The first part of the previously announced Left 4 Dead comic is out. It’s coming out in four weekly parts, leading up to the release of the actual The Sacrifice pack. It’s also a hefty creature. The first part is over forty-pages, so the whole thing should be getting on for 160 and actually includes details to the background of the plague itself. It’s also drawn my Michael Avon Oeming, who’s a fantastic visual storyteller and worth looking at generally. I especially like the BLAM! apocalypse. If you want to investigate further, I’ll suggest the first Powers trade. Anyway, you can read the first part of The Sacrifice here. Go! do so!
This poster, by Freaking Awesome, contains the title of 978 pieces of zombie fiction, arranged, Left 4 Dead-style, in the shape of a flesh-biter's hand. Can you spot the video games among them?
It's not hard. They're mostly in one spot, and while it won't be comprehensive, they've done a pretty good job, including games from series like OneChanbara alongside more well-known franchises like Resident Evil.
You can find purchasing info at the link below, if you're interested.
Zombie Poster [FA]
Valve's sequel-spanning digital comic that explains just what happened to Left 4 Dead's original Survivors, dubbed "The Sacrifice," is yours for the reading. How do things go so horribly wrong between the original game and "The Passing"? Well, Tanks.
Part one of "The Sacrifice," part of Valve's new cross-game story arc plans, offers us plenty of blood and guts, plus a peek at a few new characters. I won't spoil it, just read it yourself, if you're a Left 4 Dead fan.
The digital comic version of "The Sacrifice" runs once a week until October 5, when "The Sacrifice" DLC will be released for Left 4 Dead and Left 4 Dead 2 on PC, Xbox 360 and Mac.
The Sacrifice [L4D.com]
Game endings, then. They’re crap, aren’t they? Even games that tell engaging and creative stories have a habit of foundering abruptly instead of providing a satisfying finale. Maybe it’s because statistically, developers know less people will see the ending than any other part of their game, and a finale is a lot of work. Maybe it’s because creating closure is an entirely different discipline to holding someone’s attention.
We could have sat theorising in the RPS chatroom all day, but instead we collaborated on something far more proactive and arrogant: rewriting the endings of five of our favourite games. Check out our maddened riffing on Borderlands, Half-life, The Longest Journey, Morrowind and System Shock 2 after the jump. (more…)