Jul 29, 2019
Beasts of Bermuda - Soals
There was some nasty bugs that slipped through last patch. They should now be fixed.

+Fixed: Players should no longer, occasionally, be unable to move their camera / move at all when logging into a saved creature

+Skin Bugs Fixed:
-Trex Eyes should now recolor properly
-All Acro skins should now have working customizable claws and backspikes.

+Added Skins:
-Rouge Acro by BananaBae and Reaper
-Foamy Krono by Twilightwolf
-Tracker Rex by Twilightwolf
Beasts of Bermuda - Soals
We're proud to show off our newest completed dinosaur model, made by Manuelsaurus! Welcome Tropeognathus, a formidable flier donated generously by TurboTurkey!








Beasts of Bermuda - Soals
No Pachy yet, but that will come soon. This patch has mostly bug fixes / optimizations, and will require a complete wipe of all server-side save data, including all player bans, mutes, and regular save data.

MECHANICS/BALANCE
+Pteranodon should now be able to fly away with carcasses it's capable of picking up
+Re-implemented soft limits for groups - needs testing
+Pteranodon now plays water sounds while swimming
+Elasmosaurus now has swimmy sounds when it's sprinting underwater, like Mosa and Krono do
+Re-Implemented Soft group limits
-If soft group limits are enabled, players can now exceed group limits. If exceeded, however, the players in the group will experience comfort drops
-The worse the group limit is exceeded, the more severe the comfort drop
-The larger the players in the group, the worse the comfort drop. This allows hatchlings and juveniles to belong to groups without imposing a penalty for group member count
-Players start negatively influencing the group, if beyond the group limit, after growth level 0.6

OPTIMIZATION
+Steam ID and Friendship handling have been reworked to use int64s instead of string-based data saves
-This was causing a surprising amount of lag on the server, as these data structures became extremely heavy
-It is the reason players would fail to load if they had an old creature, as it had accrued too many friendships
-Optimization that removes nests from constantly animating or animating on the server (0.116ms per frame server)
-Optimization that makes camera collision and springarm tick only on owning client (0.676ms per frame server)
-Optimization that disables animation ticks / updates server-side (1.736ms per frame server)
-VFX Lightning root and child components replicating for no reason (0.186ms per frame)
-Also reduced replication rate from 100 down to 2
-Changed lightning procedural settings to be a lot less intense of a freeze
-Optimization that removes root and child component replicating (0.884ms spent on CarcassBase, 96% is root)
+Got rid of a lag-inducing RPC call from the player list widget to load unused player information
-This caused the server to have a 50ms lag spike every time a player opened the player list

BUG FIXES
+Fixed: Many bugs associated with foliage respawn that were not working correctly, including
-Plants respawning at the improper time
-Plants being inedible while present on the client
-Plants being edible while invisible to the client
-Collision being present for trees that are not present on the client
-No leafless mesh tree variants present for foliage eaten before the client joined
+Fixed (Hopefully): Players should no longer, occasionally, appear invisible to one another
+Fixed: Players should no longer fail to join servers after they have a very long-lived creature saved on that server
-This bug was being caused due to the friendship data becoming too large, causing issues with the pawn spawning process
+Fixed: Kronosaurus lunge starting sound can now be heard by other players
+Fixed: Trying to lunge with Kronosaurus when it has low ability power no longer occasionally gets the HUD element stuck on the screen
+Fixed: Lurdusaurus stomp no longer fails to play on non-owning clients if done twice or more in succession
+Fixing issues on keybinds:
-Crash when attempting to swap a key because it's already bound on keybinds window- the key to swap was never actually set.
-"Reset" button causing an assertion failure on keybinds window
-Added a prompt to the keybinds when leaving without applying
-normally fixed the keybind assert caused by swapping keys - needs testing tho
-Fixed the assertion crash when trying to access visible keybinds that aren't visible to the code (blueprint mistake)
+Fixed: Glowing plants should no longer be difficult to interact with
+Fixed: Herbivore-edible plants no longer block carnivores from eating comfort flowers, crystals, or other carnivore-edible plants
+Fixed: Leafless trees no longer spawn in duplicates, and now properly despawn when the tree it represents respawns
+Fixed: Server Manager will no longer fail to load the server database when the information gets too large
+Fixed: Feathered rex should no longer have an odd "aura" on the skin.
+Fixed a problem with overpopulation that would never update once the TMap was initialized { missing code }
+Fixed: Eggs should no longer take fall damage
+Fixed: Elasmosaurus head tracking works properly
+Fixed: The Apatosaurus talent 'Shelterer' now properly provides lightning and tornado immunity for other, nearby players when at 100% shelter
+Fixed: Eggs no longer have prompts displayed suggesting they can interact with map objects
+Fixed: Eggs now properly hatch into their intended creature type if you log out while playing the egg
+Fixed: Dropped plants are now properly interactable
+Fixed: Players who are kicked or banned now properly have their creature saved beforehand
+Fixed: Old aquatic eggs no longer smell
+Fixed: Elasmo can now properly eat from carcasses that may be in line of sight
+Fixed: Observer camera can now move properly
+Fixed: The Elasmosaurus can now pick up other players who are in its group
Beasts of Bermuda - Soals
Optimizations / Changes
+Updated UE4 to 4.22.3
+Reworked foliage to significantly improve both server and client performance when plants are eaten or moved
-All previous functionality of our foliage setup, including trampling trees or leaving non-leaved stumps behind, should still work
-Holding onto held plants no longer lags severely as well
-This should dramatically improve instances of server-side lag
+Optimized server-side lag associated with the sending of combat log events to the client - this would likely result in particularly laggy scenarios during combat
+The Keybinding UI has been reworked
-There is a minor bug where the client sometimes crashes while setting keybinds. It will be fixed in future patches
+Added an 'Unstuck' button in the lower left corner of the options menu that calls the 'stuck' console command
+Updated the Acrocanthosaurus with a new running animation, by Senoba
+Added all the Phantom and Glimmer skins for creators and participants.
-If you were listed as receiving a skin and did not receive it, contact one of us.
+Reduced irididescence intensity on Ichty's materials.
+Set up crash log tracking such that the game now sends crash dump files to Vipe and I
-Do report crashes if you get them, client-side. Vipe and I see these logs, not UE / Epic Games, and they provide information we need to see
+Various optimizations to our game's code that will result in some performance improvements

