The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
Skyrim tourist map
Skyrim is vast, and while there's interesting stuff everywhere, there are some sights you can't miss. When you're done with the next leg of your current quest, or fancy a break from the frantic bandit murder, look up one or two of these and sigh in happy appreciation.

No plot spoilers here, but there are shots of the lovely scenes.


1. Icebergs

Skyrim's Northern shore is the coldest bit, and in places looks like the arctic. Horkers - Tamriel's version of the walrus - flop around on them. Kill them and turn them into delicious stew.



2. The bit that isn't snowy
The area around Whiterun is one of the few places that doesn't look uttery freezing. In fact, it looks sort of like Wales.



3. The coolest bit of rock
One of the most remarkable landmarks in the country happens to have a city on it. Solitude is awesome. Unless there's ever an earthquake.



4. The coolest city
Every major city is unique and interesting in some way, but it's hard to top Markarth. It feels like a place from another time, unchanged for thousands of years but still lived in.




5. The prettiest forest
Snow is nice, but trees are better. This stretch of brisk woodland feels like the great outdoors we've heard about from people who leave the house.




6. The highest point
OK, you probably could have found this on your own: it's hard to miss. High Hrothgar, the place you can walk to, is not the summit though. Get a bit further in the main quest and you'll be looking down on that place.




7. The best dungeon
Alftand, an unassuming Dwemer ruin. There's a bit more to it. Not going to spoil what's down there, but I can tell you it goes deep. The main quest will take you here eventually, but feel free to explore on your own.



8. The best cave
Do you like the Goonies? So do Bethesda. There's a gorgeous, dripping, smugglers cave near Solitude, and a great quest relating to it in the city itself.



9. The best view of the aurora
You can catch the Northern lights on a clear night from almost anywhere in Skyrim, but for some reason I've always found the most stunning views around here. It might just be clearer weather, since it's a warmer region. You can also get a Dragon Shout that makes the weather slowly clear up - doing that on a cloudy night will be the most magical 60 seconds of your Dragonborn life.
The Elder Scrolls V: Skyrim

Bring Us Your True Tales of Skyrim AdventureWhile Bethesda has done a fine job developing the fiction of the continent of Tamriel, there's one important story missing from The Elder Scrolls V: Skyrim — yours. And what good is a tale that goes untold? We want to know how you fit into the lore of Skyrim, and we're not above sharing it with a few thousand of our close friends.


It's fan fiction, but it's okay when it's Skyrim. We've all got stories to tell, whether it's just a few short sentences of character development to help flesh out your particular Dovahkiin or a lengthy bardic composition honoring a particular heroic span of your unique adventure. This is a game that develops differently for each player, so comparing experiences is the only way to fully appreciate all it has to offer.


So bring us your odes, your short-stories, your bawdy tavern tales and your adventure journals. Each day next week we'll be chosing one to be showcased on the front page of Kotaku for all the world to see.


I'll even go first.



*******************************


My life-long dream is finally within my grasp. I am going to join the Imperial Legion.


I didn't realize this was my life-long dream until a few days ago, when that lovely man helped me escape from Fort something-or-another when the bloody great dragon attacked.


I could tell he was fond of me the way he hesitated when the armored woman ordered me executed. The way he beckoned me forward, singling me out from the gathered criminals, the come-hither way his eyes scanned the prisoner manifesto, eager to know whatever he could about my name and appearance. "I'm Emily the Nord," I told him. Were my hands not bound by strong rope I would have flirtatiously run my fingers through my short-cropped raven hair.


Sparks flew, and not just the ones given off by the smoldering ruins left after the mighty lizard unleashed its fiery breath. He could have left me to die. Instead he cut my bonds and led me through a series of underground passages, killing any ne'er-do-wells that dare interrupted our time together. The closeness was almost more than I could bear.


Oh yes, and we killed a bear. And to think I almost missed this due to my dragon-halted beheading.


Once we reached the surface he led me to his village, introduced me to his father, and said the sweetest thing I've ever heard.


