Removed "Toggle 1:1 Sensitivity" option for PUBG - Replaced it with a Vertical Sensitivity Ratio slider like in PUBG options. Default is 1, range is 0-2 just like PUBG
Decreased target sizes for Microshot Ultimate and Microshot Speed tasks
Removed garbage error log messages to improve lobby loading times
New Features
Added Ring of Elysium conversion support
Bug Fixes
Fixed bug that caused Circletrack Custom to load when restarting Spidershot from ESC menu
Fixed bug that prevented StrafeTrack data from showing up under Data Profile -> Tasks
Fixed bug that could cause input lag when using max frame rate option
Fixed bug that would cause your score to decrease when left clicking while game was paused via ESC menu
Fixed bug that would cause Ninjashot, Freetrack, and Blinkshot targets to sometimes leap through walls or fall off map
Fixed bug that would allow Ninjashot, Blinkshot, and Freetrack targets to continue to shoot at you after the task was over
Fixed bug that would prevent Strafetrack scores from showing up in data profile or counting towards skill rating
Fixed center orb in Longterm AI Spidershot to also adapt to your overall performance, rather than a fixed large size
Fixed bug that would cause both Quickdraw and Slowhand insight cards to be shown in results screens for Blinkshot, Ninjashot, Strafeshot, Rocketshot, and Circleshot task
Fixed bug that caused Spidershot Longterm AI targets not to spawn if you hadn't played Spidershot at least 5 times
To implement new data tracking and for compatvility purposes, previous user data will be reset for Strafetrack and Circletrack
Changed target colors in Circletrack and Strafetrack tasks to better support players with color blindness
Changed movement of Circletrack and Strafetrack targets to be less jittery
New Features
Added new results UI as well as new data analyses to Circletrack and Strafetrack tasks that make them much more helpful. Like some other tasks, you will now see an error distribution of where you are missing the target while tracking Additionally, unique to these tracking tasks, you will get a bit of extra data on your tracking performance by measuring how long you are on and off the target on average, and max In this way you can see if you have a general weakness where you are constantly trying to find the target and adapting due to overshooting (high time off target compared to time on target) Data tracking is also now separated by mode
Bug Fixes
Fixed language and translation bugs for several languages
Fxed bug that allowed erroneous and negative scores on Detection leaderboard
Be sure to check out a member of our dev team, Beekay, @broangames playing in the @NYXL homecoming event today in NYC. It'll be streamed on NYXL's Twitch (https://www.twitch.tv/nyxl ). His match starts at 4:20pm EST and he's playing with @Zedd and @tf2pine Glhf guys!
With the help of our wonderful community we have pushed out over 100 updates/builds in the last 8 months. So a HUGE thank you from the Aim Lab team to you all for playing, submitting bug reports, offering feedback and feature requests. We truly couldn't make this kind of progress without all of you!
New results screen UI for Freetrack Now tracks headshot % improvement over time
Added new SHARE button feature on results screens after a task You can just click Share at the bottom and it will auto post your screenshot to the #screenshots channel in our Discord server.
Added new results screen UI for Detection.
