Another week down, and another update hitting Aim Lab đ ď¸ Diving straight in this week, weâve brought our brand new platform, Playerbase directly into Aim Lab with an absolute whirlwind of opportunities, an overhaul to our leaderboards with a new comparison feature along with crushing the little buggies - letâs take a look đŞ
Playerbase dashboard inside Aim Lab
We recently launched Playerbase - the best way to connect up with coaches to help push your gameplay even further! Learn from the years of experience through established coaches, professional gamers, and communities to help you smash your training goals.
Our leaderboards have had a small visual overhaul, but better yet - you can now compare your own stats to anyone in the top 100 of that task on the leaderboard. Just click a name and a comparison box will pop open for you to compare - weâll be looking to expand the comparisons to more players at a later date.
More Updates
Predator Multishot Challenge has been moved to the âeventsâ tab (prizing has finished) Added the Siege tasks from the combine into the âSiegeâ specific tasks on core training Decreased loading times when restarting a task mid-play
Bug Fixes
Core Aim Lab
Fixed - Mouse cursor input lag Fixed - Duplicate Workshop playlists are shown and play button was disabled Fixed - Graybox preview is missing from settings accessed from the lobby Fixed - Task mode not starting correctly when changing to playlists Fixed - Video thumbnails not displaying properly Fixed - Some default tasks display the wrong mode on the loading screen when played from a playlist Fixed - Mouse cursor would appear at the center of the screen, causing significant FPS reductions and input lag Fixed - Burstflick Precision result screen, leaderboard, score, and targets didnât get sorted properly Fixed - Playlist modes initialize to Ultimate instead of the actual modes Fixed - Resolution & Size of the play button and exit icons on the search and side menu
Creator Studio
Fixed - Workshop not checking if the downloaded scenario is out of date when clicking the play button Fixed - Results screen score animation plays twice if the task end condition is kills
Happy training!
If you aren't already following us, check out @aimlab on Twitter & Instagram for more awesome events, memes, and training tips. Don't forget you can report any bugs in-game and join us on Discord to let us know of any feature requests you have or to just come and hang out with the community & our devs!
Lucky you! Weâve got a big release this week packed full of updates, pesky bugs that have been squashed, and a brand new challenge including prizes to be won PLUS an updated look to our lobby 𼳠Read ahead to find out more.
Predator ENVY Challenge
In an epic collaboration with Predator, Intel, and ENVY, weâve got a brand new contest for you, and your skills could bag you some insane prizes including a Predator Gaming laptop and an ENVY swag box! The contest runs from August 27th - September 3rd. The challenge is featured around the task Multishot Ultimate, so keep practicing and get ready to top the leaderboard!
Our designers have spiced up the lobby to give a cleaner look and weâve implemented a new sliding nav menu giving access to tasks, playlists, and workshop. Weâve also added controls for our news feed, so youâll no longer need to wait while the news rotates.
Creator Studio: Player waypoints
Lovers of Creator Studio have been asking for player waypoints to help replicate on-rails style shooters or player movement on a zipline. Setting down the player waypoints and connecting them will now automatically move the player to each of the points connected. Weâre looking forward to seeing what gets build using this feature from you!
More Updates
Improved Search function algorithm Playlist navigation including ânextâ and âpreviousâ task buttons Added Beginners Guide video to the end of the first time user setup Weâve moved the VALORANT Combine 2 into the events tab Loading screens now show random images
Bug Fixes
We might as well have a task full of bugs to shoot, since thatâs what weâve been doing this patch.
Core Aim Lab
Fixed first played playlists would loop Updated Splitgate ADS FOV values Fixed game music volume slider Fixed Combine links in the event tab
Creator Studio
Fixed a bug when changing task length to kills Fixed sound issues in CS Fixed spawner issues Fixed disc targets having the bullseye graphics on their back instead of their front (whoops) Fixed templates allowing better player movement
Happy training!
If you aren't already following us, check out @aimlab on Twitter & Instagram for more awesome events, memes, and training tips. Don't forget you can report any bugs in-game and join us on Discord to let us know of any feature requests you have or to just come and hang out with the community & our devs!
