Hi guys, we've fixed a few bugs affecting new sewers missions, see details below Thanks all for reporting!
We've also added some radios and televisions in all maps: hope you like to hear some music while playing :)
Bugs fixed: - sewers map: bridge and lift buttons don't work under certain conditions - sewers map: mission sewers doesn't unlock on certain conditions (details here)
Hi guys, following your feedbacks we're deploying some enhancements, hope you like them!
- Lights: reduced overall light and added some flickering lights to raise tension - Ladders: removed all ladders to avoid player trying to climb them - Gameplay: added some wall signs to help players get their bearings more easily - Gameplay: added many flashlights and tactical lights - Gameplay: zeds can be killed shooting (a lot!) at their torso
Bugs fixed: - graphics: lag and stuttering in main manu map - multiplayer: backpack won't auto close on clients - multiplayer: rounds can sometimes be visible when relative mag is not - gameplay: added some blocking volume where players aren't supposed to go ;) - graphics: fixed hovering pillow in turtles' room (thx Leo for reporting)
Hi survivors! we're so proud to announce SURV1V3 chapter 2: SEWERS!
“Okay, here we go. We have a simple goal: get you out of that fucking tunnel maze in one piece. Easier said than done, considering what’s waiting for you…" (Jeremy Stanford, infection day 408)
Be prepared to face chapter 2 challenges: - a new huuuge map, freely explorable - 5 new solo/coop missions - 14 new zed types - 24 new achievements - new weapons and accessories - new characters skins - more than 4 hours of gameplay
Starting from today, you can enjoy first 2 missions. Mission 3,4 and 5 will be released in coming weeks.
To get in touch with us, just drop a line on discussions forum or join our discord channel. As always, feedbacks are welcome!
"See you on the other side, uh?!”
New features & tweaks: - gameplay: Sewers and Dark Water missions - weapons: pipetrap weapon - weapons: suppressor accessory - gameplay: 14 new zeds types - ai: special zeds can puke on players - graphics: 5 new character skins - tablet: character skin collectibles position can be found on tablet map (even if someone already found them all)
Fixed bugs: - ai: zombies should stop shouting when killed - weapons: explosive projectiles can now damage explosive barrels or gas tanks - first boot wizard: fixed a bug causing player to not spawn in right location - first boot wizard: all touch screen arrows can now be pressed
Hi guys, July release is here. As always, some new features and some bug fixing... :gun_pistol:
Character skins
Character can now be customized with different skins. Skin can be selected in options menu (character section). In order to unlock skins you need to collect relative action figure/collectible. At the moment, 5 action figures can be found in Santa Carla: - Chloe > Lara - Ethan > Vault Guy - Jason > Big Trouble - Olivia > The Bride - Steve > Left 4 Steve Action figures position is not shown in tablet map. New skins will be deployed together with next chapters.
New shooting range
An entire new section has been opened in main menu map. You will be able to use weapons and test your aim. It can be reached following the big sign "shooting range >" or firing on "Wizard" button in main options menu.
To get in touch with us, just drop a line on Steam discussions forum or join our discord channel As always, feedbacks are welcome!
Adeus!
New features & tweaks: - gameplay: character can now be customized with different skins. - gameplay: shooting range - weapons: micro-uzi recoil has been reduced
Fixed bugs: - graphics: fixed a bug causing bullet holes to not be rendered occasionally - controls: fixed a bug causing player to get stuck going upstairs using teleport - gameplay: playing coop, player won't get stuck in safe room anymore if he's in when it locks - gameplay: when a player dies and respawns in a safehouse, mission will restart if any other player is still in that safehouse (they won't get stuck anymore)