 2 - Piggles ULTRAPRO
[ MAPS ]
Mirage
  • Fixed a pixel boost on pillars in B bomb site
Nuke
  • Fixed C4 falling out of the world in B bomb site
  • Updated props
Italy
  • Fixes to prevent players boosting out of playable space
[ MISC ]
  • Added a C4 loadout slot for users who have C4 items with a name tag applied
  • Audio mix tweaks and adjustments
  • Fixed a case where roasted chickens fell through the floor
  • hud_scaling is no longer imported from CS:GO. Note that players' hud_scaling will be reset to the default (1.0)
Counter-Strike 2 - jo
[ MAPS ]
  • Ancient
    • Various bug fixes and tweaks

[ GAMEPLAY ]
  • Various bug fixes to molotov/incendiary explosions
  • Fixed ladders blocking bullet penetration

[ MISC ]
  • Fixed missing USP-S description in the buy menu
  • Adjusted low health indication
  • Various animation bug fixes and tweaks
  • Various performance improvements
Counter-Strike 2 - jo
[ MAPS ]
  • Overpass
    • Various bug fixes and tweaks

[ GAMEPLAY ]
  • Added current armor value to the buy menu
  • Fixed issues with ducking across round transitions
  • Fixed a case where smoke grenades wouldn't pop
  • Fixed a case where molotov/incendiary fire area was small in corners
  • Fixed a case where molotov/incendiary grenades would explode at the throwers feet
  • Fixed a case where the dropped bomb icon would appear on the radar incorrectly
  • Continued iterating on dropped weapon pickup

[ PREMIER MATCHMAKING ]
  • Shortened "Waiting For Players" from 5 minutes to 2 minutes
  • Fixed voting to surrender and voting for tactical timeouts
  • Teams can use 3 tactical timeouts during regulation time and 1 during overtime
  • Various bug fixes and tweaks to UI elements

[ SOUND ]
  • Fixed a case where hit feedback sounds wouldn't play for spectators

[ MISC ]
  • Allow changing equipped graffiti mid-match
  • Improved free roaming and chase camera behavior in CSTV
  • Fixed a case where the money display was cropped in certain languages
  • Fixed a case where "Block names and avatars of strangers" would replace names with the wrong color words
  • Fixed a case where the award message for planting the bomb wouldn't show
  • Fixed issues with alt-tab window switching in fullscreen mode
  • Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime
...