Itâs a rare Friday release, and weâre putting some cool new stuff into Aim Lab along with quite a bit of bug squashing!
The Aim Lab x VALORANT Combine 2 is also still in progress, so don't forget to check it out for your chance to compete and win prizes, including a signed TenZ jersey!
New Stuff
Mexico Major 416-C Skin
Weâre excited to release a new skin for the 416-C in Aim Lab, in honor of the latest Six Major in Mexico City! Heavily inspired by the national flag for Mexico, this skin is available free for all users, so donât be shy about heading in-game to check it out.
New Playlists
Weâve included a couple new playlists in this release, as we continue to release more starter playlists to help guide your aim training in your game of choice. This update includes one playlist for Rainbow Six Siege, and a warmup routine for CoD: Cold War from NYSL. Check âem out if youâre looking for some new training ideas!
Bug Fixes
Bug fixes might not be sexy, but they are important. We squashed some longstanding bugs in this release, and hopefully improved stability and quality of life for many of our users:
Improved some text for current Insights
Fixed numerous bugs with the current Insights system
Fixed sound issue in tutorial
Fixed issue with downloading workshop playlists from featured scenario area in lobby
Some technical bugfixes to help improve overall stability
Happy training!
If you havenât already followed us, check out @aimlab on Twitter & Instagram for more awesome events, memes and training tips. Don't forget you can report any bugs in-game and join us on discord Discord to let us know of any feature requests you have or to just come and hang-out with the community & our devs!
Welcome to the next VALORANT Combine 2 in which we'll be putting your abilities on the line. Master our four VALORANT specific courses putting your accuracy, speed, holding, and efficiency to the test and unlock an exclusive fifth secret task by Sentinels pro TenZ.
The challenge includes familiar locations including Haven, Split, Breeze and Bind. Climb the task specific leaderboards or work your way up the ranks on the overall leaderboard. The skills challenge is designed to help you nail down important scenarios in VALORANT which can be used to help you rank up! Play the challenge as many times as you want, hit your peak and share your unique player card. Weâve got some amazing prizes to give away including 10 tickets for the VALORANT Last Chance Qualifies live event!
The tasks include:
Haven Entry Short A
Split Angle Hold
Breeze Headshot
Bind Wall Peek
TenZ ???? (bonus task)
Secure your place on the leaderboard
Climb task specific leaderboards or champion the overall leaderboard with your skills. At the end of the Combine youâll be awarded your unique player card displaying your core four stats and your overall Combine score. Replay the Combine or individual tasks as much as you want & up your score along the way!
Personalized player card
At the end of the Combine youâll get a unique player card displaying your core four stats and your overall Combine score. Customize the card to fit your style, and share your progress with us on Twitter! You can retake the Combine as many times as you want to improve your score. We love to see your progress!
Win cool $h*t
Weâre giving you the chance to get your hands on some awesome prizes. Firstly, by sharing your player card with #AimLabCombine & following @aimlab on Twitter youâll be automatically entered into our giveaway for a chance to win $25. Weâre also giving 5 players who are at the top of the overall leaderboard $500 USD. The top 5 from each task leaderboard will bag themselves $100 each and the top 5 on TenZâs task will get a signed jersey from TenZ himself. Entries close at 5:59pm on the 25th August.
Weâre at it again with VALORANT Challengers, and bringing you a new Aim Lab x VALORANT Combine! That means new prizes, new tasks to test your skills, a new player card, and even an exclusive task by Sentinels pro TenZ await you!
And if thatâs not enough great VALORANT content, you can also check out the all-new VALORANT profile page under the âProfileâ section in-game, where youâll find our first steps towards breaking down your VALORANT stats and putting information and practice options all at your fingertips.
The Combine
Consisting of four new tasks and an exclusive task by Sentinels pro TenZ, this new combine will test your skills in both aggressive and defensive situations, as well as your peeking and precision - And as with before, youâre ranked on your plays and get a nifty player card once you complete the combine!
To accompany this - We are also giving 100 lucky winners a chance to win $25 by sharing your player cards - To enter, all you need to do is share your player card on twitter with the #AimLabCombine tag, and of course to give us a cheeky follow!