"You think about joining the Legion. We could use a strong arm like yours."


It was as if destiny tapped me on the shoulder and told me to pay attention.


"What?" I asked. He repeated himself with the mock annoyance that comes with familiarity.


Suddenly it all made sense; I *would* make an excellent legionnaire! I've always wanted to wear plate armor and swing a sword about in long, graceful arcs, and mother always said I had a real knack for oppression. I used to oppress anything I could get my hands on as a child; other children, house pets, furniture, dead leaves. "You've not been oppressed until you've felt the cold steel heel of Emily the Legionnaire!"


I could tell by the way he was staring at me that I had spoken out loud, and if that bewildered look was any indication, he liked it. So much so that he immediately gave me a recommendation for the commander of the Legion in Solitude and bundled me out the door of his home.


He also gave me an important message for a town called Whiterun, something about a dragon. I crumpled that up and tossed it away. How was I going to deliver a message to a town? "Hello, town. Here's your message." "Thanks Emily the Legionnaire, you should stop by and oppress me sometime!" As I chuckled to myself I realized the commander of the Imperial Legion in Solitude was staring at me, and that I'm not very good at chronological storytelling.


Driven by my newfound life-long dream I made a beeline for Solitude, stopping only to gather some colorful flowers, oppress a couple of wolves, explore a cave filled with disgusting undead creatures, and buy a fancy hat. The Imperial Legion loves fancy hats.


Oh yes, and I killed a dragon and earned the magical ability to shoot concentric circles from my mouth, so there's that.


"Are you listening?" the commander of the Imperial Legion asked.


"FUS!" I replied, grinning impishly as concentric circles sent papers flying everywhere.


"Yes, very nice," said the commander of the Imperial Legions at Solitude, who was probably named something very dashing, like Leoric.


"As I was saying," Probably-Leoric continued, "You cannot simply walk in here and demand to be made a legionnaire. We require our new recruits perform a service before being welcomed into the ranks. What we ask of you is...first, stop taking off your clothes."


Honest mistake.


"We ask that you travel northwest to Fort (I wasn't listening) on the coast. It's been overrun by bandits, and we wish to reclaim it. Do this for us, and your dream..."


"Life-long dream!"


"...your life-long dream will be realized."


That was all I needed to hear. I grabbed my axe, a handful of fire (never leave home without it), and my best oppression outfit and set off for Fort (it could be anything, really).


The northern coast of Skyrim is characterized by a large number of sheer cliffs that don't react well to being oppressed. The rocks at the bottom, however, take it like champs.


Four days into my hour-long journey I finally stood at the gate to Fort (it has something to do with snow or cold, I'm sure of it), cursing Probably-Leoric-But-Maybe-Sir-Darviathar (so cool) for not providing me with a map or splints. Maybe some of those climbing things, what are they called? Crampons.


"Crampons!" I shouted in response to the challenging war cry of the particularly menacing-looking brigand charging towards me wielding a giant hammer. The crackle of lighting arcing across the fingertips of his mage friend and the distinctive thwip of arrows being fired in my direction covered my volcabularic indiscretion, but there was just the hint of a smirk on the hammer holder's face that just would not do. No one smirks at a (prospective) member of the Imperial Legion!


It was oppression time. I stood up straight, swung my axe menacingly, and lit my hand on fire. "You..."


Did you know it is possible to get hit so hard with a two-handed hammer that everything slows down and goes all third-person? I wouldn't recommend trying it yourself, especially while wearing steel armor.


As I watched myself crumple to the ground I couldn't help but admire this tiny band of brigands, working together to take down an agent of the oppression. Like a well-oiled machine they reacted, filling my body with arrows, sparks jumping off the gleaming metal encasing my body, and the dull clank of the weighty weapon as it shattered my chest and my dreams of being a Legionnaire in one fell stroke. That these thieves...


Thieves! It's been my life-long dream to be a thief!


*******************************


And that, my friends, is why I stick to non-fiction. Think you can do better? I know you can. The comments section is yours.



