Counter-Strike 2 - Valve
Release Notes for 7/10/2013

[ GAMEPLAY ]
- Adjusted the function that mapped movement speed to weapon inaccuracy. The linear portion of this function is now exponential.

[ MAPS ]
- de_dust2: Fixed collision bug in Bombsite B, tweaked fog, fixed navmesh naming.

[ MISC ]
- Added support for more Unicode characters in player names.
- Fixed a rare incorrect name truncation in the death notice feed, scoreboard and main menu.
- Fixed truncation of the competitive maps selection when all maps were selected.
- Smoke volume is now cheaper to render.
- Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. Thanks GreenTea!
Counter-Strike 2 - Valve
[ MISC ]
- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.

[ GAMEPLAY ]
- Additional minor buffs to the Aug and Sig.
- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.

[ SPECTATING ]
- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
- Fixed a case where GOTV spectator would get the round radar template instead of the square one.
- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.

[ MAPS ]
- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.
De_Inferno:
- Widened apartment hallway near A
- Replaced red car in middle with solid cover
- Fixed radar naming on haycart
- Improved visibility
De_Nuke:
- Added radar names
Bug fixes
- Improved visibility
De_Dust2:
- Improved visibility
- Bug fixes
De_Aztec:
- Improved visibility
De_Train:
- Improved visibility
Counter-Strike 2 - Valve
Release Notes for 6/26/2013

[ WEAPONS ]
- Further adjustments to the AUG/SG553.

[ MAPS ]
- de_mirage: Minor bugfixes.
- de_vertigo: Fixed bombsite naming, other minor bugfixes.

[ OVERWATCH ]
- Improved Overwatch test case distribution system.

[ MISC ]
- Whitelisted convars sv_vote_issue_kick_allowed and sv_vote_kick_ban_duration.
- Added a server concommand "removeallids" to unban all user IDs.
- Keybindings are no longer processed in front end when not connected to a server, fixes unexpected keybindings processing in main menu and when chatting in play with friends lobby.
- Fixed players in invalid Steam purchase regions getting error dialogs during play.
- Fixed votes incorrectly displaying player names with formatting symbols.
- Fixed a rare bug where friendly fire damage could count raw damage inflicted instead of actual health points subtracted towards warning or kicking for too much team damage.
- Official classic competitive matches will always allow players to connect even in rare cases when they were kicked and banned from the same game server instance during a previous classic casual game.
- When a player receives a cooldown for being kicked from too many matches it will show up on their main menu immediately and will not be delayed until the competitive match end.
- Adjusted the competitive cooldown for being kicked from too many matches to correspond to the violator's offense level starting at 30 minutes if it was the first competitive violation and following same cooldown computation rules as other types of cooldowns.
- A player who was matchmaking solo and was kicked by a party of 4 teammates will not receive a competitive cooldown for being kicked from too many matches.
- Exposed cl_interpolate convar, allows to disable entity interpolation during demo playback or on listen servers, interpolation is enabled regardless of client setting when connected to dedicated servers.
- Added grenade trajectories when in spectator mode with glows on. Set sv_grenade_trajectory_time_spectator 1 to turn them on.
- Fixed a crash on OSX 10.6.8 when downloading custom maps resources from community servers.
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added "Only allow map files" to the possible selections in the download filter option for clients
  • Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
  • Fixed a client crash related to the material system
  • Fixed a client crash when downloading custom maps for the Mac version
  • Fixed browser cookies not persisting across game restarts
  • Fixed the in-game UI not using the Language setting from the game's Properties dialog in the Steam UI
  • Fixed the game failing to launch on Mac OS X 10.5
  • Fixed mat_viewportupscale using an error material for clients using DirectX8
  • Removed range restrictions from viewmodel_fov_demo
  • Updated the Linux version
    • Fixed triggers never registering as "released" on certain game controllers
    • Fixed clipboard issues on some window managers, most notably KDE
    • Fixed a bug where the map list would be reversed
    • Made loading custom fonts for third party HUDs work on certain fonts
    • Improved performance and stability
Counter-Strike 2 - Valve
Release Notes for 6/19/2013

[ WEAPONS ]
- Tuned the AUG and SG553 to function more effectively as a rifle/sniper hybrid.

