This month we are participating in MIX Next Showcase! This event is all about indies: you will see new announcements, reveals and gameplay trailers. Among all of this you will see a brand-new gameplay trailer.
Don't miss it - event starts on 27th October at 10 AM PACIFIC | 7 PM CET.
A challenging exploration and survival adventure, set in the dying world of Dragons. Only those who harness the power of Frozen Flame have the means to survive the harsh conditions of the realm and able to muster the strength to cleanse it for good.
About Frozen Flame A challenging exploration and survival adventure, set in the dying world of Dragons. Only those who harness the power of Frozen Flame have the means to survive the harsh conditions of the realm and able to muster the strength to cleanse it for good.
Astral is the magical plane of reality, where nothing is permanent or stable, source of raw magical energy. A place which once was full to the brim with positive energy.
Itâs been so until the uprising of Faceless, who pereveted the very essence of Astral, binding it to his will. Now itâs nothing more but a dark reflection of Arcana, home to the most loyal of the Facelessâ servants.
The Sanctuary, which serves as a prison to the soul of a firstborn dragon - Chronos, remains the last âpositiveâ Astral layer.
Faceless has blocked the Sanctuary off with his vassal realms - the Titan Bastion, the Tower of Winds and the Asylum, but brave Pilgrims still manage to break through the dark barrier.
Boss arenas have been transfered to a different plane of existence.
The Broken Valley
Pilgrims, the adventures of the Broken Valley await you once more! While youâve been exploring every nook and cranny of the Broken Valley, weâvee been working on implementing new changes to the islands. First and foremost, weâve updated the world navigation, to make the map more approachable and goals - clearer. Previously familiar places have gained new memorable details that will help navigating the open world.
If youâre lost and donât know where to go - seek guidance of the beacons of light.
Added new snowy islands to the Broken Valley.
Increased the size of the floating islands generation area.
Removed the floating tower from the biome.
Updated the visuals of a portal on the Bardâs island.
Reworked the goals and navigation in the Broken Valley.
New NPCs: Empath, Diodorus.
New quest: Merchant Cu.
The Fire Ring is now rewarded for finding all memorials in the Broken Valley.
NPC Reactions
All inhabitants of Arcana keep an eye on every new Pilgrim. Now they will no longer keep their curiosity a secret. They find particular interest in having common friends and would gladly tattle on some familiar skeleton to the marrow.
Now NPCs react if you talked to someone they know.
Double Strike: Bow & Staff
Weâve improved and rebalanced our ranged weapons, so that players would have better opportunities to plan around their weapon choices. On top of that weâve updated attack animations and visuals to make combat more memorable.
Completely reworked the staff attacks.
Updated the staff attack animations.
Updated the bow attack animations.
Easy Anti-Cheat
It doesnât matter how much you have achieved if you cheated on your way there. Weâve updated the Easy Anti-Cheat (EAC) system, which scans the game environment, not allowing to break the rules of the game. Play fair!
Other Changes
Gameplay
Added module repair cost display.
Added the limit to the resting heal in close proximity to enemies.
Added invulurability during the power attack.
Sprint attack now has a travel distance requirement.
Rebalanced weapon damage and enemy HP.
Rawhide headwear now can be purchased from Bard.
Removed the upscaling of monsters in quest-bound camps.
Barrels now have a chance to drop bones.
Reduced the hide dropchance from boars.
Increased the branch dropchance from trees.
Quests now reward players with Flame Shards.
Increased the maximum carry weight from 200 to 250, and from 100 to 150 for backpacks.
The Ritual cancelation time upon leaving the Ritual area increased from 10 to 15 seconds.
Increased the magic essense craft time from 30 to 60 seconds.
Increased the vertical acceleration speed while using the âSky Jumpâ skill.
Increased the interaction area for points of interest.
Reduced the crafting and building resource cost.
Updated the crafting station recipe progression.
Removed the ability to craft Flame Cores and Teleportation Stones from the plant.
Added a warmth barrier nearby Ax.
Map
Changed the location of remembrance points on the graveyard island.
