[GAMEPLAY] - Cobblestone -- Blocked long sightline from back of Bombsite B -- No longer possible to plant on top of hut at bombsite A -- Made statue base at bombsite B taller, so players can't peek over -- Made hut on bombsite B catwalk wider -- Moved all T spawns to upper level -- Decreased fog -- Removed small tree near platform in mid -- Pushed down some vegetation that players could hide in -- Disabled collision on small rocks -- Blocked visibility through cart in mid -- Revised cover in Bombsite B courtyard
- Overpass -- Redesigned the connector between canal and park -- Made tunnels under Bombsite A easier to navigate -- Added lights to hut near Bombsite A
[MISC] - Matches in which a whole team gets disconnected will no longer terminate and the disconnected players will get the opportunity to reconnect and finish the match. - Added a new context menu option 'Use With Trade Up Contract,' which will be visible when you own ten or more items of the same quality. - Weapons can no longer be deleted from the inventory. - Added a game setting for twitch.tv streamers to allow backend integration with new twitch.tv directory. - Added backend integration with Steam Community for better inventory filtering and Steam Community Market search. - Added support for per-channel ratelimits in engine threaded network layer, ratelimits are controlled with a group of net_threaded_socket convars. - Fixed pistol round achievements to award player progress in the pistol round of the second half in competitive matches. - Fixed several rare crashes on clients and servers. - Fixed a problem in tournament round backups when players had invalid characters in their persona names.
[GAMEPLAY] - Cobblestone -- Blocked long sightline from back of Bombsite B -- No longer possible to plant on top of hut at bombsite A -- Made statue base at bombsite B taller, so players can't peek over -- Made hut on bombsite B catwalk wider -- Moved all T spawns to upper level -- Decreased fog -- Removed small tree near platform in mid -- Pushed down some vegetation that players could hide in -- Disabled collision on small rocks -- Blocked visibility through cart in mid -- Revised cover in Bombsite B courtyard
- Overpass -- Redesigned the connector between canal and park -- Made tunnels under Bombsite A easier to navigate -- Added lights to hut near Bombsite A
[MISC] - Matches in which a whole team gets disconnected will no longer terminate and the disconnected players will get the opportunity to reconnect and finish the match. - Added a new context menu option 'Use With Trade Up Contract,' which will be visible when you own ten or more items of the same quality. - Weapons can no longer be deleted from the inventory. - Added a game setting for twitch.tv streamers to allow backend integration with new twitch.tv directory. - Added backend integration with Steam Community for better inventory filtering and Steam Community Market search. - Added support for per-channel ratelimits in engine threaded network layer, ratelimits are controlled with a group of net_threaded_socket convars. - Fixed pistol round achievements to award player progress in the pistol round of the second half in competitive matches. - Fixed several rare crashes on clients and servers. - Fixed a problem in tournament round backups when players had invalid characters in their persona names.
[SERVERS] - Added a convar mp_backup_restore_load_autopause to control whether the game remains paused after round backup file is loaded. - Added a dedicated server convar host_rules_show to control whether the server is allowed to reply to connectionless rules requests. - Improved server lobby slot allocation logic to reduce the chance of getting 'session is full' errors when connecting to a game server with available player slots. - Fixed a slow memory leak in Linux dedicated servers. - Fixed several rare game server crashes on Linux.
[MISC] - Added a convar (cl_hideserverip) that when set to 1, will hide most cases of the server and client IP address appearing in the developer console. - In official competitive matchmaking, servers will no longer show the message of the day. - Fixed several errors that previously showed up in the console. - Moved some messages that would previously show up in the console to dev 1 and above.
[SERVERS] - Added a convar mp_backup_restore_load_autopause to control whether the game remains paused after round backup file is loaded. - Added a dedicated server convar host_rules_show to control whether the server is allowed to reply to connectionless rules requests. - Improved server lobby slot allocation logic to reduce the chance of getting 'session is full' errors when connecting to a game server with available player slots. - Fixed a slow memory leak in Linux dedicated servers. - Fixed several rare game server crashes on Linux.
[MISC] - Added a convar (cl_hideserverip) that when set to 1, will hide most cases of the server and client IP address appearing in the developer console. - In official competitive matchmaking, servers will no longer show the message of the day. - Fixed several errors that previously showed up in the console. - Moved some messages that would previously show up in the console to dev 1 and above.
[CSGO] - The Trade Up Contract no longer restricts items to a single collection. In exchange for 10 items of identical quality, the Trade Up Contract provides one item of the next highest quality, from a collection of one of the items provided.
[MAPS] - Agency -- Updated with bugfixes.
