Today we start the event for the Shimmer "Phoenix" Tropeognathus! To participate, you must join the Beasts of Bermuda Official Discord, located here: https://discordapp.com/invite/PQ5fPNn
In the Discord, these are the channels to make use of:
#shimmer-event-info which has a link to a spreadsheet containing the rules of several different languages! Please read the rules carefully! It will also contain additional screenshots of the skin.
#event-group-search For those of you looking for some people to help you participate.
#shimmer-submissions This is where you go to submit your entry once you have it ready! Please do not open a ticket for it until you are actually ready to send it!
The event will run from:
February 21st 2021 to March 21st 2021, and end at 11:59 PM EST!
If you have any questions, direct them (in the Discord) to #bob-questions, and if something is broken (such as the bot giving you trouble or something) feel free to contact EchoAlien or any online Admin!
+Fixed: Admins no longer have to wait for the logout timer +Fixed: Excessive log spam on Ancestral Plains which was causing both memory and fps issues for both the server and the client +Fixed: Non-admins can no longer use the useincognito console command +QoL: Added support for Global Administrators
-Reverted the change to negative friendship events which was making server administration harder -Reverted the change to the setweather command that prevented it from granting growth or reducing water drain rate -You can now move the camera around while waiting on the logout timer and the logout window is semi transparent. -Lowered logout/combat timer from 60 to 30 seconds to work better with the new behaviour.
Bug fixes
-Deity shrines can no longer be interacted with, despite being invisible. -The Effects graphics setting no longer prevents scent from being visible. -Botanist and Scavenger no longer erroneously state they reduce food or water drain rates. -Devastating Ambush now properly stops if you enter water. -Dart now properly deals less damage to grouped targets with friendship grades. -Baby Tyrannosaurus rexes now sit in the jaw properly when picked up. -Adjusted scalability settings to let the textures load even if on a lower setting than Ultra. -Lowering the texture quality properly has an effect on the effective maximum resolution of textures in game. -Skin saving should no longer be blocked after selecting a new skin on temporary editable skins. -All available T-Rex skins are now be saveable and loadable. -Several clientside crashes happening when attempting to access skins or closing the character menu. -Anti cheat should no longer throw false positives and all recorded false positives so far should be cleared.
Balance
General:
-Raised fall damage kill tresholds globally by 35% for every creature. -Unbreakable now mitigates against the jump height reduction received from injury damage
Apatosaurus
-Increased Apatosaurus' walk speed to 175, up from 100 -Improved Apatosaurus' slope movement by 25% allowing it to more easily walk up slopes.
Megalosaurus
-Now has a 20% air turn rate increase -Increased jump power by 20% -Increased Megalo fall damage threshold by 10%
Pachy
-Now has a 20% air turn rate increase -Increased jump power by 20% -Increased Pachy's fall damage threshold by 10%
+Updated Tyrannosaurus Rex to have a new model, new skins, and a new set of animations -Added Firestorm Trex by Twilightwolf -Added Torn Trex by Triptrap & Natahi4 -Added Tegu Trex by Twilightwolf -Added Bear Trex by Twilightwolf -Added New Glimmer Trex Skin by Twilightwolf and Tserra +Upon first login to an old Trex, -The code will attempt on its own to rebuilt a procedural skin based on the existing skin data. -The player will be allowed to roll a one time skin complete change if they so wish -The ability to do so will be cleared as soon as they close back the character menu after having edited the skin. +New Tyrannosaurus rex ability: Devastating Ambush -While crouched and standing still, this ability begins charging. -It takes 10 seconds of being stationary (or near stationary) while crouched to charge up -When full, you can use the ability to gain a short speed (1.5x) and acceleration (3.5x) boost (5 second duration) -Very brief periods of movement can be done before losing the ability to use Devastating Ambush, allowing for minor corrections in positioning or allowing for a player to begin sprinting before its use -The purpose of this ability is to give the Tyrannosaurus rex a bit of a boost when trying to sneak up on and ambush other players +Changes based on Live Tests: -While not crouched, it now prompts you to crouch -While crouched, it prompts you how long you must wait to use the ability -The Tyrannosaurus rex description on the creature select screen now tells the user about Devastating Ambush -The ability has been renamed to Devastating Ambush -Devastating Ambush now lasts 5 seconds, up from 1.96 seconds -While in use, it no longer bites. It allows you to bite on your own, and is just a big speed boost +Added variants to Tropeognathus' vocals +Implemented a new Graphics, Controls, and Gameplay Options UI -The volume sliders now work! +Oryctodromeus burrows can spawn Onions, Garlic, Yams, and Potatos. Onions and garlic have minor healing ability. +Added Orycto Skin: Andromeda by Triptrap and Gortys
Unreal Engine 4.25->4.26
-Upgraded the game's engine to version 4.26 to fix many issues on performance, lighting, shading, shadows, and other software-related issues.
Talent Tree Reworks
+All saved creatures will have their spent talents reset and all points refunded. This is due to all the talent changes. Inherits will not reset. +Deleted the talents Cleanliness, Keen Olfactory, Hydration, and Metabolism from all talent trees -If you have inherits in these talents, they will still exist. The mechanics of these talents still exist. They just cannot be talented any longer. -Some creatures have had their food drain rates reduced. Additionally, carcass and plant food scaling has been adjusted for growths > 1.0 to compensate for the removal of Metabolism. +Moved several power talents into the survival tree, including Thick Hide, Constitution, Healing, and Strong Bones -The remaining, empty power talent slots have been replaced with a mix of the following talents: +Added New Talent: Tough Stomach -Decreases the negative effects of being overweight, such as loss of comfort, loss of turn rate, and slower stamina regeneration -Does not mitigate against losses in speed associated with being overfed +Added New Talent: Out of Element -Improves damage dealt when you are fighting out of your natural element. -Flyers deal more damage while either swimming or while on the ground. -Aquatics deal more damage while beached -Terrestrials deal more damage while swimming +Added New Talent: Unbreakable -Reduces the slowing effect injury has on walk speed and on swimming 'walk' speed -Injury still fully influences sprint speed +Added New Talent: Adrenaline -Boosts damage while low on health -Begins cutting in at 50% health, and becomes stronger as you get lower on HP +Added New Talent: Thick Skull -Boosts damage from dart +Moved many talents around on many creature talent trees. They will not be comprehensively listed, as significant changes were made
The Power tree has become the obvious best choice for most creatures and for most circumstances. For this reason, we have moved several defensive-typed talents to the Survival tree. This should make the Power, Survival, and Speed trees more balanced and provide a more interesting choice for the player than previously where most players were just going power due to how many of the strongest talents were in the power tree.
