This week’s patch brings you a bunch of Aim Lab & Creator Studio Updates, aswell as capping off the amazing G2 x Aim Lab Creator Studio event.
The G2 Creator Studio event
A huge thank you to everybody that participated - We saw some absolutely fantastic content being produced throughout the event, and while there may have only been six prize winners, your entries were all winners in our hearts!
The winning tasks were
First place
Inactive’s G2 Arena Hell - By InactiveGuy
Runners up
Aim Saber - FreeThink - By Zentuz G2 Contest Retake the City - By Sehili lustin Andrei Map - by xlustin Attack on G2 - By Hop’om RysPKG2MapEntryV1.6 - By RysPK
Congratulations to each of the winners - Enjoy your well earned prizes!
All other updates & fixes
Aim Lab
Ended the G2 Creator Studio event
Creator Studio
Fixed Terrain Editing not functioning across new maps
We have just launched 5 new tasks, specifically designed for Siege to kick off the R6S Aim Lab Combine! Play those tasks and compare yourself against the pros with our Player Card! The limited time Player Card gives you great insight into your motor, perception & cognition skills, alongside an overall score! Share it on Twitter with #AIMLABCOMBINE to see how you shape up against your buddies! The event is live from today until the 18th of March!
SiegeEntry
Run through the Oregon map taking out targets as you go - But be careful, they shoot back! Targets will spawn around corners, behind doors and hidden in hard to reach places - Your goal here is to move through the map as quickly as possible, clearing sightlines and progressing through the map as many times as you can before the timer hits zero.
SiegeC4Arcs
Like a shield mains nightmare - C4 will come flying at you from behind cover. Destroy the blocks before they can explode to score points!
SiegeCapacity
Designed to benchmark and stress test your short term memory - Targets of various colors will spawn and respawn, with one target changing color every wave. Pick the right target to progress! Bonus points are awarded the further you go without a miss - But note, as you do better, the number of targets spawning per wave will increase!
SiegeDetectionShot
Being able to pick out an enemy in a complex background is one of the fundamental skills of Rainbow Six Siege - This task aims to do just that. Small targets will spawn all around the room, blending in with the background - Your goal is to identify, then eliminate these targets as quickly as possible. Bonus points are awarded for destroying the target quickly.
SiegeAudiospatial45
A remix on our existing audiospatial mode - This task spawns 4 targets all around the player and has one of them play a noise. Your goal is to take out this target as quickly as possible to spawn the next set. The faster you kill the target - The more points you get. It’s that simple.
This patch we’ve added:
New
Added 5 new, R6S related tasks
Added a limited time R6S assessment system - Compare yourself against the pros!
Added a sharable Player Card highlighting your Aim Lab rank. Show it off on Twitter with #AimLabCombine
Fixed
Introduced some fixes to end of round tooltips
Fixed an issue causing outlines to be improperly set on uploaded crosshairs
Swapped out the home screen to highlight the new Rainbow Six Siege Event
Creator Studio Additions & Fixes
Fixed the player always defaulting to the same orientation, even if the player spawner has its angle changed
Fixed bots spawning and interacting with the scene before the round starts
Fixed the Bot Behavior panel being closed by default
Fixed level options not properly saving on newly created Creator Studio maps
Fixed an issue causing bots using the “Chasing” behaviour to move much faster than normal
Fixed hotkeys activating when typing into text boxes
Added a new “Rotation” behavior for all bot types
Added a new R6S template map - “Oregon”
Added a new “Tracking” behavior for targets, which will change the damage type to the same tracking damager used in tasks like Spheretrack, no longer requiring the player to fire
Added a new “Save As” feature for bots, allowing you to duplicate existing bots without overwriting the previous bot
Added some new modifiers for the “Fireball” behavior
Added the ability to rapidly switch between inspector tabs with the + and - Keys
Added chickens. Yes. Chickens.
Wall of text complete! Make sure to join our Discord to hangout with us & to share any feedback you may have.
Welcome to this week’s Creator Studio update! We have new & updated VALORANT templates, custom weapons, new bots and a community contest with G2 Esports with a prize pool of $4500! More info on each below!
