Cultist Simulator - Macramé
The Lady Afterwards

"You’ve been summoned to Alexandria, a city of coloured lights and curious histories. An old friend needs you to track down a woman. She’s probably in trouble. Probably trouble herself. Plus ça change.

Mirrors glitter at the Cecil, Berbers whisper in the El Bab Cafe, and statues keep their secrets in the cold depths of the bay. Something’s in motion, from the Arab Quarter to the Rue des Soeurs. Somewhere, the Serapeum stirs. The Hours have taken an interest.

Cherchez la femme, the saying goes. But what does the lady look for?"

Cultist Simulator's long-awaited tabletop RPG is finally here, in physical and digital form!




The Lady Afterwards Boxed Edition
The Lady Afterwards Digital Edition
Copies: 100
Copies:
Price: £150
Price: £30
Available: Thursday 21st October
Available: Thursday 18th November
Store: Our Etsy shop, Steam, DriveThruRPG, OpenGamingStore, Indie Press Revolution, Amazon
Includes: The Secret Histories Rule Book, The Lady Afterwards Game Runner’s Guide, character sheets, character badges, Essential Hours tarot deck, Serapeum candle, artefacts, map, two dice sets in velvet dice bag, merchandise coupon, Cultist Simulator Steam key, Spotify playlist, full digital edition of the game
Includes: The Secret Histories Rule Book, The Lady Afterwards Game Runner’s Guide, character sheets, artefacts, map, Spotify playlist

(PLEASE NOTE ALL OF THE ABOVE WILL BE DELIVERED IN DIGITAL / PDF FORM. NO PHYSICAL ITEMS INCLUDED!)

The limited physical edition launches on Thursday 21st October at 6PM BST / 10AM PDT. We're only making 100 boxes, so keep a sharp look out! (Though we have contingency plans if they sell out in an instant.)

We can't share many photos without spoiling the game, but here's a smattering of non-spoilery previews:



You can play (almost!) all of Cultist Simulator's characters: the Aspirant, the Bright Young Thing, the Dancer, the Detective, the Exile, the Medium, the Physician and the Priest. Every character has a unique character sheet and questionnaire, helping you flesh out your creations. The above is the Exile's questionnaire. DOES CRIME PAY?



Each box also contains eight unique character pins in silver and gold.



The events of The Lady Afterwards take place in Alexandria, Egypt in 1920-something. You'll need a detailed map of the city, its main attractions and some genuine photos from the era to get you in the zone.



Finally, about 70% of the contents of the box! I can't wait to photograph the whole thing together. For now, you can read more about The Lady Afterwards here.

Developer AMA

We’re running an AMA on the Weather Factory subreddit on Thursday 21st October at 6.30PM BST / 10.30AM PDT. Join us to celebrate The Lady Afterwards‘ release, ask us about That Damned Library Game and wonder at AK’s ability to avoid answering lore questions!

We’ll keep the AMA ticking over the whole weekend, so if you can’t make it on Friday feel free to leave a question and we’ll answer as and when.

We’ll be back in person on the subreddit on Monday 25th October at 4PM BST / 8AM PDT to wrap the weekend up. A weekend-long AMA!!!! No, we don’t have anything better to do with our lives. 🤩

Steam Freebies

Steebies? Freams? Whatever their name, we're releasing a bunch of fun free things on Steam to celebrate Cultist's evolution into a tabletop game. Right now they're a mix of freebies, semi-freebies, a special Skeleton Songs and some news – so keep your eyes on our Steam page, developer page and/or social media. If you’re signed up to our {LINK REMOVED}, you’ll get it all direct to your inbox.

Cultist Simulator alpha build

We've uploaded a new and only slightly borked build of Cultist Simulator, reflecting months of back-end work we've been doing to prepare the codebase for BOOK OF HOURS. It's about an 80% complete rewrite, but there are a couple of important things to note:

  • The modding community has been asking for a DLL loading hook, for a long time. It’s in there, and it might even work. Check MODDING_README.TXT for details.