Balance Changes
Apatosaurus
+Apatosaurus' tail cannot bend quite as far back along its sides (-5 degrees)
Elasmosaurus
+Elasmosaurus no longer continues getting faster beyond 1.2 growth -This was a long-standing oversight and is more of a bug fix +Reduced grab range by 12.5% +Reduced the range of Elasmo's auto-target biting mechanic by 12.5% +Increased land turn rate by 25%
Ichthyovenator
+Increased Ichthy's swim sprinting speed from 800 to 850 +Increased Ichthy's walking speed from 375 to 400 +Increased Ichthy's dart stamina cost to 17, up from 14
Kronosaurus
+Halved Kronosaurus' turn rate while using its Lunge ability +Kronosaurus' turn rate while charging Lunge is no longer instantaneous, and instead uses its baseline turn rate -Kronosaurus' direction while charging is now controlled with movement keys, rather than controlled by the mouse, much like movement -This was done primarily to prevent this ability from being used to bypass regular turn rate restrictions while in close combat with others +Kronosaurus' lunge can no longer charge past 100% +Increased land turn rate by 25% +Increased Kronosaurus' lunge injury by 20%
Lurdusaurus
+Increased Lurdu's walk speed to 300, up from 275 +Increased Lurdu's swim sprinting speed from 850 to 900 +Increased Lurdu's walking turn rate from 110 to 115 +Increased Lurdu's sprinting turn rate from 80 to 90 +Increased Lurdu's dart stamina cost to 24, up from 19 +Increased Lurdu's healing rate to 7.0, up from 5.5 +Reduced Lurdusaurus' size to 1000, down from 1100
Megalosaurus
+Megalosaurus now deals low amounts of bleed damage -This change was done to allow Megalosaurus to be a more effective persistence hunter
Mosasaurus
+Reduced Mosa's dart speed multiplier from 3x to 2.25x, matching Elasmo +Reduced Mosa's dart costs to 30 Ability, 20 Stamina, and 30 Air, down from 32, 48, 32 -Mosa should now have a dart that is a bit shorter and cheaper, a bit more like Ichthy and Lurdu's +Mosa grabs can now be struggled out of, regardless of whether or not the Mosa is on land +Reduced grab range by 12.5% +Increased land turn rate by 25% +Mosasaurus can now struggle
Oryctodromeus
+Flyers can no longer fly while sand attacked, and, if sand attacked while flying, will land +Oryctodromeus now has 125 health, up from 100
Pteranodon
+Increased Injury's influence on Pteranodon flight by 50% +While diving, Pteranodon can no longer receive more than a 4x damage boost due to Piercing Beak and flying quickly -This ability has been nearly (or completely) one-shotting other players on public branch. For this reason, we're capping it. +Reverted the dive boost buff Pteranodon got in a recent patch +Reduced Pteranodon's grab hitbox length by 22% +Adjusted Piercing Beak scaling such that you must be going 25% faster to achieve the same damage boost
Saichania
+Removed the very tip of Saichania's tail from the model's hitbox +Reduced Saichania's food and water decay rates by 12.5%
Tropeognathus
+Tropeo's flight now has more momentum, like it did prior to the last patch +Reduced Tropeognathus' land sprint speed to 575, down from 600 +Reduced the health boost received by Strong Bond by 20% +Wing Beat now deals 10% less injury +Increased Wing Beat's hitbox size slightly +Darting or jumping creatures can now be hit with wing beat if you're in flight +Reduced Tropeognathus' water takeoff stamina cost to 40, down from 60
Tyrannosaurus
+Tyrannosaurus rex's stamina pool now increases by a larger value when taking the Endurance talent +Reduced Tyrannosaurus' food decay rate by 20% +Increased turn rate and speed for juvenile Tyrannosaurus rex
Velociraptor
+Increased Velociraptor slowdown slope threshold from 30deg to 45deg to give velo an edge on terrain +Increased Velociraptor stationary turn rate from 265 to 272 +Increased Velociraptor sprint turn rate from 180 to 190 +Increased Velociraptor jump power from 700 to 775 +Increased Velociraptor fall damage kill threshold from 3300 to 4000 +Increased Velociraptor health from 100 to 125 -This allows Velociraptor to survive an extra Pteranodon bite without any talents at adult growth. +Increased Velociraptor air turning rate by 40% The intent of these movement changes is to give Velociraptor a generally better edge on most situations on land and able to use the terrain at its advantage to compensate for its low health and medium-low dps.
