Cultist Simulator - Macramé
Hey believers! Just a quick update on where Cultist's heading over the next couple of months.

THE MANSUS ON MOBILE



We announced yesterday that we're releasing an iOS and Android port of Cultist Simulator! We've not revealed the date of launch yet (though it's SOON), but in the near future you'll be able to manage your cults, murder your bosses and muster monstrous servants on your phone and/or tablet.

You can pre-register for a discounted price on Android phones below...



...and all you iOS users, sign up here to be kept in the loop with mobile news! You'll get the same discount as the Android peeps for a short while at launch.



SMOL UPDATE IS SMOL

You might have noticed a rather, er, placeholder-looking card called your 'Temporary HQ'. You couldn't do much with it and it wasn't much fun. Yesterday we updated the main branch with a few new cult headquarters, as well as tweaks to the way HQs work in-game.

The new HQs to look out for are:

  • Rooms Behind a Bookshop
  • House Violet
  • the Opulent Townhouse
  • the Heterodox Church
  • the Candle-lit Mithraem
  • a Darkened Warehouse



WHAT'S NEXT FOR CULTIST SIMULATOR

Our next release will be Franklin's Build, comprising two bits of paid DLC. These'll add new Legacies to the game (just like the Dancer DLC), will be similarly priced to the Dancer DLC, and are:

  • the Priest Legacy, introducing a new Knock ascension
  • the Ghoul Legacy, introducing a new Winter ascension

For the avoidance of doubt, Perpetual Edition owners get this DLC for free. We've not announced a release date for Franklin's Build yet, but both Priest and Ghoul will release at the same time. You can get a good idea of when to expect 'em by looking at http://weatherfactory.biz/cultist-simulators-post-launch-roadmap/.
Cultist Simulator - Macramé


It's finally here! Christopher's Build - comprising an advanced player-versus-demigod mode where you help a previous character ascend while muzzling (or murdering) one of four displeased immortals - is here! All 20,000 extra words of it.

It's free for all players, and you should see an update queued in Steam. It puts the 'cult' back into........... 'difficult'. A ha ha ha. Ha. :)

KEY FEATURES



MAJOR VICTORIES: You achieved immortality? Well done. Now, the hard bit. Play as your own Apostle, executing a doomsday plan to make your immortal character something like a god. Pursue the path of Grail, Lantern or Forge. Assemble the Great Feast; open a door into light; or Bring the Dawn.

MOAR LORE: Delve even further into the rich lore of the Cultist Simulator world. What is the Dawnbreaker Device? Where is the flaw in the world to be found? What is the Third Mode of the Tricuspid Gate? Who are the avid, ancient, brilliant women who call themselves the Ligeians... and why are they helping you?

IMMORTAL ENEMIES: They’re here to prevent your greater ascension, and add challenge and replay value while they're at it. These powerful NPCs make Detectives and Rivals look like playground bullies. See your loved ones kidnapped; your finances shredded; your affairs exposed to the public; your dreams become a battleground. Confront them in person, if you dare.

If you haven't already, now might be a good time to refresh your memory of the basics with our Beginner's Guide to Cultist Simulator. Downloadable in lovely PDF form, here! <3



WHERE'S THE NEW CONTENT IN-GAME?

All you have to do to unlock this hideous New Game+ mode is beat the game. Achieving any standard victory will unlock three new Apostle Legacies, one each for Lantern, Forge and Grail.

SOUNDTRACK



We’ve also just released Cultist Simulator’s 15-track OST from the same delectable composer as Fallen London and Sunless Sea. It's £7.99 / $9.99, and you can find the store page here!

(Though if you'd like to buy it via more traditional means, you can find it on iTunes, Spotify, Google Play, Bandcamp and a host of other places... just search for 'Cultist Simulator' in your music store of choice.)

