City Game Studio: Your Game Dev Adventure Begins - Binogure
Here is the English version, staying as close as possible to the original text:

Hey everyone!

The end-of-year holidays are fast approaching, and with them comes a slew of festivals and Steam sales. In fact, I had to move up the date of the next update, which will now be available by December 8th, 2024!

Now, I have to confess something to you. Usually, I publish an update when it's ready. That way, I can be sure it's complete and substantial, without having to rush. But for this upcoming update, which is already quite substantial, I'm going to have to work harder than usual to get it done on time.

Let's talk about the Studio Director.
This week, I've made great progress again. And in my eyes, the Studio Director is already fulfilling its role perfectly. It can now automatically create games, and you can give it directives to manage the game size, target audience, console types, genre, and more. But it can also handle announcing games, generating game reports, and even updating games. We're talking about near-complete automation of City Game Studio here. And this automation makes the game, in the eyes of some purists, a true tycoon game.

There are still a few things I need to sort out, the first being a tutorial to guide you through configuring the Studio Director. After that, there should just be a few bugs to fix, and then we'll be ready to publish the update.

Obviously, if I have time to sneak in an extra feature, I'll do it. I'm thinking about revamping the studio selection panel, which is a bit dated, or adding the ability to do more microtransactions with each game update.

Anyway, I have plenty of ideas to make City Game Studio the best business management game on the market. But everything won't fit in this update, so I'll have to be selective.

Feel free to share your suggestions here, on Steam, or on Discord. As always, I'm listening!

Take care,
Xavier aka Binogure
Nov 13, 2024
City Game Studio: Your Game Dev Adventure Begins - Binogure

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

Changelog
Studio director
  • Can update games they made
  • Auto market the game (announcement only)
Nov 10, 2024
City Game Studio: Your Game Dev Adventure Begins - Binogure
Hey folks !

While guiding you through the world of game development with City Game Studio, I’m coming with something new: Fortune Avenue! Imagine Monopoly with a twist (and maybe a helicopter). I poured the same dedication into crafting a board game experience that’s both familiar and wildly unpredictable.
This isn’t just another stroll down Boardwalk; think evolving rules, melting ice floes, and airports that can catapult you across the board! I wanted to create a game where each session brings something fresh, challenging you to adapt your strategy with every dice roll. And yes, I even threw in some anti-cheat measures to keep things fair for all you fiercely competitive types.
So, if you’re ready to take a break from managing your studio empire, I’d love for you to check out the Fortune Avenue demo. I’m still a one-person team, which means your feedback is invaluable. Together, let’s see if we can make Fortune Avenue as beloved as City Game Studio.

Grab a friend (or a rival), roll the dice, and let the chaos begin! 🎲

Take care
Xavier aka Binogure

https://store.steampowered.com/app/2515100/Fortune_Avenue_Demo/

Why I'm doing a 3D multiplayer board game ? Because I need to train for the sequel of City Game Studio that's why
City Game Studio: Your Game Dev Adventure Begins - Binogure
Hey everyone!

I'm a bit morose today, but that hasn't stopped me from being productive! So let's talk about it right away!

I've fixed the issue with the studio director, and now you can specify a genre, or even two. The same goes for the game engine.

Last week, I had rushed to provide you with a version with a functional studio director, but that first draft had quite a few small bugs. Some of them meant that the studio director was producing low-quality games. Well, it's better now, but it's not quite perfect yet. I still need to look at what can be improved. It seems the studio director still doesn't choose the best theme for a given genre. I don't think I'll have any trouble fixing this bug.

In any case, I hope you like this improved version. I've tested it, and the studio directors have produced respectable-quality games, with scores above 80%.

However, be careful, as the studio director now takes their share. They'll get a cut of the revenue generated by the game. And all of this is displayed directly in the financial results.

But I'm not done with them yet. I hope that by next week I'll have had time to add two key features.

The first one is automatic game announcements. You'll be able to set a maximum budget for this announcement, and the studio director will try to announce it themselves. Nevertheless, you'll still have the right to make the game announcements yourself if you wish.

The other upcoming change concerns game updates. I've started working on it, but it's not quite finished yet. I'd like the studio directors to be able to publish updates to your games. For now, the option is present but it's an empty shell, nothing happens. I think I'll have time to do that by next week!

In short, apart from that, I have an interface bug to fix, nothing serious, but it's not related to the studio director, rather the list of published games (the right-hand panel).