Removed the Ring of Light from the chest.
Changed the stellas locations on the map.
Removed all iron ore from the Cradle of Keepers (yes, again).
UI
Vendor window now has the first item choosen by default.
Updated in-game hints.
Added the server list to the main menu.
Sound
Added ambient sounds to the wells.
Added the voiceover for the Skelly NPC.
Added ambient sounds to the Oak Islands.
Added ambient sounds to the Titan Bastion.
Updated Titan combat sounds.
Added new sounds for interacting with basic resources in the inventory.
Added a sound for the âEnemies Nearbyâ memo.
Animations
Added new combat movement animations.
Applied the surface detection for NPCsâ legs.
Other
Added Cradle of Keepers barrier effects.
Updated and optimized world visuals.
Updated the clouds.
Added the warmth to the Forgetful Skeletonâs campfire.
Adjusted the size of air currents.
Adjusted the size of flint.
Optimized the object draw distance.
Updated the Bard houseâs chimney smoke effects.
Reduced the size and weight of the Portal Core.
Updated the visuals and the description of the Plant.
Removed the gamepad target-lock.
Mithraâs bird near the exit area will no longer reappear.
Fixes
Adjusted block animations.
Adjusted encumbured animations.
Adjusted âFlame Breathâ and âEarth Stompâ spells functionality.
Added the poisoned death animation.
Adjusted spell damage to modules.
Fixed errors related to the âCancel craftingâ button.
Straw beds now remove the underlying grass.
Adjusted Boneheadâs collision.
Adjusted the waterfalls.
Adjusted the object glow effects.
Duplicated controller icons in modifier slots.
Window modules can no longer be one-shot.
Characters will no continue sprining if encumbered.
Removed excess sounds during the scene with Mithra.
Fixed sound duplication bug.
Fixed the music stone texture.
For more on Frozen Flame, follow the game on social media on the following channels.
During the past Steam Next Fest many players have tried out the Frozen Flame demo and shared their first impressions of the game. And we were more than happy to read their feedback and watch their streams:
Together with Quin69 we grieved the fact he didnât get to fight a big boss at the end of the Cradle of KeepersâŠ
âŠadored the game with CohhCarnage and his sonâŠ
âŠtanked every single blow with LobosJrâŠ
âŠspent days playing the game with BadocsâŠ
âŠrejoiced in culinary breakthroughs of TwoAngryGamersTVâŠ
âŠactively sought out an interpreter to listen to Tama-Kuroâs commentariesâŠ
âŠand shuddered, as you all overcome the difficulties and slayed monsters and bosses alike.
All of that just to feel every moment of your experience, fix the gameâs downfalls and make the game more enjoyable. Thank you for your feedback.
All changes taking place in Cradle of Keepers will be included in the demo. Download the update, play, and tell us about your experience!
New Beginnings
Playerâs first steps are always the most important ones, so weâve rebuilt the beginning of the game to make the initial goals clearer. Following the âall roads must lead to the portalâ principle, weâve reduced the amount of such road to one, updated notes in the quest log and the map, and persuaded some Aborigines to âborrowâ a backpack from Hornhead, so that the players could perform a heroic feat and retrieve it. Now nothing should throw a fresh Pilgrim off the intended path.
Updated the portalâs visuals.
Added a short overview cutscene.
Changed the way quests are displayed on the map and in the world.
Quest update: âFirst Stepsâ.
Even more amusing stories
The Cradle of Keepers is more lively than ever! Archeologist twins Diodorus and Dora has arrived with an expedition to study dragonsâ ancient secrets, but, sadly, simply canât achieve understanding with each other. And, speking of understanding - Cu the merchant is certainly very interested in.. Urt⊠Utr.. Urthuvn.. nope, youâll definitely require interpretorâs assistance here.
There are also rumors of the magic sword stuck in the stone - Laertus, once wielded by mighty warrior Aks.
New NPCs: Archeologist twins, Laertus, Aks.
New quests: âFirst Stepsâ, âHelp the Cuâ.