LIVE BROADCAST

If you want to take a look at the new game+ before you dive in, Systemchalk is broadcasting the game now on our store page (and hopefully, with enough views, the front page of Steam too!). Just go to Cultist Simulator's store page to view - Alexis and myself will be in the chat too, so come ask us all your questions!
Cultist Simulator - Macramé
Happy 2019, Believers! In case you missed it, we recently announced a release date for our big update coming at the end of this month: new game plus with a load of new content will launch on Tuesday 22nd January at 11AM PDT / 7PM GMT.

It's free for all players, and will drop alongside our bootiful soundtrack (which is sadly not free, but only costs £7.99 / $9.99 and will haunt your dreams for life).

Full deets on our blog, but the highlights are...

NEW GAME PLUS



Beating the game will unlock three new and nearly impossible Legacies. You'll play as the acolyte of your previous character, working to help them ascend to the House.

Unfortunately, the House can only hold so many demigods. There are a number of near-immortal Long who aren't, er, very happy about new blood among the ascended. They'll work against you, actively sabotaging your efforts, and perhaps attempting to snuff you out entirely.



NEW ART



There's a bunch of new content being introduced at the end of the month, so there'll be a host of new cards, Aspects and individuals to accompany you on your ill-advised descent into madness.

UPCOMING THINGS

  • Monthly design stream - we'll be hosting another live design session with Alexis Kennedy, on Thursday 17th January @ 4PM GMT (if you miss it, these design streams go up on our YouTube channel later).

  • Launch-day Steam broadcast - Systemchalk, a good streamy friend of ours, will be streaming these impossible new Legacies when they release, live on our Steam page. If you're not quite sure whether hardcore mode's for you, come watch a Cultist master be, er, probably horribly killed.

See you on the 22nd, Beloveds!
Cultist Simulator - Macramé


Hey all, and merry merry Christmas! Just a quick update on what we've been up to, seeing as everyone is about to scatter to the winds like festive moles running for cover from beglittered hawks.

Full details on our blog, but the highlights are:

New design vid!



We do these every month, and this month's was all about ASCENSIONS: upcoming new, harder-than-ever-before ways to win the game by fighting off AN ACTUAL ADVERSARY LONG. Because Cultist was too easy before, obviously.

New icons!



For the new, free content we're releasing at the end of January. These are but a select few of the new content and art you'll see in the game next year. We'll be announcing the release date shortly - stay tuned!

Opalia



If you're not already, follow our Twitter to play the creepiest, festive-ist interactive fiction adventure next week when we run our inaugural OPALIA event.

More info on release dates, new content, localisation and something that's so secret I may not even mention it by name in the new year. Have a lovely new year's, all! ♥
Cultist Simulator - Six Letters On Necessity
The Expeditions update has spent a few weeks baking on the beta branch, and is now live on main.

The big change here is to reduce the amount of RNG in the midgame. Each expedition now has a set (and thematically consistent) set of rewards. This means *much* less grinding away at expeditions waiting for the ONE ITEM YOU STILL NEED FOR YOUR VICTORY to drop.

Exceptions: the last expedition in each area (Forsaken Reach, Kerisham, etc.) now give intentionally repeatable rewards, and will allow you to get rewards from earlier expeditions if a Rival snaffled that expedition.

There are also six new Expeditions with some significant snippets of lore (yes this is all a free update, I don't know what I was thinking).

All in all, this will make the game much more playable the first few times through, though less ultimately replayable.... but the Apostle legacies / Major Victories coming in January should provide a lot more playability.

More about those here: http://weatherfactory.biz/christophers-build/
Cultist Simulator - Six Letters On Necessity
Hullo folks

I normally just post beta patch notes on the patch thread, but this is significant enough that I wanted it on the front page.

One of the (IMO more justifiable) complaints I hear about CS is that the mid-game gets grindy. I've reworked how Expeditions operate to make it easier and quicker to get the treasures you want.

The effect of this kind of change is all about player experience not specific balance... so it may have unintended effects, and I'm very interested in your feedback.

