Aimlabs - JoshP
Patch Notes: Early Access Build 0.47 EB and Hotfix 1/2

NEW FEATURES
  • Spherebox Map - Added the ability to import equirectangular 360 panorama images and use them as the background map on any stationary task.

BUG FIXES
  • Fixed bug that caused Freetrack Custom to not obey size settings.
  • Fixed bug that caused all custom tasks in playlists to be labeled as Spidershot tasks.
  • Fixed bug that caused Dragonbow to not damage targets.
  • Fixed bug that caused Playtracker to fail, the new dots may seem off this is due to the fact that previously the playtracker was counting time in the lobby as time played, now only time actually spent training will count.
  • Fixed bug that caused SNIPER results badge tool tip to read Perception Champ.
  • Fixed bug that caused Freeplay targets to move before the task started.
  • Fixed Bug that caused Strafeshot tasks to not spawn targets after the first one was destroyed
Aimlabs - JoshP
After reverting back to 2d audio the volume for hitsound was incredibly low and with the addition of the ability to toggle HUD Spidershot warmup had an issue where it had a HUD and would stop spawning targets after 60 seconds. Both of these should be fixed now, please let us know if you are still having issues.
Aimlabs - JoshP
Patch Notes: Early Access Build 0.46 EB HOTFIX

BUG FIXES
  • Fixed bug that caused errors in results screens.
  • Fixed bug that prevented users from starting Workshop Playlists to be unplayable from the Workshop menu.
  • Reverted back to 2D audio since the 3D audio implementation was causing issues for some users that would make annoying static sounds or no sound at all. This may potentially solve crashes that some users were experiencing.
Aimlabs - JoshP
I know a fair amount of people have been having issues with crashes, this update will hopefully fix crashes for the majority of you.

Patch Notes: Early Access Build 0.46 EB

NEW FEATURES
  • Added option to toggle in task HUD on/off.
  • Added new Workshop Redesign .





  • Added Battlefield & Diabotical to sensitivity conversions.
  • Added Sandbox Misc tasks to playlist creation(aside from Warmup and Predictionshot since they are both endless tasks).

BUG FIXES
  • Made some changes to loading that should increase performance across the board and potentially fix a lot of crashes that were happening, let us know in the comments if you notice
    a performance increase or are still experiencing micro-stutters and crashes.
  • Fixed bug that caused Workshop tasks that were added in a playlist to disappear from the playlist once you leave the custom playlist menu.
  • Fixed bug that caused Gridshot targets to appear in the same place as the last destroyed target.
  • Fixed bug where the change all weapons in playlist did nothing for some users.
  • Fixed bug that caused hexgrids colors to be inverted.
Aimlabs - JoshP
Patch Notes: Early Access Build 0.45 EB HOTFIX


NEW FEATURES
  • Added ability to change all weapons in a given playlist at once
  • Added SKills Over Time data to Reports

BUG FIXES
  • Fixed an issue that caused some crashes
  • Fixed bug that caused contradictory insights to show up in results screens
  • Fixed Bug that caused MP5 and AR-15 crosshairs to show up in pause menu
  • Fixed bug that caused UI elements to be attached to Target models when exiting esc menu
  • Custom Circle/Strafetrack tasks now use proper speed values and don’t move super slow
  • Fixed bug that caused incorrect badges to show up in results screens
  • Fixed bug that caused user created crosshairs to show up in some menus
  • Fixed bug that prevented users from deleting workshop playlists from the saved playlist screen

TWEAKS
  • Pressing Enter on password field will now log you in
  • Added task/map/weapon info from background screenshots to Home screen with a button to play that task/map/weapon
  • Sped up mouse wheel scrolling in Workshop lists

Feb 11, 2020
Aimlabs - JoshP
Please note - We have been made aware of an issue some users are experiencing in which tasks and buttons may not work. This is caused by Windows having no set time zone. Make sure you have a time zone set in Windows, and please submit another bug report if you continue to experience problems after following these instructions.

No new flashy features this week unfortunately, however - You will be happy to know that the team has been working themselves to the bone this week running what equates to a Quality of Life sweep of the current build of Aim Lab. However - That's not to say there aren't some important changes going live with EB 0.45.



