Aimlabs - Romy
Search is here! Gone are the days of spending half of your training in menus or struggling to find that one task - Now, with the new search functionality, you can access any of the 10,000+ Tasks, Playlists and Scenarios right from the main menu!

Search

Many of you have been asking for us to cut down on the amount of menus you need to travel through to get to where you want to be - So we decided to cut out the middleman entirely!

The new "Search" functionality will allow you to search for any task, playlist or Scenario directly from the home screen - That means no downtime, no waiting, and no fuss! This feature will be available for all players with 0.94.7 - All you need to do is type the name, or any part of the name of a task, playlist or scenario in the new search bar and click to play!

You can also quickly tap CTRL + F in any menu or at the end of a task to open the search bar anywhere!



Kill and Spawn sounds

Alongside Hit sounds, you can now set a custom "Spawn" and "Kill" sound for all tasks! To set your new Spawn and Kill sounds, go to settings -> Audio and toggle them on, then set the sound up however you like and hit save - It's just that easy!

But what are new sound options without new sounds to go with them? Well, no worries - This update brings a whole host of new sounds pre-loaded into Aim Lab for your customisation needs! No longer are you stuck with the clanky sounds of the default metal hitsounds!



Tracking Tasks Update

Many of you have been enjoying the recently created tracking tasks - Reactivetrack, Startrack, etc. Well, we wanted to make sure you had the most bang for your buck when it comes to training - All five new tracking tasks now have a Speed and Precision variant! That means you can now play Arctrack, Startrack, Reactivetrack, Spheretrack and Spheretrack90 in Ultimate, Speed or Precision modes - Along with their own leaderboards!



New Visual Settings

You’ll find some new options in the “Visuals” settings this update - Namely a new Shadows option and a new Override option for workshop tasks

The new “Shadows” setting will give you the ability to enable or disable shadows globally, and the new Override setting will allow you to override a creators colour settings to ensure that a task is perfectly suited to your preferences!

Along with this, you will also find some new skyboxes and skybox settings - From the beautiful new Galaxy skies to a solid colour skybox for those desiring simplicity, the new settings have something for everyone!

And for creators - These new skyboxes are immediately supported within Creator Studio tasks, so you will be able to select from any of the new skyboxes for your own creations!



General Bug Fixes

Fixed an issue that would cause Steam to say Aim Lab is still running after being closed in specific circumstances

Fixed an issue that would cause some users to be stuck at the "Retrieving User" menu

Fixed various issues with both standard and custom crosshairs

Fixed an issue preventing both Siege and Valorant tasks from being playable under specific circumstances

Fixed an issue with weapons firing at a high fire rate having a clipping firing sound

Various lighting fixes for Creator Studio tasks

Fixed an issue with humanoid-style targets causing them to have no leg hitbox

Fix for issues with favourited tasks not having the right previews
Aug 1, 2021
Aimlabs - Statespace
-Patched an issue that would cause results screens to show errors when playing certain tasks in a playlist.
-Fixed a bug that would cause Pentakill task to freeze when a controller was plugged in.
Aimlabs - Romy
First and foremost - A huge thank you to both the community and competitors that got involved in the Aim Lab Skills Challenge! The competition was fierce, the chat lively, and the aim on point!

Our winners were ;

Trustemix - 1st place, taking home the grand prize of $35,000!
MadBadMan - 2nd place, after a close exchange MBM takes home $15,000!
Kariyu - Showmatch winner, taking home a neat $10,000!

And for all participants - An even $3,000 for your time and effort! An amazing competition all around!

I can’t wait to share with you the details of the next Aim Lab Skills Challenge - But to help tide you over until then, as you may have seen during the tournament, we’ve launched our first Premium service - Playerbase!



Playerbase

Welcome to Playerbase!
Playerbase is a player development platform aimed at connecting players with world class coaches and content creators.

Playerbase makes it easy for creators, coaches and communities to market and monetize their unique skill sets and talents - And makes it just as easy for players to find the coaches best suited to them!