Talents
+Increased the Constitution talent to provide a 30% increase to Health at 3/3, up from 20% +The talents Quick Takeoff and Strong Wings now reduce in effectiveness with injury -In general, injury should now be significantly more effective at preventing or hindering flight, regardless of talent build +The Clotting talent now more dramatically improves bleed healing while not sitting or laying down and now allows healing while walking +Reduced the effectiveness of tiers 3, 4, and 5 of the Asphyxiation talent +The Bruiser talent is now 5% weaker at 3/3, 12% weaker at 4/3, and 17% weaker at 5/3 +Adjusted Strong Bones talent coefficients such that it exactly cancels Bruiser +Reduced the effectiveness of the Turn while Stomping talent by 25% +Thick Hide and Sharp Teeth now, at maximum, use 1.0 growth HP values -This means creatures beyond 1.0 in Growth will no longer receive more damage from other creatures who talent sharp teeth than they would have at lower growth levels
Mechanics
+Reduced jump scaling beyond 1.2 on most creatures to correspond with the behavior of Velo -This includes Apatosaurus' fall damage threshold scaling at growths beyond 1.2 +Killing fresh spawns (creatures that don't smell and who don't drop carcasses with meat on them) now gives zero hunt points +Killing group members now results in zero hunt points +Injury now reduces the height at which you can jump +Damage scaling beyond growth 1.0 is now 35% of what it was previously -This is a compromise between totally capping damage scaling and leaving it as it was previously. Players should still have some meaningful stat progression at larger growths, but fights should feel significantly less unwinnable for smaller growthed players +Adjusted all friendship grade friendly-fire multipliers such that they are less than before -C is now a 20% reduction. B is now a 40% reduction. A is now a 60% reduction. S is now a 75% reduction, rather than total immunity to damage +Rain induced by the 'SetWeather' command no longer alters creature water ticks, nor does it cause a growth storm buff +While grabbed, creatures now take 60% less damage, rather than 75% less damage +Stamina and Ability no longer scale beyond 1.2 growth -Most creatures did not scale beyond 1.0 for these. Only a select few did. We're making this consistent across all creatures now. +Reduced carcass drain rate scaling curve for creatures > 1.0 +Plant food values now drop by a less significant degree for creatures greater than 1.0 in growth -These two changes are to compensate for large growthed creatures no longer being able to talent Metabolism +The 'Near Offspring' buff's strength now depends on the healthiness (food, water, comfort) of the offspring -For Offspring with less than 2/3 full average on these stats, the buff starts weakening -For Offspring with less than 1/3 full average on these stats, the buff is totally gone +Carnivores now stop eating carcasses if both their food and food satiation are totally full +Changes to the Combat timer - It now forces player to stay on the logout screen regardless of wether or not they have been immobile previously. This is to prevent combat logging, which has been rampant. +Adjusted launch angle of all knockback effects to be more horizontal +Crystals, Rocks, Logs, and other solid objects are now considered impassible when calculating the Stale Air debuff in burrows +Flyers should now struggle more to maintain flight while injured
QoL Changes
Console Commands and Server Operation
+When sending group invites, a prompt now appears if the invite was only sendable due to admin permissions +When accepting requests to join a group, the text now states if the player only was able to join due to admin permissions +The Admin command UseIncognito now has an additional name argument that can be used to change names +Usage of the UseIncognito command with a name argument should now hide the player's steam icon from the player list and from groups +The Admin command setmodelangles now also allows setting of the pupil pitch and yaw angles, as well as the eye blink state +Added a new console command, TeleportPtoP -This allows the admin to teleport a player to another player +The console commands TeleportToP, TeleportToMe, and TeleportPtoP now accept CIDs and partial player names for their input arguments. -The command fails if the provided partial player names are non-unique +Setting the config variable bDisableGlobalChat to true will disallow non-admins from using global chat +All player vs player damage events now print server-side in the server log, beside the text 'PvP Damage Event' +The game now automatically bans users that are caught speed cheating for an exponential amount of time based on how many times they were punished for cheating due to abuse of the previous leniency of this system +On open console servers, players cannot ban or kick each other unless they are registered administrators
General Gameplay
+Friendship logging events no longer display player name unless the player is in your group +When using Group Finder, groups you're only able to join due to admin permissions have a ! by them that informs you via a tooltip +Reworked the request prompt to use newer UI style +Chat commands such as /invite now accept player CIDs +Added new chat command, /post. Allows posting of your group to Group Finder without opening the UI +Added new chat command, /join. Allows you to ask to join somebody else's group. Accepts partial name or CID as argument +Added a new gameplay option that allows the client to turn off global chat. Admin messages will still show up +Tropeo vocals now blend more nicely while sitting down
Skin Customization
+Added a new skin customization option, Global Density, that allows control of all skin layer opacity simultaneously. +Added the ability to return to the skin we were last working on after entering the saved skin list or the available skin list to not lose all skin work done by checking out another pattern by hovering it. The return is represented by a reset arrow on the customization screen.
User preferences and settings/options
+Completely reworked the user settings/options and their implementation to work reliably (eg sound settings not applying properly etc...). -The settings save in JSON format under ../Saved/User/UserSettings.json. +Settings window allows undoing any setting you'd change or reset them to default when clicking or double-clicking the undo arrow that shows up when hovering widgets. +An other undo arrow is present at the bottom right of the interface, which allows reseting the game's settings to shipping defaults. +A "Keep these settings?" prompt now shows up after applying the settings. After timeout, it resets to the previous settings automatically if no user input is provided. +All server filter/load/favourite/display (beside search by name) now save for next session. -This data saves in JSON format and is human-readable. Saves under ../Saved/User/UserPrefs.json. +Added self-reset support for User settings that will automatically be done if the settings require a reset for compatibility purpose. +Added a prompt on the main menu to inform the user when the settings were forcibly reset for compatibility purposes. +Added new gameplay option, Talents Available Prompt, which allows players to choose how the game should inform them that their talents are ready to be spent +Added a new gameplay option to enable or disable the interaction prompts (eg Press [E] to eat)
Graphics and Visuals
+Changed lighting on AP and Rival Shores (day and night) and reworked local occlusion and lighting effects +Improved underwater visuals on all maps
Bug Fixes
+Fixed: Long standing issue on customization material that was halving the gradient's details, making skin opacity layers too high by default when randomized +Fixed: The extra injury damage dealt to a flyer when hit while in flight is now visible and included in the damage-dealing client's log event -This also no longer shows up as two injury events on the recipient, and, instead, now shows up as a summation of total injury inflicted +Fixed: State jam that would occur if an acro sat and then stood back up while using Intimidating Roar +Fixed: Various teleport admin commands should now work reliably +Fixed: Aquatic turn rates are now correct +Fixed: Velo now transitions between eating while swimming and eating while walking even if it's their current animation is still playing. +Fixed: Breath now works while sitting or sleeping along shorelines +Fixed: Various server and clientside crashes +Fixed: It is no longer possible to jump multiple times while already jumping into the air +Fixed: Thrash damage is now properly mitigated by friendship grades if players are in a group with one-another +Fixed: Exploit that allowed players to use the shift button to place 3/3 in a talent when the prerequisite only had 2/3 talented +Fixed: Pressing crouch while falling as an Apatosaurus no longer resets fall velocity +Fixed: Binding LookUp to another key and then pressing enter while looking up no longer causes the look up state to jam +Fixed: Waterfalls on Ancestral Plains now have waterfall sounds +Fixed: Elasmosaurus can no longer grab the admin observer camera +Fixed: Main Menu music now loops, instead of leaving an awkward silence once finished. +Fixed: Creatures with an extreme amount of mates or offspring no longer fail to load due to a large data packet +Fixed: Crash landing as a flyer now prints the damage event while showing big values only +Fixed: Mosasaurus and Elasmosaurus can now damage other players after darting and grabbing an opponent, or after struggling from a grab +Fixed: Very large growth creatures now properly update their jump and size stats server-side immediately when entering or leaving burrows +Fixed: Talents now show up with the proper color for where they are placed in the tree, and talent icons now glow a bit more brightly +Fixed: Fall damage now properly scales with the health increase received from overeating +Fixed: Fish now properly highlight while using scent if in flight or swimming, as a piscivore or aquatic creature +Fixed: Adjusted combat timer to not cause a disagreement between client and server and frequently leave pawns unattended even though they should have been safely disconnected (and sometimes getting them killed). +Fixed: Ptera uses eating while falling state properly when it jumps and grabs items instead of walking while eating state +Fixed: While walking backwards as Apatosaurus, you no longer move more quickly after receiving a growth tick +Fixed: The talent Stoic now properly reduces the carry weight of other players when you pick them up, rather than increases it +Fixed: Trials should no longer reset randomly. +Fixed: Egg join requests failing server side in certain scenarios out of player control +Fixed: Entity possession requests failing in certain scenarios out of player control
Screenshots taken by community members: River, Cleafspear, TeaTimeJess, & Grandma.
