Counter-Strike 2 - CS:GO Official
Release Notes for 5/28/2014

[GAMEPLAY]
- Cobblestone
-- Blocked long sightline from back of Bombsite B
-- No longer possible to plant on top of hut at bombsite A
-- Made statue base at bombsite B taller, so players can't peek over
-- Made hut on bombsite B catwalk wider
-- Moved all T spawns to upper level
-- Decreased fog
-- Removed small tree near platform in mid
-- Pushed down some vegetation that players could hide in
-- Disabled collision on small rocks
-- Blocked visibility through cart in mid
-- Revised cover in Bombsite B courtyard

- Overpass
-- Redesigned the connector between canal and park
-- Made tunnels under Bombsite A easier to navigate
-- Added lights to hut near Bombsite A

[MISC]
- Matches in which a whole team gets disconnected will no longer terminate and the disconnected players will get the opportunity to reconnect and finish the match.
- Added a new context menu option 'Use With Trade Up Contract,' which will be visible when you own ten or more items of the same quality.
- Weapons can no longer be deleted from the inventory.
- Added a game setting for twitch.tv streamers to allow backend integration with new twitch.tv directory.
- Added backend integration with Steam Community for better inventory filtering and Steam Community Market search.
- Added support for per-channel ratelimits in engine threaded network layer, ratelimits are controlled with a group of net_threaded_socket convars.
- Fixed pistol round achievements to award player progress in the pistol round of the second half in competitive matches.
- Fixed several rare crashes on clients and servers.
- Fixed a problem in tournament round backups when players had invalid characters in their persona names.
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 5/28/2014

[GAMEPLAY]
- Cobblestone
-- Blocked long sightline from back of Bombsite B
-- No longer possible to plant on top of hut at bombsite A
-- Made statue base at bombsite B taller, so players can't peek over
-- Made hut on bombsite B catwalk wider
-- Moved all T spawns to upper level
-- Decreased fog
-- Removed small tree near platform in mid
-- Pushed down some vegetation that players could hide in
-- Disabled collision on small rocks
-- Blocked visibility through cart in mid
-- Revised cover in Bombsite B courtyard

- Overpass
-- Redesigned the connector between canal and park
-- Made tunnels under Bombsite A easier to navigate
-- Added lights to hut near Bombsite A

[MISC]
- Matches in which a whole team gets disconnected will no longer terminate and the disconnected players will get the opportunity to reconnect and finish the match.
- Added a new context menu option 'Use With Trade Up Contract,' which will be visible when you own ten or more items of the same quality.
- Weapons can no longer be deleted from the inventory.
- Added a game setting for twitch.tv streamers to allow backend integration with new twitch.tv directory.
- Added backend integration with Steam Community for better inventory filtering and Steam Community Market search.
- Added support for per-channel ratelimits in engine threaded network layer, ratelimits are controlled with a group of net_threaded_socket convars.
- Fixed pistol round achievements to award player progress in the pistol round of the second half in competitive matches.
- Fixed several rare crashes on clients and servers.
- Fixed a problem in tournament round backups when players had invalid characters in their persona names.
Counter-Strike 2 - CS:GO Official
Release Notes for 5/21/2014

[SERVERS]
- Added a convar mp_backup_restore_load_autopause to control whether the game remains paused after round backup file is loaded.
- Added a dedicated server convar host_rules_show to control whether the server is allowed to reply to connectionless rules requests.
- Improved server lobby slot allocation logic to reduce the chance of getting 'session is full' errors when connecting to a game server with available player slots.
- Fixed a slow memory leak in Linux dedicated servers.
- Fixed several rare game server crashes on Linux.

[MISC]
- Added a convar (cl_hideserverip) that when set to 1, will hide most cases of the server and client IP address appearing in the developer console.
- In official competitive matchmaking, servers will no longer show the message of the day.
- Fixed several errors that previously showed up in the console.
- Moved some messages that would previously show up in the console to dev 1 and above.
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 5/21/2014

[SERVERS]
- Added a convar mp_backup_restore_load_autopause to control whether the game remains paused after round backup file is loaded.
- Added a dedicated server convar host_rules_show to control whether the server is allowed to reply to connectionless rules requests.
- Improved server lobby slot allocation logic to reduce the chance of getting 'session is full' errors when connecting to a game server with available player slots.
- Fixed a slow memory leak in Linux dedicated servers.
- Fixed several rare game server crashes on Linux.

[MISC]
- Added a convar (cl_hideserverip) that when set to 1, will hide most cases of the server and client IP address appearing in the developer console.
- In official competitive matchmaking, servers will no longer show the message of the day.
- Fixed several errors that previously showed up in the console.
- Moved some messages that would previously show up in the console to dev 1 and above.
Counter-Strike 2 - CS:GO Official
Release Notes for 5/14/2014

[CSGO]
- The Trade Up Contract no longer restricts items to a single collection. In exchange for 10 items of identical quality, the Trade Up Contract provides one item of the next highest quality, from a collection of one of the items provided.

[MAPS]
- Agency
-- Updated with bugfixes.

