Aimlabs - JoshP
12/21/2018 - [Early Access Build] - 0.04 EB


Changes
  • Removed "Toggle 1:1 Sensitivity" option for PUBG - Replaced it with a Vertical Sensitivity Ratio slider like in PUBG options. Default is 1, range is 0-2 just like PUBG
  • Decreased target sizes for Microshot Ultimate and Microshot Speed tasks
  • Removed garbage error log messages to improve lobby loading times


New Features
  • Added Ring of Elysium conversion support


Bug Fixes
  • Fixed bug that caused Circletrack Custom to load when restarting Spidershot from ESC menu
  • Fixed bug that prevented StrafeTrack data from showing up under Data Profile -> Tasks
  • Fixed bug that could cause input lag when using max frame rate option
  • Fixed bug that would cause your score to decrease when left clicking while game was paused via ESC menu
  • Fixed bug that would cause Ninjashot, Freetrack, and Blinkshot targets to sometimes leap through walls or fall off map
  • Fixed bug that would allow Ninjashot, Blinkshot, and Freetrack targets to continue to shoot at you after the task was over
  • Fixed bug that would prevent Strafetrack scores from showing up in data profile or counting towards skill rating
  • Fixed center orb in Longterm AI Spidershot to also adapt to your overall performance, rather than a fixed large size
  • Fixed bug that would cause both Quickdraw and Slowhand insight cards to be shown in results screens for Blinkshot, Ninjashot, Strafeshot, Rocketshot, and Circleshot task
  • Fixed bug that caused Spidershot Longterm AI targets not to spawn if you hadn't played Spidershot at least 5 times
Aimlabs - JoshP
12/9/2018 - [Early Access Build] - 0.03 EB


Changes
  • To implement new data tracking and for compatvility purposes, previous user data will be reset for Strafetrack and Circletrack
  • Changed target colors in Circletrack and Strafetrack tasks to better support players with color blindness
  • Changed movement of Circletrack and Strafetrack targets to be less jittery


New Features
  • Added new results UI as well as new data analyses to Circletrack and Strafetrack tasks that make them much more helpful. Like some other tasks, you will now see an error distribution of where you are missing the target while tracking
    Additionally, unique to these tracking tasks, you will get a bit of extra data on your tracking performance by measuring how long you are on and off the target on average, and max
    In this way you can see if you have a general weakness where you are constantly trying to find the target and adapting due to overshooting (high time off target compared to time on target)
    Data tracking is also now separated by mode





Bug Fixes
  • Fixed language and translation bugs for several languages
  • Fxed bug that allowed erroneous and negative scores on Detection leaderboard
Aimlabs - JoshP
12/1/2018 - [Early Access Build] - 0.02 EB


New Features
  • Added Warface to game conversion list
  • Added link to watch the community stream to the lobby.


Bug Fixes
  • Fixed bug that caused 3rd person trigger effect to get messed up when selecting PUBG/Fortnite
  • Fixed bug that prevented target colors from changing colors when selecting language other than English


Aimlabs - Statespace
Be sure to check out a member of our dev team, Beekay, @broangames playing in the @NYXL homecoming event today in NYC. It'll be streamed on NYXL's Twitch (https://www.twitch.tv/nyxl ). His match starts at 4:20pm EST and he's playing with @Zedd and @tf2pine Glhf guys!

https://www.twitch.tv/nyxl
Aimlabs - JoshP
With the help of our wonderful community we have pushed out over 100 updates/builds in the last 8 months. So a HUGE thank you from the Aim Lab team to you all for playing, submitting bug reports, offering feedback and feature requests. We truly couldn't make this kind of progress without all of you!

11/28/2018 - [Early Access Build] - 0.01 EB


New Tasks


Changes


Bug Fixes
  • Fixed bug that caused username to be displayed as "Wayne" if Aim Lab failed to connect to Steam and pull Steam username
  • Fixed bug that caused false alarms not to reset when replaying Detection
  • Fixed bug that caused Freetrack to load when restarting Detection task
  • Fixed bug that caused instructions for F1 and F2 buttons to be mixed up
  • Fixed bug that would cause clicking in ESC menu while task is paused to count towards accuracy or precision scores in some tasks
  • Fixed bug that would cause low precision scores when accuracy was perfect or near perfect


Aimlabs - JoshP
11/25/2018 - [Early Access Build] - 0.99 EA


New Features
  • New results screen UI for Freetrack
    Now tracks headshot % improvement over time





  • Added new SHARE button feature on results screens after a task
    You can just click Share at the bottom and it will auto post your screenshot to the #screenshots channel in our Discord server.



  • Added new results screen UI for Detection.