Bug Fixes
Fixed bug that doubled number of targets in advanced tab of Microflex results screen
Fixed bug that would cause Freetrack task not continue to play after results screen came up
Aim Lab build size reduced by almost 50% (9.2GB to 5GB)
Reduced score penalty for missing shots in spidershot/microshot/reflexshot/motionshot tasks
New Tasks
Microflex (yes these names are getting out of control) - The offspring of Reflexshot + Microshot Note: timing is faster than Reflexshot...only given 500ms to hit targets rather than 1s https://gfycat.com/WatchfulWhichFlycatcher
Added Microflex Standard and Microflex Precision modes
New Features
New UI results screen implemented for Blinkshot, Ninjashot, Rocketshot, Circleshot, and Strafeshot. Error bias will breakdown your misses by direction, as well as bodyshot/headshot breakdown
Bug Fixes
Fixed reaction time ranges for slow hand and quickdraw for Snipershot Fixed bug that would create issues when pressing ESC in results screen UI
Fixed bug that caused StrafeShot and CircleShot task data to be combined into one data stream
Fixed bug that would cause "Slow Hand" card to be shown in Multishot task incorrectly
Fixed bug in new Blinkshot results UI that would invert the color map for good and bad scores
Fixed bug that inverted percentiles for Shots Per Kill Blinkshot results
Fixed bug that would cause old round timer UI to show up in Circleshot task
Inverted color map for Reaction Time so that it is the opposite of accuracy. Now a good value in accuracy is the same color as a good value in reaction time (i.e. high accuracy and low RT)
Task time is now displayed in minutes and seconds rather than seconds
Added performance optimization in BlinkShot, Freetrack, and NinjaShot tasks
Changed accuracy range to no longer be normalized by player performance in that run, and instead a regular scale of 1-100
Changed scoring in Freetrack to take target distance into account, will reset leaderboards
Adjusted lighting in SniperShot map so as not to wash out certain crosshair or color targets
Bug Fixes
Fixed bug that caused ESC menu not to work correctly on the results screens of tasks with new UI design
Fixed bug that caused Benchmark playlist to only play 3 of 6 tasks
Fixed bug that caused new accuracy and reaction time maps to show as blank
Fixed bug that caused SpiderShot to load when clicking Restart in the ESC menu during SniperShot
Fixed bug that caused BlinkShot target to freeze and not respawn in BlinkShot task
Fixed bug in custom tasks that would cause custom time to always fail
Fixed bug in custom tasks that would show the timer at 0:60 at the beginning of the task regardless of what custom time was set
Fixed bug that caused accuracy legend to show 100% for multiple color values
Fixed bug that caused Reflexshot target metric to be doubled
Fixed bug that would cause Reaction Time values to be doubled in Reflexshot
Fixed bug that inverted green and red arrows for Reaction Time in Spidershot, Reflexshot, Microshot, Motionshot, and Snipershot
Snipershot - A new Graybox environment in a long hallway where you can move around and shoot targets that spawn and move in all directions, including towards and away from you! SniperShot comes with precision, speed, and ultimate modes. https://gfycat.com/HarmoniousPointedAzurewingedmagpie
New Features
New redesigned resuls screen with added Hexgrid spatial analysis for Spidershot, Reflexshot, Motionshot, Microshot and Snipershot
Separated out data by mode in all tasks! For instance, now when you play Spidershot Precision, you will only see your data compared to other Spidershot Precision plays, and not Ultimate or Speed.
Added Snipershot to Leaderboards
Changes
Adjusted background images of results screens in audiospatial, capacity, decisionshot, and multishot to match
Added language translations for Multishot results
Added language translations for Decisionshot results
Added language translations for Capacity results
Added language translations for new Spidershot, Reflexshot, Microshot, Motionshot, and Snipershot results
Bug Fixes
Fixed bug that caused Dragonbow to fire multiple shots in Spidershot Warmup
Fixed bug that caused New User Setup to start with graphics options rather than language and sensitivity
Fixed bug that prevented 3rd person POV being activated when sensitivity is sent to Fortnite or PUBG
Fixed bug that would cause accuracy in some spatial bin plots to impossibly exceed 100%
Fixed bug that caused SKill Overview and Skills over Time labels in the data profile menu to both say "Skills"
Fixed bug that would cause "Slow Hand" card to show up in Multishot regardless of your reaction time
Fixed bug that would cause enemy target to pass through walls in Ninjashot tasks
Fixed bug that would make timeseries graphs get cut off in results screens at the top or bottom of the graph
Fixed bug that caused targets in Freetrack, Ninjashot, and Blinkshot to continue to shoot you after the task has ended or they were eliminated
Fixed bug that caused crosshair to get stuck on screen when using Venom or BioDartRifle
Fixed several language bugs
Fixed bug that caused DNR to incorrectly show a value of 0
Updated hundreds of current translations for Chinese Simplified and Traditional to new localized versions [(]Set default custom challenge parameters min/max range to Ultimate mode ranges to make it easier to customize
Adjusted size of items in menu slightly to make it clear that there are more tasks than what are shown and a scrollbar