Hey believers! We've finalised the roadmap for the next eight months or so, so here's what's coming up for Cultist Simulator.
The TLDR version, for those of you who just want the juicy bits, are:
Teresa's Build out at the end of September 2018
Christopher's Build out at the start of January 2019
Franklin's Build out at the start of March 2019
And, of course, ongoing quality of life/general improvements along with smol content updates. We'll update our blog regularly with more info, and you can always ask questions in the forums or find us on Twitter.
Continued quality of life updates! The focus is on UI improvements & usability, so think text resizing, card placement tweaks, improved controls, that sort of thing. Ongoing work for Teresa’s Build.
☽★☾
August #2: QUO VADIS
Lovecraft’s birthday, for which SOMETHING EXCITING I CANNOT DISCLOSE MAY OCCUR! Also, our new monthly design stream (Thurs 16th)! Alexis and Lottie talk Cultist design, answer questions, and host special guest Nikhil Murthy (The Quiet Sleep), one of Weather Factory’s mentees. Ongoing work for Teresa’s Build.
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September #1: ROSSETTI
Steam trading cards in-game! Another EXCITING THING I can’t talk about yet! Ongoing work on Teresa’s Build.
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September #2: SHELLEY
Our monthly design stream (Thurs 13th)! Final polish/content for Teresa’s Build.
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September #3: TENNYSON (Teresa’s Build release!)
Teresa’s Build! This will include a bunch of free updates (wounded/missing Followers, rebellious Followers, romanceable Followers, new Talk interactions, ‘Tainted Blood’ advanced Grail victory, huntable Long, improved Detective Legacy) and one paid bit of DLC (Dancer Legacy). Perpetual Edition owners, of course, get this ALL for free!
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October #1: UNDINE
There definitely won’t be any bugs with Teresa, so we definitely haven’t left this sprint loose for fixing them. Work starts on Christopher’s Build, and our monthly design stream (Thurs 18th).
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October #2: VERNE
Release of the Cultist Simulator soundtrack! Also, HALLOWEEN! Ongoing work on Christopher’s Build.
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November #1: WHARTON
Our monthly design stream (Thurs 15th)! Ongoing work on Christopher’s Build.
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November #2: XEXANOTH
Ongoing work on Christopher’s Build, and prep for our Christmas seasonal, OPALIA.
Christmas is the best time of the year. We shall be stuffing ourselves with mince pies and putting tinsel on cats, if you’re not too then what are you even doing with your life
January #1 (Christopher’s Build release!)
Christopher’s Build! A lot of free updates (new Skill: Scholarship uses, improved research mechanics, improved expedition goals, new player-written tomes, ‘Shaped’ advanced Forge victory) and a number of paid ones, too (new expeditions, Apostle Legacy, Priest Legacy). Again, anyone with Perpetual Edition gets the lot of ’em for free!
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January #2
Our monthly design stream (Thurs 17th), and Christopher’s Build support! Work begins on Franklin’s Build.
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February #1
Ongoing work on Franklin’s Build.
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February #2
Ongoing work on Franklin’s Build, and our monthly design stream (Thurs 21st).
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March #1 (Franklin’s Build release!)
Franklin’s Build release! As usual, this will include a lot of free updates (luxurious lifestyles, ageing, infamy, improved painting, new seasons) and some paid ones (new Patron stories, Familiar Legacy, Survivor Legacy, omg PETS!!!!!!!!!!!!!11!1!!!). Perpetual Edition owners get the whole lot for free, of course.
We’ve got all the post-launch hotfixes out the door, we’ve been to Brazil and back, and now we’re making some more Cultist Simulator.
Here are the three updates you can expect to see next. You’ll notice it says ‘probably roughly’. What’s this? Weather Factory not committing to deadlines? Why not?
Well, firstly, I have one last bit of potential just-when-I-thought-I-was-out-they-pull-me-back-in part-time freelance design/writing work. I said I wasn’t doing any more freelancing, but this is something that’s been on the cards since 2016, and I’m keen to be involved with it. It’s still under discussion, but if I do get involved, it will affect the CS schedule a bit.
But secondly, we really hustled to get CS out, as Lottie discussed in the retrospective. So we’re making a point of taking things a little easier in the back half of this year. Maybe a proper holiday even!
Anyway, here’s the plans! THIS PLAN IS NOT FINAL AND ANY AND ALL OF THE POINTS BELOW MAY CHANGE UNDER WHIM OR WEATHER. I’ve included our current thinking on what’ll be a free update and what’ll be paid DLC.
TERESA’S BUILD (probably roughly end August)
‘The finest artisans all dream of the White Door in the end. I’m no artisan, only a scholar. I think there’s a Secret that all these artisans know, but I think that Secret is only half the story.’
Focus on followers:
Wounded and Missing conditions [free] Rebellion [free] Romance [free] More uses for Talk, finally [free] The Tainted Blood advanced victory, and the Long Hunt [free] Enhancements to the Detective Legacy [free] The Dancer Legacy: hone your flesh and spirit at the Ecdysis Club [paid]
CHRISTOPHER’S BUILD (probably roughly end October)
‘To reach the Stag Door, I believe that all you really need is to want something enough. But I’ve never wanted anything that much, except of course [Teresa], and I’m very much afraid that the knot in the story is this: what [Teresa] wants is the Stag Door.’