Spatial sound

After much ado, spatial sound is now in! This change affects primarily tasks like Audiodetection, Audiospatial and any custom tasks that involve sound in a 3d space. This change should make distinguishing sound infront and behind the player far, far easier.

Stability sweep

Our team has been hard at work nailing down a whole host of issues with stability in Aim Lab this week, from performance to full on crashes.

By the end, over one hundred individual stability fixes and tweaks made their way into EB 0.45!

You should notice far fewer crashes and stutters this update, but please let us know if they persist!


QOL
Removed Camera Sway

Added back button when customising and editing custom tasks

Added 3d Spatial sound to all relevant scenes

Fixed Facility lighting issues


Bug Fixes

Fixed bug that caused wrong text to show up when editing certain custom tasks

Fixed issue that showed a default task as selected when going to saved custom tasks with no saved custom tasks available

Fixed bug that caused some tasks to use more than the last 100 plays of a task when determining insights and stats

Fixed bug in which ingame UI HUD countdown timer would not reset after restarting

Fixed bug with clearing playlists

Fixed bug with Circleshot Custom target sizes

Fixed a bug where the player camera would have an incredibly small offset that it should not have had

Fixed a bug that would cause Damage overlay to appear on the results screen

Fixed a bug where Motionshot target explosions could collide with newly spawned targets
Aimlabs - JoshP
A smaller update while we prepare some bigger things for the coming weeks, but nonetheless an important one.

Update 0.44EB brings some essential fixes and changes to already existing content while bringing an entirely new feature - The ability to export your task data and read over it at will.

Data Export
Quite a few users wanted to get a more up close and personal look at their performance and the data we store regarding it - Well. Now you can get your task data on demand!

Find the "Download Data" tab in the Skills section of the Profile menu, click "export" and pick a place to download your data to - It's just that simple.

Please note, Data exporting is not available for users playing offline or as guests, as no data is taken from these users.

New Icons

Our design team has been hard at work during the production of our UI overhaul creating new icons for use in the Task section - And we're finally happy to release them.

While this is a small change, granted, we hope that the clearer, more task-oriented design of the new icons will be to your liking.

Changes, Additions and Bug Fixes

  • New feature - Data Export
  • Redesigned workshop upload popup
  • Fixed issues with popups in Workshop and the Custom studio
  • Fixed some float parsing and cultural text issues (Thailand/EU)
  • Featured KingGeorge Mp5 on the lobby menu
  • Fixed Circleshot Custom speed setting not working
  • Removed ADS sway on MP5 (Test, expect to see ADS sway removed across the board soon enough)
  • New UI - Task Icons
  • Added video controls to Pause Menu videos
  • Horizontal-based FOV now uses mimicked Aspect Ratio instead of Resolution Aspect Ratio
  • Substancial improvements to game stability
  • Workshop stability improvements
  • Justice weapon now registers body shots
  • General Performance improvements
  • Fixed UI error where "Decisionshot" was called "Decisionmaker"
  • Fixed bug where deleting a custom task didn't remove it from playlist creation until a restart
  • Fixed bug where keybinds may reset randomly on restart
Aimlabs - JoshP
Workshop

After many months of backend tweaking - Workshop is finally live! Thank you to all of our many beta testers for helping us to get it into a stable state!

Through Workshop, you will now be able to upload your custom Weapons, Tasks and even Playlists for other users to try and use - All at the click of a button!

In time the Workshop will become a hub for all user created content - So you can look forward to more tasks, weapons and, soon enough, maps, created by your fellow users!


Bug fixes and tweaks
  • Reduced fire rate cap on Custom Weapons to 0.05 from 0.1 - You will now be able to create custom weapons firing up to 1200 rounds per minute, as opposed to the previous 600.
  • Custom Crosshair uploading no longer scales down larger resolution images (Please report any problems with custom crosshairs via the F1 bug report menu)
  • Fixed crosshairs not appearing for some Sniper Rifles when aiming down sights
  • Reverted Ninjashot and Blinkshot targets to their old behaviour, so that they no longer move so sluggishly
  • Fixed an issue causing users resolutions to change or reset on restart
  • Fixed an issue that caused some targets to fail to respawn if destroyed with a custom weapon with a higher damage output than 1
  • Fixed holographic models not working for Custom Weapons and in 3rd person
  • Fixed the Venom Rifle not aiming down sights properly in third person
  • Potential fix for some users who were unable to start tasks via the Play button (Please get in touch if this problem persists)
  • Overall performance improvements
Aimlabs - JoshP
Bug Fixes
  • Fixed Audiospatial and Freeplay Softlocks
  • Fixed Spidershot warmup having a hug and counting down below 0:00
  • Fixed Customize button not working for custom tasks.
  • Fixed bug that caused saved custom tasks to disappear / not load


New Features
  • Re-added the ability to delete data.