Playerbase Partners will be able to set various tiers of subscription offerings, allowing players to choose their level of commitment based on the services they want. These services can include, but are not limited to: custom Aim Lab training tasks, unique Aim Lab task lists tailored to the subscriber, 1-on-1 coaching sessions, detailed guides from gaming professionals, opportunities for group classes, vod review sessions, private Discord channels and full skill analysis for subscribers. Think of it kind of like Patreon, but dedicated to help gamers to improve.

Playerbase has a little something for everyone - If you’re a player, get involved and get connected! And if you’re a coach? Apply to become a part of the Playerbase program and start getting paid for your talents!


What’s new in 94.6?
Our focus this week is on Quality of Life changes, and cutting down on the number of clicks you need to take to get to where you want to be. Starting with ;


Settings Menu Overhaul
The Settings menu has been completely overhauled in tasks with the new “Live Preview” system!

This means that as you make changes to your FOV, your targets, your crosshair - Anything, you’ll be able to see the changes you are making live! This should make tweaking your settings and visuals much, much easier, and should eliminate needing to drop out of the menu to preview your settings.

Alongside this, we have added a new tab to the settings menu - “Visuals”

This new section will allow you to adjust the color, lighting, textures and everything else about how your map looks - Both in Aim Lab core tasks and Creator Studio tasks!



Custom Import/Export

This update brings a new “Import/Export” option to the Custom section! For Creators and Coaches, this means you can create resources for individual players to share privately, rather than needing to go through the workshop and uploading your creations publicly.

For players - This means much easier sharing of content with your friends, and should allow you to much more easily compete against each other directly!
Aimlabs - jc_statespacelabs
A big one for creators this week - Update 94.5 brings many long-requested additions to the Creator Studio, as well as something for the enthusiasts among you - A Sensitivity Randomizer built right into Aim Lab!


Sensitivity Randomizer


Those of you that have explored the wider aim training community have likely run across a Sensitivity Randomizer before - Most likely the amazing tool built by community members Whisperrr and El-Bad. These randomizers aim to help keep you engaged with your training, on top of expanding your mechanical abilities by constantly modulating the specific muscle groups you are using for your training.

Many of you have requested this kind of tool in Aim Lab core - And we’ve been listening.

You can now enable and customize our built in sensitivity randomizer directly from within Aim Lab! Accessing it is as simple as going to your Controls menu and toggling it on or off!

We’d love to hear any and all feedback or feature requests that you have relating to this new tool - And we’re excited to hear how it has impacted your training!


Crosshair Overhaul


The way that Aim Lab handles your crosshairs has now been completely overhauled - With both the system for importing crosshairs and the crosshair customizer receiving changes!

The Crosshair customizer now uses pixels instead of arbitrary units - This means that when you set your crosshair to be one pixel thick, it’s actually one pixel thick!

This system should feel a lot closer to the systems that you are used to from titles like VALORANT - And we hope that it solves some of the issues of the previous system

As always, we eagerly anticipate your feedback on this new system!


Creator Studio Updates

First of all, we wanted to thank each and every one of our creators for the amazing feedback that they have been providing us over the last few months - Just this week we reached over 1,500 unique Creator Studio maps uploaded to the workshop, and the rate of new maps coming onto the workshop has been increasing non stop since release! From the bottom of our heart - Thank you to our creators!

We wanted to take some time over these next few updates to address many of the requests that you have put forward - Starting this week with some changes and improvements to bots.

This update will not affect existing bots - But will give creators many more options for customizing new, or updating old scenarios!

Bot Behavior Updates:

RotateBy - Added an option to adjust the rotation axis in all three Axis

Forward/Back - Added an option to force an initial spawn direction

Strafer - Added an option to force an initial spawn direction

Time Based Scaler - A new behavior that will allow you to increase the size of targets over time, a must have for pressure modes!