This is on the gateofhorn branch now.

v2018.11.e.1:
- Major Expeditions rework to reduce midgame grind, including six new Expeditions. Expeditions now give fixed, more thematically suitable, and usually more impressive, rewards. Default expeditions give you a chance to scoop up books from any Expeditions consumed by Rivals, and also can be repeated to gain Ingredients. (Details of which items show up in which Expeditions may shuffle around further).
- Fixed a rare issue where it was still sometimes possible to put a stack of >1 card in a slot (if you swapped out one card of that type for a stack of identical cards)
- Fixed an even rarer issue where saving the game with two funds in unstarted Expedition slots would leave you with only 1 Funds on reloading.
- 30% of the time, failing to use a Favour to save a Follower would leave you under suspicion instead. This should no longer happen.
- Removed Bloodshed, for now.
- Reduced Fleeting Reminiscence duration to make it more Fleeting.
Cultist Simulator - Macramé
Hey all! I've a sprint update for ya. You can read the whole thing over on our blog, but the headline points are:



Christopher's Build

We spent a bunch of this sprint planning Cultist's future, and have updated our roadmap accordingly. We've also confirmed what's gonna be in the next big update, Christopher's Build, coming out in the second half of January 2019. Here's what it'll be!



Free updates:

  • Apostle victories, which are three new 'tier 2' victories evolving the current Forge, Grail and Enlightenment victories. You'll only unlock these Apostle victories once you've won the game with one of the original three lore victories. Beware: Apostle victories are much harder than the basic victories, and will pit you against your very own Long nemesis...
  • New Expeditions, fixing issues with mid-game grind and item collection, as well as adding in a few new places to definitely not send Followers out to die in. We're talking the well-stocked Key-Hunter's Garret, spooky Forman House with definitely not a ghost, and deeply unsettling mass at St Felix of Schuren...
  • New HQs, partly replacing your current Temporary HQ, and partly making HQs more involved in the game.

Paid DLC:

  • Cultist Simulator's OST: from the wonderful Mickymar Productions, nab the 15 remastered in-game tracks along with nice artwork + a world-leading Erhu master. Because obvs we needed that.



There're also some changes to our Church of Merch store (plain paper notebooks, cheaper/tracked shipping, new freebies). Check the update out, and watch out for Christopher in the new year!

Finally, if you haven't yet left us a Steam review, please do! I feature some of 'em on our Twitter, and they make a real difference to us devs. Fanx, beloveds! ♥
Oct 16, 2018
Cultist Simulator - Macramé


Hey BELOVEDS! Our Dancer DLC is now LIVE! 💀🕯️✨

We’ve released it with a whole bunch of free updates to the main game, so all in all the update adds an extra ~30% content (from ~72k words to ~95k words, now). So, er, it’s quite a big release.

Anyone who owns Perpetual Edition gets the update automatically and for free. Anyone who owns the normal edition of the game, don’t fret! It only costs a measly $2.99 / £2.50 / €2.39.

DANCER DLC: WHAT’S IT ALL ABOUT, EH



In the occult cabaret that calls itself the Ecdysis Club, the distinction between pleasure and pain is as delicate and essential as the human skin. It is all that keeps us from making the very worst mistakes.

Pursue a career as a Dancer at the Club. Determine which parts of yourself to surrender. Cross oceans in pursuit of the ancient rites that beat in the Wood. Consider the ascensions that open to you. Choose carefully.



The DLC includes:



Rise to unearthly fame as the Dancer, employed at the infamous Gaiety Theatre, Ecdysis Club or in some of the more exclusive city parlours.



Explore a trinity of insights into the powers of Heart, Moth, and those who came before. Realise your true form, and perhaps even tempt one of the enigmatic Ligeians to the Dance.



Some dances can only be performed in far places, and some cannot be performed in human shape.

It also brings with it a host of new achievements and lore, of course. But NO SPOILERS! 🤐🤐🤐

HOW DO I ACTUALLY FIND THE DANCER CONTENT IN-GAME?

There are a few ways! Firstly, to check if you have the Dancer DLC installed, check if you have the DLC_DANCER_dancer_legacy.json file.

