Aimlabs - JoshP
Patch Notes: Early Access Build 0.29 EB HOTFIX #1


Changes
  • General stability tweaks

Bug Fixes
  • Fixes for another bug with parsing floats in some regions, this time on the pause menu
  • Fixes for an issue with 3rd person mode after playing many tasks in one session
  • Fixes to an issue where 3rd person mode might default back to 1st person after hitting restart/replay
Aimlabs - JoshP
Patch Notes: Early Access Build 0.29 EB


Changes
  • Did some tweaks to logins to speed up login times
  • Many minor tweaks preventing Exceptions across the game
  • Turn on multi threaded renderering to give a huge performance boost

Bug Fixes
  • Fixed a bug where Tracking scores could bleed between different accounts on the same machine
  • Fixed a bug where the Bug Reporting tool may fail in European countries (Error 400 Issue)
  • Other small fixes to the Settings menu in the lobby and also the pause menu
  • Fixes to a bug where the Wrong "GAME" would be listed in the pause menu's Settings
  • Fixes a bug where the sniper scope may be shown over the results screen
  • Revert a previous fix for fullscreen issues that seems to have caused more issues than it solved
  • Fixes to some issues in blinkshot where targets might not spawn correctly
Aimlabs - JoshP
Patch Notes: Early Access Build 0.28 EB

Bug Fixes
  • Fixed a major issue with AI Tasks becoming impossible to reasonably complete after just one target
  • Fixed a reported issue with the Bio-Dart Rifle’s Zoom
  • Fixed drop-down menus across the board – You should no longer be unable to click an option just because it’s too high/too low
  • Fixed an issue in which certain HTTP calls would freeze the game, requiring a restart
  • Fixed some crash-on-save issues
  • Fixed an issue that would cause the game to improperly set your resolution and refresh rate, no more 240×120 on your 4k monitor!
  • Fixed some issues with inconsistent scoring
  • Tweaked the Custom Weapons ammunition system, which caused some custom weapons to become unable to fire
  • Fixed an issue that would cause saved Custom Weapons to not show up in the weapon selection screen until the next restart.
Aimlabs - JoshP
Bug Fixes
  • Fixed a bug where Zoom would remove the Crosshair for some users who set their weapons to be Invisible
  • Add Pulse Rifle to the Leaderboards
  • Fixed various Bugs with the Loadout Menu
  • Fixed a bug where some targets won't have the right Health
  • Attempt to fix some Crash bugs
  • Overwriting Custom Weapons no longer happens
  • Fixed a bug where some custom weapons options might not be available in Edit Mode
Aimlabs - JoshP
Changes
  • Updated to Unity 2019

New Features
  • New Leaderboards - You can now sort leaderboards by map and weapon to see who did best on specific tasks with specific weapons on specific maps(thats a lot of specifics)

Bug Fixes
  • Microstutters (should be) fixed for the majority of users

More info here: https://aimlab.gg/whats-new-in-early-access-build-0-26-eb/
Aimlabs - JoshP
New Features
  • Custom Playlists
  • Login/Profile System

More info including bug fixes here: https://aimlab.gg/whats-new-in-early-access-build-0-25-eb/
Aimlabs - JoshP
Bug Fixes

  • Fixed bug that caused "Revert" and "Default" options buttons to not work correctly.
Aimlabs - JoshP
Aimlabs - JoshP
Thanks to all the help from YOU our wonderful community we are celebrating our 150th update. You guys are awesome and help us with great ideas, feedback and tracking down issues. Here is what we have accomplished recently. Thank you all so much for your continued support as we move towards a full release.
  • Completely new UI - Categorizes tasks as well as separates Training and Assessment, new look, new feel.

    • Training - Allows users to train without scores reflecting on stats and leaderboards so you can train to get better.
    • Assessment - This is where you go to flex and show off your skill, tasks played in this section will count towards leaderboards and will be analyzed in the main menus score card as well as the data profile.

  • Create, Save and Edit Custom Tasks - You can adjust targets size, speed with min and max values, make them all a fixed size/speed or even make them completely random along with a bunch of other customization options.




  • Performance Optimizations - We have already implemented tons of performance optimizations that increase frame rates across the board reducing issues with stutters and screen lag. Still much more to be done on this, but we have Aim Lab running much smoother than before.

  • Beta Controller Support - Early implementation of controller support has been added including support for Steam controller. Specific game controller sensitivity coming later.


  • New Task AUDIODETECTION - Similar to our detection task, this task tests your reaction to sound, it requires no aiming, so you just pull the trigger as soon as you hear the gunshot audio.

Upcoming features currently in testing and close to release
  • Custom Playlists - Take any number of default or custom tasks and create your own “routines” then load them up to play the tasks back to back.

  • Custom Weapons - Take any of our weapon models(more coming) and adjust screen position, angle, fire rate, projectile size/speed, spread and TONS more to help recreate weapons from your favorite games.

  • Steam Workshop support - Custom Tasks, Playlists and Weapons will all be able to be saved and shared with the community via Steam Workshop.

  • Logins and Saved Data - You will be able to log in on any computer and pull your stats, metrics, settings and more as well as allowing multiple users to have different data on the same computer.
Aimlabs - JoshP
6/14/2019 - [Early Access Build] - 0.23 EB


New Features
  • New task: Audiodetection! - Similar to the visual detection task, your goal is to just respond as fast as you can. But rather than an orb appearing, you hear a sound similar to the Audiospatial task that signals you to respond.
    Similar to audiospatial task, it also will break down your reaction time to different sections of 360 degree space around you


  • Added support for Steam controller and Steam input


Bug Fixes
  • Fixed bug in Detection task that caused False Alarm arrows to be reversed if you improved/performed worse
  • Fixed bug that caused skill ratings to all get stuck at 77 and not change
  • Fixed bug that caused Microflex RT to be twice as large
  • Fixed bug with controllers where pressing A/Square from ESC screen could cause game to freeze


Changes
  • Adjusted percentile ranking for Detection task
...