Sep 10, 2020
Doomtrooper CCG - framerate



Hey guys!

This week a lot of time was spent behind the scenes working on some long standing bugs regarding stability and user experience. The code for timers (turn, interrupt, combat) was rewritten and some bugs worked out. Then the code for choosing whether a card show be "playable" based on the current game phase was improved. Next we'll be updating card text to make sure its all consistent and clear so new players have no confusion in understanding when a card is playable!

The biggest changes this week

- Disconnects should no longer break turn/combat/interrupt timers on edge cases (causing UI to freeze/game to get out of sync)
- Cards now should gray out when they're not playable during all game phases (should be a big step towards helping new players learn)
- Support cards will no longer render off screen (commonly reported!)

Next week is looking to have a bit more content added with new cards and stat updates. Plus we should be showing off the season rewards for this month as well. See you then!

Doomtrooper CCG - framerate


This week was mostly focused on stability! We spent a lot of time working on tracking down some old bugs and found out that a good number of "weirdness" came from if you tried to retreat during an interrupt phase. We tracked down that issue (which led to a few other edge cases) and fixed them

We also fixed a bug that was preventing us from launching the new "ability interrupt" cards for testing. So we added YOUNG GUARD to get feedback on the new system and will be adding a better UI and more cards that allow you to activate them during interrupt phases this week and moving forward!

As always, thanks for the help and the feedback! We read everything we can find that you guys post all over the internet and are working hard to improve on things such as the UI, the speed of the game, the card balance, the new tutorial and improvements to the practice AI!

Starting this month with the new deckbuilder we've been working on, we'll be tackling these big topics a little every week so keep the feedback coming!

Doomtrooper CCG - framerate
Hey guys!

Like clockwork, the weekly update went live Monday night! Here's the notes:



The small area in-game where your avatar is is called the "Shell". It has been a troublesome area to update since it was written so long ago and so many people have touched it.

We took some time to rewrite it and polish it up (faster animations, new customizations, tooltips, etc) and set the stage for performance improvements and future new features. Unfortunately it shipped with a bug where it always showed a Tactical Action so we had to push a tiny hotfix (0.8.5). Oops! The tooltips should help new players quite a bit and this helps set the stage for what comes next (like a new tutorial for instance)

Not only was that cleaned up but we also rewrote how card "cost" is calculated. As long as we didn't mistype anything we should be a lot more consistent with:

- Cards that cost actions AND destiny
- Cards that make other cards cheaper
- Canceling a card via interrupt and making sure everything is calculated properly
- Plus adding new cards will go a lot faster for developers

These types of HUGE changes behind the scenes don't really excite players as much as they should, but the benefits you'll see in the future more than make up for it! But to make sure we make it up to you guys, we also added/changed a bunch of cards this week:






It's looking like next week will have a BUNCH of new cards as well! And if you haven't been tuning into our Twitch stream (why not? FOLLOW: https://twitch.tv/justinreynard) we're 1-2 streams away from finishing the UI for the new Deckbuilder which adds stuff such as:

- Deck Stats
- Deck History
- Import/Export Decks
- Deck Browser (publish your best decks to the database for other players to try!)
- Better interface for searching and adding/removing cards
- Variant Cards

And more! Hopefully we can get it out for testing by the 2nd week of September.

Thanks for supporting DOOMTROOPER! We'll see you next week!

- justin & secret cow level
Doomtrooper CCG - framerate
Hey Troopers!

We've just gone live with the weekly update! This one covers most of the remaining bugs that came out of the Steam Early Access launch so next update should have more content additions!

Here are the release notes:



The power immunity bug was a big one! It's been around for a while and was hard to track down, but Justin located this week thanks to a clever bug report on Discord! (nerd info: It involved cards that end combat early. Power Immunity was turning itself on/off via script onCombatStart and onCombatEnd which was FINE. But it was checking if combat was active... if you ended combat early, it wouldn't be... doh!)

We also addressed the most common complaints regarding turn 1 difficulty. At its core, Doomtrooper is a game about SQUADS OF WARRIORS fighting OTHER SQUADS! This is why the game has rules like Cardinals Gift (to ensure you get a Warrior in your first hand) and Sabotage (to punish your opponent for trying unsuccessfully to build a control deck/forgetting enough warriors) and not allowing attacks during turn 1 of the game.

So certain cards were being exploited during turn one to prevent your opponent from being able to play a card on his first turn giving the person who goes first an EXTREME advantage. We have added a new keyword SUSPEND to some cards which means "Cannot be played during turn 1". here are the cards!



