Gather round, boys and girls, and I'll tell you the heroic tale of the Dragonborn, the legendary Wood Elf, Redguard, or possibly Khajiit man or maybe woman...I suppose we'd better clear up the particulars before moving into the main story. Let's make us a hero!
A warning for those trying to avoid Skyrim coverage today: Get the hell off the internet; it's not safe!
I've done my best to gloss over the pertinent plot points in this character creation video, but it's still a video, and you will see things that you can't unsee, and likely hear things that you can't unhear. You have been duly warned.
Creating a character in The Elder Scrolls V: Skyrim for the Xbox 360 proved a challenge. It's not that the process was difficult or overwhelming; it's as shallow or deep as you want it to be. You could spend a good hour tweaking bone structures, or just grab a pre-made and head for the hills.
No, the difficulty rested in the fact that I wanted to play the game and not sit about showing you folks how to space eyeballs or upturn noses. The ability to do so is there, but you can explore that on your own.
I'm just here to make the Dragonborn pretty, and I think I've succeeded, for the glory of Skrim!
Last night in Los Angeles, Bethesda threw a superstar shindig for its superstar game—The Elder Scrolls V: Skyrim.
In attendance were an array of celebs: Lynda Carter of Wonder Woman fame, Tiffani Thiessen, David Arquette, and Christina Aguilera as well as famous people I've never heard of.
Xbox 360 demo kiosks were on hand at the Belasco Theatre, where Perry Farrell and Dave Navarro of Jane's Addiction also performed.
The gallery above provides a rundown of the evening, from the red carpet to the Belasco stage, and (almost) everything in between.
Never mind how how many of these folks have actually heard of The Elder Scrolls before last night, that's not the point. This is Hollywood, and that is the point.
Bethesda's The Elder Scrolls series has been catering to gamers' open-world fantasy fantasies since 1994, each new title dragging players deeper into the world of Nirn and its thick and hearty fiction.
Now the fifth age of The Elder Scrolls is dawning, and Tamriel's need for heroes has never been greater. Should you heed the call?
Mike Fahey, who literally peed himself the first time he played The Elder Scrolls: Arena: Sing with me, my friends! Dovahkiin Dovahkiin / Naal ok zin los vahriin / wah dein vokul mahfaeraak ahst vaal! Memorize this dragon tongue chant; it's the soundtrack for the next few months of your lives. It's what greets you when you first load The Elder Scrolls V: Skyrim, music building from a low rumble to a powerful shout that shakes the spirit in the moments between spinning up the game and pressing start. No matter how long it's been since you set foot on the continent of Tamriel, that music brings it all rushing back.
The song stays with you, becoming your heartbeat as you wander the mountains and valleys of this latest virtual landscape. Even when you manage to drag yourself away from the screen it persists, popping up at the strangest moments, calling on you, the hero from another world, to don the mantle of hero once more.
So I choose to spend the majority of my time chasing elk across the countryside, searching for interesting bits of scenery to jump off of, and attempting to climb up the sheer sides of Skyrim's tallest mountains simply because they're there. My coming was foretold, surely they mentioned my odd habits somewhere in the prophecy. When the legendary hero is needed I'll be there, with axe and fire and a voice so powerful as to send shudders up and down the spine of the world.
I'll leave the technical points to Mr. Hamilton. He speaks the truth, and I'd rather not leave this cozy cocoon of fantasy the game has woven around me; at least not until next week's review. You'll see what I mean once the music begins to play. Dovahkiin fah hin kogaan mu draal! Yes.
For starters, the game is as massive as advertised and then some. Often I'll start a session by spending five minutes just sort of moving my cursor around the map, gobsmacked. Skyrim is also welcomely difficult, and enemies don't level alongside you, so the world feels alive and toothy in a way that Oblivion's did not. It's still a Bethesda game, and despite the many improvements to the graphics (those mountains in the distance!) and animations (third-person perspective is usable!), many parts of Skyrim on 360 retain the occasional ugly textures and jankiness of Oblivion and Fallout 3.
But Skyrim is more than its graphics or its animations—this is a game about wanderlust. Take it from me: once you've wandered in Skyrim, you won't want to wander anyplace else.
Hear my dragon-shout: Yes.
There are no worlds more expansive in video gaming than those Bethesda crafts for these titles, so as someone who plays games for that very reason - to lose myself in a world and its artificial inhabitants - everything I've seen and heard about Skyrim makes it sound like a very easy, very loud Yes.