Bug Fixes
+Fixed: Trying to possess an egg that belongs to two parents who have died on the server but are still playing now allows you to possess the egg with a different prompt message, rather than breaking and disallowing you from possessing that egg regardless of the owners' wishes
+Fixed: Apato tail now properly stays stationary during vocals while it's sitting down
+Fixed: Eggs you are holding no longer emit scent
+Fixed: Megalosaurus no longer jams after using its stat identification ability, leaving it unable to roar, attack or use identify
+Fixed: Velo should no longer sometimes get stuck unable to sprint after climbing.
+Fixed: Eggs can now properly be broken and eaten, as long as they are not your own
+Fixed: Creatures no longer get stuck grabbing nothing if the creature they are grabbing logs off or respawns
+Fixed: Struggling against a mosa grab as a Lurdu or Ichthy now works properly, and Lurdusaurus can now struggle
-Struggling now instantly stops any roar or call animations you may be performing, such that it does not block any follow-up actions afterwards
+Fixed: Elasmosaurus can now carry carcasses once again
+Tentatively fixed: Creatures who have been grabbed previously should no longer, on occasion, briefly teleport back to the location where they were grabbed or teleport to the map origin for brief periods of time
+Fixed: You no longer take one extra tick of breath damage after surfacing
+Fixed: Any creature larger than 4,000 weight (Apato near adulthood) will no longer be susceptable to tornado winds.
+Fixed: Velociraptor should no longer get state-jammed when using
+Fixed: Various animation state jams on velociraptor
+Fixed: Mosasaurus should no longer jam while thrashing grabbed prey
+Fixed: Grabbed creatures now properly get released when the grabbing creature respawns or leaves the game
+Fixed: The Mosasaurus grab hitbox is no longer excessively large
+Fixed: Eggs can now be attacked and eaten
+Fixed: The combat log message no longer incorrectly prompts herbivores their food satiation is full
+Fixed: Kronosaurus can no longer move while charging its lunge
+Fixed: You can no longer lunge while grabbed as a Kronosaurus
+Fixed: Large apatosaurus' should now be able to reliably hit targets with their tails