    Note: This will only clear data locally and data stored will remain and will be pulled to your system when downloaded manually.



Jan 3, 2020
Aimlabs - JoshP
Happy new year from the Aim Lab Team!

We're back at you again with Update 0.42EB - Bringing with it a whole bunch of love to the Profile menu, a new mode for training projectile-based weapons and a full Reaction time breakdown chart!

New Features

  • Predictionshot - Most games back in the day relied on a system called "Hitscan", in which the second you shot, an invisible laser would go from your crosshair to where you were looking. Instantly.
    As games have developed, so to have ballistic systems, as such we see more and more games straying from the Hitscan style and moving more into Realism, with bullets travelling as they would in real life.
    Predictionshot aims to help all players, from veterans to new players, to get to grips with leading targets by instinct.
    Predictionshot is an expansion upon the standard Strafeshot mode - Featuring an indicator for where you should be firing to ensure that your shot lands where your target will be, rather than where it is.
    This indicator is dynamic, meaning it changes based on distance, target speed and even the speed of the projectile of your weapon, so don't be afraid to set up a custom weapon to run this mode - It's what it's made for after all.
    You can find Predictionshot in the "Sandbox" category of modes.


  • Task Data History - A long requested feature - We are happy to announce the introduction of proper historical graphs for your performance!
    These can be found in the "Profile" section of the game, under the new "Task Data" tab.
    This new history section allows you to see everything you'll need to build an idea of your improvements, from your score over time to your average performance and percentiles - To your best result in any of the six categories provided!


  • Reaction Time and Gain Breakdown - Another long requested feature - Once again found in the Profile section. You will find the "Reports" category has been added, and with it - A full breakdown of your Reaction Time and Gain average.
    You will find your Reaction Time broken down into 3 parts
    1. Perceptual Speed, or how long it takes you to identify a target
    2. Cognitive Speed, or how long it takes you to decide to shoot a target after identifying it
    3. And finally - Motor Speed, or how long in Milliseconds it takes you to flick to your intended target.
    These three categories cover all aspects of your engagement time, and, as such, are best used to help diagnose what is holding you back, helping you to see if it's your movements that are slow, or if you take a little too long to decide to shoot, making it a useful tool for players and coaches alike!


Fixes, Improvements and QoL Changes
  • Fixed bug when typing certain keys in the bug report window that caused interactions with the UI
  • Fixed incorrect preview videos being shown for tasks
  • Fixed percentile maxes for all tasks
  • Fixed targets not shrinking in some circle/strafeshot tasks
  • Fixed bug where "skin not owned" doesn't change back to "play task" when switching weapons if you didn't own the currently selected skin
  • Fixed bug that caused New/Select UI options on screen in custom weapons for some users
  • Fixed Audiodetection and Multishot results screen issues that displayed error messages and showed 255% for all stats
  • Fixed bug causing strafe/circletrack tasks to play hitsounds
  • Fixed a number of small issues with custom weapons
  • Fixed bug that caused Deagle muzzle flash to be misaligned in 3rd person
  • Fixed bug that stopped the Orb from working in 3rd person
  • Fixed bug that caused 3rd person model to show when attacking in custom weapon editor
  • Fixed bug that caused crosshair upload button to be stuck on all options menu tabs
  • Fixed bug that caused revert and default buttons not to show in some languages
  • Fixed bug that caused custom uploaded crosshair to show in results screen visualizations
  • Fixed bug that caused all playlist tasks to be set to Ultimate
  • Fixed bug where clicking X in top right of the bug reporter with the ESC menu open the cursor would disappear
  • Fixed volume issues with some tasks where the task preview video played at full volume
  • Fixed bug that caused editing of custom tasks to not work properly
  • fixes to sandbox tasks
...