Focus on scholarship and expeditions:
a use for the Scholarship skill! [free] enhanced Research mechanics [free] more specific goals for expeditions [free] player-written tomes [free] The Shaped advanced victory [free] Expedition stories [free and/or paid] Apostle Legacy: take up the mantle of a fallen cult leader [paid] Priest Legacy: when your faith fails, where will you turn? [paid]
MY LORD FRANKLIN BANCROFT’S BUILD (probably roughly end January 2019)
‘Bancroft seems to have been a talented adept, but devoted his energies to frustratingly whimsical projects: arranging ‘grape-fetching races’ between Mansus-spirits, teaching Percussigants to juggle, and conjuring storms of imaginary blossoms for the rose-witch [Fionna] Ayrshire, who resolutely refused ever to couple with him. Bancroft spends twenty pages bemoaning this last.’
Focus on earthly pleasures, and their consequences:
Luxuries! The Delights of High Living [free] The Ravages of Age! Which May Yet Be Averted [free] Beyond Notoriety: Infamy! [free] Painting: A Bouquet of Engrandisements [free] Hard Times: Seasons of Wretchedly Straitened Resource [free] Golden Days: Occasions of Munificence [free] Pets and Familiars: (We May Count At Least On These Little Souls When All Humankind Proves Both Cruel And Faithless: Ah, Fionna) [free] Patron Stories: Opportunities for Close and Warm Acquaintance [free and/or paid] Familiar Legacy: Less than Human, and More [paid] Survivor Legacy: What Have Ye Done [paid]
We’ve got some other stuff on the boil as well, but when I pre-announce things Lottie looks disappointed at me, so please imagine a vaudeville hook has appeared stage left at this point to hook me off –
Well the launch went *much* better than expected. Thank you for that! I've caught up with the worst of the outstanding bugs, but I'm testing the fixes on the beta branch first, because we have a *lot* of new players. (Welcome!)
If you'd like to help test - or just generally see new content and bug fixes as soon as possible - you can switch to the beta branch like this:
- right-click Cultist Simulator in your library - Properties - Betas - 'gateofhorn'
Here's what the beta branch currently contains:
v2018.6.b.2
- Lots of crash-on-startup issues fixed - Dragging Scholarship skill to Work no longer crashes on OSX - Subverting Winter lore to Heart now consumes Winter - Cater and Hero can no longer be started with zero funds and end leaving Treacherous Ground in play - Unnumbered Stones have an ending message. - Audio and music no longer default to 10% volume. - Logo visible on Linux - Added someone to the credits page who was incognito as House Skintwister.
Hello all. We've been updating the game at a furious pace, but from here on in, the pace of updates on the main branch will slow right down. From 31st May, Cultist Simulator will be in full release, and we will want to keep the game stable.
BUT! if you like life in the fast dark lane at the edge of the midnight river, you can opt into our beta branch to get the newest, most thrilling and least reliable updates. To do this
- right-click Cultist Simulator in your library - click PROPERTIES - go to the BETAS tab - choose 'gateofhorn' from the drop-down.
Thank you very much. You can have your eyes back now.
Good evening, beloveds! An update as we enter the FINAL STAGES of development. We released our last major build before launch last week (the Harbinger's Build), which'll be the last time you find yourselves with incompatible save files. It includes a bunch of bug fixes and UI/UX improvements, as well as a whole host of breadcrumbs which lead you better through the game.
It also includes the Detective legacy for the first time, too! So enjoy the tables being turned, briefly, before you inevitably die.
Full patch notes on the blog as usual, and hope you're all ticking down with us in our daily Hours countdown from now until release...!
The EXPLORER'S BUILD has just been released, so you should see an update start the next time you open Steam. This build includes a LARGE AMOUNT of new content, enabling you to travel the globe in the eternal feeding of nameless desires, at the possible risk of, oh, you know, being murdered by some Fretful Dead or running into an unimpressed Long or I guess um falling into a hole.
The EXPLORER'S BUILD has just been released, so you should see an update start the next time you open Steam. This build includes a LARGE AMOUNT of new content, enabling you to travel the globe in the eternal feeding of nameless desires, at the possible risk of, oh, you know, being murdered by some Fretful Dead or running into an unimpressed Long or I guess um falling into a hole.
Hello, Beloveds! I'm just posting a link to our latest sprint update, where you can get a preview of the (mostly art) updates that'll be coming into your Explorer's update on Monday along with all those other boring things like expeditions and tomb-guardians and new tomes and lore and oh yeah the Mansus I guess.
The Explorer's Build will be released tomorrow along with a new announcement and patch notes and all that good stuff, so please gather ye rosebuds while ye may, before we come and ruin it all with our final major content release prior to launch.
Hello, Beloveds! I'm just posting a link to our latest sprint update, where you can get a preview of the (mostly art) updates that'll be coming into your Explorer's update on Monday along with all those other boring things like expeditions and tomb-guardians and new tomes and lore and oh yeah the Mansus I guess.
The Explorer's Build will be released tomorrow along with a new announcement and patch notes and all that good stuff, so please gather ye rosebuds while ye may, before we come and ruin it all with our final major content release prior to launch.