Smart Bots
We have launched a new experimental bot type - Smart Bots. These bots behave a little more closely to what you might expect from a human player, dodging, roaming and reacting to the actions that you take. Currently, Smart Bots have 5 sets of overrides that you can choose from within the Creator Studio - Each of which has oodles of options to play around with.
We would love to hear any feedback that you might have on the new Smart Bots - And especially anything that you might want added, so be sure to reach out to us with any feedback you might have!
Custom Weapons in Creator Studio
Custom weapons are now fully supported within the Creator Studio - Including those that you have already made! This means that any custom weapons that you, or anybody else have put together within Aim Lab can be integrated and uploaded alongside your creations - Want to build a long range sniping course with actual projectiles? Go for it! Want to practice your Sova lineups on one of our VALORANT templates? Or maybe a gauntlet to practice your wingman shots? Now you can!
Bind Map
After many requests - VALORANT’s Bind map is now available as a Creator Studio template for all users and is ready for you to build your own scenarios from.
Haven updates
We have updated the Haven template to be more accurate and true to the original. These changes will apply retroactively to all maps created on the template - So don’t worry creators, you won’t have to lift a finger!
The G2 x Creator Studio contest
We’ve partnered up with G2 Esports to bring a new kind of contest to Aim Lab - A creative one! To enter, simply build a cool task, include their logo or emote in your creation & be in for a chance to win your share of $4500!! Once your task is created, be sure to tag your map with “Enter G2 Contest” before uploading to make sure you enter your creation properly - We’ve added a new button just for this.
The top six winners will receive $500 each, and the map that comes out on top of those six will receive a bonus of $1500! All creations will be judged live on Twitch by G2 Esports & their creators! More info here: https://g2esports.com/creator-studio/?r=EU
All other changes:
New
Added Custom Weapon support to the Creator Studio
Added brushes to “Change Terrain Height”
Added additional “Round End” criteria
Added a new section to the “TriggerSpawnersOnKill” modifier : “TriggerSpawnersAfterxKills”
Added new G2 objects to the Creator Studio, under “Decorative” objects
Added a new Valorant template map - Bind!
Added new Waypoint Spawner options
Added a “Bot Delayed Start” feature to spawners
Added a new “Bot Depth” option to the “Scaler” behaviour
Added Smart Bots to the Creator Studio
Added a new “Miss” score modifier selectable in the Level options
Added a new “Bot Count Limit” option to level options
Added a new “G2 Contest” upload option
Fixed
Fixed the results screen not displaying properly on aspect ratios lower than 16:9
Fixed Terrain Brushes not appearing immediately for some terrain options
Fixed the mouse cursor not being locked to the game after unpausing, requiring a click to continue aiming
Fixed “DirChangeSpeed” on the Strafer Behaviour not behaving as expected in a task
Fixed SQRT scoring only being calculated at the end of a task, rather than during the task
Fixed duplicating waypoints not incrementing their name
Fixed some errors with the “LookAt” behaviour
Fixed the BotSwitchCondition modifier
Fixed the Editor Camera tilting when bumping into objects
Updated the ValHaven template to more closely match the map on which it is based
Wall of text complete! Make sure to join our Discord to hangout with us & to share any feedback you may have.
This week’s update brings you 5 new tracking tasks, from reactive tracking to tasks focused purely on smoothness, this update brings something for everyone! Each task aims to highlight a different component of tracking to help you become the best tracker you can be!
Spheretrack90
A remix on the task you all know and love - Spheretrack90 plays very similarly to the normal Spheretrack, but with a catch, the target will always remain in front of the player!
This should no doubt help out those of you that found yourselves running out of mousepad space, but on top of this, the focus is shifted more towards accuracy over resetting your mouse. It will help you in practicing tracking engagements against enemies that are mostly in front of you, rather than moving all around you. Spheretrack90 is super useful for games like Apex Legends or Hyperscape, for targets that stay mostly in front of you, but that are quite dynamic.
Arctrack
A new task with a new Greybox variant - Arctrack has you tracking a target that moves in a plain circle in front of you, with relatively high consistency and predictability.
This task focuses more on general smoothness and predictive tracking over anything else, and applies more generally to the games you play, rather than being better suited to one or the other.