Not a fan of Twitter? Donât worry - there are prizes in-game too!
The top 5 winners in each main task will bag themselves a tidy $100 - And the top 5 on TenZâs task will win a Sentinels jersey - signed by TenZ himself!
And for those of you out there looking to give it your all - The top 5 players on top of the overall leaderboards will be winning two tickets each for the VALORANT NA Last Chance Qualifiers event!
The combine will run from August 11th to August 25th, and will end at 5:59 EST on August 25th, so be sure to get your hours in!
The Tasks
VCT Haven Short Entry
This task focuses on your entry skills, peeking and map awareness - Targets appear all over the entry line in common positions and shoot back if you overexpose yourself. Peek carefully, peek quickly, and push forward.
VCT Split Angle Hold
Holding an angle and knowing how far away from an angle to hold for your reaction time and abilities is critical in any defensive role - And thatâs something this task will stress test. Waves of three targets will rush across your screen towards a kill box, and your job is just to kill them.
Sounds simple - But donât let that fool you. Get your lineups right and go for gold!
VCT Breeze Headshot
VALORANT isnât all about the close range engagements - Long angles and sightlines come with their own set of challenges, and no map highlights this more than Breeze.
This task will pit you against a single enemy going from Breeze B main to B site, taking three bodyshots or a single headshot. Aim for the head and take your time.
VCT Bind Wallpeek
Defending a site can be tricky, especially when you want to stick it to the enemy team. Thatâs what this task will help you with - Defend your site from attacking enemies, and try not to get shot.
TenZ Haven Clutch
Take a walk in the pros shoes - Relive a clutch moment from TenZ first hand!
This task pits you on Haven A Site and floods you with constant targets - When one dies, a new one will spawn.
Experience the tension that can only come from a clutch situation, and develop your skills until it becomes second nature.
VALORANT Profile
Are you a VALORANT player looking for statistical insights in order to improve? Good news: our VALORANT profile is here! When you connect your Riot account to Aim Lab (if you havenât done so already), weâll start pulling your match data in order to help you see how you stack up.
This is the first step towards building deeper statistical insights within Aim Lab so everything is at your fingertips, and you can go straight from analyzing your performance to practicing with just a couple clicks of the mouse.
Let us know what you think!
Creator Studio updates
Added a Score Bonus for Time Remaining, and a penalty for time elapsed option for creators
Added a new âBot switch on killâ modifier
Added new lighting objects
Added a new wâMin/Maxâ elevation option for the Sphere behavior
Added a new Hitbox multiplier to modify damage to different hitboxes (Head, Body, Legs)
Added a new scaler option for Headshot bots to allow separate scaling of the Head and Body
Search is here! Gone are the days of spending half of your training in menus or struggling to find that one task - Now, with the new search functionality, you can access any of the 10,000+ Tasks, Playlists and Scenarios right from the main menu!
Search
Many of you have been asking for us to cut down on the amount of menus you need to travel through to get to where you want to be - So we decided to cut out the middleman entirely!
The new "Search" functionality will allow you to search for any task, playlist or Scenario directly from the home screen - That means no downtime, no waiting, and no fuss! This feature will be available for all players with 0.94.7 - All you need to do is type the name, or any part of the name of a task, playlist or scenario in the new search bar and click to play!
You can also quickly tap CTRL + F in any menu or at the end of a task to open the search bar anywhere!
Kill and Spawn sounds
Alongside Hit sounds, you can now set a custom "Spawn" and "Kill" sound for all tasks! To set your new Spawn and Kill sounds, go to settings -> Audio and toggle them on, then set the sound up however you like and hit save - It's just that easy!
But what are new sound options without new sounds to go with them? Well, no worries - This update brings a whole host of new sounds pre-loaded into Aim Lab for your customisation needs! No longer are you stuck with the clanky sounds of the default metal hitsounds!
