Aimlabs - JoshP
1/13/2019 - [Early Access Build] - 0.07 EB HOTFIX


Changes
  • Lowered default sensitivity for new users (Aim Lab 2.0 to Aim Lab 1.0)

Bug Fixes
  • Fixed bug that caused new users to not be able to move past the graphics settings screen(edited)
    New update will likely reset everyone's options/settings and force you to go through new user setup. YOU MAY LOSE DATA AS WELL. This is due to us updating to a new version of Unity. Allthough this is unfortunate, please keep in mind we are still in very early access and these type of things may happen from time to time so that new features and fixes can be implemented.
  • Fixed bug that caused Circletrack Custom to load up when restarting Spidershot warmup)
Aimlabs - JoshP
1/13/2019 - [Early Access Build] - 0.07 EB


Changes
  • Entire codebase migrated to Unity 2018.3
  • Added option to choose between true exclusive Fullscreen and Fullscreen borderless windowed at runtime(edited)
    No more need for -window-mode exclusive launch command

Aimlabs - Statespace
Hey everyone, we are aware that the update that just went live a bit ago was locking everyone's mouse so you could not proceed. We are fixing the problem and will have a patch soon.

In the meantime, we have rolled back the live build to 0.06 EB, so if you exit Aim Lab and update it will roll you back to the stable version from this morning.

Thanks!
Aimlabs - JoshP
1/11/2019 - [Early Access Build] - 0.06 EB


Changes
  • Updated splash screen with early access warning


Bug Fixes
  • Fixed bug that would cause inaccurate tracking or blinking targets in Strafetrack and Circletrack tasks when using 3rd person POV
  • Fixed bug in Audiospatial that would give a higher score the slower you were to react to a target, rather than a higher score for being quicker
  • Fixed bug that would allow score in Audiospatial task to go negative
  • Fixed bug that sent Detection score to Detection Leaderboard, rather than Detection Time
  • Fixed bug that caused Detection accuracy to possibly go negative
  • Fixed bug in Detection that would cause clicks while game is paused via ESC menu to count against score
  • Fixed bug in Detection that would cause Custom spidershot time to bleed over into Detection task when playing Detection immediately after playing Custom Spidershot
  • Fixed bug in Freetrack where only mouse down events counted towards score. No full-auto weapons will calculate score correctly
    Adjusted points per hit granted in Freetrack task


Upcoming
  • Going to be moving the entire codebase to Unity 2018.3 as Unity has fixed the issue that prevented the option to change between Full Screen Exclusive and Full Screen Borderless at runtime
    So you will no longer need -window-mode exclusive command!
Aimlabs - JoshP
1/9/2019 - [Early Access Build] - 0.05 EB


Changes
  • Improved framerate performance in Decisionshot task


Bug Fixes
  • Fixed bug that caused Custom Circletrack tasks to only allow a max speed of 15
  • Fixed bug that caused Training Frequency Tracker to fail and report no training or all white dots
  • Fixed bug that caused Strafetrack data to remain even after Resetting your data
  • Fixed bug that would cause ADS Sensitivity X for Fortnite reset to 0.75 between tasks in the ESC menu options
  • Fixed bug in Decisionshot where only correct kills, not correct inhibitions, would cause targets to adapt(edited)
  • Fixed bug in Decisionshot that would cause targets to adapt after killed even if killing the target was the wrong answer
  • Fixed bug in Strafetrack and Circletrack that would cause targets to continue to adapt in speed/size while game was paused with ESC menu
  • Fixed bug that would cause some hits not to register on Freeplay AI enemies due to enemy gun blocking player shots
Aimlabs - JoshP
12/21/2018 - [Early Access Build] - 0.04 EB


Changes
  • Removed "Toggle 1:1 Sensitivity" option for PUBG - Replaced it with a Vertical Sensitivity Ratio slider like in PUBG options. Default is 1, range is 0-2 just like PUBG
  • Decreased target sizes for Microshot Ultimate and Microshot Speed tasks
  • Removed garbage error log messages to improve lobby loading times