+Balance (public): Adjusted Tropeo's Wing Beat knockback in the following ways: -Without any points in Swift Wings, Tropeo deals minor knockback to itself -At 3/3 Swift Wings, knockback on oneself is how it was prior to this patch -At 5/3 Swift Wings, knockback on oneself is larger than it was prior to this patch -Without any points in Deadly Wings, Tropeo deals minor knockback to its target -At 3/3 Deadly Wings, knockback to the target is equal to how it was prior to this patch. -Offensive knockback to the target does not increase beyond 3/3 +Balance (public): Tropeo's Swift Wings talent is now in the T5 mobility slot +Balance (public): Tropeo's Swiftness talent is now in the T4 mobility slot +Balance (public): Tropeo's Strong Wings talent is now on the Mobility / Survival bridge +Balance (public): Reduced Wing Beat's damage to 85, down from 100 +Balance (public): Reduced Tropeo's Primary and Secondary attack damage to 48, down from 60 +Balance (public): While flying, Tropeo now receives a temporary flight speed boost if it lands wing beat while flying -The Swift Wings talent now improves this effect +Balance (public): Wing Beat now costs 70 stamina and 70 ability to use from the ground, up from 35 +Balance (public): Reduced Tropeo's base sprint speed from 650 to 600 -At this speed, with 3/3 in Swiftness, Tropeo's speed exactly matches an untalented Acro's sprint speed +Balance (public): Adjusted the Wing Beat hitbox on Tropeo, placing it more onto both wings rather than centered on its torso +Balance (public): Tropeo now registers damage to opponents behind it if Wing Beat's hitbox hits while in the air +Balance (public): Increased Tropeo's grab size by 12.5% +Balance (public): Injury is now 2/3 as effective as before at compromising Tropeo's flying capabilities +Balance (public): Decreased Tropeo's flight stats in a way that allows it to accumulate and hold onto speed more easily when diving
Pteranodon
+Balance (public): Increased Ptera's flight stats in a way that allows it to accumulate and hold onto speed more easily when diving
Save File Map Migrations
+Experimental: Save files with the map renamed now work properly, and spawn all dinos from the previous map at appropriate spawn points -Any servers wishing to try this out can migrate save files to new maps by renaming the following files: -SERVER_OldMapName_Entities.sav -> SERVER_NewMapName_Entities.sav -SERVER_OldMapName_DeathHistory.sav -> SERVER_NewMapName_Entities.sav -SERVER_OldMapName_PlayerPunishments.sav -> SERVER_NewMapName_Entities.sav -SERVER_OldMapName_UserProfiles.sav -> SERVER_NewMapName_UserProfiles.sav -Do not copy over the DynamicWorld or WorldItems files. They will regenerate. Carcasses, nests, and tunnel networks are in these files and they won't transfer properly -If a server wishes to do this, make sure you keep backups of the original files. This works on tester branch, but it is still experimental.
QoL
+QoL (public): Updated cave lighting appearance +Updated Localization for German, Spanish, Finnish, French, & Russian +Added Rainforest Tropeo by Triptrap and DJZ
Bug Fixes
+Fixed (public): Memory leak due to accumulation of combat log event widgets +Fixed (public): Eggs now take multiple hits to be destroyed +Fixed (public): Tropeo now sits down when it mates +Fixed (public): Hunt Points no longer generate excessive values that cause the int32 to overflow, resulting in negative hunt points -Hunt Points, in general, now use much smaller values. Old Hunt Point scores automatically convert to the new value scaling +Fixed (public): Overcrowded groups now properly negate Near Friends' effectiveness while using soft caps +Fixed (public): Tropeo can no longer deal extreme knockback if it uses wing beat and lands simultaneously +Fixed (public, issue 1584): When darting out of the water and onto land, the rotation rate of the creature now behaves properly.
Mini Fix (Nov/7/2020):
+Mechanics (public): Undid the undocumented bug fix that properly applied head tracking angle turn rates +Fixed (public, inssue 1770): Cave lighting no longer activates when near an Apatosaurus with the talent Shelterer +Fixed (public): Text now properly copies to the clipboard +Fixed (public, issue 1784): Spawning in on a creature that's in freshwater no longer results in the freshwater caustics getting stuck on at all times
Hello everyone! We have prepared something for Halloween. In our last patch, we added a way to broadcast holidays to the game and turned on the 'Halloween' holiday.
What this does right now is turns on a Halloween-themed skin filter. If you relaunch the game, everybody else will have a skin filter applied that makes them shades of orange, green, purple, black, and white.