Startrack
A new favorite of mine personally, Startrack! It’s another smoothness based task in the same vein as Linetrace, with one key difference, instead of shooting two targets at the end of a tracking target you follow a target as it moves between "Ghost" targets. The combination of vertical and horizontal tracking enables you to better engage enemies with jumping abilities, such as an updrafting Jett or a Jump padding Octane.
Microstartrack
A variant of Startrack, Microstartrack combines reactivity and smoothness by spawning targets much closer together - Super hand for games with reactive targets like Overwatch, Warzone or Apex.
Reactivetrack
A new tracking task focused purely on reactive tracking - Face a target that changes direction rapidly and try your best to stay on target as much as possible. This task is pretty much perfect for those of you that have trouble dealing with enemies that change directions frequently, and should be a perfect fit for those looking to improve your performance against higher level opponents.
Other changes
Removed the Chinese New Year event from the lobby
Fixed some issues that may have caused crashes or slow downs on some users systems
We recently put out EB 0.93 but had to roll back to the previous build, the update was causing the mouse cursor to not work for some users. If you were experiencing the issue before and could update to the previous build 0.92_HF2 and are no longer getting the issue and could let us know here it would be much appreciated.
Happy Chinese New Year from the Aim Lab Team! To celebrate we’ve added some special surprises to ensure extra good aim for you this year 🎯 The Year of the Ox skin for the 9mm is now available in-game - All for free! To equip it, simply select the 9mm and then select the "Chinese New Year" skin - It's that easy!
The Creator Studio Beta
The Creator Studio Beta is in full swing & you guys are killing it! You’ve already created hundreds of new tasks that the community benefits from to take their aim training to the next level! We are continuously updating the Creator Studio alongside core Aim Lab with new features, fixes and additional content coming just as frequently as you are used to.
Check out all Creator Studio specific updates for this week:
Added a new "BotSwitchCondition" modifier to allow for multiple profiles on the same spawner
Fixed "New From Empty" not reloading the scene on first use
Fixed "Health Regeneration" continuing to heal while damage is still being taken
Fixed "Waypoint Pathing" starting before the task begins
Fixed "DirChangeSpeed" being affected by frametime
Added the ability to add multiple modifiers of the same type to a spawner
Check out all other Aim Lab updates here:
Added the Year of the Ox 9mm skin
Fixed an issue that caused targets to stop spawning in Spidershot Warmup
Fixed a memory issue when idling in the results screen
Fixed regular tasks having the "Custom" suffix in the results screen
Fixed the favourite icons for Headshot and Headshot Reflex
Fixed the "Accuracy" graph showing NaN instead of 0% if all targets missed
Fixed a number of user experience issues on the Chinese localisation of Aim Lab
This rounds-up this week's updates. Make sure to report any bugs in-game & join our Discord to let us know of any feature requests you have or just come and hang-out with the community & our devs! Have a great week 👊
"We’re excited to announce Aim Lab as the official FPS training partner of VALORANT Challengers NA. The popular FPS/TPS training solution currently has over eight million players around the world, including a growing passionate community of VALORANT players.
As part of this collaboration, Aim Lab will create specialized training programs for VALORANT esports to help aspiring competitors hone their skills to compete at the highest level. Players who use Aim Lab to train will have the opportunity to earn in-game rewards for completing programs and achieving certain milestones.
Aim Lab’s cutting-edge training programs use the VALORANT API to provide esports players a personalized regimen that identifies particular strengths and weaknesses within their gameplay. The programs will develop valuable in-game skills like flicking, wall peeking, and holding angles—perfect for drilling 1-tap headshots and leveling-up pistol rounds. To compliment these efforts, Aim Lab has launched its Creator Studio, where the community can build their own tasks for VALORANT training."
We are extremely excited to announce that the Creator Studio is launching into open beta! Not only has it launched, but it is also available to everybody for the low, low price of FOR FREE!
Dream, build, train — all inside Aim Lab
What does that mean? This means that anyone, yourself included, can build training tasks inside of Aim Lab from scratch. You can create custom maps with insane exterior terrains, hundreds of items and an array of different bots and behaviors with custom pathing.
