Aimlabs - JoshP
2/5/2019 - [Early Access Build] - 0.10 EB


Changes
  • Added additional console log info to help troubleshoot some bugs
  • Reduced default game volume when users first download Aim Lab


Bug Fixes
  • Fixed bug that prevented Freetrack Custom task from working correctly
  • Fixed bug that allowed Ninjashot target to jump out of the environment
  • Fixed bug that caused Microshot AI task to freeze at loading screen when replaying
  • Fixed bug that caused custom settings not being applied to Strafeshot Custom task
  • Fixed bug that caused Freeplay task timer to jump from 0:59 to 1:59
  • Fixed bug that would cause Freeplay task not to start after countdown


Upcoming
  • WIP shots of new AI enemy!



Aimlabs - JoshP
1/27/2019 - [Early Access Build] - 0.09 EB HOTFIX


Bug Fixes
  • Fixed bug that caused Ninjashot targets to go through the wall and not return
  • Fixed bug that caused Shotguns to switch to CryoBlaster when reloading
  • Fixed bug that prevented AudioSpatial targets from spawning correctly in Countryside map
  • Fixed bug that prevented results screen background image from showing correctly in Freeplay task
  • Fixed bug that would cause task to freeze or not start after countdown timer went to 0
    Compiling hotfix
Aimlabs - JoshP
1/23/2019 - [Early Access Build] - 0.09 EB


Weapon Updates
  • Dragonbow:
    • Added retract time considerations; changed the distance arrows would go based on retract time
    • Added projectile fire rate delay
    • Arrows now fire at the correct speed
  • BioDart Rifle:
    • Now fires hitscan when scoped and projectile when unscoped
    • Adapted scope in and out time
    • Adapted firing rate
    • Changed sniper fire trail to look more accurate when scoped
  • Venom:
    • Now has automatic fire when unscoped
    • Added weapon spread (first bullet 100% accurate; rest have a spread)
    • Adapted scope in and out time
    • Added muzzle flash
    • Changed sniper fire trail to look more accurate
  • Pulse Rifle:
    • Added weapon spread (first 5 shots are accurate, rest have spread)
    • Adjusted muzzle flash
  • Justice:
    • Adjusted firing rate
  • CryoBlaster:
    • Adjusted firing rate
  • PulseBlaster:
    • Added muzzle flash
  • Orb:
    • Updated speed
  • AKM:
    • Added muzzle flash
  • Miscellaneous:
    • Bullet impact effects now fade out over time instead of remaining on screen forever. This way a missed shot from 30 seconds ago doesn't remain on the screen.


Bug Fixes
  • Fixed a bug where all projectile weapons would change to CryoBlaster when they reload
  • Fixed a bug in the menu where dropdowns wouldn't populate correctly
Aimlabs - JoshP
1/23/2019 - [Early Access Build] - 0.08 EB HOTFIX # 2


Bug Fixes
  • Fixed bug that would cause Benchmark Playlist task to stop after 1st task is completed
  • Fixed several collider issues on Countryside Freeplay that caused floating enemies, weird hitboxes, or enemies not being able to be hit
  • Fixed bug that would cause UI to disappear when pressing ESC during results screen for some tasks
Aimlabs - JoshP
1/21/2019 - [Early Access Build] - 0.08 EB & 0.8EB HOTFIX


Changes
  • Completely reworked and optimized Graybox map lighting and tasks
    All users should see performance benefits across all tasks in Graybox map
  • General optimizations also performed, reduced Aim Lab size on disk from 4.9 GB to 2.4 GB!
  • Removed loading screens when restarting a task from anywhere
  • Optimized graphics performance on all tasks
  • Improved performance of Post Processing FX
  • mproved performance slightly in Freetrack tasks
  • Cut the max time given in Freeplay Time Challenge down to 60s, as map size is smaller in new redesign
  • Replaced character model in Freeplay task due to hitbox issues
  • Removed head/camera shake when player takes damage from enemies
  • Added additional rule to Freeplay Time Challenge...if you die, the task is over. So you cant just run around and let enemies shoot you constantly
  • Moved Rocketshot from Sandbox to Training(both Graybox and Countryside)
  • Temporarily moved Pentakill to Sandbox from Training until new UI and cross-map compatibility is added. Still playable in its current form as it has been in Graybox map.
  • Adjusted AR15 parameters. It now has an identical firing rate to the 9mm.
    Also reduced the weapon shake when firing

New Features
  • Added Map Selection to Custom tasks in main menu
  • New Countryside map redesign
    All tasks available in Graybox map will also be available in the new Countryside map
    Most people should see over a 2x framerate improvement on the new Countryside map