Spawner Bot Limits - A new option to allow you to set a bot limit per-spawner, rather than across the entire level

Lifetime Despawn - Added an option to set a score penalty on Despawn

Fireball Shooter - Added an option to disable the “Explosion” from projectiles

Trackable - Made behavior compatible with Health Regeneration

LookAt - Added an option to disable bot tilting on the Y Axis

Graybox colors - Fixed an issue that caused some levels to need to be restarted to reflect changes to graybox colors

Adaptive Behaviors - New Adaptive Scaler, Movement and Lifetime behaviors have been added to the Creator Studio as spawner modifiers - These will allow you to create tasks that adapt to the players skill level extremely easily, and allow factors like bot size to persist after respawn.

Along with these changes, Bot Switching has been completely reworked!
You will now be able to set both a “To” and “From” bot for defined sequences, as well as being able to switch from any bot without issue!

Along with this, a new “On Total Bot Kills” and “Random” switch condition has been added to the Bot Switch Modifier. We look forward to seeing what our creators are able to do with this!

And lastly - Something for fans of building, a new set of objects has been added for those looking to train in a familiar environment!

These new objects can be found in “Buildings and Structures” under the new “Forts” category.


We look forward to bringing more power to our creators next update - Where we will focus on advanced bot functionality!


As always - We thank you all for your support, and we eagerly await your feedback!

See you next week for the $50,000 Aim Lab Skills Challenge!
Aimlabs - Romy
We have some awesome news today! We are now the Official Player Development Platform for Rainbow Six Esports! 🔨 This means more custom R6 tasks, maps, in-game physics & our very own exclusive skin inside of Siege!! To celebrate this partnership, starting today, we've launched a new Rainbow Six Combine event too!! Woop woop!

The Rainbow Six Siege combine will run from June 16th to June 30th & includes 6 Siege tasks, prizes & your very own player card! We are introducing 2 brand new tasks as well as updated versions of 4 existing Siege tasks in Aim Lab. These include:

Lean Peek 3 Shot



This task works on a few skills at once - Your ability to react to a target after leaning, your ability to get on target quickly, and your ability to counteract recoil to land consecutive shots on target. This task is a must-play for any competitive Siege players.

Siege Graybox Scanning



This task prioritizes three skills - reactivity, speed and self preservation.

Targets will spawn on one of two sides - your goal is to peek at these targets and take them out as cleanly as possible, while exposing yourself as little as possible. Why? Because these targets shoot back!


Siege Clubhouse Trigger Control




A cognitive task - Trigger Control spawns either a red or blue target at random! Red targets are the enemy, blue targets are friendly. Simply shoot when the red targets appear and hold your shots when the blue targets appear. This task focuses on your cognitive speed and consistency - and trust me, if you struggle with teamkilling, your teammates will thank you for playing this 😉

Siege Kafe Switchtrack



This task is focused on tracking a target until the health depletes, then transferring to another target. Your focus here should be the timing for each target and identifying which next orb you'll be switching onto which will minimize your time off targets.

Siege Oregon Multishot



A deceptively tricky task - Multishot works on your aim and motor pathing, but also your ability to process a complex scene. Targets will spawn in, grow quickly and shrink back down before disappearing, your goal is to destroy as many as possible without skipping a beat.

Siege Kafe Entry



Last but not least - a final test to bring everything you have learned together. This entry task spawns you into one of various angles on Kafe Dostoyevsky, and pits you against dozens of targets per sweep, each of which shoots back. Your goal is to clear each area as quickly as possible before moving onto the next.

Player Cards

Once you complete all six tasks in the Combine you will be presented with your own, personalised player card to signify your accomplishments! Pick your operator, flex your scores and stake your claim as a Champion! Play the Combine as many times as you want and keep track of your scores as you progress through becoming a better Siege player all around!

Win Prizes

So you’ve beat the tasks and you’ve got your player card - but wait there's more 👀



We've created an exclusive Aim Lab weapon skin within Rainbow Six Siege that you can win by sharing your player card on Twitter with the hashtag #BuildingChampions & following @AimLab! You are also in line to win 2670 points worth of Siege Credit Packs by playing the Combine & sharing your player card!