Balance / Mechanics Changes
+Mosasaurus and Elasmosaurus grab size computation has been restored to its previous version pre-baby carrying
-This should once again let very large mosas grab an apato
+Velo once again has Bruiser as its tier 5 power talent
+Tail Hits now deal 50% damage regardless of species or size, to all creatures
-Pteranodon and Velociraptor always receive full damage
+The Bruiser talent now allows more damage to be dealt when hitting the tail, until 3/3 which allows you to deal full damage to the tail
+Reduced flies volume by 50%
+The talent Slippery now reduces the ability cost, the stamina cost, the damage taken, and the injury taken when struggling from a grab
+Sped up Lurdusaurus and Velociraptor sit down, stand up, lie down, and wake up animations
+Elasmosaurus now picks up carcasses by double tapping the use key, grabs other players by holding the ability key, and eats food by holding the use key
+Creatures greater than 1.0 in growth now do not continue scaling larger in caves or under shelter
-This was changed from before, where any creature that was sheltered or in a cave would not scale up
-This was done because babies staying very tiny in caves seemed quite unrealistic and it caused some animation / other issues having them stay 0.1 sized when treated as much larger for all other gameplay purposes
+For Herbivores, the amount of satiation granted by plants is now better when eating plants closer to your foliage grade, but all plants now grant some level of food satiation
+The Botanist talent now much more sharply drops the amount of discomfort obtained from eating aquatic plants as a terrestrial creature, or terrestrial plants as an aquatic creature
+Scavenger now works differently, removing a static amount of food poisoning rather than a percentage-based amount
-For example, with 1 point into scavenger, a carcass that is 20% rotten now works like a fresh carcass. A carcass that is 40% rotten now grants poisoning as a 20% rotten carcass did before.
+Changed how much satiation is granted from carcasses
-Scavenger increases satiation gained, even from non-player carcasses
-Rancidness subtracts from the amount of satiation gained
-By default, non-player carcasses grant 0 satiation, and Scavenger must be talented to gain any satiation from these carcasses
-Player carcasses grant satiation always, but less and less is gained as they become more rancid
+Reworked Shelterer
-Being near apatos that have talented shelterer now provides additional shelter, which shows up both in the character screen and on the HUD around the health HUD element
-More talents into Shelterer make this effect stronger
-It takes 3 points invested to allow the apato to grant 100% shelter to other herd members
-This is a purely selfless talent, as it has no benefit to the apato who talents it
-Apatos can shelter each other if they both take the talent
-This shelter adds to any other shelter the player has, so they can take partial shelter from cliffs or rocks and then improve it further by being near the apato as well
+Lurdusaurus now gets more food satiation from eating seaweed
+Carnivore-edible plants (comfort flowers, crystals) no longer provide satiation
+Piscivores no longer get food satiation from eating meat gores
+Map-spawned carcasses and glowing plants no longer spawn on slopes with steep angles
+Reduced the amount of stamina the talent 'Exhausting Bite' inflicts
+Mosasaurus now has 100 maximum stamina, up from 80
+The upfront cost of beginning the Kronosaurus lunge is now 20 ability power, up from 10
+Increased Apatosaurus tail knockback
+Acrocanthosaurus, Megalosaurus, Ichthyovenator, Megalosaurus, Utahraptor, Velociraptor, Tyrannosaurus now have the following Survival talents reordered:
-Food Longetivity is now in S5, rather than S3
-Scent Improvement is now in S3, rather than S5
+Food Satiation and Comfort Bias are now visible on the character stat screen
Beasts of Bermuda - Rook
Baby Carrying Patch



NEW MECHANICS / CONTENT
Baby Carrying
-To grab and hold another creature, point your snout at your baby (or someone else's)
-By default, players can only grab and hold smaller members of their own kind
-All animals now have a held animation that fits into the grabbing creature's jaw
-The Mosasaurus can grab all creature types, limited by size and weight, just as before, and is behaves no differently
BabySnatcher:
- Allows players to pick up creatures that are not their species with one point invested, and overall improves their ability to grab baby creatures
- Ability drain is lessened for creatures who are not in the player's group or the player's offspring
- Less weight is incurred when picking up the creature in question
GoodParent:
- lessens the weight incurred when picking up players who are either your offspring, or are players in your group
- lessens the ability power drain rate incurred when picking up players either in your group, or who are your offspring
- Increases the max size creature you can pick up, as long as they are in your group or are your offspring
+This does mean the Elasmosaurus grab has returned
-Elasmo talent Strong Neck has been replaced with Powerful Jaw
-Elasmo now has Baby Snatcher, instead of Intimidation
+Herbivores can pick up creatures of a different species if they're grouped, and Good Parent improves this as well
+By default, the maximum pickup size for creature is 0.4 unless Mosa. This is improved by Good Parent or Baby Snatcher
+Elasmosaurus, Velociraptor, and Pteranodon have access to the Baby Snatcher talent
+You can now grab players who are grabbing another player, but cannot grab players who are being grabbed by another player
+Grabbed characters can no longer be hurt by other players while grabbed

+Being in a group with your offspring now applies a modest growth boost towards your creature
-This only applies if your offspring is less than 0.7 growth
-This growth boost only applies if your offspring are within the comfort radius
-The Good Parent talent further amplifies this effect
-This has been done such that the parents are awarded for their parenting efforts

+Added new sniffing sound effects for all creatures
+Added new Velociraptor sounds, and finally got rid of the placeholder velo sounds
+Added a new mechanic - Food Satiation
-Gained by eating the glowing plants as a herbivore
-Gained by eating fish as a piscivore
-Gained by eating fresh meat as a carnivore
-Gained by eating plants equal to your foliage tier as a herbivore
-Gained by eating seaweed as a Lurdusaurus
-While you have food satiation, your food ticks subtract from this value instead of your actual food value
-Food Satiation is indicated by a special blue indicator outline appearing over the top of your food resource
-The Botanist talent now increases the amount of food satiation herbivores get from eating foliage, rather than increasing the total amount of food given
-The Scavenger talent no longer makes you inflict less carcass drain on small carcasses
-The Scavenger talent now allows you to get more satiation from fresh meat as well
-The Satiation buff will show up on the character screen