You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Steam Community Items

The nifty Steam Game Stat tracker shows that about 210,000 people are currently playing The Elder Scrolls V: Skyrim. That's compared to the distant second place Call of Duty: Modern Warfare 3, which hit a peak at 78,000 or so players today. [Thanks Kent]


The Elder Scrolls V: Skyrim

Your Dovahkiin may be all sorts of bad-ass, but this video features the cutest Dragonborn of all. Thrill to this imaginary game's pixilated vistas! Gasp at the exciting downhill skiing sequences! Wish that someone makes this into something actually playable!


Skyrim Trailer - Retro Edition [YouTube]



You can contact Evan Narcisse, the author of this post, at evan@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Nov 11, 2011
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Craig Pearson)

Work those glutes This is why I play PC games: ini files. I dream of ripping into the guts of a game, fiddling with the insides, yanking and tying off loops of intestine. I’m a gaming pathologist. So the first thing I did in Skyrim was head to My Documents -> My Games -> Skyrim -> skyrim, to see what was in there. (more…)

The Elder Scrolls V: Skyrim

Who needs fast travel when you've got sprinting, speed shouts, and the miracle of digital video speed manipulation to take you across the province of Skyrim in speedy style? Watch my Dragonborn run a cross-country marathon in The Elder Scrolls V.


This video captures the entire trip from the extreme northwest to the southeastern border of Skyrim, from the scattered islands to one mysteriously powerful gate. If you've not played the game yet and wish to avoid seeing too much, this video is the poster child for seeing too much. It is not your friend.


That having been said, who can guess how long the trip took without being artificially accelerated?



If you guessed roughly a half hour, then you owe yourself a nice pat on whatever part you prefer. Taking into account getting stuck behind a mountain and fiddling about with my map, I'd say it was nearly spot-on 30 minutes. It's a bit disorienting, seeing what feels like a massive living and breathing continent traversed in such a short time. The sprinting and occasional super-speed shouts might have had something to do with it.


And yes, I had to stop and ask for directions.


Just for fun I've also included the video without music, filled with the hilarious patter of hamster footsteps and the high-pitched squeak of dragon-shout.



You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
The Elder Scrolls V: Skyrim

Bethesda Working on Skyrim Graphics Problems on Xbox, Advises Not Installing Yet If you want to get the best graphics out of your Xbox 360 play-through of The Elder Scrolls V: Skyrim you may want to hold off on installing it to your console's hard drive. At least for now, developer Bethesda says.


Early reports of graphic issues with the almost universally beloved role-playing game led the developer to look into the reports and post an update on their official forums:


"Skyrim uses a lot of dynamic streaming systems, including textures," according to the official forum post. "We've seen a few reports of certain textures temporarily scaling down on the Xbox 360, and not scaling back up. We have verified that this issue does not occur when playing off the disk and when the game is fully cached (not installed). Skyrim makes heavy use of the Xbox 360 caching system, and caches over the normal course of play while in menus or interiors. This cache can be wiped when other games are played or when the user manually removes it. We're working on a solution in the next title update for those who have installed the game. "


So while a fix is in the works, it sounds like the best temporary solution is to just not install the game on your console.


Texture Scaling on 360 [Bethesda Forums, thanks LikChan]



You can contact Brian Crecente, the author of this post, at brian@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
The Elder Scrolls V: Skyrim
The Elder Scrolls V Skyrim - electro wolf
Skyrim's been out for less than a day, but fans have already gone through the .ini files looking for useful tweaks and fixes to the most common crashes and UI annoyances. We've compiled a selection of tweaks below from the Skyrim tweak thread on Reddit, the Skyrim forums and Tweak Guides

These fixes will let you disable mouse smoothing, customise your field of view, disable Vsync and correct a problem that causes crashes to desktop from the main menu screen just after you start the game. There are also a few .ini tweaks that make Skyrim look better.