Tracking Tasks Update
Many of you have been enjoying the recently created tracking tasks - Reactivetrack, Startrack, etc. Well, we wanted to make sure you had the most bang for your buck when it comes to training - All five new tracking tasks now have a Speed and Precision variant! That means you can now play Arctrack, Startrack, Reactivetrack, Spheretrack and Spheretrack90 in Ultimate, Speed or Precision modes - Along with their own leaderboards!
New Visual Settings
Youâll find some new options in the âVisualsâ settings this update - Namely a new Shadows option and a new Override option for workshop tasks
The new âShadowsâ setting will give you the ability to enable or disable shadows globally, and the new Override setting will allow you to override a creators colour settings to ensure that a task is perfectly suited to your preferences!
Along with this, you will also find some new skyboxes and skybox settings - From the beautiful new Galaxy skies to a solid colour skybox for those desiring simplicity, the new settings have something for everyone!
And for creators - These new skyboxes are immediately supported within Creator Studio tasks, so you will be able to select from any of the new skyboxes for your own creations!
General Bug Fixes
Fixed an issue that would cause Steam to say Aim Lab is still running after being closed in specific circumstances
Fixed an issue that would cause some users to be stuck at the "Retrieving User" menu
Fixed various issues with both standard and custom crosshairs
Fixed an issue preventing both Siege and Valorant tasks from being playable under specific circumstances
Fixed an issue with weapons firing at a high fire rate having a clipping firing sound
Various lighting fixes for Creator Studio tasks
Fixed an issue with humanoid-style targets causing them to have no leg hitbox
Fix for issues with favourited tasks not having the right previews
-Patched an issue that would cause results screens to show errors when playing certain tasks in a playlist. -Fixed a bug that would cause Pentakill task to freeze when a controller was plugged in.
First and foremost - A huge thank you to both the community and competitors that got involved in the Aim Lab Skills Challenge! The competition was fierce, the chat lively, and the aim on point!
Our winners were ;
Trustemix - 1st place, taking home the grand prize of $35,000! MadBadMan - 2nd place, after a close exchange MBM takes home $15,000! Kariyu - Showmatch winner, taking home a neat $10,000!
And for all participants - An even $3,000 for your time and effort! An amazing competition all around!
I canât wait to share with you the details of the next Aim Lab Skills Challenge - But to help tide you over until then, as you may have seen during the tournament, weâve launched our first Premium service - Playerbase!
Playerbase
Welcome to Playerbase! Playerbase is a player development platform aimed at connecting players with world class coaches and content creators.
Playerbase makes it easy for creators, coaches and communities to market and monetize their unique skill sets and talents - And makes it just as easy for players to find the coaches best suited to them!
Playerbase Partners will be able to set various tiers of subscription offerings, allowing players to choose their level of commitment based on the services they want. These services can include, but are not limited to: custom Aim Lab training tasks, unique Aim Lab task lists tailored to the subscriber, 1-on-1 coaching sessions, detailed guides from gaming professionals, opportunities for group classes, vod review sessions, private Discord channels and full skill analysis for subscribers. Think of it kind of like Patreon, but dedicated to help gamers to improve.
Playerbase has a little something for everyone - If youâre a player, get involved and get connected! And if youâre a coach? Apply to become a part of the Playerbase program and start getting paid for your talents!
Whatâs new in 94.6?
Our focus this week is on Quality of Life changes, and cutting down on the number of clicks you need to take to get to where you want to be. Starting with ;
Settings Menu Overhaul The Settings menu has been completely overhauled in tasks with the new âLive Previewâ system!
This means that as you make changes to your FOV, your targets, your crosshair - Anything, youâll be able to see the changes you are making live! This should make tweaking your settings and visuals much, much easier, and should eliminate needing to drop out of the menu to preview your settings.
Alongside this, we have added a new tab to the settings menu - âVisualsâ
This new section will allow you to adjust the color, lighting, textures and everything else about how your map looks - Both in Aim Lab core tasks and Creator Studio tasks!
Custom Import/Export
This update brings a new âImport/Exportâ option to the Custom section! For Creators and Coaches, this means you can create resources for individual players to share privately, rather than needing to go through the workshop and uploading your creations publicly.
For players - This means much easier sharing of content with your friends, and should allow you to much more easily compete against each other directly!
