Lowered default sensitivity for new users (Aim Lab 2.0 to Aim Lab 1.0)
Bug Fixes
Fixed bug that caused new users to not be able to move past the graphics settings screen(edited) New update will likely reset everyone's options/settings and force you to go through new user setup. YOU MAY LOSE DATA AS WELL. This is due to us updating to a new version of Unity. Allthough this is unfortunate, please keep in mind we are still in very early access and these type of things may happen from time to time so that new features and fixes can be implemented.
Fixed bug that caused Circletrack Custom to load up when restarting Spidershot warmup)
Added option to choose between true exclusive Fullscreen and Fullscreen borderless windowed at runtime(edited) No more need for -window-mode exclusive launch command
Hey everyone, we are aware that the update that just went live a bit ago was locking everyone's mouse so you could not proceed. We are fixing the problem and will have a patch soon.
In the meantime, we have rolled back the live build to 0.06 EB, so if you exit Aim Lab and update it will roll you back to the stable version from this morning.
Fixed bug that would cause inaccurate tracking or blinking targets in Strafetrack and Circletrack tasks when using 3rd person POV
Fixed bug in Audiospatial that would give a higher score the slower you were to react to a target, rather than a higher score for being quicker
Fixed bug that would allow score in Audiospatial task to go negative
Fixed bug that sent Detection score to Detection Leaderboard, rather than Detection Time
Fixed bug that caused Detection accuracy to possibly go negative
Fixed bug in Detection that would cause clicks while game is paused via ESC menu to count against score
Fixed bug in Detection that would cause Custom spidershot time to bleed over into Detection task when playing Detection immediately after playing Custom Spidershot
Fixed bug in Freetrack where only mouse down events counted towards score. No full-auto weapons will calculate score correctly Adjusted points per hit granted in Freetrack task
Upcoming
Going to be moving the entire codebase to Unity 2018.3 as Unity has fixed the issue that prevented the option to change between Full Screen Exclusive and Full Screen Borderless at runtime So you will no longer need -window-mode exclusive command!
Removed "Toggle 1:1 Sensitivity" option for PUBG - Replaced it with a Vertical Sensitivity Ratio slider like in PUBG options. Default is 1, range is 0-2 just like PUBG
Decreased target sizes for Microshot Ultimate and Microshot Speed tasks
Removed garbage error log messages to improve lobby loading times
New Features
Added Ring of Elysium conversion support
Bug Fixes
Fixed bug that caused Circletrack Custom to load when restarting Spidershot from ESC menu
Fixed bug that prevented StrafeTrack data from showing up under Data Profile -> Tasks
Fixed bug that could cause input lag when using max frame rate option
Fixed bug that would cause your score to decrease when left clicking while game was paused via ESC menu
Fixed bug that would cause Ninjashot, Freetrack, and Blinkshot targets to sometimes leap through walls or fall off map
Fixed bug that would allow Ninjashot, Blinkshot, and Freetrack targets to continue to shoot at you after the task was over
Fixed bug that would prevent Strafetrack scores from showing up in data profile or counting towards skill rating
Fixed center orb in Longterm AI Spidershot to also adapt to your overall performance, rather than a fixed large size
Fixed bug that would cause both Quickdraw and Slowhand insight cards to be shown in results screens for Blinkshot, Ninjashot, Strafeshot, Rocketshot, and Circleshot task
Fixed bug that caused Spidershot Longterm AI targets not to spawn if you hadn't played Spidershot at least 5 times
To implement new data tracking and for compatvility purposes, previous user data will be reset for Strafetrack and Circletrack
Changed target colors in Circletrack and Strafetrack tasks to better support players with color blindness
Changed movement of Circletrack and Strafetrack targets to be less jittery
New Features
Added new results UI as well as new data analyses to Circletrack and Strafetrack tasks that make them much more helpful. Like some other tasks, you will now see an error distribution of where you are missing the target while tracking Additionally, unique to these tracking tasks, you will get a bit of extra data on your tracking performance by measuring how long you are on and off the target on average, and max In this way you can see if you have a general weakness where you are constantly trying to find the target and adapting due to overshooting (high time off target compared to time on target) Data tracking is also now separated by mode
Bug Fixes
Fixed language and translation bugs for several languages
Fxed bug that allowed erroneous and negative scores on Detection leaderboard
Be sure to check out a member of our dev team, Beekay, @broangames playing in the @NYXL homecoming event today in NYC. It'll be streamed on NYXL's Twitch (https://www.twitch.tv/nyxl ). His match starts at 4:20pm EST and he's playing with @Zedd and @tf2pine Glhf guys!
With the help of our wonderful community we have pushed out over 100 updates/builds in the last 8 months. So a HUGE thank you from the Aim Lab team to you all for playing, submitting bug reports, offering feedback and feature requests. We truly couldn't make this kind of progress without all of you!