  • There's no backwards save compatibility right now. To fix some horrible, stubborn save bugs that have been in there from the beginning, we needed to change the format completely. We'll (95% certainty) write a save format converter before it gets to the beta branch.
This is particularly relevant for those who've contributed to our Steam Workshop or downloaded a mod. (We have jolly modding plans for BOOK OF HOURS, and our work starts with Cultist Sim.)

The new build is on the GATE_OF_IVORY_ALPHA_UNSTABLE branch, and AK wrote a horrible blog about it talking about “a sort of quasi-digestive self-immolation” because of course he did. Please send bugs and feedback to support@weatherfactory.biz. Thank you! ♥

World Mental Health Day

Finally, we're big on mental health (cf. “Everything is remembered somewhere” or “Living with depression that isn’t yours”). Today is World Mental Health Day, so we’re donating 100% of our revenue to mental health charity Mind.

If you’d like to donate by buying Cultist Simulator for a friend, today’s a good opportunity to make a difference!

Now... GET HYPE FOR THE LADY AFTERWARDS!

Aug 20, 2021
Cultist Simulator - Macramé
Win free, forbidden things

Cultist Simulator's indebted to weird fiction, and weird fiction's indebted to H.P. Lovecraft. So we're celebrating his birthday with a Lovecraftday giveaway! The prizes are:

GRAND PRIZE: Illopoly's Pack and Sibyl's Leaves fortune-telling deck (worth £80 / $110!)





2 RUNNERS UP: Adept's Bequest (worth £50 / $70!)



10 WILDCARDS: Cultist Simulator Steam keys (worth £15 / $20!)



There's 10% off everything in our shop, too, for the duration of the giveaway.

Enter via Twitter, Facebook or Instagram, with full details and FAQ here. Good luck! 🐙

The Lady Afterwards

In case you missed our recent updates, Lady Afterwards development continues apace. We shared a lot of Lantern-lore, which may change the way you feel about Cultist's Diarist. PEOPLE WHO DON'T WANT MANSUS-SPOILERS, DON'T HOVER OVER THE BELOW! For everyone else, Lantern-long...

…can send dreams to trouble an enemy. The better idea the fulgent has of the enemy’s nature and real-world location, the more likely they are to find them. [Each of these is a bonus from Trivial to Major.]

– If the fulgent knows what city the target is in, that’ll help. If they know their address, that’s much better. If the fulgent has visited the address, that’s best.

– If the fulgent knows what the target might dream of – their hopes and fears – that’ll help. If the fulgent knows what the target has been doing recently, who they’ve met or what they’ve eaten, that’s better. If the fulgent has met the target recently, in dreams or in the world, that’s best.

– If the target has fulfilled potential requirements for entering the Mansus – e.g. someone’s been murdered in the room recently, or if they’re a Know – then they’re more vulnerable. If they’re in the Mansus, they’re most vulnerable.

– However, if the target has fulfilled requirements for entering the Wood, they’re safer. These include cutting a lock of hair; wounding the sole of the foot; or sleeping in the presence of as few colours as possible other than white and black (including hair and clothes).

– The more light there is in the place the target sleeps, the more likely the fulgent’s sendings are to find them.

Fulgents can enter a mirror, lens or light-source in the physical world: a process that has been called ‘transinhabitatation‘ by the Church of the Unconquered Sun, ‘alighting‘ by the Tragulari, and ‘scrining‘ by the Obliviates. An inhabited item of this kind, then, is a ‘scrine‘…


+10 Fascination.

Here're some WIP photos of The Lady Afterwards limited boxed edition, as it comes together:







We'll announce an official release date for The Lady Afterwards soon. Keep your eyes peeled, and make sure you're signed up to the {LINK REMOVED}! Happy culting, Believers.
Jul 16, 2021
Cultist Simulator - Macramé
Want more Cultist Sim? Well..... SO DO WE but we're busy making BOOK OF HOURS. But we *do* have updates on the upcoming The Lady Afterwards, our Cultist Simulator TRPG, which we hope will feed your Fascination.

We mentioned that part of the mechanics – the ‘Regard of the Hours’, specifically – require a tarot deck, so in case anyone doesn’t have one we’re including a mini pocket-deck called the Essential Hours. Here’s a mock-up!