[MISC] - Fixed CZ75a reload animation: the player will now perform a traditional magazine reload if the forward magazine has already been used. If there's enough spare ammo, the forward magazine is restored when the weapon is hostered and re-drawn. - Plugins can now precache new particle systems within pcf files by calling PrecacheGeneric() and passing the particle's pcf file path. - r_drawscreenoverlay is now set to 1 by default and is modifiable by the server.
[CSGO] - The Trade Up Contract no longer restricts items to a single collection. In exchange for 10 items of identical quality, the Trade Up Contract provides one item of the next highest quality, from a collection of one of the items provided.
[MAPS] - Agency -- Updated with bugfixes.
[MISC] - Fixed CZ75a reload animation: the player will now perform a traditional magazine reload if the forward magazine has already been used. If there's enough spare ammo, the forward magazine is restored when the weapon is hostered and re-drawn. - Plugins can now precache new particle systems within pcf files by calling PrecacheGeneric() and passing the particle's pcf file path. - r_drawscreenoverlay is now set to 1 by default and is modifiable by the server.
[MATCHMAKING] - Fixed buytime ending as soon as all players join in QMM. - Increased warmuptime when all players are connected from 30 sec to 60 sec
[UI] - Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions. - Dropdown panels now support more than 20 options. - Fixed inventory grenades icons drawing black. - Fixed the bottom position player counter being a bit too low and cut off. - Fixed hud alert flickering. - Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases. - Optimized some hud options code which improves performance. - Money position relative to radar now considers safezone. - Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.
[SDK] - Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target). - In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.
[MISC] - Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar. - Fixed bad hostage icon positioning in some cases. - In DeathMatch it now says the right name for all guns. - In Demolition games, the next weapon panels now work for all guns. - Optimized backend performance when when accessing CS:GO inventory on Steam Community.
[MATCHMAKING] - Fixed buytime ending as soon as all players join in QMM. - Increased warmuptime when all players are connected from 30 sec to 60 sec
[UI] - Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions. - Dropdown panels now support more than 20 options. - Fixed inventory grenades icons drawing black. - Fixed the bottom position player counter being a bit too low and cut off. - Fixed hud alert flickering. - Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases. - Optimized some hud options code which improves performance. - Money position relative to radar now considers safezone. - Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.
[SDK] - Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target). - In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.
[MISC] - Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar. - Fixed bad hostage icon positioning in some cases. - In DeathMatch it now says the right name for all guns. - In Demolition games, the next weapon panels now work for all guns. - Optimized backend performance when when accessing CS:GO inventory on Steam Community.
[CSGO] - Added the Huntsman Case. - Added the Bank Collection to the drop list. - Added Community Sticker Capsule One.
[UI] - The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message. - Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution. - Players now have the option to adjust HUD elements. This includes: -- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos). -- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount). -- Size the Radar element (cl_hud_radar_scale). -- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color). -- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha). -- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar). -- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style). - Updated the look of the options menu. - Removed the pop-up confirmation dialogue in the video options menu with tooltips. - Added some tooltips to various options menu widgets. - Dropdown panels now don't go away and reappear when you click on them. - Drop panels will now hide if you click on the header when they are open. - The health number in the health panel now supports displaying numbers greater than 100. - Fixed the health bar not scaling properly with health greater than 100. - When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.
[] - UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file. - Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers. - Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.
[MISC] - Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings. - Fixed matchframework shutdown order during dedicated server shutdown process.
[MAPS] - Seaside -- Added bomb teleport trigger, to prevent bomb getting stuck in water
- Overpass -- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend -- Reduced volume of environment sounds -- Removed ramp at back of truck in Bombsite A -- Updated radar -- Added cover in T side of canal -- Made upper park divider wider -- Improved visibility in park
- Inferno -- More accurate collision model on blue truck
[CSGO] - Added the Huntsman Case. - Added the Bank Collection to the drop list. - Added Community Sticker Capsule One.
[UI] - The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message. - Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution. - Players now have the option to adjust HUD elements. This includes: -- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos). -- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount). -- Size the Radar element (cl_hud_radar_scale). -- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color). -- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha). -- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar). -- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style). - Updated the look of the options menu. - Removed the pop-up confirmation dialogue in the video options menu with tooltips. - Added some tooltips to various options menu widgets. - Dropdown panels now don't go away and reappear when you click on them. - Drop panels will now hide if you click on the header when they are open. - The health number in the health panel now supports displaying numbers greater than 100. - Fixed the health bar not scaling properly with health greater than 100. - When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.
[] - UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file. - Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers. - Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.
[MISC] - Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings. - Fixed matchframework shutdown order during dedicated server shutdown process.
[MAPS] - Seaside -- Added bomb teleport trigger, to prevent bomb getting stuck in water
- Overpass -- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend -- Reduced volume of environment sounds -- Removed ramp at back of truck in Bombsite A -- Updated radar -- Added cover in T side of canal -- Made upper park divider wider -- Improved visibility in park
- Inferno -- More accurate collision model on blue truck