[MISC]
- Fixed CZ75a reload animation: the player will now perform a traditional magazine reload if the forward magazine has already been used. If there's enough spare ammo, the forward magazine is restored when the weapon is hostered and re-drawn.
- Plugins can now precache new particle systems within pcf files by calling PrecacheGeneric() and passing the particle's pcf file path.
- r_drawscreenoverlay is now set to 1 by default and is modifiable by the server.
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 5/14/2014

[CSGO]
- The Trade Up Contract no longer restricts items to a single collection. In exchange for 10 items of identical quality, the Trade Up Contract provides one item of the next highest quality, from a collection of one of the items provided.

[MAPS]
- Agency
-- Updated with bugfixes.

[MISC]
- Fixed CZ75a reload animation: the player will now perform a traditional magazine reload if the forward magazine has already been used. If there's enough spare ammo, the forward magazine is restored when the weapon is hostered and re-drawn.
- Plugins can now precache new particle systems within pcf files by calling PrecacheGeneric() and passing the particle's pcf file path.
- r_drawscreenoverlay is now set to 1 by default and is modifiable by the server.
Counter-Strike 2 - CS:GO Official
Release Notes for 5/7/2014

[MATCHMAKING]
- Fixed buytime ending as soon as all players join in QMM.
- Increased warmuptime when all players are connected from 30 sec to 60 sec

[UI]
- Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.
- Dropdown panels now support more than 20 options.
- Fixed inventory grenades icons drawing black.
- Fixed the bottom position player counter being a bit too low and cut off.
- Fixed hud alert flickering.
- Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.
- Optimized some hud options code which improves performance.
- Money position relative to radar now considers safezone.
- Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.

[SDK]
- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).
- In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.

[MISC]
- Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.
- Fixed bad hostage icon positioning in some cases.
- In DeathMatch it now says the right name for all guns.
- In Demolition games, the next weapon panels now work for all guns.
- Optimized backend performance when when accessing CS:GO inventory on Steam Community.
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 5/7/2014

[MATCHMAKING]
- Fixed buytime ending as soon as all players join in QMM.
- Increased warmuptime when all players are connected from 30 sec to 60 sec

[UI]
- Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.
- Dropdown panels now support more than 20 options.
- Fixed inventory grenades icons drawing black.
- Fixed the bottom position player counter being a bit too low and cut off.
- Fixed hud alert flickering.
- Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.
- Optimized some hud options code which improves performance.
- Money position relative to radar now considers safezone.
- Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.

[SDK]
- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).
- In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.

[MISC]
- Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.
- Fixed bad hostage icon positioning in some cases.
- In DeathMatch it now says the right name for all guns.
- In Demolition games, the next weapon panels now work for all guns.
- Optimized backend performance when when accessing CS:GO inventory on Steam Community.
Counter-Strike 2 - CS:GO Official
Release Notes for 5/1/2014

[CSGO]
- Added the Huntsman Case.
- Added the Bank Collection to the drop list.
- Added Community Sticker Capsule One.

[UI]
- The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
- Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
- Players now have the option to adjust HUD elements. This includes:
-- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
-- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
-- Size the Radar element (cl_hud_radar_scale).
-- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
-- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
-- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
-- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
- Updated the look of the options menu.
- Removed the pop-up confirmation dialogue in the video options menu with tooltips.
- Added some tooltips to various options menu widgets.
- Dropdown panels now don't go away and reappear when you click on them.
- Drop panels will now hide if you click on the header when they are open.
- The health number in the health panel now supports displaying numbers greater than 100.
- Fixed the health bar not scaling properly with health greater than 100.
- When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.

[]
- UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
- Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
- Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.

[MISC]
- Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
- Fixed matchframework shutdown order during dedicated server shutdown process.

[MAPS]
- Seaside
-- Added bomb teleport trigger, to prevent bomb getting stuck in water

- Overpass
-- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
-- Reduced volume of environment sounds
-- Removed ramp at back of truck in Bombsite A
-- Updated radar
-- Added cover in T side of canal
-- Made upper park divider wider
-- Improved visibility in park

- Inferno
-- More accurate collision model on blue truck
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 5/1/2014

[CSGO]
- Added the Huntsman Case.
- Added the Bank Collection to the drop list.
- Added Community Sticker Capsule One.

[UI]
- The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
- Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
- Players now have the option to adjust HUD elements. This includes:
-- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
-- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
-- Size the Radar element (cl_hud_radar_scale).
-- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
-- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
-- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
-- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
- Updated the look of the options menu.
- Removed the pop-up confirmation dialogue in the video options menu with tooltips.
- Added some tooltips to various options menu widgets.
- Dropdown panels now don't go away and reappear when you click on them.
- Drop panels will now hide if you click on the header when they are open.
- The health number in the health panel now supports displaying numbers greater than 100.
- Fixed the health bar not scaling properly with health greater than 100.
- When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.

[]
- UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
- Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
- Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.

[MISC]
- Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
- Fixed matchframework shutdown order during dedicated server shutdown process.

[MAPS]
- Seaside
-- Added bomb teleport trigger, to prevent bomb getting stuck in water

- Overpass
-- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
-- Reduced volume of environment sounds
-- Removed ramp at back of truck in Bombsite A
-- Updated radar
-- Added cover in T side of canal
-- Made upper park divider wider
-- Improved visibility in park

- Inferno
-- More accurate collision model on blue truck
...