A big one for creators this week - Update 94.5 brings many long-requested additions to the Creator Studio, as well as something for the enthusiasts among you - A Sensitivity Randomizer built right into Aim Lab!
Sensitivity Randomizer
Those of you that have explored the wider aim training community have likely run across a Sensitivity Randomizer before - Most likely the amazing tool built by community members Whisperrr and El-Bad. These randomizers aim to help keep you engaged with your training, on top of expanding your mechanical abilities by constantly modulating the specific muscle groups you are using for your training.
Many of you have requested this kind of tool in Aim Lab core - And weâve been listening.
You can now enable and customize our built in sensitivity randomizer directly from within Aim Lab! Accessing it is as simple as going to your Controls menu and toggling it on or off!
Weâd love to hear any and all feedback or feature requests that you have relating to this new tool - And weâre excited to hear how it has impacted your training!
Crosshair Overhaul
The way that Aim Lab handles your crosshairs has now been completely overhauled - With both the system for importing crosshairs and the crosshair customizer receiving changes!
The Crosshair customizer now uses pixels instead of arbitrary units - This means that when you set your crosshair to be one pixel thick, itâs actually one pixel thick!
This system should feel a lot closer to the systems that you are used to from titles like VALORANT - And we hope that it solves some of the issues of the previous system
As always, we eagerly anticipate your feedback on this new system!
Creator Studio Updates
First of all, we wanted to thank each and every one of our creators for the amazing feedback that they have been providing us over the last few months - Just this week we reached over 1,500 unique Creator Studio maps uploaded to the workshop, and the rate of new maps coming onto the workshop has been increasing non stop since release! From the bottom of our heart - Thank you to our creators!
We wanted to take some time over these next few updates to address many of the requests that you have put forward - Starting this week with some changes and improvements to bots.
This update will not affect existing bots - But will give creators many more options for customizing new, or updating old scenarios!
Bot Behavior Updates:
RotateBy - Added an option to adjust the rotation axis in all three Axis
Forward/Back - Added an option to force an initial spawn direction
Strafer - Added an option to force an initial spawn direction
Time Based Scaler - A new behavior that will allow you to increase the size of targets over time, a must have for pressure modes!
Spawner Bot Limits - A new option to allow you to set a bot limit per-spawner, rather than across the entire level
Lifetime Despawn - Added an option to set a score penalty on Despawn
Fireball Shooter - Added an option to disable the âExplosionâ from projectiles
Trackable - Made behavior compatible with Health Regeneration
LookAt - Added an option to disable bot tilting on the Y Axis
Graybox colors - Fixed an issue that caused some levels to need to be restarted to reflect changes to graybox colors
Adaptive Behaviors - New Adaptive Scaler, Movement and Lifetime behaviors have been added to the Creator Studio as spawner modifiers - These will allow you to create tasks that adapt to the players skill level extremely easily, and allow factors like bot size to persist after respawn.
Along with these changes, Bot Switching has been completely reworked! You will now be able to set both a âToâ and âFromâ bot for defined sequences, as well as being able to switch from any bot without issue!
Along with this, a new âOn Total Bot Killsâ and âRandomâ switch condition has been added to the Bot Switch Modifier. We look forward to seeing what our creators are able to do with this!
And lastly - Something for fans of building, a new set of objects has been added for those looking to train in a familiar environment!
These new objects can be found in âBuildings and Structuresâ under the new âFortsâ category.
We look forward to bringing more power to our creators next update - Where we will focus on advanced bot functionality!
As always - We thank you all for your support, and we eagerly await your feedback!
See you next week for the $50,000 Aim Lab Skills Challenge!
We have some awesome news today! We are now the Official Player Development Platform for Rainbow Six Esports! đ¨ This means more custom R6 tasks, maps, in-game physics & our very own exclusive skin inside of Siege!! To celebrate this partnership, starting today, we've launched a new Rainbow Six Combine event too!! Woop woop!