Cold Greeting
The ancient portal of the Cradle of Keepers leads into the Tower of Winds - a place located on the flip side of reality. It became a place of refuge for one of the Facelessâ loyal servants - the Ice Elemental. Ensure you are well prepared before entering its lair - a warm welcome isnât something you should expect.
New location: Tower of Winds.
New boss: Ice Elemental.
Crafted A-New
Now upon gathering a new resource players will also receive all recipes tied to it. This way they will be able to expand their tech tree just by exploring the world.
Reworked the recipe unlock system.
Added numerous new recipes.
Recipes no longer have level requirements.
Magic Plants
While gathering a wide variety of resources, you can fidn magic seeds that can be used to âgrowâ and gather some useful materials. If you ever wanted to become a wizard-farmer - your time has come.
Added a new station with corresponding recipes: âMagic plantâ.
Make Way to the Potion Brewers!
Potion brewing is a complicated science, but a simple potion can be made by anyone. All you need is to throw in correct ingredients into the cauldron and wait a bit. We havenât unveiled all the recipes quite yet, but weâll complete the potion brewing manual in no time!
You can also make some empty water skins to collect water from wells and use for your brewing needs.
The second recipe - âEnergetic Potionâ will be available for purchase from Woodhad in the Broken Valley, but only once the Curse of Faceless gives way.
Added a new station: âCauldronâ.
Added a new recipe: âEmpty Waterskinâ.
Added Magic Wells to the world.
Destructive Weather
You can now place basic workstations on the ground for quick access. Without a foundation or a shelter, however, they wonât last long. To ensure their longevity, youâll need to build and activate the construction core!
And outside the Cradle of Keepers itâs even worse, with not just âunpleasantâ, but destructive weather. The protection of the construction core alone wonât be enough - youâll need the safety of a proper shelter. And the worse storms you want to endure, the better material youâd want to use!
Weather conditions now affect durability of buildings and stations.
Added a windy weather to the Cradle of Keepers.
Stations no longer require a âShelterâ (farewell, Shelter, our old and annoying friend, you will not be missed.)
Basic stations no longer require a foundation.
Building Changes
The construction core has received an update - it is now a heart of your house. Placing it now marks your territory, but to activate its protective aura and begin constructions, youâll need to fuel it with magic crystals.
Changed Construction Coreâs model.
Players can place multiple Construction Cores.
Reduced the Construction Core area of effect.
Reworked modulesâ construction cost.
Reduced the modulesâ brightness in building mode.
Jump platform moved from crafting to construction modules.
Removed foundation modules.
Fixed the modulesâ sticking.
Traversing the Realm
Teleportation is the fastest way to traverse long distances, but it requires lots of energy. Inhabitants of Arcana has solved this issue by constructing teleports and creating teleportation stones.
Knowing the dangerous state of the world, the Keeper has also enchanted special Returnal Stones for pilgrims - they will return their users to the nearest teleport at the cost of all their flame.
Added new items: âTeleportation Stoneâ, âReturnal Stoneâ
Teleports allow traversing between any other teleports in the world.
Combat Improvement
Weâve studied the plentiful feedback received over the course of last months, and spent lots of time working on the combat system update. These update delivers our first steps in the right direction.
Updated attacks and balance of basic weapons.
Completely overhauled the dodge system.
Updated the power attack: from UI all the way to sounds.
Staffs can now be used while moving.
Increased bowsâ rate of fire.
Weapons no longer locked behind classes, only levels.
Dark Nights
The Cradle of Keepers is much more safer during the daytime. Comfy weather, boars and bubbles peacefully roam around, not paying any attention to pilgrims. Nights, on the other hand, should be spent in the safety of your warm and cozy house.
Always remember - despite the dangers, the darkest nights come before dawn.
Reworked weather in the Cradle of Keepers and the Broken Valley.
Bubbles and boars no longer attack players during the daytime.
UI Update
Weâve been studying our playersâ experiences with the game, and came to the conclusion that we should overhaul the main UI to make it more convenient and clear. As the result weâve completely reworked character and inventory UI, including:
Changed main characteristicsâ placement and appearance.
