Added retract time considerations; changed the distance arrows would go based on retract time
Added projectile fire rate delay
Arrows now fire at the correct speed
BioDart Rifle:
Now fires hitscan when scoped and projectile when unscoped
Adapted scope in and out time
Adapted firing rate
Changed sniper fire trail to look more accurate when scoped
Venom:
Now has automatic fire when unscoped
Added weapon spread (first bullet 100% accurate; rest have a spread)
Adapted scope in and out time
Added muzzle flash
Changed sniper fire trail to look more accurate
Pulse Rifle:
Added weapon spread (first 5 shots are accurate, rest have spread)
Adjusted muzzle flash
Justice:
Adjusted firing rate
CryoBlaster:
Adjusted firing rate
PulseBlaster:
Added muzzle flash
Orb:
Updated speed
AKM:
Added muzzle flash
Miscellaneous:
Bullet impact effects now fade out over time instead of remaining on screen forever. This way a missed shot from 30 seconds ago doesn't remain on the screen.
Bug Fixes
Fixed a bug where all projectile weapons would change to CryoBlaster when they reload
Fixed a bug in the menu where dropdowns wouldn't populate correctly
Completely reworked and optimized Graybox map lighting and tasks All users should see performance benefits across all tasks in Graybox map
General optimizations also performed, reduced Aim Lab size on disk from 4.9 GB to 2.4 GB!
Removed loading screens when restarting a task from anywhere
Optimized graphics performance on all tasks
Improved performance of Post Processing FX
mproved performance slightly in Freetrack tasks
Cut the max time given in Freeplay Time Challenge down to 60s, as map size is smaller in new redesign
Replaced character model in Freeplay task due to hitbox issues
Removed head/camera shake when player takes damage from enemies
Added additional rule to Freeplay Time Challenge...if you die, the task is over. So you cant just run around and let enemies shoot you constantly
Moved Rocketshot from Sandbox to Training(both Graybox and Countryside)
Temporarily moved Pentakill to Sandbox from Training until new UI and cross-map compatibility is added. Still playable in its current form as it has been in Graybox map.
Adjusted AR15 parameters. It now has an identical firing rate to the 9mm. Also reduced the weapon shake when firing
New Features
Added Map Selection to Custom tasks in main menu
New Countryside map redesign All tasks available in Graybox map will also be available in the new Countryside map Most people should see over a 2x framerate improvement on the new Countryside map
Bug Fixes
Fixed bug in Custom Circleshot that would only allow a max speed of 15 instead of 80
Fixed bug where sniper crosshair wouldn't appear when zooming in with AR15 on some tasks
Fixed bug that would cause custom task settings to carry over into non-custom tasks if played immediately after
Fixed bug that would cause Audiospatial orbs to spawn off center from player slightly
Fixed bug that would cause Accuracy and RT maps to be off in Microshot tasks
Fixed Post Processing FX stack to no longer give a purplish-red haze to objects
Fixed issue that would cause Community stream to boot up if clicking during splash screen
Fixed bug that caused Steam API to fail when pulling username and avatar
Fixed bug that prevented accuracy and reaction time maps for showing in results screens
Fixed bug that set Freeplay time to 120s instead of 60s
Lowered default sensitivity for new users (Aim Lab 2.0 to Aim Lab 1.0)
Bug Fixes
Fixed bug that caused new users to not be able to move past the graphics settings screen(edited) New update will likely reset everyone's options/settings and force you to go through new user setup. YOU MAY LOSE DATA AS WELL. This is due to us updating to a new version of Unity. Allthough this is unfortunate, please keep in mind we are still in very early access and these type of things may happen from time to time so that new features and fixes can be implemented.
Fixed bug that caused Circletrack Custom to load up when restarting Spidershot warmup)
Added option to choose between true exclusive Fullscreen and Fullscreen borderless windowed at runtime(edited) No more need for -window-mode exclusive launch command
Hey everyone, we are aware that the update that just went live a bit ago was locking everyone's mouse so you could not proceed. We are fixing the problem and will have a patch soon.
In the meantime, we have rolled back the live build to 0.06 EB, so if you exit Aim Lab and update it will roll you back to the stable version from this morning.
Fixed bug that would cause inaccurate tracking or blinking targets in Strafetrack and Circletrack tasks when using 3rd person POV
Fixed bug in Audiospatial that would give a higher score the slower you were to react to a target, rather than a higher score for being quicker
Fixed bug that would allow score in Audiospatial task to go negative
Fixed bug that sent Detection score to Detection Leaderboard, rather than Detection Time
Fixed bug that caused Detection accuracy to possibly go negative
Fixed bug in Detection that would cause clicks while game is paused via ESC menu to count against score
Fixed bug in Detection that would cause Custom spidershot time to bleed over into Detection task when playing Detection immediately after playing Custom Spidershot
Fixed bug in Freetrack where only mouse down events counted towards score. No full-auto weapons will calculate score correctly Adjusted points per hit granted in Freetrack task
Upcoming
Going to be moving the entire codebase to Unity 2018.3 as Unity has fixed the issue that prevented the option to change between Full Screen Exclusive and Full Screen Borderless at runtime So you will no longer need -window-mode exclusive command!