Some of the Steam folks dropped by the TF offices this morning with some interesting news: They've just shipped a new feature they're calling Trade Offers. It's similar to regular trading, except you can propose which items will get traded. Whoever you're trading with can then choose to accept or decline your offer, or make a potentially interesting counter-offer.
The best part is, you don't even both have to be online at the same time now. You can make trades while you sleep! While you're having dinner! Even while you're going to the bathroom. All cards on the table here, pretty much the entire blog post up until this sentence was a preamble to us getting to tell you that you can trade TF items while going to the bathroom. Move over, reading a magazine! Take a hike, preparing dinner!
Some of the Steam folks dropped by the TF offices this morning with some interesting news: They've just shipped a new feature they're calling Trade Offers. It's similar to regular trading, except you can propose which items will get traded. Whoever you're trading with can then choose to accept or decline your offer, or make a potentially interesting counter-offer.
The best part is, you don't even both have to be online at the same time now. You can make trades while you sleep! While you're having dinner! Even while you're going to the bathroom. All cards on the table here, pretty much the entire blog post up until this sentence was a preamble to us getting to tell you that you can trade TF items while going to the bathroom. Move over, reading a magazine! Take a hike, preparing dinner!
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.
Changes in this update are:
Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
Make sure the Close button has keyboard focus when you see the disconnection dialog
Made the play command obey speak_enabled cvar
Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
Fixed hang when loading maps with corrupt entity data
Fixed being unable to load map resource files if they started with the UTF-8 BOM
Fixed audio artifact in sound track Nuclear Mission Jam
Fixed hud_centerid to apply correctly in Half-Life 1 games
Fixed crash if you hit retry while in control of a func_tank
Fixed sprays not loading from the correct path causing them not to update
Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.
Changes in this update are:
Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
Make sure the Close button has keyboard focus when you see the disconnection dialog
Made the play command obey speak_enabled cvar
Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
Fixed hang when loading maps with corrupt entity data
Fixed being unable to load map resource files if they started with the UTF-8 BOM
Fixed audio artifact in sound track Nuclear Mission Jam
Fixed hud_centerid to apply correctly in Half-Life 1 games
Fixed crash if you hit retry while in control of a func_tank
Fixed sprays not loading from the correct path causing them not to update
Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our <a href="https://github.com/ValveSoftware/halflife">GitHub</a> page.
We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our GitHub page.