Disable mouse smoothing
Go to your Steam Directory, then steamapps, common, skyrim and select Skyrim again. Create a backup of the SkyrimPrefs.ini file. Open the file, then scroll down to where it says and find bMouseAcceleration=1. Change to bMouseAcceleration=0. Save, exit, and play This fix and the two below are from Skyrim Reddit, and are credited to "Dead man posting" on the Something Awful Forums.

Change field of view
Head to My Documents, select My Games, select Skyrim and then Skyrim again, then create a backup of the skyrim.ini file. Scroll down to in the file and add fdefaultfov=XX (where XX is the field of view you want). Then save and exit.

Fix common crash to desktop problem
Access the Sound menu from the Control panel. In the playback tab, right click on speakers and select properties. Select the advanced tab on the new screen and select 24 bit, 44100Hz (Studio Quality) from the drop down menu. This fixed crashes for Owen last night.

Disable Vsync
Access the SkyrimPrefs.ini again and add iPresentInterval=0 to the bottom of the section. This can improve a sluggish framerate and eliminate instances of mouse lag. Thanks to Tweak Guides for this one.

Graphical tweaks
Curate on the Bethesda forums has highlighted a number of interesting variables in the SkyrimPrefs.ini file. Change the digit at the end of each line to 1 to turn the feature on, 0 to turn it off. Don't forget to create a backup of the SkyrimPrefs.ini file just in case.

Interesting variables are as follows, in order of appearance in the .ini and showing their default settings.
bDoDepthOfField=1
bTreesReceiveShadows=0
bDrawLandShadows=0
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
bShowCompass=1
bMouseAcceleration=1
fAutosaveEveryXMins=15.0000

Redditor Ryz also suggests changing iWaterReflectHeight=512 and iWaterReflectWidth=512 to 1024 and adding the following text to the SkyrimPrefs.ini to improve the quality of water reflections.

bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1

Here's a before and after shot from Ryz, showing the effects of the self shadowing and water reflection tweaks. The extra shadowing gives Skyrim's trees a lot more depth.





This is just the early rush of tweaks, many more will come to light as players get to grips with Skyrim's files. We can expect a ton of mods, too. Got any favourite tweaks of your own? Share them in the comments.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Alec Meer)

oh, if you want a different fov you need to set that manually. More on that later today

Right, you’re all playing it now, or at least sitting miserably at work wishing you’d pulled a sickie. For those that haven’t yet made the groat-dropping decision, I have more to offer. My piece yesterday focused primarily on the experiential aspect of the game, that tending to be RPS’s bailiwick instead of the whole graphicsability out of 10 thing, but I concede there are HARD FACTS in need of additional discussion. So, here’s a breakdown of further thoughts on combat, interface and tech issues.

(more…)

The Elder Scrolls V: Skyrim

Five Disappointing Things About The Elder Scrolls V: Skyrim You've heard the buzz, read the reviews, and consulted the stars; all signs point to The Elder Scrolls V: Skyrim being the second coming of Oblivion, only bigger, better, and bolder than its beloved predecessor. And for the most part it is, but there are some definite flaws on this shiny dragon-clutched diamond.


Now keep in mind I'm not trying to rain on Bethesda's parade or minimize the accomplishment of Skyrim in any way. It's a game deserving of praise (which I'll get to eventually), and these five flaws, while annoying, for the most part don't affect the overall experience. This is just a small selection of agonizing issues that I need to get off my chest before I get back to my Dragonborn.



The Animation


One of the most criticized elements of the previous two entries in The Elder Scrolls series, Bethesda has certainly improved character animation a great deal for Skyrim, to the point where third-person play is a viable option, as long as you don't make any sudden moves or attempt to climb down the side of a mountain. In fact, unless you're running in a straight line or fighting (meaning too busy to notice), that old familiar jerkiness rears its ugly head. And forget about climbing; there are no animations for such actions, and simply walking down the side of a mountain half sunk into the rock doesn't do a lot for immersion.


Possible Solution: Let's motion capture some people! Call up Rockstar, see if they know anybody.