On Windows, it'll be in

[install folder]\cultistsimulator_Data\StreamingAssets\content\core\legacies

On Macs, it'll be in

[install folder]\Contents\Resources\Data\StreamingAssets\content\core\legacies

On Linux, it'll be in

[install folder]CS_Data\StreamingAssets\content\core\legacies

Once you know you’ve got it, you have two ways to find your new content in-game:

Begin the game with the Dancer legacy. This will always be available if you win a minor work victory at Glover and Glover, and sometimes be available otherwise anyway.

Pursue the new Ascensions without being a Dancer, by finding Sulochana and speaking with her at the Ecdysis Club about your current Desire.

GIMME THAT SWEET, SWEET FREE STUFF



All righty! We’ve added:



Followers now learn from their mistakes. It’s much safer to send them on Expeditions, and though they’ll still die if they injured enough.



What could go wrong with workplace relationships when your office is an occult society dedicated to bringing the apocalypse? Court your cultists and date your disciples. It probably won’t end disastrously.



Mistreating NPCs now risks turning them against you and attempting to win the game faster than you can.



A smorgasbord of UI/UX improvements based on feedback since launch. Snap-to-grid cards, double-click card placement, intelligent card stacking… now nobody should get RSI. Yay!

ANYTHING ELSE THAT’S FUN?



Yes! Firstly, you can download A Beginner’s Guide to Cultist Simulator, a glimpse into the notebook of an occultist figuring their own way through to the House. It’s absolutely not comprehensive: it’s just fun, and I updated it to include info on the Dancer now that’s live.

Finally, we’re also on SALE for 48 hours on Steam, Humble and GOG as part of release! The base game’s now 25% off, if you know any would-be acolytes who just haven’t quite gotten around to buying the game yet.

Hope you like all the new updates! We feel it’s a much fuller, sparkly game now, so fingers crossed you agree. If you want to help us, shout about this DLC/the updates/the sale, and stay tuned for more DLC later down the line. In the meantime, you can follow our plans and progress via our roadmap. ♥
Cultist Simulator - Macramé


Hey everyone! In case you didn't see it in the press, we announced that we're releasing our Dancer DLC on...



Apart from the particularly classy GIF, it includes:

One new Legacy! Rise to unearthly fame as the Dancer, employed at the infamous Gaiety Theatre, Ecdysis Club or in some of the more exclusive city parlours.

Two new Ascensions! Explore a trinity of insights into the powers of Heart, Moth, and those who came before. Realise your true form, and perhaps even tempt one of the enigmatic Ligeians to the Dance…

Animal spirit-selves! Some dances can only be performed in far places, and some cannot be performed in human shape.



If you own Perpetual Edition, you'll get the Dancer DLC automatically for free. For everyone else, don't worry! It only costs $2.99 / £2.50 / €2.39, so fingers crossed that everyone has enough Funds.

The DLC will come with a clutch of new updates for everyone, including Follower wounds/scars, romance, rebellion and a bunch of UI/UX improvements to make running your cult that bit more fun.

We go into this in a bit more detail in our latest sprint update. Keep your eyes on 16th October, and back soon with more news. :)
Cultist Simulator - Macramé
Hey everyone! Just a short post to keep you up to date with Cultist's development. We posted our latest sprint review over on the blog. The major points are:

Church of merch!

We've recently opened an Etsy merch shop, so if you haven't already, have a look at our shiny, forbidden things.



Romance!

One of the free updates being released along with the paid Dancer DLC is being able to date (most of) your Followers.



Dancer DLC

We've not confirmed a specific release date for the Dancer DLC, but we have said it'll come around the middle of next month, and provide some design diagrams as teasers while you wait...



Stay tuned next week for a release date for the Dancer DLC. Alexis and I have been working on betrayal and spurned lovers and animal familiars and all that delectable stuff, so I hope you'll like it!

Remember, anyone who owns Perpetual Edition will get the DLC for free. However, we're making sure the DLC won't break anybody's bank if you weren't quick enough to nab Perpetual, so don't worry either way.

More news soon! If you have any questions, leave 'em here or tweet us (@factoryweather / @alexiskennedy / @tronbevan).
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