That's it, thank you for reading,
I'll see you again next week.
Take care.
Xavier aka Binogure
Nov 6, 2024
City Game Studio: Your Game Dev Adventure Begins - Binogure

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

Changelog
Studio director
  • Optimize the game genre picking algorithm
  • Implement bonus profit share
Bugfix
  • Cannot specify a genre list
  • Cannot specify a game engine
  • There's an empty genre in the genre list
  • Studio has trouble picking a valid game engine (just pick a random one)
City Game Studio: Your Game Dev Adventure Begins - Binogure
It's with immense pleasure that I'm reaching out this week because I have fantastic news!

The Studio Director is now working!

Some features are still missing - I'd like it to handle game updates, and I plan to add this in the coming weeks.

You should know that this feature required extensive code modifications. As a result, there are several side effects and potential bugs.

I've managed to address the most critical issues this week, having released 2 updates and an unannounced patch.

[color=red]For now, the Studio Director doesn't generate any revenue. So I recommend making the most of it before I add this component.[/color]

Adding this will likely take several weeks, as there's the entire interface aspect to manage, not to mention other bugs to fix.

Still, this update is already incredible, and I think you're going to love it.

As you've probably figured out, in the coming weeks, I'll continue working on the Studio Director and fixing bugs.

However, I'd also like to work on other aspects of the game, particularly consoles, so their manufacturing costs adjust based on units sold. Rest assured, if I don't have time to implement this for v1.21.0, it will be in v1.22.0 - I won't leave you hanging.

If you're already on City Game Studio's unstable branch, I'd love to hear your suggestions and feedback on this new feature! Please share them in the comments. I read everything, respond, and most importantly, listen - you're really helping me build City Game Studio!

It's been an exhausting week working 12+ hours daily to finish this, but it was worth it. I'll be taking it a bit easier in the coming weeks.

With that said, big hugs to you all,
Take care,
Xavier aka Binogure
Oct 31, 2024
City Game Studio: Your Game Dev Adventure Begins - Binogure

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

Changelog
Bugfix
  • Updating studio list while making a game mess up the other games
  • When the studio director makes a game, it might get rigged because it haven't selected any platform
Oct 30, 2024
City Game Studio: Your Game Dev Adventure Begins - Binogure

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

Changelog
Studio director
  • Optimize the studio director panel
  • When disabling a studio director: Unassign the studio director from the game if it's in-progress (so the player can finish it)
  • When firing a studio director: Unassign the studio to the director
  • When firing a studio director: Unassign the studio director from the game if it's in-progress (so the player can finish it)
  • Studio director is now working (might contains some bug tho)
City Game Studio: Your Game Dev Adventure Begins - Binogure
Hey everyone!

It's been a few weeks now that I've been working on the studio director, and there's still a lot of work ahead before having something functional.
This feature is much more complex than expected. I hadn't taken into account not only the game reports, but also the degree of freedom that the studio director should offer you, or even how the scores should be shown to you.

Game Genres
For game reports, I simply added a checkbox and the problem was solved, but for degrees of freedom, it's more complex. For game genres, for example, I want to offer you the best possible choice. So there will be the following options:
  • Prioritize genres you don't master
  • Prioritize genres you master
  • Prioritize genres the producer masters
  • Specify the genre to use (one or two genres)
I think with this list, you have all possible choices, and it's especially very clear.

Game Engines
For these, it's just as complex. Here's the list I plan to implement:
  • Use the cheapest game engine
  • Use the game engine with the most features
  • Use the most recent in-house game engine
  • Use a specific game engine
Here again, I think I'm offering you the greatest variety of choices possible. Not to mention that the interface will need to evolve based on your choices. If you want to specify a particular engine, you'll need to choose from a list. The same goes for game genres obviously.

Game Publishing
Once the game is released, you'll see the scores displayed. It will be great, especially since you'll also have game reports that can be generated automatically. Well, that being said, I imagine you'll be interested in a detailed performance report of the studio directors.
And so, I started thinking about it. Some metrics will be relevant while others won't be useful to you.
Among the relevant metrics, here's a list:
  • Average score of released games
  • Revenue
  • Profit bonuses received
  • Number of published games
  • Number of fans gained/lost
The studio director's performance summary screen will be divided into 2 parts. The first will be a simple table showing the metrics. While the second part will be a graph showing the monthly results of the last year.
When I told you this feature was bigger than expected... I wasn't lying.
I honestly thought I'd have time to make a functional version, even partial, for this week, but I was delayed by these kinds of details. I'm sorry for the additional wait, but I prefer taking the necessary time to offer you more quality content.

That's it, thank you for reading
See you next week,
Take care,
Xavier aka Binogure
Oct 23, 2024
City Game Studio: Your Game Dev Adventure Begins - Binogure

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.

Changelog
Studio director
  • Can sort by bonus on profits
  • Add some interaction to the studio director panel (not fully functionnal yet)
i18n
  • Fix ukranian translations (i and ï)
...