Follow the above steps & you will be automatically entered into our prize giveaway for this event! Make sure to have your Twitter DM’s open so that we can reach out to you with your prize should you be one of the lucky winners.

Prize Breakdown

  • 1000 lucky winners will be getting exclusive codes to redeem this skin directly in Siege
  • 100 of those winners will also be receiving 2670 points worth of Credit Packs

Please note: The weapon skin codes are available for all platforms and the Siege credit packs are only available for PC.

All other Aim Lab updates in this patch:

Creator Studio Beta Update

We’ve been hard at work getting some new content and changes ready for all of you creators. We’ve been listening to your feedback and have implemented various changes:

  • Map Access Overhaul. Previously in order to access your Creator Studio creations, you needed the map files saved to your PC locally. That has changed, with our new access overhaul, you can download any of your uploaded scenarios from the workshop and be able to edit and reupload them with no issues - Updating any of your older maps should now be a breeze!
  • Map Color Changes. Previously in Aim Lab, the colors you set were the colors the users got - However, we know that some of you were getting feedback from users asking you to change the map colors, or to make some tweaks to lighting. Well, that’s all fixed! You will now have a new color option for any and all objects in your scene to set the color to the players Graybox settings! This way, any map you make can work perfectly for any player!
  • Updates to Behaviors. We’ve made some changes to the “Health Regen” behavior this update. Now targets will have their own, independent regen, rather than regen being handled by the spawner. This means that you will no longer have the issue of regen on one target being delayed because the player is shooting another target. We hope this helps out some of you pokeball mains! 🔴
  • We have some other small QoL changes for all creators too - The Inspector selection issue has been fixed and we’ve done a small UI clean-up to boot!


This rounds-up this week's updates. Make sure to report any bugs in-game & join our Discord to let us know of any feature requests you have or just come and hang-out with the community & our devs! Have a great week 👊




Aimlabs - Romy
UPDATE

Due to it's popularity, we have extended the skills Combine to run through July 7th!
However, the giveaway has come to an end.




To celebrate that we’re now the Official Player Development Platform for Rainbow Six Esports, we’re excited to launch our next Aim Lab skills Combine for Rainbow Six Siege just for you. Challenge your core skills across six Siege specific tasks putting your accuracy, speed, reaction time and tracking to the test.

The skills Combine consists of familiar Siege locations including Kafe, our latest map addition into our Siege training, Oregon & Clubhouse. The tasks will help you on your player development journey and identify where you can improve to become a better Siege player. The training includes using lean more efficiently in gun fights, entry into heated situations, scanning, trigger control, recoil control and crosshair placement.


The six tasks include:

  • Siege Lean Peek 3 Shot
  • Siege Scanning
  • Siege Trigger Control
  • Siege Switchtrack Ultimate
  • Siege Multishot
  • Siege Kafe Entry


Secure your place on the leaderboard

Climb task specific leaderboards or champion the overall leaderboard with your skills. At the end of the Combine you’ll be awarded your unique player card displaying your core four stats and your overall Combine score. Replay the Combine or individual tasks as much as you want & up your score along the way!

Personalized player card

At the end of the Combine you’ll get a unique player card displaying your core four stats and your overall Combine score. Customize the card to fit your style, and share your progress with us on Twitter! You can retake the Combine as many times as you want to improve your score. We love to see your progress!


Win cool $h*t

By sharing your player card with #BuildingChampions & following @aimlab on Twitter you’ll be automatically entered into our giveaway for a chance to win a code for our new exclusive Aim Lab branded Siege skin, the “Aim Lab 24 KARAT'' for the AUG A2! Additionally, 100 lucky winners will also receive 2670 Siege Credits for PC bundled with their skin which can be used to redeem skins, battlepasses and more inside of Siege. Entries will be accepted from 16th - 30th June 5:59pm EST. All winners are drawn at random.

In total, we’ll be giving away 1000 Aim Lab branded Siege skin codes for all platforms and 267,000 Siege Credits for PC.


Full details of the giveaway can be found here

Happy training & good luck champion!