-Eggs now release purple scent clouds if you are either the parent of the egg, or if you have talented Egg Thief
-More talents into Egg Thief increase the scent radius and cloud size for the egg

New Skins!
Revamped Older Skins:
-Butterfly Megalo by BananaBae
-Leafy by Misha and Twilightwolf
New:
-Brownie Megalo by Misha and Mugman
-Coastal Ptera by Omnomnomnivore
-Toxin Ptera by BananaBae
-Cowpato Apato by Misha and Renseal
-Frosted Krono by Twilightwolf and DJZ
-Zebra Parasaur by Misha
-Snakehead Apato by Misha and Khibirres
-Fern Hunter Velo by Twilightwolf
-Woodpecker Velo by Twilightwolf
-Peacock Velo by Twilightwolf
-Sea Krait Elasmo by Misha and Hukysuky

OPTIMIZATION AND GRAPHICS
+Redid the meshing of the carcass actor, removing a lot of uneeded polygons, bad UVs, and bad, stretched textures. Smoothed out mesh's normals, should look smoother overall.
-Corrected carcass size to accomodate new mesh
+Re-added support for Dirt Masks in our new dino shaders
+Added full support for iridescence on our shaders.
+Elasmo && Mosa have iridescence
+Veloci feathers have faint iridescence on feather tips.
+Increased velo swim animation locomotion rate
+Added Pupil control for every creature that had UVs allowing it, and:
-Pupils on these creatures now respond to shelter state, time of day, growth level, and weather
-Pupils now adjust at runtime for every dino, on tick, value target is updated every 3 secs, interp speed is customizable, defaults 0.5f
+Lowered carcass sound flies by 50%
+Altered the max camera zoom such that you can go further away at very small growth levels
+All creatures now have their own sniffing sound, rather than the placeholder sniff sound
-Adjusted replication properties of tree stumps - should result in better server performance on scenarios with lots of eaten plants
-Adjusted replication properties on groups, which sould also result in better server performance overall
-Disabled replication of spawn points, which took a surprising amount of CPU time on the server
-Added more text trackers to the log to narrow down why some stat ticks are taking about 1ms of time to compute, server-side
-Added more text trackers to the log to narrow down why the player state is taking a lot of server CPU time

BALANCE ADJUSTMENTS
+Larger creatures are now more capable of taking falls without receiving damage, to correspond with their increased jump heights
+Players that have drank less food and water than the cap needed to drop a full carcass now drop a more forgiving amount of food
+The Anti-self feeding carcass meat reduction mechanic now only applies to juveniles who were spawned in without parents, and hatchlings now provide full carcasses when slain
+The threshold for dropping full-size carcasses has been lowered
+The default scent radius for carcasses and freshwater has been raised to 500 meters, up from 350
+Carnivores of growth levels less than 1.0 now drain meat off carcasses more slowly. This effect is more alleviated the smaller the carnivore's growth is
+The talents Sharp Teeth and Thick Hide now apply to the Mosasaurus' thrash damage
+Pteranodon's size stat is now 150, up from 120
+Velociraptor now has Baby Snatcher in place of Latch Improvement
+Pteranodon now has Baby Snatcher in place of Cleanliness
+Creatures hatched from eggs can no longer change their skin
-Nested-in dinos should be able to still customize alpha, saturation and value, but not hue, until 0.8
+You can now make vocal calls while grabbed
+Fall damage has been re-added for aquatics that fall while beached
-This does not trigger when leaping out of a body of water
+The positive comfort limit from eating comfort flowers and crystals has been lowered to 20, down from 30
+The positive comfort limit for eating eggs as an egg thief has been increased to 40
+Made eggs smaller such that it looks more reasonable for velo, ptera, or other smaller creatures to carry the eggs of larger animals
+Velociraptor footfalls have been reduced in volume
+While in flight, you can now only drop the creature you are carrying by double tapping the use key. A single tap will result in braking
+Pteranodon's turn rate is now also influenced by being overweight, while in flight
+Pteranodon's flight speed is now influenced by being overweight, and by the weight of the object it is carrying
+Pteranodon's flight pitch angle is now influenced by the weight of the object it's carrying, with heavier objects pulling you back towards the ground more aggressively
+Reduced nest leaf size due to eggs being smaller
+Creatures greater than 1.0 in growth now scale more slowly in what other creatures they're able to pick up