Bug Fixes
  • Fixed bug in Custom Circleshot that would only allow a max speed of 15 instead of 80
  • Fixed bug where sniper crosshair wouldn't appear when zooming in with AR15 on some tasks
  • Fixed bug that would cause custom task settings to carry over into non-custom tasks if played immediately after
  • Fixed bug that would cause Audiospatial orbs to spawn off center from player slightly
  • Fixed bug that would cause Accuracy and RT maps to be off in Microshot tasks
  • Fixed Post Processing FX stack to no longer give a purplish-red haze to objects
  • Fixed issue that would cause Community stream to boot up if clicking during splash screen
  • Fixed bug that caused Steam API to fail when pulling username and avatar
  • Fixed bug that prevented accuracy and reaction time maps for showing in results screens
  • Fixed bug that set Freeplay time to 120s instead of 60s
Aimlabs - JoshP
1/13/2019 - [Early Access Build] - 0.07 EB HOTFIX


Changes
  • Lowered default sensitivity for new users (Aim Lab 2.0 to Aim Lab 1.0)

Bug Fixes
  • Fixed bug that caused new users to not be able to move past the graphics settings screen(edited)
    New update will likely reset everyone's options/settings and force you to go through new user setup. YOU MAY LOSE DATA AS WELL. This is due to us updating to a new version of Unity. Allthough this is unfortunate, please keep in mind we are still in very early access and these type of things may happen from time to time so that new features and fixes can be implemented.
  • Fixed bug that caused Circletrack Custom to load up when restarting Spidershot warmup)
Aimlabs - JoshP
1/13/2019 - [Early Access Build] - 0.07 EB


Changes
  • Entire codebase migrated to Unity 2018.3
  • Added option to choose between true exclusive Fullscreen and Fullscreen borderless windowed at runtime(edited)
    No more need for -window-mode exclusive launch command

Aimlabs - Statespace
Hey everyone, we are aware that the update that just went live a bit ago was locking everyone's mouse so you could not proceed. We are fixing the problem and will have a patch soon.

In the meantime, we have rolled back the live build to 0.06 EB, so if you exit Aim Lab and update it will roll you back to the stable version from this morning.

Thanks!
Aimlabs - JoshP
1/11/2019 - [Early Access Build] - 0.06 EB


Changes
  • Updated splash screen with early access warning


Bug Fixes
  • Fixed bug that would cause inaccurate tracking or blinking targets in Strafetrack and Circletrack tasks when using 3rd person POV
  • Fixed bug in Audiospatial that would give a higher score the slower you were to react to a target, rather than a higher score for being quicker
  • Fixed bug that would allow score in Audiospatial task to go negative
  • Fixed bug that sent Detection score to Detection Leaderboard, rather than Detection Time
  • Fixed bug that caused Detection accuracy to possibly go negative
  • Fixed bug in Detection that would cause clicks while game is paused via ESC menu to count against score
  • Fixed bug in Detection that would cause Custom spidershot time to bleed over into Detection task when playing Detection immediately after playing Custom Spidershot
  • Fixed bug in Freetrack where only mouse down events counted towards score. No full-auto weapons will calculate score correctly
    Adjusted points per hit granted in Freetrack task


Upcoming
  • Going to be moving the entire codebase to Unity 2018.3 as Unity has fixed the issue that prevented the option to change between Full Screen Exclusive and Full Screen Borderless at runtime
    So you will no longer need -window-mode exclusive command!
Aimlabs - JoshP
1/9/2019 - [Early Access Build] - 0.05 EB


Changes
  • Improved framerate performance in Decisionshot task


Bug Fixes
  • Fixed bug that caused Custom Circletrack tasks to only allow a max speed of 15
  • Fixed bug that caused Training Frequency Tracker to fail and report no training or all white dots
  • Fixed bug that caused Strafetrack data to remain even after Resetting your data
  • Fixed bug that would cause ADS Sensitivity X for Fortnite reset to 0.75 between tasks in the ESC menu options
  • Fixed bug in Decisionshot where only correct kills, not correct inhibitions, would cause targets to adapt(edited)
  • Fixed bug in Decisionshot that would cause targets to adapt after killed even if killing the target was the wrong answer
  • Fixed bug in Strafetrack and Circletrack that would cause targets to continue to adapt in speed/size while game was paused with ESC menu
  • Fixed bug that would cause some hits not to register on Freeplay AI enemies due to enemy gun blocking player shots
...