Each deck’s a portable A7 size and includes the 23 Hours we know and, possibly, love, from the Moth to the Mare-in-the-Tree. No minor arcana, no messing about, and the only way you can currently get a God-from-Nowhere on a card. Who wouldn’t want a God-from-Nowhere in their pocket?

I’ve also been working with a new supplier on our character pins and have a test run in the works. They’ve told me we have to change the design slightly to cater to ‘reality’ – pfft – but it should still maintain the 1920s feel. I’ll share pictures of the real things when they arrive!



And the biggest part of my sprint’s been on writing the whole Game Runner’s Guide, which I can’t show you at all yet. So in the meantime, as everyone seemed to enjoy the Dancer’s, have another character questionnaire! This time for the BYT.



If you still want more, there's a deep-dive into BOOK OF HOURS's Wisdom tree and a new Skeleton Songs episode on D&D and TRPGs' enduring legacy over on the blog. Enjoy!
Cultist Simulator - Macramé


It’s Cultist Simulator’s anniversary weekend, so we have some big things to announce! We’re running a mega Daily Deal on Steam, with the honey-voiced Systemchalk broadcasting the game for the uninitiated. Go watch him try not to die!

We’re also running a half-price sale on the Nintendo Switch port, and have a new game, a new book and updates on our stained-glass tarot deck to share. Read on...

The Lady Afterwards: a Cultist Simulator TRPG



“You've been summoned to Alexandria, a city of coloured lights and curious histories. An old friend needs you to track down a woman. She's probably in trouble. Probably trouble herself. Plus ça change.

Mirrors glitter at the Cecil, Berbers whisper in the El Bab Cafe, and statues keep their secrets in the cold depths of the bay. Something's in motion, from the Arab Quarter to the Rue des Soeurs. Somewhere, the Serapeum stirs. The Hours have taken an interest.

Cherchez la femme, the saying goes. But what does the lady look for?”




The Lady Afterwards is a limited edition Cultist Simulator TRPG, based on Chaosium’s Basic Role-Playing system - think Call of Cthulhu or story-driven DnD, without us getting sued. We’ve streamlined the experience so you don’t have to be a TRPG aficionado to play, and we’ve filled it with Dread, Fascination and the invisible arts.

Track down Audrey Leigh Howard, a woman of high standing and dubious morals. Seek the Serapeum. Investigate the Society of the Noble Endeavour. Abort a plan. Avert a crisis. Protect the heart of the House Without Walls - or let the blow fall.



The Lady Afterwards is a boxed physical edition, containing everything you need for several evenings’ occult entertainment with friends (and/or cultists). Each edition includes:

  • The Lady Afterwards, a Cultist Simulator TRPG scenario set in 1920s Alexandria
  • A game-runner’s handbook, incorporating all story, locations, lore and mechanics
  • An exultation* of clues, curiosities, clippings and collectibles
  • "The Essential Hours", 23-card pocket tarot
  • Eight customisable character sheets, complete with secret agendas
  • Eight art deco character pins in silver, brass, copper and gold
  • A scented Serapeum candle, to evoke that which cannot be seen
  • Three Mansus candles, for important plot points
  • A full-colour map of contemporary Alexandria
  • A set of seven antique TRPG dice in a velvet dice bag
  • A Steam key for Cultist Simulator, in the unspeakable instance where someone hasn’t played it yet
  • A 50% discount token for the Church o’ Merch
  • Access to a custom-built mood-music playlist, to further SET THE TONE
All together, it’ll look *something* like the image at the top of this section! Though please note that this is all mocked-up right now - as you can, er, probably tell. It’ll likely look a smidge different in the flesh.

The Lady Afterwards comes in a custom-built 1920s-styled recyclable box mailed directly to your door. We’re making just a hundred copies to start with, though we’ll expand the limited run if we see enough interest. We expect to release the game in October, in time for Halloween - but we’ll confirm a release date later down the line. {LINK REMOVED} to keep up to date. Now we can talk about this, we’ll have a lot more to share in future updates. :)

*Yes, this does mean I haven’t finalised the actual final number of findables in-game. BUT IT WILL BE A NICE SATISFYING NUMBER OKAY.