The skills Combine is running from 16th June until the 30th June, so get sharing your players cards & win some prizes! If you haven’t already followed us, make sure you do @aimlab on Twitter for more awesome events, memes and training tips!
Aimlabs - Romy
Everybody loves music - And most of us love to train with it.

So we decided to bring that power to your practice - We’re partnering with Zedd to bring the power of music to your training!

A new theme, new music options, and a nice new lobby takeover await you in Aim Lab 0.94.2 - The Zedd Takeover



Ranking System Overhaul

We’re giving our ranking system some love this update - With a total overhaul!

Not only will these changes make the rank you get more respective of your current skill level, but with new progression visuals and a whole new player card, you’ll be able to flex off to your friends too!



New ranking calculation


Our old ranking system was fairly complex and took quite some time to reflect your improvements - Using a median of your last 100 plays per category, getting your rank to shift took a long while.

Well, no longer - Our new ranking system, instead of taking a median of your last 100 plays, instead takes a median of your top 5 plays per category. This system will better keep up with you as you improve, while still allowing you to have a data profile as large as your aim can endure.



New Progression Visuals


Along with the new calculations, we are replacing some of our old ranking screens with a new progression-based screen.

This new ranking element will show you both what rank you are, and how far you are away from your next rank right on the homescreen!



New playercard


After all of these new changes - We figured that you might want a way to show off your stats to your friends - Well, we’ve got you covered!

The “Profile” screen has been completely reworked - Into a new ranked playercard!

This new profile menu will show off your overall rank, your per-category ranks, your strengths and weaknesses, aswell as still letting you access all of your old data!



Rank Up Screen


Improving is important - And should be celebrated.

So, as a last little cherry on the cake - Whenever you rank up after a task, you’ll get a little celebratory screen to congratulate you, aswell as a well deserved round of applause!

We expect you to be seeing this screen a lot - So don’t dissapoint us


New Music - By Zedd

We’re partnering with the legend himself to bring the power of music to your training - Featuring a new theme song, lobby takeover and more options for you to customize your Aim Lab experience - With more to come!


New Web Profiles

Along with our Valorant combine we launched a new profile system on Aim Lab - And this update, we’re bringing sharing to the mix.

You can now share your Aim Lab profiles with anyone and everyone - Discuss your training and improvements, get feedback, or just compare.

And as an added bonus - You will now be able to check out any players profile by clicking the new web button on leaderboards! Compare yourself against the best of the best!



Task Suggestions

One of the most common questions I get asked is what tasks are best for training x, or what tasks should you do after playing y - Well, we decided to answer that question once and for all.

A new suggested task box has been added to the results screen once you complete a task - Allowing you to rapidly go from task to task to get the most out of your training!

This new section is in beta - So expect suggestions to get smarter over time!





New Creator Studio templates

We’re bringing THREE new templates to creators this update, along with a bunch of updates to older templates!

These new templates are -

VALORANT - Icebox


Feel a chill in the air? Just hope you don’t freeze - Icebox is our latest addition to the Aim Lab roster!

VALORANT - Split


Completing the original trilogy - Split joins the roster of Valorant maps on Aim Lab! Love it or hate it - Now you can train on it!

SIEGE - Kafe Dostoyevsky


Come on down to Kafe Dostoyevsky for a spot of tea and a plate of content - Modelled after the reworked Kafe map, this template should have you feeling right at home!



These new templates come equipped with revised movement speeds and scaling to make sure that you feel as close to the game as possible - And all three are available now!

Bullet Drop

Last but not least - Something for those of you looking to train your long range shooting, we have added Bullet Drop as a customization option for Custom Weapons!

Practice your bowing in Rust, or your long range sniping in PUBG - Or heck, anything inbetween, the power is in your hands!
Aimlabs - Romy
New Task - Connor Ball Gridshot


We’ve partnered with the Connor Ball of The Vamps to bring you a musical twist on an old favourite - The Connor Ball Gridshot experience!

Jam out in an all new map - Featuring background music by Connor Ball himself!

