-> [action] -> [letter or number of part]. Here's the reminder that appears on entering the mode:
'p' was originally used to toggle the Part Auto-Activation feature, a key I'd always planned to replace when we needed it for something more vital, and it turns out 'p' for parts is perfect for the new modal menu :D (The old hotkey has been switched to F10 so it's still available if anyone really needs to toggle it in realtime.)
We have a number of feature requests in this section, too, which I'll point out here in case they'll help others as well...
Normally the map automatically pans during movement to keep Cogmind in the center, which is important for a number of usability reasons, but if you don't like that it can now be dectivated via advanced.cfg by setting viewFollowsCogmind=0. Here's a demo comparing the two methods using more or less the same scene:
There have been several requests to not autocenter on quitting mapshift mode because players who prefer scrolling with that method then can't follow drones very far. I've made that the default behavior and there's currently no option to change it back, as this technically brings it in line with all other scrolling methods--you can use either Enter key to recenter when you need to.
For fliers, non-forced melee attacks now require confirmation, since the intent may have been to jump a bot but you forgot to deactivate your melee weapon. (This can be turned off via ignoreFlyingMeleeConfirmation in advanced.cfg, though keeping it on will probably save you a facepalm or two in the long run.) Also mainly to benefit fliers, heat flow errors due to corruption temporarily block movement (as with part rejection), otherwise long moves could suddenly be hit with a heat spike and continue along happily until something burns out xD
A quick mention because I don't have anywhere else to put it: There were a few achievements that couldn't be earned in Beta 6, but now everything is available!
-> [action] -> [letter or number of part]. Here's the reminder that appears on entering the mode:
Along with this update, the menu and other modal state identifiers that have always appeared across the top of the map view now displace the temporarily interface message if there is one, like so:
Earlier any message would temporarily overlap with the mode name, making it harder to tell which mode was active, or if one was active at all. It didn't seem to bother anyone, but then once familiar with the functions you won't be in any given mode for long at all anyway (plus there are sound cues). Still worth polishing up, though.
Steam -> Settings -> Steam Play -> Enable Steam Play for all titles
Arc projectors are weapons that deserve some more attention. I really love the idea of heavy disruption, which can lead to new allies. Because of this, I made them sing a song.
Amphouse: Wow, I had no idea the "hacking update" would be this thorough. :P
It's worth noting that Weekly Seeds are fun in a lot of roguelikes but I don't think the straight up "everyone play the same seed and do whatever you want" approach works very well for Cogmind.
Where in other seeded roguelike runs players will generally be up against a lot of the same opponents on the same small maps with the same set of tools at their disposal, Cogmind maps are huge, not to mention all the different routes one can take through the world, and access to completely different strategies, so instead of players being forced to compete on a fairly level playing field, what you come up against can vary greatly depending on a lot of factors. (And that's even before we start adding in the effects of a rising alert level!)
In that light, we can why weekly seeds won't have all that much appeal, and how Cogmind is more suited to special/focused challenges with greater restrictions. We'll have to keep that in mind when thinking about how to approach any future activities :)
I made it for a ultrawide 2560x1080 monitor, but it should work fine on 1080 also.
Background map moves in parallax with the mouse, the Cogmind flickers and the weapons lights up in color on mouse over (that's why you only see top right colored).