Against Worldbuilding, and Other Provocations



Alexis has spent over a decade making games, from Fallen London to Sunless Sea to Cultist Simulator, with a lot of other work in between. He’s finally releasing a book on it all, compiling 200+ pages of the best of his pieces on narrative, design, development and why ‘worldbuilding’ busts his nut.

"There are sentences in Fallen London and Cultist Simulator that make me freeze in my seat. This collection of essays is generally not Alexis in freeze mode... It's Alexis being funny, pragmatic, charitable and humane. It's like getting to sit down over a plate of enigmatically-sourced goat goujons and a cup of Thracian wine, and be told a bunch of good stories."

- Introduction, Matt Hosty

Against Worldbuilding is available now in Kindle and paperback format, costing £5.65 and £7.77 respectively. Enjoy!

The Lucid Tarot



We announced we’re making a second tarot deck, after The Tarot of the Hours proved so popular. This time it’s a world-first: we’re making a stained-glass-window-inspired deck, opaquely printed on transparent PVC. This means light (candlelight; moonlight; King Crucible) shines through some parts of each card, but they have an opaque back so you can’t see the image on the other side.

The deck features new, custom-made art of the Hours and Cultist Simulator cards that draws on existing lore but follows traditional systems like the Rider-Waite much more closely than the Hours deck did.

We’re calling it The Lucid Tarot. People seemed to get excited about it when we teased it last time, so the cards above are all never-before-seen, to whet your appetite!

The Hours have been around for centuries in every History. They’re a syncretic pantheon, like the loa of Haitian Vodou or the weirder Greco-Roman deities, and they change over time to reflect the current world. You’ll notice that the art style as well as the depiction of the Hours in The Lucid Tarot is sometimes quite different from their original depictions. For example, here’s Justice / The Meniscate from both decks:



These differences are deliberate, and we hope it’ll shed some more lore-y light on things. The new images also suit the abbey-like stained-glass aesthetic, which you’ll see more of in BOOK OF HOURS...

We can’t specify a release date yet, because it turns out making a tarot deck from scratch is a lot of work. 😅 But it’ll be sometime this year! {LINK REMOVED} for news, and/or keep your culty eyes peeled here for news.

Happy birthday to Cultist Sim, and have a lovely weekend, everyone! Stay culty, stay classy, stay cool. <3

Cultist Simulator - Macramé
Stained glass tarot

Today we announced we're making another tarot deck, with a twist! The Tarot of the Hours was so popular it gave me the tarot bug, so I'm developing an entirely new 78-card tarot deck designed around medieval stained glass windows. The key thing about this deck is it's printed on transparent PVC, so it should actually look quite stained-glass-window-y in real life! As far as we know this hasn't been done before, so that's exciting. Here's what it'll look like!





The big Mansus-y image is the back of all 78 cards. Flip it over and you'll see the minor and major arcana. All art is hand-drawn by me and will feature the Hours and some reimagined images from Cultist Simulator. It may also end up in the windows of Hush House in BOOK OF HOURS, but that's in the lap of the gods...

The tarot's in-progress, obviously, so let us all take a moment to appreciate how Vagabond it is that the current sketch for the seventeenth major arcana card, The Star - corresponding to the seventeenth Hour, the Vagabond - looks exactly like the mad 2007 Ukranian entry to the Eurovision Song Contest. This is exactly the sort of whimsical accident the Laughingthrush likes...



More info over on the blog!

Secret second project

Our focus as a studio is on BOOK OF HOURS, as you probably all know! But while that project's in its early stages - and a producer/artist/marketer is not as in-demand as she is later on - I'm working on a secret second project we indend to announce at the end of May on Cultist Simulator's anniversary. It's of particular interest to Cultist fans. Here's what we've teased so far...





ANY GUESSES?