Will you Risk it All to play All Night? Or are we always going to be Missing you?



Our VALORANT Combine Tasks: Now in Core Aim Lab!


You spoke, and we heard you.

The Aim Lab x VALORANT Combine was our most popular event ever, with over 4.3 million task plays. What’s an Aim Lab to do after the event is over? That’s obvious: bring those tasks into core Aim Lab.

That’s right – you can continue your VALORANT training with the tasks used in the Combine being found in the “Game Specific” section, alongside our other partners. They can also now be added to playlists and any of your other routines!


Quality of Life changes

  • Updated Playlists to automatically subscribe and download Creator Studio tasks before starting, if you don’t have them installed already
  • Increased the maximum fire rate for Custom Weapons from 0.05 (20 shots per second) to 0.01 (100 shots per second)
  • Added an autosubscribe measure to tasks containing Custom Weapons to ensure that you always have the most up to date version of the tasks weapon
  • Updated some task descriptions to more clearly articulate the contents of the task



Bug Fixes

  • Fixed being able to start a Playlist with tasks or scenarios missing
  • Fixed an issue affecting the visual quality of some task icons
Aimlabs - Romy
(UPDATE: All contests and sweepstakes have ended as of 1pm EST, May 5th, but we’re extending all other aspects of the event for another week, meaning you can play the tasks and get your Player Card until May 12th at 1pm EST! This announcement has been edited to remove or update any references to the giveaways.)

As part of our official partnership with the VALORANT NA Challenger series, we’re stoked to announce the first Aim Lab Combine for VALORANT players! We’re doing a whole lot of new stuff for and during the event:


  • Test your fundamental VALORANT skills

  • See how you stack up against friends and pros

  • Get a unique Player Card

  • Link your Riot Games account on the web to start importing your VALORANT stats

Let’s break it all down.

Test (and Train) Your Skills
This Combine is our first step on the journey to bring you unique ways to improve your VALORANT performance.

To do that, we’ve created six tasks that’ll help you both understand where you rank against thousands of other players in fundamental measurements (accuracy, speed, reaction time, and tracking), and help teach (or reinforce) the basics of skills like wallpeeking and entry-fragging a site.

The six tasks are:
  • VCT Combine Headshot - test your ability to keep your cursor at headshot level as you flick from target to target.
  • VCT Combine Microflex - test your ability to make small aim corrections.
  • VCT Combine Tracking - keep your cursor on a moving target
  • VCT Combine Trigger Control - measure your reaction time and ability to distinguish friend and foe
  • VCT Combine Wallpeak - destroy bots (they shoot back!) while peeking from behind a wall
  • VCT Combine Haven C-site Entry - practice clearing a site without overexposing yourself to common defensive positions
Show us what you got, and then, afterwards ...

See How You Stack Up
You can secure bragging rights during the Combine in two ways.

The first is the usual assortment of task-specific leaderboards and an overall leaderboard for cumulative scores.

More importantly, you can create a unique Player Card with your preferred agent, and share it on Twitter to show us how you did.

The Player Card will contain your fundamental measurements from the six tasks (accuracy, speed, reaction time, and tracking ability), along with percentiles for each measurement and your average task score. We’ll update your Player Card each time you improve your performance in a task.


Player Profiles (beta) and VALORANT Stats (coming soon)
If that isn’t enough new, exciting stuff, we’re launching new features on the web as well! There’s a totally new aimlab.gg/profile section where you can see your task history, scores/metrics, and track your improvement.

And in the very near future, we’re also going to launch the ability to link your Riot Games account. What does that mean? It means we’ll be able to start importing your VALORANT match history and analyzing your in-game performance, in order to answer two very fundamental questions:



  1. Is your Aim Lab training paying off in-game?

  2. What tasks should you focus on based off your in-game performance?

This is our first foray into game-specific data, and we’ll be bringing you unique stats, and some new stat splits/breakdowns to help identify precisely where there’s room for improvement.

Bear with us as we work out some kinks during our beta period, but we’re extremely excited to start giving you insights into your in-game performance, and using those insights to help inform your training and measure improvement!