[ MAPS ]
- de_mirage: Fixed see-through crates at bombsites, various other bugfixes.
- Fixed kv files packaged in workshop maps not loading correctly, which could display incorrect player models and arms.

[ OVERWATCH ]
- Improved interpolation during Overwatch evidence playback.

[ MISC ]
- Added classic competitive map to in-game friends list information text.
- Fixed rare uninitialized text "Target Area" appearing on-screen when watching GOTV.
- Fixed sv_grenade_trajectory linux crash
- Added new sv_grenade_trajectory convars to display a dashed line and to adjust line thickness and duration.
Counter-Strike 2 - Valve
Release Notes for 6/12/2013

[ MAPS ]
- Added de_mirage.
- Added console command to help players plan strategic grenades. Set sv_grenade_trajectory 1 (cheat convar) to see a visual arc in-game.

[ OVERWATCH ]
- Overwatch Investigators are now required to submit more detailed verdict reports after reviewing evidence.
- Fixed interpolation issues during GOTV and Overwatch demo playback which caused the weapon of a shooting player to visually appear several ticks behind the moment a victim was hit.
- Overwatch FAQ updated. http://blog.counter-strike.net/index.php/overwatch/

[ OPERATION PAYBACK ]
- Operation Payback Pass on sale for $0.99 until Monday 6/17.

[ UI ]
- Added links to top streams on the main menu.
- Added an audio option to reduce game music volume when Steam Overlay is activated.

[ MISC ]
- Restored the "retry" console command.
- Players can only submit griefing reports for teammates.
Counter-Strike 2 - Valve
Release Notes for 6/5/2013

[ OVERWATCH ]
- Added more investigators to the Overwatch Beta.

[ MISC ]
- Added an explanation for no binary signature validation for clients running in -insecure mode.
- Fixed an exploit where clients could bypass network convar restrictions using setinfo.
- The crosshair gap size will no longer change when switching weapons while using "Classic Static" (cl_crosshairstyle 4) -- other crosshair styles are unaffected.
Counter-Strike 2 - Valve
Release Notes for 5/29/2013

[ OVERWATCH ]
- Updated Overwatch FAQ (http://blog.counter-strike.net/index.php/overwatch/)
- Overwatch case reviews will highlight kills and assists from The Suspect in kills feed.
- Overwatch case reviews will not record the team name when all five players play with their clan tag.
- Servers running with default setting sv_kick_players_with_cooldown 1 will not allow players convicted by Overwatch to play, setting it to 0 will allow convicted players to join.

[ STEAM BADGES ]
- Updated CS:GO Steam trading card art to their final designs and names

[ MISC ]
- Fixed an exploit with disconnecting and reconnecting players being able to respawn in the same round.
- Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
- Enforced signature validation of game dlls and plugins. Clients launching with tampered dlls will be informed of the invalid signatures error, and will not be allowed to connect to VAC secure servers to avoid being VAC banned.
- Fixed a problem in the GOTV recorder that could result in some non-delayed data getting written into the recorded stream, causing playback artifacts.
Counter-Strike 2 - Valve
Release Notes for 5/22/2013

[ OVERWATCH ]
- Started the Overwatch beta http://blog.counter-strike.net/index.php/overwatch/.

[ MISC ]
- Added two new convars, cl_crosshair_drawoutline and cl_crosshair_outlinethickness, that will enable a black outline to draw around the classic crosshair pips for better visibility.
Counter-Strike 2 - Valve
Release Notes for 5/15/2013

[ MAPS ]
- de_train: Fixed grenade collision bug, other minor bugs.

[ MISC ]
- Added a convar sv_vote_allow_in_warmup defaulting to off and controlling whether votes are allowed during warmup.
- Shooting through a nodraw surface now doesn't count as a gun penetration (you can always shoot through nodraw).
- Consolidated Map Groups in Classic Casual and Demolition modes.
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