New weekly care package drop collections, Spring cleaning on Inferno and Train, and an update to content in the Armory—today's update contains a little something for everyone!
New Drop Collections
Your weekly care packages just got a bit more interesting. Three new weapon collections have been added to the care package drop list, so keep an eye out for items from the all-new Ascent, Boreal, and Radiant collections. With over 70 new finishes, these collections feature a wide range of styles from solid colors, gold reliefs, camo patterns, custom paint jobs and more.
Spring cleaning on Inferno and Train
We're also tidying up a few maps. Inferno and Train have undergone some Spring cleaning. You'll notice cleaner surfaces, less clutter, and a slightly wider banana.
New additions to the Armory
The Armory has received some new offerings, beginning with the all-new Fever Case, featuring 17 weapon finishes from community contributors and Shattered Web knives in Chroma finishes:
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And with Train releasing earlier this year, its collection gets a revamp featuring designs inspired by the map's graffiti, location, and more:
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And one more thing, we have added a new Limited Edition Item: the XM1014 | Solitude. Its mountainous pattern comes in a wide range of variations:
What are you waiting for? Jump into a match and check out what's new!
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:
Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
Added a borderless window option to video settings
Added radial fog (from Half-Life 2: 20th Anniversary Update)
Added support for Steam Networking
Added UI scaling for high-resolution screens
Made the default server name for listen servers include the player's name
Made the game launch in native resolution by default instead of 640x480
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
Fixed gifts not randomly dropping when players are killed during the winter event
Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
Improved prediction for walking on props and other entities
Made certain client-side entities only trigger local prediction errors
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
Adjusted the logic that determines when players are too far apart in CS Rating to participate in matchmaking together as a party. In most cases, players who used to play together as a party in Premier Season One will be able to party together in Premier Season Two.
[ UI ]
Added "Get Service Medal" UI element directly to the main menu profile card.
Fixed a case where main menu profiles were missing display medals.
Updated Dust II radar image to be more accurate.
[ MISC ]
Fixed a case where inspect or reload button presses could cause prediction errors.
Fixed AUG scope stencil filter bug near water surfaces.
Fixed Premier progress bar not displaying properly in low resolutions.
Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously.
Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.
Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.
Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu.
Fixed misprediction error smoothing near walls to avoid clipping through walls.
Fixed cloth simulation bug on loopback=1 local servers.
If you haven't heard the news, here's what's new in Season Two. Vertigo is out, Train is in, the M4A4 is more... A4-dable... and we've tweaked the FAMAS.
Season Two runs from now through the Austin Major, at which point players who meet the requirements will be awarded a Premier Season Two Medal. The color will correspond to your highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25—up to five bars.
To earn your Premier Season Two Medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season.
Premier matchmaking is now open for business, so hit the queue and start racking up those wins!