Improved visuals for stamina, flame, HP and power attack bars.
Reworked status effect icons.
Increased the number of quick slots to 8.
Empty quick slots will now be hidden.
Changed the inventory tabs.
Status effect descriptions will now be shown in the inventory.
Increased the size of the compass.
Introduced the ability to transfer items between stations with RMB and Ctrl+LMB, split stacks with Shift+LMB and cancel queues.
Undroppable items will not show up in storage menus.
Added recipe categories.
Reworked building module information UI.
Summoning Elites
Upon summoning elite monsters, the entire world outside the camp switches colors, and a pale fog appears above the ground. The environment itself starts screaming, that the battle will be remembered for a long time.
Added environmental effects that appear during the battles with elites.
Elites slowly regenerate health if all players leave the encounter area (they will no longer immediately reset to full HP).
Removed sarcophagi from elite camps.
All quest masks now drop directly from the elites.
Updated the Skull Hunterâs mask.
Changed the Skull Hunterâs summonin requirements.
Reduced the Furious Gruntâs damage.
Empowered monsters
While traveling around the world, among regular monsters you might encounter their empowered kin. They are stronger, faster and smarter, having more attacks in their arsenal - truly formidable foes. You can recognize them by a slight flame illumination around them.
Optimization
One of the most frequent subjects of player feedback and request was the optimization. And in this update weâve introduced some initial changes that should help its improvement, while also adding more video settings.
Other Changes
Gameplay
Updated the flight - now the eagle form can fly upwards.
HP no longer increases with levels.
Upon respawning players will have 25% HP instead of 75%.
Rewordked the stamina expenditure and regeneration.
Reduced the cost of the Ability Tree reset.
Ability Tree leveling now only costs 1 Frozen Flame.
Rebalanced Earth Stomp and Fire Breath damage.
Increased Haste movement speed.
Reworked the way Flame drops on death.
Logs can no longer be found scattered around and ca only be gathered by cutting down trees.
Stellas now grant Birthseals.
Reduced the respawn timer of some monsters.
Massively increased the thorny vinesâ respawn timer.
Wooden fences and spikes ae now destructible.
Reworked the quest, rituals and boss kill reward system.
Glowbug-hunt Ritual replaced with runestone-hunt.
Added a new secret runestone-hunt activity in the Sanctuary.
Updated the snowy islandsâ Ritual.
Players no longer need to return to the obelisk to claim Ritual rewards.
Map
Updated quest mark colors.
Rewarked quest marks and beacons in the Cradle of Keepers.
Added a new memorial in the Cradle of Keepers.
Reduced the NPC icons size.
Redyced the amount of resources in the Cradle of Keepers starting area.
Added iron ore to the Cradle of Keepers.
Added new notes and points of interest to the Sanctuary.
Updated the snowy islands of the Cradle of Keepers.
Updated the environment around Hornhead.
Removed the Beacon from the Cradle of Keepers.
Added stellas to the Cradle of Keepers.
UI
Updated gamepad hints.
Reworked the bonus HP acquisition visuals.
Added new status effect descriptions and fixed the existing ones.
Removed the âsuccessful cooking chanceâ display.
Added new NPC dialogue font.
Added an animated icon to the NPC dialogues.
Reworked the in-game hints.
Added the âkey is already bound to another actionâ notification.
Expanded the graphics settings.
Added an option to disable the screen shake.
Removed the monstersâ stagger bars.
Sound
New dungeon, cave, crags and ravine ambient sounds.
New Mithra voiceover.
New NPC voiceovers: Cu, Laertus, Aks, Twins.
Player can now hear following sounds from other players: picking up and dropping loot, inflicting critical hits, enemy deaths.
Updated tree chopping and stone digging sounds.
Changed female characterâs voiceover.
Animations
Added new weapon combo animations.
Updated combat and resource gathering animations.
Updated combat jump animation.
Updated blocking animation.
Updated jump attack animations.
Changed encumbured animations.
Other
New Bonehead and Hornhead models.
Landscape and atmosphere improvements.