We will continue to make balance updates in favor of two things:

1) Keep the game about combat between warriors, something classic Doomtrooper failed at long term due to a few broken cards)

2) Balance the rarities so that ULTRA RARE cards like Cardinal Dominic aren't always better than Common cards like Mortificator. UR rarity cards should be great and more unique, but there should always be a place for Common/Uncommon strategies as much as possible. We are aware that's not the case as the people working on balancing our sets are no longer active with the project so Justin/Steve will be stepping up again with community support to continue the work!

Big thanks to our friend Adam who was able to help while Justin was drowning in bug fixes this week and add some new cards to the game!



it's already looking like Expedite is an OP fan favorite so we'll be watching!

Last but not least here's a sneak preview of the season rewards from this month of ranked play! You still have until the last day of the month to rise in the ranks and earn these! They won't return for at least 6 months so if you're a fan of Mishima get out there and battle!

We're on Discord if you need any help or want to challenge someone directly (we have Discord integration built in!)




Thanks guys and we'll update you again next week!

- justin and the doomtrooper team
Aug 13, 2020
Doomtrooper CCG - framerate
Thanks for playing Early Access and helping us squash bugs! We pushed the weekly update on Monday with tons of fixes and improvements!

We started populating the RULES menu this week with some frequently asked questions (more coming), we fixed some bugs with networking to help make sure people with lesser internet accounts don't miss the matchmaking network packet as well as enforcing one game-per-player on the server to prevent lag from letting you (in rare cases) join two games.

We closed a bunch of user reported card bugs as well!

Here are the patch notes from in-game:



Some reminders:

- Anything you buy/earn in beta stays with your account forever! Variant cards, avatars, etc are yours to keep! The only exception is the set of test base cards that you start with. When we leave beta you'll be able to open all the packs you earned and start building your new collection. (Don't like buying packs? That's fine! We give away almost 5 packs a pack right now for FREE to beta players! Start stocking up!

- We are streaming Doomtrooper Development Tues and Thurs at 8pm PST. Come hang out with us here: https://twitch.tv/justinreynard

- This **IS** an EARLY ACCESS game. You get access to ALL cards for free during this phase but be aware it's a work in progress! We are aware the tutorial needs work and the UI has some tricky things, but we're working on them! Join our Discord server and offer some suggestions! We're currently working on a new Deckbuilder to address a bunch of quality-of-life improvements as well as new interfaces to help you play some of the trickier cards (like First Aid Kit or entering cover!). Bear with us!

- We update every week, usually on Mondays! I'll be posting the update notes here as well (a bit quicker in the future) so check back!

- Hopefully tomorrow we'll be announcing the season rewards for this month! Log in and play some Ranked Matches and climb as high as you can! The rewards this month won't return for at least 6 months so get them while you can!

We'll also be having our first COMMUNITY DAY this month where you can earn a super rare variant card that stays with you forever! Watch here and social media for the date.

Thanks so much! I'm working long hours to patch all the bugs but keep em coming. We're up to the challenge <3

Doomtrooper CCG - framerate
Welcome to Steam!

We've been working hard to revive our favorite CCG from the 90's and bring it to modern masses! From the days of the Kickstarter to our upcoming launch on Steam Early Access we're excited to bring back Doomtrooper together with the help from our fans like you!

Doomtrooper is different from the rest as we are a labor of love and community. Steve and I started this company because we played Doomtrooper in the 90's and wanted to bring it back so we could all play again. It's not a cash grab. It's not a trend. It's something that we care deeply about.

We are a very small team, cycling between 2 and 10 people depending on funding and availability so we rely heavily on community support! Balance updates, feature implementations and even pricing and rewards are often suggested and decided upon in our Discord community chat!

I'm very excited to welcome new players aboard our beta test and I encourage you to get involved as much as you can! All of our moderators and a few members of our core dev team started off as beta testers and have worked their way up. If you care about this game like we do, we want to meet you.

Starting August 3rd

We're so excited to remove our registration codes and let anyone play who wants to get involved! Development is still full speed ahead! Some things you can expect:

  • Access to the developers on our Discord community chat
  • Weekly Updates adding new cards and balancing existing ones
  • Daily, Weekly and Monthly events / rewards

Our primary focus is adding and balancing cards, but we're also working on features like single player mode, translation into your languages, draft play and MANY visual and animation upgrades.

Thank you so much for your support thus far! I look forward to continuing to play with all of you!

- Justin and the Doomtrooper team.
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