BUG FIXES
+Fixed: Velo should no longer be expulsed after climbing cliffs
+Fixed: Megalo Jaw
+Fixed: Creatures such as the Pteranodon, aquatics, and the Lurdusaurus should no longer become tilted while swimming after leaving a slope that applies a roll angle to the creature
+Fixed: Acro and Tyrannosaurus no longer play the wrong animation while swimming if entering the water from freefall
+Fixed: Acro, Tyrannosaurus, and Velociraptor no longer twitch while in the water if entering while holding the jump key down
+Fixed many bugs associated with the older, Mosasaurus grab mechanic such as:
+Fixed: Being fat no longer causes grabbed opponents to inflict more weight damage to you, as a Mosasaurus
+Fixed: Fat creatures now apply more weight damage to the Mosasaurus when grabbed
+Fixed: Being overweight now properly reduces swimming speed
+Fixed: Holding prey while swimming as a Mosasaurus now slows you down appropriately, based on the character weight
+Fixed: Exploit where players could exhaust ability power or stamina and then spam dart to rapidly inflict damage
+Fixed: The Mosasaurus grab should no longer cause the grabbed player to teleport around and glitch everywhere
+Fixed a bug that would cause the climbing to apply two forces at once with no control if the movement keys were being held while latching
+Fixed a bug that would the climbing to phase through surfaces if the movement keys and the sprint key was being held while latching.
+Fixed a bug that would cause velociraptor to drop climbed surfaces if any UI taking focus was opened (menu, character screen, chat, etc..)
+Fixed more bugs with velo climbing. It should be a lot harder to get yourself stuck with it.
+Fixed several issues in the code that were causing missbehaviors in laggy scenarios.
+Fixed: Juveniles now properly receive fall damage at normal thresholds, rather than receiving tremendously more.
+Fixed: Animals greater than 1.0 in growth now properly are less susceptible to fall damage to prevent them from getting hurt off their own jumps
+Fixed: the "Stuck" command now works properly for all users, not just admins.
+Fixed a missing function call to prevent phasing through the map for velociraptor if they entered falling at an unexpected time.
+Fixed: Males with Good Parent now properly have a chance to give multiple eggs to the female they mate with
+Fixed: Elasmo head tracking now works properly
+Fixed post processing on feathers not blending with environmental fog
+Hopefully fixed: velo should no longer get stuck flying
+Fixed: Eggs no longer have an ability cost to carry
+Fixed: The distress key now properly plays the distress animation and sound, rather than submissive
+Fixed: Dart no longer damages grabbed creatures that are in your jaw
+Fixed: Eggs no longer have a specified gender until hatched
+Fixed: Nested aquatics are now properly assigned IDs in the code, which fixes a large set of issues related to aquatics, nesting, and heredity
+Hopefully Fixed: Pteranodon should be immune to fall damage if you disconnect from the server, making it not take fall damage while you're absent
+Gave the Fatplant a super tall collision box so that it was easier for larger sized apatos to eat it.
+Fixed: The parent who did not accept the egg invitation invite now properly gets the egg as their offspring
+Fixed: The buff and debuff icons on the character screen now properly spread out, rather than stack on one another such that one or more are not visible / interactable
+Fixed: Eggs no longer have themself as a member of their offspring
-This should fix instances where Incest did not apply at the proper times
+Fixed: Eggs now properly populate their visual properties, rather than always looking black and pink
+Fixed: Adjusted velo walk animation play rate to match speed
+Fixed: Footfall notifies now properly play while turning
+Fixed: Held creatures can no longer be dropped through walls or other terrain objects
+Fixed: Characters that are held through walls or obstructions while grabbed no longer experience extremely glitchy cameras
+Fixed: Characters held underwater by a grabbing parent now properly behave, both in breath and in visual effects
+Fixed: Tyrannosaurus crouch animation play rate now properly matches its speed
+Fixed: Tyrannosaurus vocals no longer animate poorly when used while walking
Beasts of Bermuda - Soals
We have a community-wide announcement to make. We are hosting a YouTube video event for our new Pteranodon that will last until June 30th. Between now and the end of the last day of June, participants in the event must create a video involving our Pteranodon and post it onto YouTube. Once they have done so, we will also be linking the video in our youtube_and_streams channel! It is a goal of ours with this patch to raise our game’s YouTube coverage through hosting this event. If you have a video to submit, make sure to contact me or another member of our staff through discord to let us know!
Join our Official Discord!

The video can be as long or short as the applicant wants. It can be about any topic they wish, so long as it involves our new Pteranodon in some significant way. The video could be a PvP montage, a gameplay guide, a scenic flight of some kind, or anything you can think of. If you have any questions about the viability of a video idea, feel free to ask!

One Pteranodon skin, made by Twilightwolf , has been created but was left out of the patch that deployed last night. It is, indeed, a bioluminescent glimmer skin. As many of you know, some animals have glimmer skins that were granted to people who donated towards our project prior to our Steam release. We now offer a chance for everybody to obtain the Phantom Glimmer Pteranodon skin! This skin will only be obtainable through this event. It will never be available again.
When the event has concluded, we will be judging the videos. The videos will be judged more on effort put into the video and the content itself, rather than things outside the participant’s control, such as YouTube subscriber count, access to high-end editing software, or having a lower-end PC.