We hope you enjoy this sneaky little surprise! If you wish, you can always turn off Holiday Visuals in the options screen!
+Added the reported missing IDs for Shimmer Orycto +Added new icons for all remaining status conditions +Localization updates for some remaining, untranslated texts +QoL: Added a search bar to the player list that can be used to find players by part of their name, steam ID, or CID +QoL: Aquatics can now see significantly better under the Ocean, and Semi-Aquatics can now improve their Ocean visibility by talenting into Aqua Affinity +QoL: Tropeognathus can now be possessed by the console command possessentity +QoL: Added a new config variable, bUseMixedHerdCaps -When True, calculation of group caps (both soft and hard) use all members of a group, regardless of species -When False, calculation of group caps (both soft and hard) use only members of the group that match the species of the player +Save Files now save what map the creature was saved on. All creatures from old saves load up with "No_Saved_Map" instead. -This is code that preps the public save files for the future capability of swapping save files to different maps without having creatures spawn in improper places -Between now and our map update patch, players need to log onto each creature they have saved. If they do not, when our map update deploys, they will spawn at a random spawn point on the map rather than spawning at their last logout location +QoL: The Overfed status condition no longer shows up when you fill up on a carcass, and requires 101% or more food to display +QoL: Shift clicking a player's name on the player list now copies their name and steam ID to the clipboard +QoL: Running the console command 'ReqPlayerSteamID' now copies their name and steam ID to the clipboard +QoL: The usage of a weather command is now displayed in the server's global chat -This includes SpawnTornado, MoveTornado, KillTornado, SetWeather, PauseWeather, ForceStorm +QoL: The Observer Camera can now use scent +QoL: Adjusted burrow lighting such that the Shimmer Ory skin now looks a bit glowier +QoL: While hovering over status condition icons, the informative tooltip now shows the icon in a larger image
Balance Changes
+Balance: For Tropeo, Egg Thief is now on the Power-Mobility Bridge. Scavenger is now in S3. Strong Bond is now in S5. +Balance: Replaced Tropeo's Egg Thief talent with Scavenger +Balance: Tropeo's flight is now 3x more adversely affected by injury damage
Bug Fixes
+Fixed: Servers should no longer, on occasion, mass disconnect the majority of players playing on the server +Fixed: Pachy can no longer spam its charge starting sound +Fixed: Skin filters no longer apply to the creature you're editing if done so on the dino selection screen +Fixed: The wing flapping while sprinting animation now replicates properly to other players +Fixed: Tropeo's Wing Beat attack now properly interacts with friendship-related damage mitigation +Fixed: Velo can now use scent while climbing +Fixed: Tropeo can no longer double (or triple) attack in rapid succession by mixing regular attacks with wing beat +Fixed: Ory's sand attack visual effects now properly apply to the recipient +Fixed: M_PostProcessing_Feathers now properly enables and disables when velos are around
+Added Tropeognathus' Wing Beat mechanic. -To use Wing Beat, press the Ability key while near another player. -It can be used while in flight, or while on the ground, but while in flight, it will only hit other players who are also in flight -If it hits another player, both you and them will be knocked back. It deals significant injury and moderate damage to the hit player -Wing Beat only hits other creatures who are in front of the Tropeo -Successive uses of Wing Beat now deal 25% less damage until the target is no longer on DR
Unique Talents
+Added a new talent, Strong Bond. -This talent is only in the Tropeognathus tree, as the Survival tier 3 talent. -While grouped and close to a player you've mated with, you and your mate both receive a boost to your max HP, Stamina, and Ability -If both the mated Tropeognathus have the talent, it stacks additively between the two -Having a higher friendship grade dramatically increases the effect of this talent -If the player has mated with multiple other Tropeognathus' in their group, they receive Strong Bond with the player who would give them the strongest buff +Added a new talent, Deadly Wings. -This talent is only in the Tropeognathus tree, on the bridge between the Power and Survival trees -This talent improves how much damage and injury Wing Beat inflicts +Added a new talent, Swift Wings -This talent is only in the Tropeognathus tree, on the bridge between Mobility and Survival -This talent reduces the cooldown, ability, and stamina cost of using Wing Beat
General Info
+Tropeognathus grows at the same speed as Elasmosaurus, Ichthyovenator, and Megalosaurus +Tropeognathus is a bit faster than Pteranodon in the air, but turns significantly worse +Tropeognathus has significant weather resistance by default +The Tropeognathus is actually quite fast on the ground +It costs the Tropeognathus 60 stamina to take off from the surface of the water. -This amount is sharply reduced with the "Quick Takeoff" talent.