{LINK REMOVED} to keep updated on the tarot and this secret second project. <3

PS

Those of you waiting for Japanese and German on mobile, it's launching on Tuesday 27th April - that's this Tuesday! So look out for an update on the App Store and the Google Play Store then. :)



Cultist Simulator - Macramé
POINTS SHOP EXCLUSIVES

Happy February, everyone! We're celebrating Cultist Simulator coming out on the Nintendo Switch by releasing a bunch of new Points Shop collectibles. We might add more in future if you like 'em. For now, here're the new recruits!

New animated avatars...



...new animated profile frames (one of which took nearly 300 hand-animated frames, because I am a derp)...



...and a subtle animated profile background!



Check 'em out in the Points Shop!

SOMETHING IS COMING...



We've also released a shiny new trailer! 😱 It focuses on the Switch, but it works for all Cultist. It's also a totally different approach to our very gameplay-focused trailers before. And, it doesn't say the phrase 'PENETRATE THE HOUSE' and get itself banned on Facebook. Watch on our YouTube, and enjoy being talked to by our very first voice actor who totally sounds like a wizard.

SKELETON SONGS IS BACK



We've started Skeleton Songs season two, this time actually about GAMES! In episode one, Alexis and I talk genre: what it means, how useful it is, and how this relates to games like Cultist Simulator and Cyberpunk 2077. You can listen on Spotify, Apple Podcasts, Google Podcasts, YouTube or basically anywhere you listen to podcasts normally. Enjoy!

RUSSIAN TRANSLATION

Due to what can only be described as an omnishambles, the latest Russian localisation for Cultist Simulator is a bit of a mess. It looks like the translations got mixed up somehow so they're all in the wrong place - leaving things like 'Funds' translated as 'Старый штаб' - which means 'Old Headquarters'. What?! We're working with our localisation team to get an updated translation up ASAP.



Anyway. We're featuring a fun library each day over on Facebook, Twitter and Instagram, in honour of National Library Lovers' Month and BOOK OF HOURS, so come choose your fave if you like. Wish us luck with the Switch, and hope you're hanging in there. <3
Jan 29, 2021
Cultist Simulator - Six Letters On Necessity
Good afternoon, everyone. Here's the latest beta->live patch:

- fixes legacy-carryover issues, e.g. the wrong cult showing up in Apostle runs
- more localisation fixes and tweaks.
Cultist Simulator - Macramé
Just a quick update, Believers! We've just released a new 52-card deck in the Church o' Merch which finally lets you buy something with Neville's face on it. Meet The Sibyl's Leaves: a gold-embellished Cultist-style future-telling card deck based on 19th-century cartomancy!





The deck uses the usual 52-card system - Aces through Kings for Diamonds, Hearts, Spades and Clubs - but each card also includes a unique meaning. When dealt in the proper way, these meanings combine to give you an idea of your future! And don't worry, there's an instruction manual inside each pack. 😎





Alternatively, you can just use this deck for any normal card game you'd play with a 52-card pack. The only difference is occasionally you'll run into Saliba. Won't that jazz up your next game of solitaire?!

I can't promise international adepts that this'll reach you by Christmas, but I'll be filling orders more quickly than usual to give you the best chance.

More info and a bit of historical cartomancy over on the blog. Enjoy!
Cultist Simulator - Macramé
Happy nearly-Halloween, believers! It’s Alexis’s and my anniversary today, so what better way to celebrate than, er, to release Cultist Simulator to Steam, GOG and Humble in Japanese and German! They’re now out! YAY! Please tell all your Japanese- and German-speaking friends about it! 🙏🙏🙏🙏🙏🙏🙏



Thank you to everyone who helped us with beta testing this month. We’re extremely grateful! Please feel free to continue sending any bugs you find any of our translations to support@weatherfactory.biz.

It’s really weird not being able to read your own game, so we need your help to make sure that Cultist Simulator reads and plays well in different languages. Blessings of the Velvet will fall upon anyone who helps. Probably.

If Japanese and German do well, we may translate into other languages in future. For now, have a look in Cultist’s Workshop if your language is missing. A few trail-blazing linguists have uploaded fan mods for other languages (French, Italian, Korean…), so your language might be there if it isn’t in-game already. Enjoy!