Our judging of the event submissions is primarily to filter out extremely low-quality videos and to ensure effort is applied to the submissions. For example, putting 25 minutes of unedited, raw gameplay footage on YouTube will not grant a participant the Phantom Gimmer skin. If we receive a high volume of good-quality submissions, we will be awarding many participants with our skin. Our primary goal here is to spread news of our patch out onto social media, in part through this event, and we have no concern over awarding many people if turnout and video quality is excellent. This is an event, not a contest!

I now present some images of the Phantom Glimmer Pteranodon.
It is fully customizable.


(Steam won't let us upload this image for some reason, just click the link to see the backside of the Pteranodon!)
https://cdn.discordapp.com/attachments/498272956800172032/583725538485731328/ScreenShot00144.png

Quick Contest FAQ:
When is the event over?
-June 30th, at 11:59 PM.
What are the content guidelines?
-It's very open, the only requirement is that you make video showcasing our new pteranodon model as the main highlight. Video can be any length, we judge based on effort/quality.
Pvp, documentary, a guide, all genre are welcome!
Can I collaborate with others to create and submit videos?
-Yes. We are willing to award up to two Phantom Glimmer Pteranodon skins per submission, as long as both people were involved in creating the video.
What if I want to make a video with many participants?
-If you create a video with many players taking part, we are willing to award non-bioluminescent versions of the Phantom Pteranodon skin to all that partook in the creation and filming of the video.
Where do I submit my Video?
-Once you have finished and uploaded your video: you will need to join our Official Discord, and send the link to your video submission to a developer. We will then post it for you in our Youtube Section on Discord (with your permission) for all to see!

For all videos submissions please make a list of your participants (including their steam IDs), to make awarding skins easier.
May 29, 2019
Beasts of Bermuda - Soals

Please Note: We are currently in the process of doing a complete overhaul of our dinosaur textures, some skin and eye texture problems will be present while we continue to finalise these changes.

You may need to delete your save folder to enable the new "Look Up" Keybind feature.

If your movement keys are not working properly: open your keybinds menu and press reset to fix.

NEW CONTENT
-The Pteranodon has been entirely reworked and redone
+Implemented our new Pteranodon model and accompanying animations and sounds
-The Pteranodon can now properly swim after diving into the water, and can takeoff from the water's surface, rather than just "flying" through the water
-The Pteranodon's braking mechanic has been redesigned entirely. You still brake by holding the use key but its functionality will feel very different
-The Pteranodon has been entirely recoded, which should result in flight, landing, and takeoff being substantially less buggy
-The Pteranodon is now much more forgiving on crash landings
+Added a new keybind, Look Up, that allows the player to deliberately look upwards. This should aid in combating pteranodons.
-Make sure to delete your local Saved folder to make use of the new keybind or it will not work
+Added support for wing flap sound effects and added these for pteranodon
+The Pteranodon now plays landing sounds for water and terrestrial take-offs
+Added a new console command, "SpawnCarcass," that allows the user to spawn a carcass. A good default size value is 1000.
+The HUD now shows shelter by lighting up a ring around your HP globe.

GRAPHICS
+All creature textures have been overhauled with better maps and textures
+Work on Lightshafts and lighting corrections
+New: Extra layer of post processing for the feather tech on velociraptor. The feathers are now occluded to simulate their density and give more volume to the character.
+Made appropriate shaders for smaller items that don't require complex customization support for optimization
+Redid the UI on MainMenu, New visual take on the MainMenu UI Side bar, logo is smaller
+Updated the Ichthyovenator eyes to look prettier
+Adjusted lighting on Rival Shores, Ancestral Plains, and Caldera

SKINS
+Reimported all the Krono and Orycto skin Diffuse Files so that they had a mouth texture.
-Tengu Kronosaurus by Misha and Hukysuky
-Dalmation Lurdu by Misha and Spoon
-Added Python Velociraptor by BananaBae
-Made the Default Pteranodon Skin customizable
-Added Fighter Pteran by Misha
-Added Molted Pteran by Twilightwolf
-Cracked Aroura Pteranodon by Twilightwolf
-Sunrun Pteranodon by Twilightwolf
-Moth Pteranodon by Twilightwolf
-Zero Pteranodon by Misha & Sombrero Galaxy
-Caustic Pteranodon by Misha
-Bull Rex by Omnomnomnivore
-Snow Leopard Velo by Misha

MAP WORK
+Made the larger volcano cave have an overhang shelter on Bloodbath
+Bloodbath Fixes
+Final AP changes, caves and shelters and map hole fixes
+Added a special room to the temple in Bloodbath
+Connected the flooding pit in the labyrinth cave to the ocean.
+Tried to optimize the arena.
+Polished up a lot of stuff, added mud in ocean caves, more terrain painting.
+Various AP fixes, caves, foliage, culling
+Added a river to Ancestral Plains
+AP changes / modified-improved river, added particle effects, etc

