\[ GAMEPLAY ]
Removed map-wide minimum one point of damage from new C4 explosions.
Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas.
New C4 explosions now apply more force to dropped weapons.
\[ ARMORY ]
Adjusted the "Sniper Ahead" sticker visibility when scraped.
\[ MISC ]
Fixed a case where season medals were missing their gold tint on one of the bars.
Fixed a case where the scoreboard wouldn't update while open.
Various stability improvements.
\[ PREMIER ]
Premier Season Five has begun
Added Cache to the Active Duty Map Pool
Removed Overpass from the Active Duty Map Pool
\[ GAMEPLAY ]
Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
Damage is now applied according to precomputed simulation values, baked into the compiled map.
Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
\[ ARMORY ]
Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
Train 2025 and Sport & Field weapon collections are no longer available in the Armory
Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
\[ WORKSHOP ]
Updated "Custom Paint Job Extended"
Added option to include a dedicated overlay mask texture
Added option to set unique overlay UV randomization separate from albedo UV randomization
\[ MISC ]
Reduced the performance cost of showing the scoreboard.
Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
Increased sticker rotation precision to allow half-degree increments on application screen.
\[ MAP SCRIPTING ]
Added Instance.QueueAfterThinks
Added Instance.OnWeaponDrop
Added CSWeaponBase.GetOriginalOwner
Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
Added file name and line number to errors caught during the CompileModule step of script loading.
Removed support for deprecated vts assets.
\[ ENGINE ]
Updated engine code to the latest version of Source 2
\[ MAPS ]
Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
Added community maps Debris and El Dorado to Wingman mode
Cache
Various clipping adjustments
Dust II
Fixed pixel gap Outside Tunnel
Clipping adjustment Outside Tunnel
Inferno
Clipping fix to prevent pixel boost at Top of Mid







Taking on the toughest Playoff bracket in Major history, the Falcons made a triumphant statement at the IEM Cologne 2026 Major.
Facing the defending Major Champions in the Quarterfinals, Falcons defeated Vitality 2-1, with each map taking 24 rounds to determine a winner. The Semifinals weren't any easier, where the Falcons met Team Spirit in a best of three that saw two maps go to Overtime. In the end, the Falcons outlasted Team Spirit 16:12 on Dust II, taking the series 2-1 and booking their first appearance in the Grand Finals.
In the Grand Finals the Falcons left no doubt, defeating FURIA 3-0 to claim the organization's first Major Championship.
To celebrate the closing of the Cologne Major, new items are available in the Major Shop: the IEM Cologne 2026 Champions Autograph stickers (featuring Paper, Holo, Foil, and Gold autographs from Falcons players), and IEM Cologne 2026 Highlight Charms (featuring 10 highlights for each of the six stages of the Cologne 2026 Major, and the Falcons' trophy-lifting moment.)
Congratulations to the Falcons, champions of the Cathedral and champions of the IEM Cologne 2026 Major!
\[ COLOGNE 2026 MAJOR ]
Champions Autograph Stickers are now available for purchase in the Major Shop, congratulations to the Falcons!
Highlight Souvenir Charms are now available for purchase in the Major Shop, featuring 10 highlights for each of the six stages of the Cologne 2026 Major, and the Falcons' trophy-lifting moment.


\[ COLOGNE 2026 ]
Added display of lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop.
Added stickers showcase to the Cologne 2026 Major Hub tile on the main menu.
\[ MISC ]
Added multi-select functionality in Storage Units deposit/retrieve UI.
Added appropriate error message when user's inventory is full and they try to redeem Weekly Care Package rewards, Armory items, or items in the Major Shop cart.
Fixed number wrapping rules in some languages.
\[ COLOGNE 2026 ]
Added ability to bookmark stickers in Cologne 2026 Shop.
\[ MISC ]
Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators.
Flashbang effect for remote spectators now renders underneath the HUD.
Stability improvements
\[ MAPS ]
Ancient
Updated clipping to prevent certain boost locations
Sanctum
Updated to the latest version from Steam Workshop (Update Notes)