The Rainbow Six Siege combine will run from June 16th to June 30th & includes 6 Siege tasks, prizes & your very own player card! We are introducing 2 brand new tasks as well as updated versions of 4 existing Siege tasks in Aim Lab. These include:
Lean Peek 3 Shot
This task works on a few skills at once - Your ability to react to a target after leaning, your ability to get on target quickly, and your ability to counteract recoil to land consecutive shots on target. This task is a must-play for any competitive Siege players.
Siege Graybox Scanning
This task prioritizes three skills - reactivity, speed and self preservation.
Targets will spawn on one of two sides - your goal is to peek at these targets and take them out as cleanly as possible, while exposing yourself as little as possible. Why? Because these targets shoot back!
Siege Clubhouse Trigger Control
A cognitive task - Trigger Control spawns either a red or blue target at random! Red targets are the enemy, blue targets are friendly. Simply shoot when the red targets appear and hold your shots when the blue targets appear. This task focuses on your cognitive speed and consistency - and trust me, if you struggle with teamkilling, your teammates will thank you for playing this đ
Siege Kafe Switchtrack
This task is focused on tracking a target until the health depletes, then transferring to another target. Your focus here should be the timing for each target and identifying which next orb you'll be switching onto which will minimize your time off targets.
Siege Oregon Multishot
A deceptively tricky task - Multishot works on your aim and motor pathing, but also your ability to process a complex scene. Targets will spawn in, grow quickly and shrink back down before disappearing, your goal is to destroy as many as possible without skipping a beat.
Siege Kafe Entry
Last but not least - a final test to bring everything you have learned together. This entry task spawns you into one of various angles on Kafe Dostoyevsky, and pits you against dozens of targets per sweep, each of which shoots back. Your goal is to clear each area as quickly as possible before moving onto the next.
Player Cards
Once you complete all six tasks in the Combine you will be presented with your own, personalised player card to signify your accomplishments! Pick your operator, flex your scores and stake your claim as a Champion! Play the Combine as many times as you want and keep track of your scores as you progress through becoming a better Siege player all around!
Win Prizes
So youâve beat the tasks and youâve got your player card - but wait there's more đ
We've created an exclusive Aim Lab weapon skin within Rainbow Six Siege that you can win by sharing your player card on Twitter with the hashtag #BuildingChampions & following @AimLab! You are also in line to win 2670 points worth of Siege Credit Packs by playing the Combine & sharing your player card!
Follow the above steps & you will be automatically entered into our prize giveaway for this event! Make sure to have your Twitter DMâs open so that we can reach out to you with your prize should you be one of the lucky winners.
Prize Breakdown
1000 lucky winners will be getting exclusive codes to redeem this skin directly in Siege
100 of those winners will also be receiving 2670 points worth of Credit Packs
Please note: The weapon skin codes are available for all platforms and the Siege credit packs are only available for PC.
All other Aim Lab updates in this patch:
Creator Studio Beta Update
Weâve been hard at work getting some new content and changes ready for all of you creators. Weâve been listening to your feedback and have implemented various changes:
Map Access Overhaul. Previously in order to access your Creator Studio creations, you needed the map files saved to your PC locally. That has changed, with our new access overhaul, you can download any of your uploaded scenarios from the workshop and be able to edit and reupload them with no issues - Updating any of your older maps should now be a breeze!
Map Color Changes. Previously in Aim Lab, the colors you set were the colors the users got - However, we know that some of you were getting feedback from users asking you to change the map colors, or to make some tweaks to lighting. Well, thatâs all fixed! You will now have a new color option for any and all objects in your scene to set the color to the players Graybox settings! This way, any map you make can work perfectly for any player!
Updates to Behaviors. Weâve made some changes to the âHealth Regenâ behavior this update. Now targets will have their own, independent regen, rather than regen being handled by the spawner. This means that you will no longer have the issue of regen on one target being delayed because the player is shooting another target. We hope this helps out some of you pokeball mains! đ´
We have some other small QoL changes for all creators too - The Inspector selection issue has been fixed and weâve done a small UI clean-up to boot!
This rounds-up this week's updates. Make sure to report any bugs in-game & join our Discord to let us know of any feature requests you have or just come and hang-out with the community & our devs! Have a great week đ