Counter-Strike 2 - jo
[ MAPS ]
  • Ancient
    • Various bug fixes and tweaks

[ GAMEPLAY ]
  • Various bug fixes to molotov/incendiary explosions
  • Fixed ladders blocking bullet penetration

[ MISC ]
  • Fixed missing USP-S description in the buy menu
  • Adjusted low health indication
  • Various animation bug fixes and tweaks
  • Various performance improvements
Counter-Strike 2 - jo
[ MAPS ]
  • Overpass
    • Various bug fixes and tweaks

[ GAMEPLAY ]
  • Added current armor value to the buy menu
  • Fixed issues with ducking across round transitions
  • Fixed a case where smoke grenades wouldn't pop
  • Fixed a case where molotov/incendiary fire area was small in corners
  • Fixed a case where molotov/incendiary grenades would explode at the throwers feet
  • Fixed a case where the dropped bomb icon would appear on the radar incorrectly
  • Continued iterating on dropped weapon pickup

[ PREMIER MATCHMAKING ]
  • Shortened "Waiting For Players" from 5 minutes to 2 minutes
  • Fixed voting to surrender and voting for tactical timeouts
  • Teams can use 3 tactical timeouts during regulation time and 1 during overtime
  • Various bug fixes and tweaks to UI elements

[ SOUND ]
  • Fixed a case where hit feedback sounds wouldn't play for spectators

[ MISC ]
  • Allow changing equipped graffiti mid-match
  • Improved free roaming and chase camera behavior in CSTV
  • Fixed a case where the money display was cropped in certain languages
  • Fixed a case where "Block names and avatars of strangers" would replace names with the wrong color words
  • Fixed a case where the award message for planting the bomb wouldn't show
  • Fixed issues with alt-tab window switching in fullscreen mode
  • Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime
Counter-Strike 2 - jo
[ MAPS ]
  • Ancient
    • Fixed CT spawn area shape in minimap
  • Overpass
    • Adjusted spawn locations to reduce the likelihood of players spawning stuck together
  • Inferno
    • Various bug fixes and tweaks

[ GAMEPLAY ]
  • Re-enabled Casual matchmaking
  • Fixed a bug where dropped weapons were behaving like held weapons
  • Adjusted interpolation parameters
  • Fixed missing bullet tracers on hits
  • Made it easier to pick up dropped weapons

[ SOUND ]
  • Fixed a case where music wouldn't play at the end of deathmatch

[ MISC ]
  • Various bug fixes and tweaks to Premier UI elements
  • Adjusted freeze time post-processing effects
  • Fixed missing player models for the first few seconds after team introductions
  • Windows community servers can now appear in Steam Server Browser
Counter-Strike 2 - jo
[ MAPS ]
  • Inferno
    • Various bug fixes and tweaks

[ GAMEPLAY ]
  • Players who survive the last round before overtime no longer carry their items into overtime
  • Disabled Casual matchmaking temporarily to avoid a bug where servers get stuck in the end-of-match state

[ SOUND ]
  • Fixes for missing music in Casual mode

[ MISC ]
  • Various bug fixes and tweaks to Premier UI elements
  • Various bug fixes and tweaks to weapon finishes
  • Fixed a crash that occurs when changing audio devices
  • Fixed an issue where players who abandon during Premier map voting receive multiple cooldowns
Counter-Strike 2 - jo
[ PREMIER ]
  • Added Premier mode
  • Added a visible CS Rating and CS2 Leaderboards. For more information visit the CS2 Leaderboard FAQ
  • Added CSTV for spectating Premier matches

[ SOUND ]
  • Fixed a case where grenade throw sounds would play twice
  • Added music preview button to music volume sliders
  • Various adjustments to sound effects

[ WORKSHOP TOOLS ]
  • Added Paint Kit enhancements to CS2 Item Editor. Paint Kit finishes can now support:
    • Enabling custom normal maps and AO for all styles
    • Optional pearlescent mask
    • Optional standard PBR roughness texture
    • Custom Paint-By-Numbers masks (enabling Paint-By-Number masks for Spray-Paint style)