New Ocean and Lighting
+Added a new Ocean and lighting to Rival Shores, Ancestral Plains, Forest Island, Test Performance, and DM_Caldera +The quality of the Ocean can be changed in the Options menu -At the lowest quality level, the caustics will not display -If shadows are not enabled, caustics will also not display +The new lighting should make map foliage and landscape shaders look much more naturally colored +The new Ocean also adds wave drift to creatures near the surface +Fish are harder to see from above the Ocean with the new Ocean setup. +Elusiveness looks a bit different, but still functions well enough if the player is clever about their placement +While skimming the surface of a water body, flyers now experience significant drag if they hit wave crests +Added ocean sound effects when near the ocean plane
Status Condition Display
+The display of permanent status conditions such as Healthy Herbs, Intimidation, and Near Friends now appear in the top-left corner of the player's screen -This functionality can be disabled by going to the Options menu and disabing 'Display Status Conditions' +These status conditions now also display on the Escape Menu, and on the Character screen they now appear in the top-left corner, rather than over the model +Mousing over these status conditions now displays the tooltip that describes the status condition +The majority of these status conditions (there are about 2 dozen of them) have been given new icons. The remaining few will be added in a future patch
Server Select Screen
+Totally revamped the Server Select screen -Official servers and Community servers are now in separate sections, with Officials at the top -There now exists options to permanently filter out locked servers, or permanently filter out servers not on your favorites list -Both the Official and Community server sections are collapsable and this status saves, allowing more room for viewing Community servers if desired -There is a section where community servers will be able to, in the future, add a few paragraphs about their server that will show up on the Server Selection screen +Fixed: The game mode on the server list no longer sometimes shows up with EGameModes:: beside it
Skins
+Added Gecko Megalosaurus skin, by Lizardian +Added Crested Grebe Tropeognathus skin, by Twilightwolf & Natahi4 +Added Orycto Shimmer Event winners +Added Tropeo skin, Blizzard, by TripTrap +Added Moah Tropeo skin, by Twilightwolf & Tserra +Added Tropeognathus Skin: Asymmetrical by Tserra and Natahi4
Mechanics Changes
+Mechanics: Creatures beyond 1.7 in growth now appear as 1.7 growth scale while in burrows, down from 2.0 +Downsized Pteranodon's model by a factor of 25% +Group limits are now inter-species as well. Each creature count s 1/SpeciesLimit towards the cap. Players cannot be invited to the group (hard limits) or players get comfort drops (soft) if the sum of all members exceeds 1. +Ptera, Tropeo, and Velo can now grab items while flying or jumping +Adjusted the Pressure status condition such that if you're deep enough to receive the red 'Pressure' debuff in the corner of your screen, you start taking health damage +Removed the tumble mechanic that causes flyers to roll when they get hit while in flight -Instead, if hit while in flight, you now take very significant injury damage -The Brace for Impact talent mitigates this damage +Flying creatures can brake while holding items by holding use key. Double tapping use key drops the item +While digging in Oryctodromeus burrows, both horizontal and vertical ramp pieces can now spawn
Additions
+Added Ory's sleep idle sound +Added Ichthy roar, call, eat, drink, and sit / sleep transitionary sounds that match the animations better +Added Ichthy distress and submissive sounds and unlocked the animations for these two gestures +Added new Ichthy sniff sound +Added new negative status condition, Out of Bounds -If outside the map bounds (either under the map or beyond the edge of the landscape tile), you receive an 'Out of Bounds' status condition. You start taking health damage and receive a significant comfort debuff +Added new negative status condition, Thin Air -While flying, if you're more than 350 meters above the surface of the map (or Ocean), you will begin taking damage and receive a comfort debuff.
QoL
+QoL (public): Added a new option that allows the player to choose between three colorblind filters (Deuteranopia, Protanopia, and Tritanopia) -The strength of the filter can also be controlled -These settings are located with the rest of the graphics settings -While hiding the HUD, colorblind filters disappear. This is deliberate, for convenient screenshots if desired +Adjusted the auto lookup behavior such that it more rapidly places the camera above the player's head, making it easier to see incoming flyers +Improved the burrow light radius such that it's much less harsh at the edges +You can now talent up to 3 talent points at once by shift clicking +Added new console command - ReqPlayerSteamID. It returns the steam ID and requires either part of the player's name or the player's CID. It prints both to the log and to the screen +Added a new console command, RemoveTunnelNetworkDirtPaddies, that removes just the decorative dirt paddies that spawn outside of burrow entrances +Added new server config variable, TunnelNetworkDespawnTime, which allows players to set how long tunnel networks take to despawn if they have not been dug in -This variable is in seconds, and, if unspecified, defaults to 259200 seconds (exactly 3 days of time) +Added CID to the server-side joining player log message +Improved the Breath Bar widget's appearance +Updated the Info Pop up for Status Conditions so that it matches the new UI +Use of ResurrectPlayer now shows more information in the server-side log
Optimizations
+Fixed: Severe clientside frame drops associated with playing a large apatosaurus while walking on top of burrows +Fixed: Chat message history no longer accumulates indefinitely, causing eventual performance drops while chat is visible. -It is now capped at a message history of 500 total chat messages +Major Server Optimization: Servers should run with about 30% less CPU usage than before. -We encourage large servers to experiment with increasing their player slots +Reworked how animation montages are handled to be less expensive (RAM usage) +Several clientside GPU optimizations that should result in better FPS under all scenarios
Balance Changes
General
+Balance: Friendship point losses from "being in close proximity" no longer show up in the combat log or on-screen
Ichthyovenator
+Balance: Switched out Ichthy's Pressure talent and gave it Intimidation
Lurdusaurus
+Balance: Increased Lurdusaurus' speed while walking up slopes +Balance: Increased Lurdusaurus' walk speed to 275, up from 175 +Balance: Increased Lurdusaurus' base health to 1200, up from 1000
Oryctodromeus
+Balance: Sand Attack now reduces movement speed by 40% for its duration, up from 25% +Balance: Replaced Ory's Strong Bones talent with Bruiser
Pachycephalosaurus
+Balance: Increased Pachy's walk speed to 375, from 175 +Balance: Increased Pachy's fall damage threshold to match that of Megalo (buffed) +Increased Pachy's Attack_1 damage to 60, up from 45 -Adjusted Charge damage such that it does not deal more damage +Increased Pachy's Attack_1 cooldown to 1.33 seconds, up from 1.00 +Increased Pachy's baseline HP to 430, up from 350
Parasaurolophus
+Balance: Replaced Para's Heavy talent with Powerful Legs
Pteranodon
