Apr 28, 2018
No King No Kingdom - Fullmetal Developer
Hello Everyone!

Today I’ve got another update for you which brings new buildings and more bug fixes!

The building menu is now divided into three sections
Basic
Advansed
Decoration



Goblin house increases population by 4

Orc Hall hire orcs and goblins as always, but now you can build it

The Big Farm has 20x more food than a regular farm

Crypt allows you to take undead soldiers


Some buildings are blocked to unlock them complete the task




Decoration sections is a building for beauty and have no special properties



New cell on Sandbox mode -Cursed Graveyard




FIX:

fixed bug that breaks saving files!
Thank you very much 1st1 for sending the saving files, thanks to it I could find and fix the bug
https://www.youtube.com/channel/UCttTXCdorTgea6r62kpH3jg

if you have previously opened a golden box in which there was no artifact then it is better to start the game again

Fixed gold chest without loot

fixed undead troops agggro
fixed invisible undead troops
fixed image of selected wolfs


If you like a game and upgrade, please leave review to the game, it will help the game to grow better.

Apr 17, 2018
No King No Kingdom - Fullmetal Developer
Reduce the price of the Storage to 30 wood
fixed the unit upgrade, not where they should be
orc nest air wall fix
wounded orcs fix
can not be built in some scenes
Fixed a bug in the sandbox that during the construction of palntations, and so did not remove the resource

Thanks again 1st1 your videos help me find the bugs
Apr 15, 2018
No King No Kingdom - Fullmetal Developer
Update 8.0
Hello Everyone!

Today I’ve got an another update for you which brings 12 artifacts with unique skills and more bug fixes! (careful with the thunder stuff)




artifacts can be get from golden chests


new locations in sandbox mode
- a herd of deer
- elephant in the desert
- large dark forest
- stone nest

If you play the Sandbox mode start a new game to make the new locations with gold chests appear

Fixed that king's upgrades disappear after loading

A bug has been fixed with the preservation of sound and language settings

Fixed some bugs with navigation on Sandbox
Fixed that 2 golems beat each other

Fixed town name

Reduced the scroll sound in the menus
Fixed that workers can't build a magic well


Thank you very much for pointing me to the bugs
1st1
https://www.youtube.com/channel/UCttTXCdorTgea6r62kpH3jg
DasTactic
https://www.youtube.com/channel/UCHJM-Vd74Egk1xvGp4BHWBA
Mar 30, 2018
No King No Kingdom - Fullmetal Developer
In sandbox mode- the desert and snow-capped mountains are playable now

The buttons at the bottom of the global map are fixed

fixed- hard to get into the base

reblalanced wolfs

fixed- ran peasants with a box
Mar 30, 2018
No King No Kingdom - Fullmetal Developer
In sandbox mode- the desert and snow-capped mountains are playable now

The buttons at the bottom of the global map are fixed

fixed- hard to get into the base

reblalanced wolfs

fixed- ran peasants with a box
Mar 24, 2018
No King No Kingdom - Fullmetal Developer
fixed a bug - the disappearance of hexes in sandbox mode. thank you very much rllehman416 and Raikurente for report

fixed a bug - when you colse main menu, the king mode was turned on

fixed a bug - sometimes you could control your units with a sword


optimization- if you choose the quality of the graphics worse than "Good King" then the post effects will be turned off in the main menu and global map
Mar 24, 2018
No King No Kingdom - Fullmetal Developer
fixed a bug - the disappearance of hexes in sandbox mode. thank you very much rllehman416 and Raikurente for report

fixed a bug - when you colse main menu, the king mode was turned on

fixed a bug - sometimes you could control your units with a sword


optimization- if you choose the quality of the graphics worse than "Good King" then the post effects will be turned off in the main menu and global map
Mar 23, 2018
No King No Kingdom - Fullmetal Developer
Hello everyone, I'm currently developing a mechanic of artifacts, in which each artifact will have some unique abilities.

For example, a lamp with a gin, pinching a powerful gin for a while. And "Branch of the first tree" grows a tree with one touch to the ground.

https://youtu.be/ppCZdw2O-8o

I also want to add craft, for example, if you mix "Midas finger" (finger turns iron ore into gold ore) and "First tree branch". as a result, we will get a "Golden Branch" that grows golden trees/

I will be very glad to hear your thoughts and ideas.
Mar 23, 2018
No King No Kingdom - Fullmetal Developer
Hello everyone, I'm currently developing a mechanic of artifacts, in which each artifact will have some unique abilities.

For example, a lamp with a gin, pinching a powerful gin for a while. And "Branch of the first tree" grows a tree with one touch to the ground.

https://youtu.be/ppCZdw2O-8o

I also want to add craft, for example, if you mix "Midas finger" (finger turns iron ore into gold ore) and "First tree branch". as a result, we will get a "Golden Branch" that grows golden trees/

I will be very glad to hear your thoughts and ideas.
Mar 18, 2018
No King No Kingdom - Fullmetal Developer
fixed bugs in the campaign mode

Added opportunity to create an unique emblem of your kingdom

To create emblem rename template to PlayerBanner.png
path
Application data Path/GAMEDATA/Images/PlayerBanner.png"

Improved translation

Improved graphics on a hex map

Added opportunity to build a ship and travel

On a hex map with a certain periodicity you might be attacked by armies of orcs, skeletons, demons and golems

The mechanics of territories are added: built and upgrade settlements to expand your territory

Сhanged control on global map, left click move (hex map right click to build)

Other small fixes
...