A slightly smaller update this week while we get ready to close out the 100 Thieves tournament - But nevertheless Update 0.67EB brings with it some extremely exciting new oppertunities!
Video Suite
Aim Lab now supports a built in video suite!
As of right now, this suite primarily hosts scientific content and performance guides for various games, however - This is just the beginning of what this section will offer in the future.
Expect more info soon.
New Features
Added a new Video section to Aim Lab
Changes
Changed text limit for custom playlists and tasks to 40 characters, from 20.
Fixed some issues to ranking/stats that were introduced in 0.65EB
A new weapon, new customisation options and new sensitivity presets - This is the Shadow Update
The Shadow
The Shadow is a remodel for the 9mm pistol - It shares the same stats as your favourite weapon in a new, sleek package.
Featuring new firing sounds, a sleek new model and crisp iron sights, the Shadow is sure to tickle the fancy of those looking to take a stealthier approach to their training.
The 9mm - A classic reborn
Alas, after many years it is finally time to retire the old 9mm pistol. The model has served us well, and is no doubt forever etched into the hearts and minds of Aim Lab players worldwide - But all good things must come to an end.
In its place - A new, sleek 9mm model has been added to Aim Lab! This new Glock-style model incorporates a minimalist design with the same old function you are used to - Nicer, Neater, and with much better iron sights, we hope that the new 9mm helps to fill the void left by the old classic!
Graybox Customization Update
This new update to the Graybox Customization scene introduces a couple of new additions, not the least of which are the new texturing options!
You are now able to not only customize your texture, but smoothness, metallic lighting and tiling to name a few! This should enable you to make just about any texture or pattern visible regardless of the lighting - Huzzah!
Welcome to the Hyper Scape
After much work ensuring that everything is set up and ready to go - The Hyper Scape game profile is in!
Use not only your sensitivity - But your ADS settings too! Using the ADS Profile feature you are able to sync your ADS sensitivity and FOV up with any weapon in Hyper Scape - Go from practising your Riot One taps to bringing out the Protocol for long range precision!
Added support for 16:9 and 1:1 custom crosshair uploads
Bug Fixes
Fixed bug where task data wouldn't show after displaying movement bias info
Fixed various bugs in which editing a custom task or playlist and then immediately going to create a new one would override the one you just edited
Fixed bug that caused playlists to use old task videos
The Graybox Customisation suite now has a slough of options to make your Graybox just a little more personal - From changing the sky, to finally being able to adjust the lighting, it is now easier than ever to turn your Graybox into a Greatbox!
New Games
Our resident sensitivity expert has been hard at work getting even more games integrated into the previously released Control Overhaul - This week, we have ;
Blackwake
BLOCKADE Classic
BLOCKADE 3D
Cyber Hunter
Detroit: Become Human
Disintegration
Little Witch Nobeta
Saints Row The Third
Shadow Ops: Red Mercury
Skyrim Special Edition (It just works!)
The Black Masses
World of Warplanes
Q.U.B.E.
And last - But certainly not least
Scrap Mechanic Experiment
Expect more games soon - Including a certain upcoming Battle Royale title
Changes
Renamed "Rainbow Six Siege" controls labels to match the ingame menu, rather than the config file
Renamed "First person viewmodel" to "Weapon Visibility" and changed parameters from Off/On to Hide/Show
Renamed "Gunshot Volume" to "Weapon Volume"
Changed Y-Axis Ratio in the New User Setup from forcing to "1:1" if a user set the same vertical and horizontal sensitivity - Users now have to manually set their X/Y Ratio
Changed elements of the Rainbow Six sensitivity preset to improve accessibility
Renamed "Viewmodel Appearance" to "Avatar appearance" and disabled hiding this option if the players Weapon Visibility was set to "Hide"
Bug Fixes
Fixed an issue with COD MW2019/Warzone's ADS list of options not properly matching the switch case
Fixed an issue that improperly gave users 99th percentile in Timingshot
A bundle of new skins, Supporter status, and bug fixes. Welcome to the Supporter Update.