+Balance: Swapped Pteranodon's Flesh Grazer talent out for Egg Thief +Balance: Reduced the cost of Ptera's bite attack to 10 AP, down from 13 +Balance: Reduced the Effectiveness of the Flyer Swiftness talent by 40% -This means, with 3/3 talented, the speed increase is 30%, rather than 50% +Balance: Pteranodon should now be susceptible to tail hits when hit from behind or near its tail +Balance: Flyers can no longer smell other players while in flight +Balance: Swapped the locations of Bruiser and Piercing Beak on Pteranodon
Saichania
+Balance: While looking upwards, the Saichania now lifts its tail to make it easier to hit large acros and rexes that may otherwise be above its tail's hitbox +Balance: Saichania's Spiky Shield now goes off Diminishing Returns after 13 seconds, down from 18 +Balance: Saichania no longer deals minor, nuisance knockback to others that often just made them lose speed and momentum
Bug Fixes
+Fixed: Clientside crash that would occur upon the player's death +Fixed: Various server-side crashes +Fixed: Animation issue where ory could exit/enter a burrow while sitting or laying down +Fixed: Group icons now properly show up when players in your group have been grabbed +Fixed (exploit): You can no longer use unjam to escape being grabbed +Fixed: Egg icons now properly show up again after performing any action that would hide group icons +Fixed: Inconsistencies between the 'Press [Key] to Interact' typed texts sometimes showing up on-screen when the player couldn't interact with an object at that specific location +Fixed: You no longer turn more quickly than intended when sliding down slopes. This was particularly noticeable with Apatosaurus +Fixed: Player who is being grabbed should no longer be able to log out. Only after the player is not longer being grabbed they can log out +Fixed: The use of fillallstats would sometimes cause an admin to get kicked from the server for cheating +Fixed: Velo should no longer get stuck in climbing animation after latching off from climbable surface +Fixed: Velo's climbing animation shouldn't get frozen or get replaced by walking animation upon certain actions +Fixed: All issues associated with skin saving and loading +Fixed: More rocks and cacti should be climbable as Velo on Rival Shores +Fixed: The observer camera no longer applies comfort drops to nearby creatures +Fixed: Using the console command settimeofday now properly updates the lighting on the scene immediately +Fixed: Broken eggs no longer have collision +Fixed: The Megalosaurus' stat display no longer gets stuck onscreen if you die or respawn while it is active +Fixed: The console command possessentity can now be used to possess an Oryctodromeus +Fixed: The Pteranodon braking while diving no longer causes an animation blending issue +Fixed: Various issues on Rival Shores and Ancestral Plains +Fixed: Velo should no longer get stuck in sleeping/sitting/standing animation. +Fixed: Using screenshot mode no longer allows a flying player to force their flying pitch angle to ignore injury damage (or braking) +Fixed: When grabbing while flying Ptera and Tropeo flap their wings if they are sprinting and they glide if they are not sprinting +Fixed: Acro, velo, ichthy, megalo, orycto, pachy and rex now play falling animation when they fall while crouched instead of being crouched in the air +Fixed: Velo should no longer show incorrect walking/running, crouched or swimming animation when they return to net relevancy +Fixed: Velo no longer uses walk animation randomly while climbing +Fixed: Velo no longer slides without animation while climbing, jumping, or dropping from a climb +Fixed: While in Combat game mode, you can now leave the server by pressing the back arrow while on the creature selection screen +Fixed: Velo's climbing strafe is no longer mirrored. +Fixed: Velo should no longer get stuck on jump charging state when it has fallen from climbing while holding jump and has started climbing again. +Fixed: Auto look up no longer breaks as soon as you press the look up key +Fixed: Velo should no longer fall through the map when it's climbing and they disconnect / quit to main menu without waiting out the timer +Fixed: Velo should no longer swim with climbing animation if they were climbing while flooding +Fixed: Apatosaurus no longer gets into a glitched state if it walks backwards into the water +Fixed: The Ocean waterline is now properly synched with the Ocean's current height (very noticeable when storm surges rise or fall) +Fixed: The Stale Air debuff no longer appears if a tunnel network only has exits that lie along a vertical chunk border +Fixed: Tunnel entrances no longer give the error message "You are too large to enter this burrow" when the tunnel entrance exists at the +X or +Y chunk if the player would otherwise fit +Fixed: While climbing, the velo no longer continues moving on non-owning clients +Fixed: While jumping off a surface while climbing, the velo now animates this properly on non-owning clients +Fixed: Spamming jump while leaping off a surface as a velo no longer causes the player to launch excessively far +Fixed: Megalo, rex, acro, velo, and ichthy can now grab items mid-jump. +Fixed: Pteranodon's Attack2 damage no longer scales twice off its growth level if it is flying +Fixed: Eggs and the admin observer camera no longer continuously prompt you to spend talent points
+Implemented Diminishing Returns on Acrocanthosaurus' Intimidating Roar -After being hit by an Intimidating Roar, the next roar used on this player costs 25% more Ability Power and drains 20% less Stamina. -This effect continues to stack as more roars are used -This effect lasts for 18 seconds and then expires, resetting the cost of Intimidating Roar and the amount of Stamina lost +Reduced the cost of Acro's Intimidating Roar down to 50 Ability Power, from 65.
Mosasaurus
+Reduced Mosasaurus' ability draining rate while grabbing other players by 20% +You can no longer release a grabbed target until 0.75 seconds have elapsed, making it much harder to accidentally grab and then release targets +You can no longer struggle out of a Mosasaurus jaw unless the Mosasaurus is swimming
Oryctodromeus
+The Oryctodromeus can no longer use Sand Attack while swimming +The Oryctodromeus is now immune to injury damage, just like Velo +Ory's Sand Attack now has Diminishing Returns applied to it -While under diminishing returns, the duration of all effects associated with Sand Attack becomes 50% (one successive hit) and then 75% (two successive hits) shorter. -After three Sand Attacks in a row, the player is immune to the effect for 18 seconds. +Reduced and moved the Oryctodromeus' Sand Attack hitbox such that it's more centered behind the Ory +Ory's sand attack no longer prevents a player from sprinting. It now, instead, drops their speed by 25% for the duration of the effect +Increased the baseline duration of Sand Attack by 1 second +The Oryctodromeus' Sand Attack's damage component can no longer hit grouped players, causing Adrenaline to activate
Parasaurolophus
+Added Diminishing Returns to the Para Alarm Call -The duration of the call is halved, then fourthed, and then immune until the player has not been called for 18 seconds
Saichania
+Placed Saichania's Spiky Shield ability on Diminishing Returns. -It now becomes 1.35x more expensive to use after each successive usage. -The cost goes back to normal if Spiky Shield has not been used for 18 seconds. -Reduced the cost of Saichania's Spiky Shield ability down to 30 Ability Power, from 40