Need a specific training task and environment for CS, Valorant, COD, Siege and all the others? Build them & take your aim training to the next level!
You can find the Creator Studio in its new home within the “Custom” section of Aim Lab, and all Creator Studio tasks can be found within the new “Scenario” section of the Workshop itself!
We’ve put together a few guides to help you get started. Check out our complete Beginners Guide to The Creator Studio
if you want to jump right in, our guide on How To Build Your First Task will be super useful too!
As always with Aim Lab, community comes first & we want to make sure that we can make Aim Lab the best it can be for you guys! That means we love to hear your feedback, ideas & suggestions to improve upon The Creator Studio! Make sure to join our Discord, Reddit and Twitter communities to hang out with us, ask questions and give us feedback!
You may experience some bugs or missing features but with your help & through your feedback we’ll be able to implement changes & add additional features that you have wishlisted throughout the beta & beyond. By the time it fully launches, we together will have built the best training ground out there for you, and your training needs!
Community First
Share your training tasks with the community in the Workshop so that everyone gets to play your creation. Your name will be shown on the results screen of the tasks you've made so everyone playing will know who made it. We will be running community themed events all month long with up to $1000 each to be won for amazing map creations! Keep your eyes peeled on our Twitter and Discord for more details coming soon!
Creator Studio Launch Scenarios
The Creator Studio Open Beta will be launching with hundreds of scenarios - growing daily to fulfill your training needs! These scenarios will test your tracking, flicking, smoothness and just about any other skill that you could think of - Need any other scenarios? The Creator Studio now gives you the power to build your training ground to meet exactly your needs!
New Workshop Interface
The Workshop has received some lovin’ - With items being made smaller overall to allow for many more to appear on the screen at once, improved search and download functionality, and a new “Scenarios” tab just for Creator Studio content has been added!
Creator Studio Map Templates
Creator Studio includes premade map templates. Map templates can be used as a resource to see what is possible inside of Creator Studio, along with giving you the ability to customize it further by adding different bots, changing the layout and settings to make it yours. Map templates are a great starting point as a new builder.
Coming soon
We are also working on adding more features, more customization & more tasks overall to the Creator Studio. Here is a list of everything else we will be incorporating soon:
Custom weapons integrated into CS
More bot behaviors, including smart bots and a bot state machine (Send us your requests!)
Deeper customization of current behaviors (Send us your requests!)
More task modifiers (Send us your requests!)
More score modifiers (Send us your requests!)
More objects in the object library (Send us your requests!)
More tutorials (Send us your requests!)
Comprehensive bot templates that work out of the box like our map templates
Real time collaboration to create scenarios with your friends
Creator Dashboard to track how frequently your creations are being played
Improved results screen with customizable analytics
User-defined wall textures so creators can let users customize their maps
FOV lock feature to prevent score cheesing
Fully customizable player and player stats, including out of the box game profile matching
Wall of text complete 🗸 We are super excited to launch our biggest update yet & we couldn’t have done it without an amazing community that helps us with feedback along the way! See you in Discord! Discord.gg/AimLab
The beta starts now! Here is what you need to know.
Our creator studio let's you build training tasks in Aim Lab from scratch. You can create custom maps with insane exterior terrains, hundreds of items and an array of different bots and behaviors with custom pathing. Need a specific training task and environment for CS, Valorant, COD, Siege and all the others? Simple. Now you can build it to take your aim to the next level!
This is an open beta. Anyone can create and play tasks. If anything isn't as smooth as you'd want it to be, make sure to leave a bug report for us in-game or join our Discord. You can give us direct feedback, report bugs, request features or just hang out with the team and our community.
Share your training tasks with the community in the Workshop so that everyone gets to play your creation. Your name will be shown on the results screen of the tasks you've made so everyone playing will know who made it. We will be running community themed events all month long. Keep your eyes peeled on our Twitter and Discord for more details coming soon!
Ok. I hear you say, "how do I get started?" You can find the creator studio directly in Aim Lab. If you need a little help with the tools, head over to our YouTube channel and watch our tutorial on how to build and play tasks within the creator studio. Stay tuned on our Twitter too, we will be posting daily tips and videos @aimlab!