Bug Fixes
  • Fixed bug that doubled number of targets in advanced tab of Microflex results screen
  • Fixed bug that would cause Freetrack task not continue to play after results screen came up


Upcoming

Aimlabs - JoshP
11/23/2018 - [Early Access Build] - 0.98 EA


Changes
  • Temple map has been removed
  • Aim Lab build size reduced by almost 50% (9.2GB to 5GB)
  • Reduced score penalty for missing shots in spidershot/microshot/reflexshot/motionshot tasks


New Tasks
  • Microflex (yes these names are getting out of control) - The offspring of Reflexshot + Microshot
    Note: timing is faster than Reflexshot...only given 500ms to hit targets rather than 1s
    https://gfycat.com/WatchfulWhichFlycatcher
  • Added Microflex Standard and Microflex Precision modes


New Features
  • New UI results screen implemented for Blinkshot, Ninjashot, Rocketshot, Circleshot, and Strafeshot. Error bias will breakdown your misses by direction, as well as bodyshot/headshot breakdown





Bug Fixes
  • Fixed reaction time ranges for slow hand and quickdraw for Snipershot
    Fixed bug that would create issues when pressing ESC in results screen UI
  • Fixed bug that caused StrafeShot and CircleShot task data to be combined into one data stream
  • Fixed bug that would cause "Slow Hand" card to be shown in Multishot task incorrectly
  • Fixed bug in new Blinkshot results UI that would invert the color map for good and bad scores
  • Fixed bug that inverted percentiles for Shots Per Kill Blinkshot results
  • Fixed bug that would cause old round timer UI to show up in Circleshot task


Upcoming
  • Preview of new task selection screen


Aimlabs - JoshP
11/4/2018 - [Early Access Build] - 0.97 EA


Changes
  • Inverted color map for Reaction Time so that it is the opposite of accuracy. Now a good value in accuracy is the same color as a good value in reaction time (i.e. high accuracy and low RT)


  • Task time is now displayed in minutes and seconds rather than seconds


  • Added performance optimization in BlinkShot, Freetrack, and NinjaShot tasks
  • Changed accuracy range to no longer be normalized by player performance in that run, and instead a regular scale of 1-100
  • Changed scoring in Freetrack to take target distance into account, will reset leaderboards
  • Adjusted lighting in SniperShot map so as not to wash out certain crosshair or color targets


Bug Fixes
  • Fixed bug that caused ESC menu not to work correctly on the results screens of tasks with new UI design
  • Fixed bug that caused Benchmark playlist to only play 3 of 6 tasks
  • Fixed bug that caused new accuracy and reaction time maps to show as blank
  • Fixed bug that caused SpiderShot to load when clicking Restart in the ESC menu during SniperShot
  • Fixed bug that caused BlinkShot target to freeze and not respawn in BlinkShot task
  • Fixed bug in custom tasks that would cause custom time to always fail
  • Fixed bug in custom tasks that would show the timer at 0:60 at the beginning of the task regardless of what custom time was set
  • Fixed bug that caused accuracy legend to show 100% for multiple color values
  • Fixed bug that caused Reflexshot target metric to be doubled
  • Fixed bug that would cause Reaction Time values to be doubled in Reflexshot
  • Fixed bug that inverted green and red arrows for Reaction Time in Spidershot, Reflexshot, Microshot, Motionshot, and Snipershot
Aimlabs - JoshP
10/30/2018 - [Early Access Build] - 0.96 EA


New Challenges
  • Snipershot - A new Graybox environment in a long hallway where you can move around and shoot targets that spawn and move in all directions, including towards and away from you!
    SniperShot comes with precision, speed, and ultimate modes.
    https://gfycat.com/HarmoniousPointedAzurewingedmagpie

New Features
  • New redesigned resuls screen with added Hexgrid spatial analysis for Spidershot, Reflexshot, Motionshot, Microshot and Snipershot



  • Separated out data by mode in all tasks! For instance, now when you play Spidershot Precision, you will only see your data compared to other Spidershot Precision plays, and not Ultimate or Speed.
  • Added Snipershot to Leaderboards

Changes
  • Adjusted background images of results screens in audiospatial, capacity, decisionshot, and multishot to match
  • Added language translations for Multishot results
  • Added language translations for Decisionshot results
  • Added language translations for Capacity results
  • Added language translations for new Spidershot, Reflexshot, Microshot, Motionshot, and Snipershot results


Bug Fixes
  • Fixed bug that caused Dragonbow to fire multiple shots in Spidershot Warmup
  • Fixed bug that caused New User Setup to start with graphics options rather than language and sensitivity
  • Fixed bug that prevented 3rd person POV being activated when sensitivity is sent to Fortnite or PUBG
  • Fixed bug that would cause accuracy in some spatial bin plots to impossibly exceed 100%
  • Fixed bug that caused SKill Overview and Skills over Time labels in the data profile menu to both say "Skills"
  • Fixed bug that would cause "Slow Hand" card to show up in Multishot regardless of your reaction time
  • Fixed bug that would cause enemy target to pass through walls in Ninjashot tasks
  • Fixed bug that would make timeseries graphs get cut off in results screens at the top or bottom of the graph
  • Fixed bug that caused targets in Freetrack, Ninjashot, and Blinkshot to continue to shoot you after the task has ended or they were eliminated
  • Fixed bug that caused crosshair to get stuck on screen when using Venom or BioDartRifle
  • Fixed several language bugs
  • Fixed bug that caused DNR to incorrectly show a value of 0


Upcoming
  • UI Redesign in the works
Aimlabs - JoshP
9/29/2018 - [Early Access Build] - 0.95 EA


New Challenges


Changes
  • Updated hundreds of current translations for Chinese Simplified and Traditional to new localized versions
    [(]Set default custom challenge parameters min/max range to Ultimate mode ranges to make it easier to customize
  • Adjusted size of items in menu slightly to make it clear that there are more tasks than what are shown and a scrollbar


Bug Fixes
  • Fixed several text bugs across all languages
...