Tyrannosaurus
+Increased Tyrannosaurus' growth speed by 33%, to match that of Acro
Velociraptor
+Reduced jump scaling and pounce leap scaling beyond 1.0 growth for Velociraptor by 75%
Grabbing
+Added Diminishing Returns to all grabs -After being grabbed, the player goes on diminishing returns for all grabs for 30 seconds -If grabbed again during this diminishing returns timer, the ability tick size for the grabbing player is increased by 25% -If grabbed again once more, the ability tick size for the grabbing player is then further increased by another 25% -Players become immune to being grabbed for 30 seconds after being grabbed 5 times in a row -Friendly grabs (party members / related creatures) do not apply grab diminishing returns
Global
+Reduced jump scaling beyond 1.0 growth for all creatures by 25% +Adjusted rex, Acro, Megalo, and Ichthy bite hitbox such that it can more easily hit between its legs with its downwards bite, and the edge of their snouts should now more consistently hit targets
Status Condition Tracking
+Negative status conditions now show tracking icons above the target player's head when they are within 37.5 meters, are in line of sight, and are not crouched -This also shows a diminishing returns countdown timer after it expires -They shrink and fade out between 37.5 and 50.0 meters -Positive effects such as Spiky Shield do not show up overhead for other players -These status condition icons can be turned off in the Options menu, under Status Conditions -These status condition icons hide when the player they're attached to is not within line of sight
Mechanics Changes
+Added a new debuff, Stale Air -While in a burrow, if there is no continuous path to any burrow exit, you will receive a debuff called Stale Air. -While this debuff is active, it applies -50 comfort. +Reduced the amount of time burrow scent remains active down to 8 minutes, down from 15 +Acro's Intimidating Roar and Para's Alarm Call now cancel the aiming crosshair if you press LMB or RMB while aiming it
Skins and Graphics
+Added a new client-side option that allows players to select between a couple different skin filters if they choose to do so. -The first filter option will force cooler colors (green, cyan, blue, purple, pink) to be various shades of grey, and will filter reds, yellows, and oranges into shades of brown -The second filter option will force cooler colors (green, cyan, blue, purple, pink) to be various shades of red, yellow, and orange. It will then take all reds, yellows, and oranges and make them various shades of brown. This filter is a bit more aggressive than the first at creating natural looking skins. -This filter is Optional. If you do not want it, you do not have to use it. Somebody else using this filter will not affect your gameplay at all. +Added Callie's Megalosaurus edits +Added new Megalosaurus eye +Added Ringneck Ory by Triptrap & DJZ +Added Fawn Ory by Twilight
Chat Colors and Tags
+Servers can now specify players to have colored names in chat -These name colors override the Admin yellow chat color -They also show up in local, party, and message chats -Specify these with the following in your config file: !PlayerChatColors=ClearArray PlayerChatColors=(SteamID=123456789, ChatColor=(R=1.00,G=0.00,B=0.00,A=1.00))
+Servers can now specify players to have tags by their name in chat -These tags also receive the player's name color if they have on specified -These also show up in local, party, and message chats -Specify these with the following in your config file: -[Tag][PlayerName]> Text body !PlayerChatTags=ClearArray PlayerChatTags=(SteamID=123456789, ChatTag="Admin")
+Server Owners can feel free to reward server donations with both special donor nametags and special donor chat colors
Quality of Life
+Group icons can now be toggled to hide Steam Icons, hide player names, or hide both in the Options menu +Pressing the escape button now prompts you if you'd like to return to the main menu if you're on the Save Select screen, or if you're on the Dino Select screen with 0 saved creatures +Pressing the Escape key now exits the player from the Creature Select screen, the Character screen (screen with stats on the left), the Group Finder UI, and the Controls UI +Reduced Waterfall sounds by 50% +Ory, Ichthy, and Megalo now make eye contact with the camera while on the Dino Select screen like they do while in-game +Added a new console command, SetModelAngles, which allows setting of four model parameters for screenshot posing -Requires admin access for setting Growth -Only applies on net-relevant clients -Sets jaw angle, model pitch, model roll, and model offset off the ground for posing +Group icons now stay anchored more firmly to the character and, in general, behave more cleanly
Server Optimization
+Server-side optimizations to our Player State class which should result in modest performance gains. -From large servers, we will need some performance logs to see how much of an improvement this will give on heavily populated servers
Language Localization
+We now support Romanian
Bug Fixes
+Fixed: Grabbing a player who is entering a burrow no longer causes them to fall out of the grabbing player's jaw +Fixed: Carcasses now spawn properly in burrows +Fixed: Held foliage no longer casts a shadow, which caused large FPS drops while being held -Carcasses and Characters also no longer cast shadows for the same reason. Characters, only while held. +Maybe Fixed: Apato's stomp animation should now reliably play on non-owning clients +Fixed: The Observer Camera can no longer be targeted by Acro Intimidating Roar or Para Alarm Call +Fixed: Tabbing out and back in no longer hides the mouse cursor and jams the dino select UI +Fixed: Ory's burrow digging HUD and Krono's Lunge power HUD no longer get stuck on-screen if the player returns to the creature select screen while these HUD elements are visible +Fixed: Krono can no longer pick things up while it is coiling its lunge, causing the object to stretch +Fixed: Odd behavior on some clients with Kronosaurus' Lunge ability +Fixed: Pressing the Sprint or Scent keybind no longer resumes Ability ticking while darting +Fixed: Aquatic eggs that are incubating inside the parent can no longer be grabbed +Fixed: Pressing scent or sprint no longer resumes the Ability Power tick while coiling or performing a lunge as Kronosaurus +Fixed: The chat no longer scrolls to the end while you're trying to scroll up and read previous messages if a new chat message is received
It is time once again for a Beasts of Bermuda Video Making event! This time for everyone's favorite burrowing dinosaur the Oryctodromeus!
Rules
The rules have been adjusted, new changes have been made and added, and the way the entry is submitted has also changed. Please read the rules and stick to the requested format. You can navigate to your preferred language in the google sheet by selecting the appropriate tab at the bottom of the page: Link to the Video Event Rules
Participating in the Event with Discord
In order to submit videos to be awarded the skin, and get the most out of this event with the community, we highly recommend you join our Official Discord!
Once there be sure to check out these channels: #shimmer-event-rules (Everything you need to know should be in here.) #event-group-search (Looking for some people to help you participate? Check this channel out!) #shimmer-submissions (This is where you go to submit your entry once you have it ready! You may also view additional screenshots of the skin here.)