BALANCE CHANGES
+Juvenile apatos now generate smaller carcasses
+Experimental change: Added support for a new system that heavily discourages self feeding.
-Freshly spawned players drop significantly less food until they've eaten and drank sufficiently.
-Scent no longer shows up for animals that have not yet consumed 100 food or water
+Pteranodon damage now scales less intensely with growth (0.5% increase per percent growth, down from 1% increase per percent growth), beyond 1.0
+The Pteranodon Sharp Teeth talent has been replaced with Exhausting Bite
-This talent was stacking too intensely with Piercing Beak
+Pteranodon ground-based mobility has been greatly improved
+The Pteranodon mobility tree now contains two talents designed to greatly enhance grounded mobility, which have replaced tiers 4 and 5 on the talent tree
+The Pteranodon's grounded mobility has been substantially buffed in general
+Replaced the Pteranodon Stoic talent with Strong Lungs
+Significantly increased the amount of food fish grant
+It should now be much easier to hit fish as a pteranodon
+Adjusted health and damage scaling beyond growth 1.0 such that larger creatures aren't as strong as before
+The Scent keybind now activates fish for piscivores, rather than the call keybind
+Servers now default to sorting by player count, rather than latency
+The Pteranodon can use scent underwater to locate fish
+Adjusted the Pteranodon slowdown rate when it enters water from flight
+Modified camera behavior for smaller creatures
+After braking, the pteranodon no longer retains as much of its accumulated speed from diving
+Slowed Ptera flight speeds down
+The Botanist talent is now more effective at reducing food poisoning gained by eating aquatic plants as a terrestrial herbivore
+Improved the Ichthy's ease of catching fish
+Adjusted camera behavior for all entities for it to fit the creature better on the screen.
+Adjusted the talent coefficients for the Pteranodon's speed increase talent such that they aren't as extreme
+Adjusted the talent coefficients for the Pteranodon's Strong Legs talent such that they are not as effective at preventing damage from landing
+The Pteranodon talent Exhausting Bite has been replaced with Sneaky
+The Parasaurolophus talent Sturdy has been replaced with Clotting
+The Sneaky talent now also reduces attack-based sounds
+Carcasses, glowing herbivore plants, and water bodies can no longer be detected via scent from an infinite distance
-The default radius is now 350 meters.
-The talent Keen Olfactory now greatly improves the radius at which you can detect these around the map
-Extended carcass net culling distances to support levels 3, 4, and 5 smelling from further away
-The default scent radius, with 0 talents invested, is about half the current net culling distance
-Two talents invested will yield a scent radius similar to that of the current, live version
+The talent Keen Olfactory now allows herbivores to smell meat with 3+ talents invested
+Increased the modifier strengths for levels 3, 4, and 5 in Keen Olfactory
+Misc tooltip changes for some talents
+Apatosaurus now has Keen Olfactory in place of Cleanliness on its talent tree