The Combine ends on May 12th, and we’re excited to keep bringing you new tasks, events, and stats to help understand and improve your VALORANT performance. Join us on Discord or follow us on Twitter to keep up to speed on new developments, or let us know what you’d like to see next!
Aimlabs - JoshP
Rainbow Six Siege x Aim Lab

We are proud to announce our new partnership with Rainbow Six Siege - And with it, a whole bundle of new content for you all! Starting with...

New Rainbow Six Siege Tasks

Like with our last R6 event, we've brought a whole new bundle of Rainbow Six Siege tasks to Aim Lab!
These tasks mimic many of the elements of Rainbow Six Siege that you may be used to - Like camera height and movement speed, so those of you that play should feel right at home!

These tasks are ;

Oregon Entry 2

A task so nice we had to do it twice - Oregon Entry 2 offers a remix on the task you know and love - With new targets, new routes and new tactics needed to clear!

Clubhouse Entry 1

Taking advantage of the new Clubhouse map, this task runs you through Clubhouse, clearing angles and dealing with enemies as you go. The perfect introduction to those that need to learn the map quickly!

Lean Peeking Basic

Lean peeking is a critical skill in Rainbow Six - And so, we wanted to make sure you all had the best environment to practice this in!

Lean Peeking Basic is the first version of this task being brought to Aim Lab - Expect more to come!

New Rainbow Six Siege Weapons

This goes out to all of you Ash and Jager mains - Aim Lab has some new guns!

Both the R4-C and the 416-C are now available within Aim Lab - Pre-equipped with a holo sight matching the one you are all used to! These weapons should feel pretty close to what you are used to - And are available both for all current tasks within Aim Lab, and for creators in the Creator Studio!

New Layout - Same Aim Lab

When you next hop into AIm Lab, you might see a couple of changes to the Tasks screen - This overhaul of the task section is intended to make sure that you always know what can be found and where.

This features a couple of new sections that you may not have seen before - Such as ;

FEATURED -

These are the most popular and well known tasks within Aim Lab, and cover a variety of bases when it comes to your training

GAME SPECIFIC -

This is where you will find the new Rainbow Six Siege tasks - This section will host any and all tasks built with one specific game in mind - And may use the games movement speeds, camera height, physics, weapons, maps and more.

SKILLS -

This is the new home of the category system. Here you will find the tasks of Aim Lab split into the categories that they affect - From Flicking to Cognition.

FAVORITES -

As you would expect, this section hosts any and all of your Favorited content. Use it as a one-stop-shop for your favorite tasks!
Aim Lab x Rainbow Six Siege

So - Aim Lab is now the official Aim Training Partner for Siege, but what does that mean for you?

As an official partner of Rainbow Six Siege, we are going to focus on fulfilling the training needs of any and all aspiring Siege players - This is going to mean more tasks, more events, and more support for Siege as a whole!

As our partnership with Rainbow Six Siege matures, you can expect to see more and more support for R6 training within Aim Lab, from ingame Models and hitboxes, to maps, to, ofcourse, weapons, all of which will be fully supported by Aim Lab and the insight system.

We will have some very exciting things to show you in the future - But for now, we hope that this update will give those of you looking for ways to hone their skills a place to call home.

Stay tuned!

All other changes -

Aim Lab -
  • Added new “FEATURED” tab in Workshop
  • Added new “FEATURED” tab in Tasks
  • Added new “FAVOURITES” tab in Tasks
  • Added new “GAME SPECIFIC” tab in Tasks
  • Reworked Task screen
  • Added new task - Oregon Entry 2
  • Added new task - Clubhouse Entry 1
  • Added new task - Lean Peeking Basic
  • Added new weapon - R4C
  • Added new weapon - 416-C (No Acog yet, sorry Jager : ( )
  • New Lobby Takeover
Creator Studio -
  • New Template - Clubhouse
  • New Weapon - R4C
  • New Weapon - 416-C
  • Updated Rainbow Six Siege movement preset
...