The Elite Supporter Pack
The best of the best for the best.
The Supporter pack is now live! And with it, a handful of new skins, a special "Supporter" tag and a gilded avatar frame for all those that choose to support!
The Supporter Pack contains seven unique weapon skins for the following weapons -
Desert Eagle
Pulse Rifle
Venom/BioDart Sniper Rifle
High Noon Revolver
Pulse Blaster
Tactical Shotgun
Justice/Lightning Gun Rocket Launcher
These skins wrap the weapon in Champions Gold, and feature defined engravings worthy of any true champion.
Bug Fixes/Changes
Added thumbnails for Line/Multilinetrack when added to the favourites tab
Updated Rocketshot preview video to reflect recent changes
Fixed bug that caused controller sensitivity curves to not work properly
Fixed bug that caused Decisionshot data to not show in task data
Fixed bug that caused Decisionshot to show ? instead of actual thumbnail in favorites
Fixed bug that caused Predictionshot to show ? instead of actual thumbnail in favorites
Fixed bug that caused Audiospatial data to not show in task data
Fixed bug that caused Linetrace to make horrible noises
Fixed bug that caused Strafeshot to be added to favorites when adding Linetrace
Fixed bug that caused Predictionshot to be added to favorites when adding Strafebot
Fixed bug that caused Microflex to be added to favorites when adding Multilinetrace
Support for over 500 games. Automatic sensitivity conversions. Support for direct CM/360 input and Focal Distance scaling. And a whole host of other changes.
Welcome to the Control Update.
The Control Update
The control update is a fundamental rewrite of the way the "Control" section of Aim Lab works.
This update brings a myriad of new features such as fully automatic sensitivity conversions, scaling by focal distance (See our most recent blog post for more information on this) and the ability to input your raw CM/360 instead of playing around with sensitivity.
This means that you can now change from one game to another without having to reset all of your sensitivities - Instead, they will now match automatically.
We have put together a short blog post to help newer users to understand how to use the Control Update more effectively - So if you need a little help to wrap your head around some of the myriad of new features the Control Update brings, check out the Control Update Guide!
Bug Fixes
Fixed elements of task data in Profile and Results screens
Fixed dropdowns in tasks going up instead of down
Fixed pressing "ESC" causing open dropdowns to remain on screen
Fixed HUD showing on screen after saving in ESC menu
Fixed lean resetting to hold after setting to toggle
Fixed Crosshairs dissapearing when setting thickness to lower than 3.0
New Features/Tweaks
Changed Controller minimum value on Controller deadzone slider
Changed Control system fundamentally
Added new target colours (Teal, Orange, Yellow, Pink)Added automatic sensitivity conversions when changing between Game Profiles
had to roll back last weeks 0.52 update due to an issue with stats, but this week we bring a much more robust and feature filled 0.52
New Features
New redesigned HUD
Task Changes
Decisionshot - Now you will shoot the center orb and remember its color, 2 orbs of different colors will show up in different locations, shoot the one that matches the center orb you just shot. *Disclaimer* Due to changes in Decisionshot, Cognition stat scores may change.
Rocketshot - Now spawns 4 enemies and will always keep 4 on screen, scoring balance changes, score penalty for getting hit by enemies(only bots in view shoot rockets), rockets now travel slower, new explosions and rocket effects, new AI behaviour tweaks
Bug Fixes
Fixed bug that caused 3rd person tracking to be off center
Fixed Spidershot AI is always being set to highest speed
Removed Spherebox from Snipershot
Spidershot 180 was labeled as Spidershot in its task card
Spheretrack and Motion track were mislabeled in playlists and had improper videos
Spidershot like task descriptions mentioned losing health which hasn't been a mechanic in these modes for a long time
Fixed text error in Audiospatial description
Fixed Audiodetection task to work correctly
Fixed starting volume to be lower to preserve your ears
Fixed bug in Capacity that caused targets to spawn behind/inside each other
Fixed bug with leaning that caused you to get stuck leaning to one side
Fixed bug that caused recoil patterns to not show up when sorting in Workshop