BUG FIXES
+Fixed megalo's overbite on mesh
+Fixed para's sleep and sit not being grounded
+Fixed megalo head during sleep
+Fixed megalo running on wrong foot
+Fixed: Breath bars now start for creatures who have been grabbed off land by a Mosasaurus
+Fixed: Mosasaurus now loses stamina if sprinting while grabbing another creature
+Sort of Fixed: Glitched plant bundles now destroy themselvees rather than allowing players to continuously eat indefinitely
+Reduced the speed at which players can pick up multiple plants.
-This will hopefully make jammed plant bundles less likely
+Fixed: Pteranodon no longer applies growth-based damage increases twice while in flight
+Fixed some minor layout things in the loading screen so stuff lined up better
+Fixed some map holes on AP, added an ocean cave
+Fixed: Strange outline on Sunrun skin
+Fixed: Loading with a pteranodon saved no longer causes the old pteranodon model to show up
+Had an issue where the mosa's mouth mask didnt reach the corner of the mouth, fixed.
+Hopefully fixed render distance on velociraptor
+Fixed: The Pteranodon can now properly fly out of freshwater bodies
+Fixed: The Velociraptor now fades out of render distance at a proper distance
+Fixed: Held plants with one plant in a pile can now be properly eaten after being dropped
+Fixed: Plants and other map objects such as crystals now respawn properly
+Fixed: Fish no longer get masked by the ocean's material while highlighted
+Fixed: Fish now show up when scent is used for appropriate animals
+Fixed: Carcass size now properly works with the new anti self-feeding mechanic
+Fixed: Game client crash related to saved talent builds
+Fixed: Saved talent builds now properly apply their respective talent modifiers when loaded
+Fixed: Bleed tick healing rates now work properly
-Healing is doubled while sitting down
-Healing is quadrupled while sleeping
-Healing is tripled for stationary creatures that cannot sit or sleep, such as aquatics
+Fixed: Velo tongue no longer clips through its mouth when looking around with the camera
+Fixed: Velo animation twitch bug on one of the idle stances
+Fixed: Velo collisions being too small and easily getting stuck in the low resolution hitboxes
+Fixed: Ichthy no longer subtracts ability power twice when using its secondary attack
+Fixed a minor issue with the new post process that was causing overdraws
+Fixed: Creatures should no longer, occasionally and randomly, die to fall damage when they shouldn't
+Fixed: Kronosaurus can now properly pick objects up beyond growth level 1.2
+Fixed: Para's head now behaves properly when transitioning from a resting state to a sitting state
+Fixed: Para arms no longer contort when it uses vocals while sitting down
+Fixed: Screenshot mode no longer points a flying pteranodon towards the direction the camera was facing when screenshot mode was entered
+Fixed: Fish no longer highlight indefinitely far away
+Fixed: Pteranodon now reduces speed properly when it goes underwater
+Fixed unsticker. Requires to enter the command "stuck" in order to activate now, and cannot be activated while sitting.
+Fixed collision issues with velociraptor's camera
+Fixed: You're no longer doomed to rejoin a server if respawning while being a velociraptor latched onto a surface.
+Fixed: Customization works properly once again
+Fixed: Ichthy textures.. Not awesome but better, did what I could with the sculpt.
+Fixed: Camera bug when being small and young, putting it under the map (correlates to the recent changes to camera)
+Fixed: Camera probe size that was far too big in general ando ther QoL things
+Fixed: Customization works properly once again
+Fixed: Ichthy textures.. Not awesome but better, did what I could with the sculpt.
+Fixed: Camera bug when being small and young, putting it under the map (correlates to the recent changes to camera)
+Fixed: Camera probe size that was far too big in general and other QoL things
+Fixed: It is no longer possible to glitch velociraptor with its camera somehow colliding with the character
+Fixed: rivers no longer visible while under the ocean.
+Fixed: Occlusion problem on AP
+Fixed: Veloci climbing sometimes unlatching on its own right after latching.
+Fixed: Lighting on RS and collision problems for acacia
+Fixed a bug with the velociraptor that would cause it to either get stuck, enter a infinite flight mode, or both at once.
+Fixed collision issues on large meshes on AP.
+Fixed: Elasmosaurus no longer jams after eating
Apr 26, 2019
Beasts of Bermuda - Soals
We're proud to show off our newest completed dinosaur model, made by Manuelsaurus! Welcome Saichania, an armored herbivore donated generously by Howdn!

Apr 16, 2019
Beasts of Bermuda - Soals
We're deploying a small hotfix that fixes the issues with food values saving or being set properly. Predatoria has gone ahead and updated all the servers!

Also, commands that need other player names or IDs (such as setgrowthlevel) should now work properly!
Apr 13, 2019
Beasts of Bermuda - Soals
Sorry for the delay the last few days regarding the mini patches, for those curious, they were attempts to fix the crashes.
We're deploying another patch that was previously supposed to be another crash fix, but we ended up adding several bug fixes and balance changes to the patch as well.
Here are the notes:

Added Skins:
-Blue Whale Elasmo by BananaBae & Mugman
-Death Mosa by Misha & BananaBae (redone files hopefully don't cause crashes like before)
-Bearded Mosa by TwilightWolf

+Players of different species can no longer gain friendship grades beyond C
+Increased time values to obtain all friendship grades, with the higher friendship grades now taking substantially longer
+Asphyxiation now causes you to subtract a percentage of the other player's breath bar, rather than a fixed value.
+Significantly reduced the time requirements to acquire enemy status with other, nearby players that induce stress
-This is to combat mixed packing issues we've seen on some of our servers
+Reduced the amount of speed the Swift Flippered talent grants to improving Kronosaurus' lunge.
+Kronosaurus lunge now consumes both stamina and ability power, with the stamina consumption equating to 50% of the ability power consumption
+Mosasaurus swimming walk speed is now 800, down from 900
+Elasmosaurus swimming sprint speed is now 1750, up from 1700
+Elasmosaurus swimming walk speed is now 800, up from 700
+Split the "Aqua Affinity" talent into two separate talents, one for terrestrials and one for aquatics. The aquatic version has weaker modifiers.
+Elasmosaurus now increases both speed and stamina past growth 1.0, at a rate of 0.25% per 1% growth.
+Friendly Fire reduction from B, A, and S grade friendships now only apply while in a group
+Maybe fixed: Mosasaurus can no longer, occasionally, instantly kill other players with fall damage by grabbing them under some conditions
+Increased Parasaurolophus growth speed by 25% below Elder
+Swapped the location of Pressure and Weather Resistance on the Ichthy talent tree
+Fixed: Breath bar timers now continue to function beyond 300 seconds
+Fixed: Players of the same species now properly accrue negative friendship points while near one another, if either is a carnivore.
+Fixed: Talents such as Keen Senses should no longer occasionally appear on juveniles that should not have these talents
+Fixed: You can no longer get fat from the Fleshgrazer talent, greatly hindering Velociraptor combat
+Fixed: Being overweight now properly visibly scales the creature mesh in the lateral direction
...