Aimlabs - JoshP
4/12/2019 - [Early Access Build] - 0.18 EB & HOTFIXS


New Features


Bug Fixes
  • Fixed bug that caused precision in Decisionshot to always be 15
  • Fixed bug that caused Ninjashot and Blinkshot targets to go through walls, ceilings, or leave the map
  • Fixed bug that caused Apex Legends not to show up as an option in main menu options
  • Fixed blue results screen background in Ninjashot
  • Fixed bug that would cause username to display as "Wayne" when Steam API failed to connect and retrieve Steam username
Aimlabs - JoshP
4/11/2019 - [Early Access Build] - 0.17 EB HOTFIX


Bug Fixes
  • Fixed bug that showed large negative values for perception and cognition ratings
  • Fixed bug that would allow Cognition skill rating to easily be 100 after playing decisionshot
  • Fixed bug in Pentakill tasks that would cause the results screen to freeze and the task not to end
  • Fixed bug in Pentakill that prevented scores from being saved or sent to the leaderboards
  • Fixed bug that caused Spidershot Warmup to load regular Spidershot
  • Fixed misspelling issues in some main menu text items
Aimlabs - JoshP
4/11/2019 - [Early Access Build] - 0.17 EB


New Features
  • New ranking system, we separated out Assessment and Training so now when you train, you can do so without it counting towards your stats, but if you wanna show the world what you've got hop over to Assessment.
  • Aim Lab got a brand new make-over with all new UI
    • New Home Screen - Here you will find your scorecard at a glance, suggested tasks and latest news. In the bottom right corner you have options to report a bug, open options or exit Aim Lab


    • New Task Selection with video preview of the task, quick map and weapon selection and tasks sorted by skill.
      https://youtu.be/P5XPJ0wc33U

    • Added "Details" button on task weapon selection


Bug Fixes
  • Fixed bug that allowed players to shoot in Detection task
  • Fixed bug that caused framerate drops and lag when returning to the main menu after playing a task
  • Fixed bug that caused the background image for results screens in Freetrack and Ninjashot to be blank or missing
  • Fixed bug that caused task name to show "Spidersh" instead of "Blinkshot" on Blinkshot results screens
Aimlabs - JoshP
3/30/2019 - [Early Access Build] - 0.16 EB


New Features
  • Increased/optimized performance in new Facility map



Bug Fixes
  • Fixed bug that caused achievements to fail to unlock for Strafetrack tasks
  • Fixed but that caused Circletrack targets to always start moving in the same direction in the beginning of a task
  • Fixed bug that caused Player to levitate in Circletrack task
Aimlabs - JoshP
3/26/2019 - [Early Access Build] - 0.15 EB Including Hotfix


New Features



Bug Fixes
  • Sorry fidget spinners, fixed bug that would allow players to rotate the radar chart on the results screens
  • Fixed bug that caused Strafeshot targets not to move or respawn after being killed
  • Fixed bug that caused up and down progress arrows to both be shown on results screens
  • Fixed bug that caused Pentakill results not to show after task end
  • Fixed bug that caused accuracy and reaction time maps not to show on results screens
  • Fixed "unsupported platform" bug
  • Fixed bug that caused Snipershot task not to start
  • Fixed bug that caused player to load rotated the wrong direction in Snipershot task on Facility map
Aimlabs - JoshP
3/26/2019 - [Early Access Build] - 0.15 EB Including Hotfix


New Features



Bug Fixes
  • Sorry fidget spinners, fixed bug that would allow players to rotate the radar chart on the results screens
  • Fixed bug that caused Strafeshot targets not to move or respawn after being killed
  • Fixed bug that caused up and down progress arrows to both be shown on results screens
  • Fixed bug that caused Pentakill results not to show after task end
  • Fixed bug that caused accuracy and reaction time maps not to show on results screens
  • Fixed "unsupported platform" bug
  • Fixed bug that caused Snipershot task not to start
  • Fixed bug that caused player to load rotated the wrong direction in Snipershot task on Facility map
Aimlabs - JoshP
3/13/2019 - [Early Access Build] - 0.14 EB


Bug Fixes
  • Fixed bug that could cause game pause/unpause to flip. Causing the menu to unpause the game and leaving the menu to pause gameplay
  • Fixed bug that would cause Ninjashot target to stand still and not move in Custom Ninjashot if decision interval was set to 0
  • Fixed bug that caused targets to fail to ever spawn in Ninjashot AI
Aimlabs - JoshP
2/16/2019 - [Early Access Build] - 0.13 EB


Changes
  • Added option to set default POV to Third Person rather than First Person
  • Removed POV defaulting to Third Person if you choose Fortnite or other Third Person POV games
    Instead this settings is now controlled under Options -> Graphics


Bug Fixes
  • Fixed bug where incorrect weapon model would show up for most weapons in 3rd Person POV

  • Fixed positioning of weapons in 3rd Person POV
  • Fixed muzzle flash and bullet spawn locations in 3rd Person POV
  • Fixed bug that caused targets to flicker in tracking tasks when in 3rd Person POV
    https://youtu.be/fUQWLL1kKHo
    Fixed bug that caused perspective to toggle to First/Third Person when pressing V while the ESC menu is up


Upcoming
  • WIP shots of holobody for people who still want to see their gun model but have trouble detecting targets that spawn behind the models.

Aimlabs - JoshP
New Features
  • Added game conversion support for Apex Legends!
Aimlabs - JoshP
2/8/2019 - [Early Access Build] - 0.11 EB


New Features
  • Lefty's rejoice! Added option to display weapon models on left side rather than right




  • Swapped in new 3rd person Player model




  • New enemy AI model has replaced generic soldier model in Freeplay




  • Several improvements made to full body enemy AI
  • Enemy AI may now seek cover when in combat
  • Enemy AI are generally more "intelligent" and should do less dumb goofy things....(should)
  • Enemy impact FX have been completely redone and are more responsive
  • Landing shots can now stagger enemies
    https://youtu.be/1c2_KwJX148

  • Enemy AI hitboxes have been improved to be 1:1 with the enemy mesh
    https://youtu.be/ecjC-y8Hr80

  • Rather than just follow the player, enemy AI will now often times try to create space and angles to land shots
    https://youtu.be/m-x-tBBi9rk


Bug Fixes
  • Fixed bug that caused Discord screenshots to fail
    Fixed bug that caused Shotguns to swap to Cryoblaster when pressing R to reload
...