Since November, players have been peeking mid and rushing through the waters of Anubis.
Today we're introducing the Anubis Collection, featuring 19 weapon finishes themed around the newest addition to Counter-Strike's Active Duty map pool.
The Anubis Collection is available for purchase now in-game.
[NETWORKING] - Multiple network optimizations. - The player lister in private matchmaking should no longer mix CS:GO and CS2 players together if they use the same private matchmaking pool code.
[UI] - Added Defuse Kit to team equipment display. - Scoreboard - Various font and style changes - Adjusted voting panel to more closely match other UI
[VISUALS] - Continued physically based rendering (PBR) compatibility adjustments to stickers: -- Brightened some sticker styles for better contrast -- Added some functionality to support fine-tuning individual items in future content adjustments. - Adjusted some main menu and end of round animations to reduce interpenetration of weapons and character models. - Various improvements to character models. - Continued improvements to inspect/reload behavior.
[DUST II] - Various adjustments to clipping and materials. - Sealed rooftops to prevent grenades/molotovs from landing in places they shouldn't.
[MISC] - Restored functionality for adding/removing bots while playing offline. - Restored spray menu functionality. - Restored radio command functionality. - Fixes for various crashes.
[ NETWORKING ] - Multiple network traffic optimizations. - Shooting random seeds are now correctly desynchronized between server and client code.
[ VISUALS ] - Fixed positions of overhead labels and ping elements at different resolutions. - Fixed halo around enemies to not give away their locations. - Bomb code will now correctly clear when aborting the bomb plant. - Fixed rare inspect animations to be rare and not every anim. - Inspect then reload ("f", "r", "f", "r") more closely matches CS:GO behavior. - Disabled all development console commands (including "cl_physics_highlight_active 5").
[ GAMEPLAY ] - HE grenades no longer affect smokes through walls. - Disabled collisions between ragdolls. - Players will no longer drop weapons when getting a bonus weapon in Deathmatch. - Trajectory preview for decoy grenades is now correct. - Improved behavior of picking up weapons with the use key.
[ INPUT SYSTEM ] - Buy menu and scoreboard now allow movement while they have focus. - Team intro allows voice chat. - Keys will no longer get stuck when opening the steam overlay. - Fixed many cases where user input would get confused. - Multiple actions cannot be bound to one key.
[ SOUND ] - Adjustments to smoke grenade sound timing at a distance. - Fixed a bug where flashbang or grenade sound effect would remain if player died while having that sound effect active. - Added dedicated player-only sound when a grenade is correctly jump-thrown. - Fixed chat wheel lines to be restricted to legitimate chat wheel lines that can be configured in game options.
[ Ui ] - Fixed common asserts. - Removed Trade-Up contract UI for Limited Test. - Fixed multiple items showing up in the inspect panel.
[ Audio ] - Use correct audio device name when user picks "default" device. - Added weapon drop sounds to minimap distance broadcast. - Lowered volume of some dust2 ambience. - Added some missing ui sounds. - Lowered volume of flashbang ringing and volume ducking effect. - Reduced stereo spread of grenade explosions. - Fixed phasing with deathmatch kill bonus sound.
[ Game ] - Fixed various game crashes. - Smoke bullet holes are now fixed relative to the firstperson camera. - Smoke grenades dropped in small crevices no longer detonate on the incorrect side of thin walls. - Players can no longer pick up weapons while dead during a competitive match. - Fixed dropping weapons during the team intro. - Fixed +voicerecord getting stuck on when held during team intro and released after. - Chat messages sent during end of match no longer show players as *DEAD* if they were dead at the end of the last round. - Fixed handling game input keys such as +voicerecord while panorama has focus. - Added netgraph.
[ Graphics ] - Fixed flickering with MSAA. - Fixed smoke cloud volume lighting. - Fixed stencil issue on glass when MSAA is disabled. - Updated various weapon finishes based on community feedback.
[COUNTER-STRIKE 2 LIMITED TEST] - Shipped the mechanism for players to gain access to the Counter-Strike 2 Limited Test. - If you have been selected to participate in the limited test, you will see an invitation banner when you launch CS:GO with further instructions.
[MAPS] Ember -Introducing Ember spring update -The chickens have laid colourful eggs -Replaced cannonballs with eggs -Festive Tablet image -Weeds -General updates -Added new path at Swimming Pool -Players no longer take damage from slow rolling cannonballs
Counter-Strike 2 is the largest technical leap forward in Counter-Strike’s history, ensuring new features and updates for years to come.
All of the game’s new features will be revealed when it officially launches this summer, but the road to Counter-Strike 2 will begin later today with a Limited Test for select CS:GO players. During this testing period, we’ll be evaluating a subset of features to shake out any issues before the worldwide release.
Counter-Strike 2 arrives this summer as a free upgrade to CS:GO. So build your loadout, hone your skills, and prepare yourself for what’s next!
[REVOLUTION CASE] - The AWP | Doodle Lore has been replaced by the AWP | Duality in the Revolution Case - Existing AWP | Doodle Lore inventory items have been converted to the AWP | Duality
[MAPS] Ember - Seasonal celebrations have ended in Ember land. - Map lighting, theme, textures, and models have returned to their pre-seasonal state. - Cave rock textures are now using $seamless_scale for improved texture quality and look. - Various texture improvements. - Fixed an areaportal issue.
Boyard – Clipped boost onto top of arches (Thanks Lazavelli) – Fixed gap in side of stairs – Lowered floating railings
Chalice – Remastered art assets – Updated lighting – Updated clipping – Made the grate bars on A-site less obstructive – Added place names – Improved occlusion to be more performant
Today we're excited to ship the Revolution Case, featuring 17 weapon finishes from community artists and the gloves from the Clutch Case as rare special items.
We're also shipping the Espionage Sticker Capsule, with 21 unique stickers from Steam Workshop artists.
Finally, we're also shipping the Denzel Curry ULTIMATE music kit, featuring Denzel's hits "Walkin", "ULTIMATE", and more from his 2022 album "Melt My Eyez See Your Future".
All three of these offerings are now available in-game!
Today's update includes an adjustment to the Active Duty map pool as well as some weapon adjustments.
For starters, we're making changes to the Active Duty map pool, which will determine which maps get played at the 2023 Paris Major.
Anubis is being added to Active Duty and and Dust2 is being removed. But both maps are still available in Casual, Deathmatch, and Competitive modes.
We're also making some adjustments to weapons. The AWP has had its magazine size reduced to five bullets (so make them count!), and the M4A1-S now does less damage at long ranges.
Try the changes out and let us know what you think!
And thanks for the blog post title, Ryan on Twitter (@Schaffurr)!