Updated air currentsâ visuals
Updated flight camea behavior.
Added new daytime and night time lighting options.
Updated fog visuals.
Fixed visuals of certain materials.
Reduced the amount of logs.
Reduced quest item weight to 0.
Replaced books with tablets.
Reduced the amount of hides dropped from boars.
Prologue skeletons no longer drop flame.
Fixes
Characters no longer get stuck in the circular tower in the Cradle of Keepers.
Fixed some key binding issues.
Thorny vines can no longer broken with torch without suffering damage.
Fixed the camera behavior in coop.
Chat messages no longer disappear after death.
Fixed sidequest functionality in coop.
Fixed the compass directions.
Fixed dovesâ hints in coop.
Players can no longer open map while dead.
These changes also affected other biomes. As such, the access to the Broken Valley and âSurvivalâ mode is temporarily disabled. We, with help of Chronos and the Keeper, do our best to fix them up. They will return in the following update.
Weâre also working on the next biome, and more than happy to share this beauty of a screenshot with you:
This is Benny the ram, and he eagerly awaits the next update.
For more on Frozen Flame, follow the game on social media on the following channels.
Itâs been a wondrous summer for video games, hasnât it? And itâs far from over, as the Steam Survival Fest 2022 draws near - and we simply canât stand aside!
What does that mean for you? Actually there will be a new demo with a lot of new things!
If you havenât got a chance to dive into the world of Arcana, whether alone or with your friends - nowâs the time to do it!
Steam Survival Fest 2022 runs August 1 at 10:00 AM (GMT-7) to August 8 at 10:00 AM (GMT-7).
A challenging exploration and survival adventure, set in the dying world of Dragons. Only those who harness the power of Frozen Flame have the means to survive the harsh conditions of the realm and able to muster the strength to cleanse it for good.
For more on Frozen Flame, follow the game on social media on the following channels.
About Frozen Flame A challenging exploration and survival adventure, set in the dying world of Dragons. Only those who harness the power of Frozen Flame have the means to survive the harsh conditions of the realm and able to muster the strength to cleanse it for good.
The picturesque sights of Arcana simply beg to be filmed, don't they? Especially when there are three CBT access keys at stake đ„
Conditions: â Make a gorgeous screenshot at the "Cradle of Keepers" â Upload it to our Discord channel at #screenshot-contest with a fitting caption â Await results on July 18th
Good luck, Pilgrims!
About Frozen Flame A challenging exploration and survival adventure, set in the dying world of Dragons. Only those who harness the power of Frozen Flame have the means to survive the harsh conditions of the realm and able to muster the strength to cleanse it for good.
A busy week of the Steam Next Fest has passed. We thank everyone who played or streamed the demo and shared their feedback. We appreciate it highly, as it helps us on our way to improvement!
The servers for Steam Demo will be disabled today, but "Singleplayer/Co-op" side of the demo will remain available until the end of Juneâïž
Taking part in Steam Next Fest along with other awesome games, we are happy to announce that you will see Frozen Flame live stream #2 which will start 06.17 at 6 pm PST! In order to celebrate the fest, we are going to stream 24/7!
Join us and let your friends know about the event! Ask any questions about the game if you have them, during the stream.
About Frozen Flame A challenging exploration and survival adventure, set in the dying world of Dragons. Only those who harness the power of Frozen Flame have the means to survive the harsh conditions of the realm and able to muster the strength to cleanse it for good.
For more on Frozen Flame, follow the game on social media on the following channels.
Taking part in Steam Next Fest along with other awesome games, we are happy to announce that you will see Frozen Flame live stream which will start 06.14 at 1 pm PST! In order to celebrate the fest, we are going to stream 24/7!
Join us and let your friends know about the event! Ask any questions about the game if you have them, during the stream.
About Frozen Flame A challenging exploration and survival adventure, set in the dying world of Dragons. Only those who harness the power of Frozen Flame have the means to survive the harsh conditions of the realm and able to muster the strength to cleanse it for good.
For more on Frozen Flame, follow the game on social media on the following channels.