[ MAPS ]
  • Added Inferno to all available game modes
  • Various bug fixes and tweaks for all shipped maps

[ MISC ]
  • Fixed a bug with hostage rescue prediction
  • Enabled first-person shadow for carried hostages
  • Fixed water effects showing in the wrong place when a bullet hit the water after penetration
  • Various fixes for weapon finishes
  • Replaced "Secondary Fire Hold" setting with "Zoom Button Hold"
  • Fixed "Disable all voice comms" button in scoreboard
  • "Temporarily Disable Incoming Chat" now mutes voice chat
  • Various CS:GO settings will be imported when launching the CS2 Limited Test
  • Fixed a case of inconsistent crouching with Duck Mode: Toggle enabled
  • Updated the invulnerability visual effect
  • Adjusted 'sv_infinite_ammo 2' grenade behavior to match CS:GO
  • Desert Eagle third-person muzzle flash smoke now dissipates faster
  • Continued iterating on smoke shape
  • Adjusted Competitive mode match length to 12-round halves

[ CS:GO ]
  • Recent ranked matches in "Your Matches" menu will now show Competitive, Wingman, and Premier matches

[ GAME AUTHENTICATION CODES ]
  • Access to match history granted to third-party websites will now cover Competitive, Wingman, and Premier matches
  • GetNextMatchSharingCode API used by third-party websites must now supply a match sharing code that is no more than 1 month old to obtain the next match sharing code.

Aug 31, 2023
Counter-Strike 2 - Piggles ULTRAPRO
Today we’re updating the CS2 Limited Test with a new map (Inferno!) and the all new CS Rating.

Your CS Rating is a visible measurement of your Counter-Strike performance, and it will determine where you stand on global and regional leaderboards. To get your CS Rating, play matches in the updated Premier mode (our Active Duty Pick-Ban competitive mode) either on your own or with your friends.



Additionally, today we’re starting the process of inviting as many eligible players as possible to the Limited Test. To be eligible for a CS2 Limited Test invite players must have CS:GO Prime status, an active official competitive matchmaking Skill Group, and play majority of their official matchmaking games in one of the regions where the Limited Test is available.

Saving Time
Over the past decade, we’ve shipped updates to the economy and weapon balance to trim the fat and reduce the number of uncontested rounds in a match of CS.

Because of these changes, exciting competitive matches can be resolved with fewer rounds. And shorter matches mean players can play more, and more often. So with CS2, we’re moving to a maximum of 24 rounds in regulation time (with a 6 round overtime in case of a tie) for Premier, Competitive, and the Majors.

We expect the structure and flow of matches to evolve over time as the community adapts. And we’re excited to see where they go next.
Counter-Strike 2 - jo
[ GAMEPLAY ]
  • Fixed bullet penetration through players
[ SOUND ]
  • Audio mix tweaks and adjustments
Counter-Strike 2 - jo
[ MAPS ]
  • All maps previously shipped in the Limited Test are available in casual and deathmatch matchmaking
  • All maps and game modes previously shipped in the Limited Test are available for offline play
[ GAMEPLAY ]
  • Dropped bombs no longer sink in water
  • Reworked the bullet penetration system
  • Enabled bot takeover where applicable
Counter-Strike 2 - jo
[ MAPS ]
  • Italy
    • Various bug fixes and tweaks
[ MISC ]
  • Added more hostage variants
Counter-Strike 2 - Piggles ULTRAPRO
[ GAMEPLAY ]
  • Competitive and Private Matchmaking are currently disabled in the Limited Test
  • Minor adjustments to smoke cloud shape
[ MAPS ]
  • Added Italy to Deathmatch and Casual game modes
  • Removed Anubis and Ancient
[ ECONOMY ]
  • Unified StatTrak position on both CS2 M4 models to not occlude stickers
  • Adjusted sticker sizes on CS2 M4A4 so they no longer overlap
[ MISC ]
  • Updated hostage models
[ SOUND ]
  • Audio mix tweaks and adjustments
[ WORKSHOP TOOLS ]
  • Added support for multiple team introduction variants
...