The Hair


My least favorite part of playing any open-world Bethesda game is selecting my hair. As demonstrated in my character creation video for Skyrim, this is not an area that Bethesda has shown gobs of improvement in with this latest title. It's getting better, and the higher-quality faces certainly help, but faced with the decision of wearing the hideous polygon hair and a skullcap textured to look like hair, the skullcap wins every time.


Of course you wind up with a helmet before too long. In fact, the Dovahkiin image that's been circulating since the early announcement days encourages players to wear a helmet, so Bethesda is likely aware of the issue.


Possible Solution: Lose the hair selector and just have everyone select a helmet at character creation, or require all prisoners' heads be shaved before transport and incarceration. Yes, even the kitty people.


Loading and Lag


One day there will be an Elder Scrolls game in which I don't have to sit through a loading screen every time I enter a building; I recognize that this is a matter of time and computing power and if I just wait for it it will eventually arrive. It always flummoxes me when I'm exploring a vast open world that stretches for miles in every direction, every inch explorable, yet to enter a thatched roof cottage we've got to kick things into high gear. More of an expectation than a real disappointment, at least Bethesda made some excellent interactive loading screens to help pass the time.


Lag, on the other hand, could probably be avoided. Playing through the Xbox 360 version my travels have been intermittently interrupted by brief pauses, during which I assume the next part of the world is trying to load behind-the-scenes, but fails. A brief pause now and then while travelling isn't incredibly bothersome, but coupled with the lag I've been experiencing opening up the game's nifty new cross menu — enough to make me worry the game might have locked up on me — then yes, I'm somewhat disappointed. The problem doesn't happen all the time — I suspect it's tied to caching — but it's there.


Possible Solution: The magical consoles of the future, pixel grease.


The Combat


Here lies my biggest Skyrim disappointment. I'm given a vast, gorgeous realm to explore, decked out in realistically designed armor and weapons, and pitted against lifelike creatures from mundane to horrific. What happens next should be the ringing of steel, the crumpling of armor under powerful blows; a deadly dance performed by the deadliest of foes. What actually happens is a great deal of flailing. One button controls the item or spell in your left hand, another handles the right. This works fine for spell casters, but for melee players? Not so much.


As advanced and gorgeous as Bethesda's game engine is, it's not a miracle worker. Building a truly satisfying first-person melee and magic battle system is a monumental task. If the game were purely a PC monster it would be one thing; a mouse does wonders for directional sword strikes.


Then again, both consoles playing host to Skyrim have devices capable of adding extra depth to combat. I can't fault Bethesda for not supporting technology that wasn't around when they started developing the game, but maybe next time?


Possible Solution: Skyrim Special Kinect Edition; Dragonborn Heroes on the Move


The Dragons


Massive. Threatening. The darkness spreading across Skyrim is the shadows cast by dragon wings. These vile creatures are at the very heart of the game's conflict, and provide the greatest challenge ever faced in the history of The Elder Scrolls.


Unless you hide behind a rock. They hate that. It confuses them so much that once they're done breathing fire they'll sit, bewildered, giving you the opening you need to attack.


Now I've only fought a handful of dragons in the game so far, but those I have faced were only impressive graphically. I should have been terrified for my life. I should have gotten the impression that I was facing insurmountable odds, but I do not. It's the nature of the beast, you see. Thanks to the combat system (see above) there really isn't any way to make a fight with a dragon as dynamic and entertaining as it should be. It reduces what could have been some truly epic encounters into rounds of 'Can I thwack it yet? Okay, I thwack it now.' Attacking the flying dragon with magic and arrows makes me feel as if I were fighting more dynamically, but really I'm just speeding up the process a little.


My lovely domestic partner put the whole dragon thing into perspective after watching me play for several hours. She observed that while fighting a dragon, I was calm and reserved. When facing off against the Snowy Saber Cat in the clip here, I screamed, ran, and nearly peed myself.


Possible Solution: The Elder Scrolls VI: Snowy Saber Catborn


Now before we start with the "Hey, he's hating on Skyrim! Burn him!", this isn't about hate. It's just a means of pointing out that as good as this game is, the next one could be even better. Can you imagine?



You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
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