New Features
  • Added Ring of Elysium conversion support


Bug Fixes
  • Fixed bug that caused Circletrack Custom to load when restarting Spidershot from ESC menu
  • Fixed bug that prevented StrafeTrack data from showing up under Data Profile -> Tasks
  • Fixed bug that could cause input lag when using max frame rate option
  • Fixed bug that would cause your score to decrease when left clicking while game was paused via ESC menu
  • Fixed bug that would cause Ninjashot, Freetrack, and Blinkshot targets to sometimes leap through walls or fall off map
  • Fixed bug that would allow Ninjashot, Blinkshot, and Freetrack targets to continue to shoot at you after the task was over
  • Fixed bug that would prevent Strafetrack scores from showing up in data profile or counting towards skill rating
  • Fixed center orb in Longterm AI Spidershot to also adapt to your overall performance, rather than a fixed large size
  • Fixed bug that would cause both Quickdraw and Slowhand insight cards to be shown in results screens for Blinkshot, Ninjashot, Strafeshot, Rocketshot, and Circleshot task
  • Fixed bug that caused Spidershot Longterm AI targets not to spawn if you hadn't played Spidershot at least 5 times
Aimlabs - JoshP
12/9/2018 - [Early Access Build] - 0.03 EB


Changes
  • To implement new data tracking and for compatvility purposes, previous user data will be reset for Strafetrack and Circletrack
  • Changed target colors in Circletrack and Strafetrack tasks to better support players with color blindness
  • Changed movement of Circletrack and Strafetrack targets to be less jittery


New Features
  • Added new results UI as well as new data analyses to Circletrack and Strafetrack tasks that make them much more helpful. Like some other tasks, you will now see an error distribution of where you are missing the target while tracking
    Additionally, unique to these tracking tasks, you will get a bit of extra data on your tracking performance by measuring how long you are on and off the target on average, and max
    In this way you can see if you have a general weakness where you are constantly trying to find the target and adapting due to overshooting (high time off target compared to time on target)
    Data tracking is also now separated by mode





Bug Fixes
  • Fixed language and translation bugs for several languages
  • Fxed bug that allowed erroneous and negative scores on Detection leaderboard
Aimlabs - JoshP
12/1/2018 - [Early Access Build] - 0.02 EB


New Features
  • Added Warface to game conversion list
  • Added link to watch the community stream to the lobby.


Bug Fixes
  • Fixed bug that caused 3rd person trigger effect to get messed up when selecting PUBG/Fortnite
  • Fixed bug that prevented target colors from changing colors when selecting language other than English


Aimlabs - Statespace
Be sure to check out a member of our dev team, Beekay, @broangames playing in the @NYXL homecoming event today in NYC. It'll be streamed on NYXL's Twitch (https://www.twitch.tv/nyxl ). His match starts at 4:20pm EST and he's playing with @Zedd and @tf2pine Glhf guys!

https://www.twitch.tv/nyxl
Aimlabs - JoshP
With the help of our wonderful community we have pushed out over 100 updates/builds in the last 8 months. So a HUGE thank you from the Aim Lab team to you all for playing, submitting bug reports, offering feedback and feature requests. We truly couldn't make this kind of progress without all of you!

11/28/2018 - [Early Access Build] - 0.01 EB


New Tasks


Changes


Bug Fixes
  • Fixed bug that caused username to be displayed as "Wayne" if Aim Lab failed to connect to Steam and pull Steam username
  • Fixed bug that caused false alarms not to reset when replaying Detection
  • Fixed bug that caused Freetrack to load when restarting Detection task
  • Fixed bug that caused instructions for F1 and F2 buttons to be mixed up
  • Fixed bug that would cause clicking in ESC menu while task is paused to count towards accuracy or precision scores in some tasks
  • Fixed bug that would cause low precision scores when accuracy was perfect or near perfect


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