Other news!

Well, we have two biggies to share. Firstly:



😱😱😱 CULTIST'S COMING TO THE NINTENDO SWITCH! 😱😱😱

I can't talk too much about it here in case Valve shout at me. But if you'd like more info or to be notified when it's out to buy, sign up below! As Ezeem might say...

{LINK REMOVED}

Secondly, we finally announced that the EXILE DLC is coming to mobile on Tuesday 3rd November, along with the Forbidden Bundle, a one-stop pack of all DLC at a reduced price. You can nab the mobile versions on the App Store or the Google Play Store if you ain't got them already!



Anyway. Happy Halloween weekend! HAVE A SPOOKY DAY.
Cultist Simulator - Six Letters On Necessity
I'm going to talk about where we are with Cultist Simulator localisation. Throughout this post, I've embedded thumbnails of some of the Q&As I've had with translators. Click on 'em if you want to know why translating this game is such a total pain in the bum.



ON THE MATTER OF THE GERMAN AND JAPANESE TRANSLATIONS: We've moved the German and Japanese localisations from the beta to the main branch. We had dozens of extremely detailed and helpful bug reports - particularly for Japanese, where the culture gap from English is much bigger - and the localisation is in much better shape now.

There will still be issues we've missed. Please let us know at support@weatherfactory.biz; and please include a screenshot, it's worth a thousand Google-translated words. Thanks for all your help.



ON THE MATTER OF THE RUSSIAN TRANSLATION OF EXILE:

Some Russian-speaking players have objected to some of the choices the translator made. It's impossible for us as non-Russian speakers to judge quality, so we need to be careful with feedback from the Internet (there's always the possibility a stranger is mischievous or wrong). Please keep sending us specific details of specific problems, and we'll run them by the loc company, who generally say 'yes that was a mistake' or 'oh that makes more sense'.



I think the Exile translation suffered particularly because this was the first bit of Cultist that the translator had worked on (the main Russian translation was by two other providers that we don't use any more). This meant (a) they had a *lot* to digest, because the Exile lore builds on the Cultist lore (b) there were inconsistencies with translation choices in the original game.

This is more generally a problem Lottie and I are wrestling with for future localisations of Cultist and of BOOK OF HOURS. My writing is notoriously full of arcane references and stupid quasi-puns that you only get after forty hours of play or whatever. Most professional translators don't have the grounding in Cultist lore, but we need to keep working with professional translators because fan translations are hard to wrangle to deadlines and production plans. We'll find a middle way.



ON THE MATTER OF THE CHINESE TRANSLATION OF EXILE:

Talking of fan translations... our Chinese translation of the original game was the only one done by volunteers, but by professionally organised volunteers working through Indienova. This meant the translation was actually very high quality, because it was performed by fans of the game who knew and cared about the lore.

Last night Lottie and I happened to look at the Exile page and found we'd dropped into Mixed reviews, because a number of Chinese volunteers are cross that they haven't been credited. Lottie and I are really sorry about this - we feel strongly about crediting people fairly. We're waiting on a final credits list from Indienova now. If you're a volunteer and you're missing from the credits, please please get in touch with them to make sure you're included.

(There's another issue, where the translation was apparently not polished to the volunteers' satisfaction, which I don't completely understand - I've had conflicting emails about this - but I can say we're talking to Indienova about it now and we'll update it as it comes.)

ON THE MATTER OF FUTURE LOCALISATIONS:

We've had people asking for Brazilian Portuguese, French, Italian and Spanish translations, among others. This really depends on how well German and Japanese do. It costs us tens of thousands of Euros and probably three person-weeks of my and Lottie's time to translate into a new language (in case you missed it, Weather Factory is only two people) so we have a really narrow pipeline. But it might happen!


ON THE MATTER OF COMMUNITY TRANSLATIONS:

I recently updated the modding framework so that community translation mods are much more practical, and we've currently got four community translations on the Steam Workshop. Thank you to the creators for putting the time and effort into this. I've added Workshop tags so translations should be easier to find now.

Português Brasil

French

Italiano

한국어

...