Added new achievements for Decisionshot, Audiospatial, and Capacity tasks
Bug Fixes
Fixed bug that caused Benchmark tasks to load automatically after loading screen, rather than wait for user input
Fixed bug that would cause Ninjashot target enemy to leap out of the map
Fixed bug that would cause Freetrack, Blinkshot, and Ninjashot targets from going through walls
Fixed bug that would cause Freetrack, Blinkshot, and Ninjashot targets to rocket into outer space and disappear when colliding with the player(If you still experience this issue please report it to us)
Fixed texture lighting issue in Blinkshot AI modes that caused corrupted-looking textures on wall
Optimized collision performance in Freetrack, Ninjashot, and Blinkshot tasks(you may still experience collisions but should happen much less)
Fixed bug that caused surround sound to be played in stereo for some users in Audiospatial task, causing front and back targets to sound identical
Fixed bug that prevented the ability to jump with spacebar
Fixed bug that caused skill rating plot under new Data Profile Skills section to be inverted, or for the Y axis to be upside down
Fixed bug that caused Ninjashot lighting to be corrupted
Upcoming
Some WIP shots of progression skins and achievement charms
Added new Skills tracker to Data Profile This screen allows you to look at each of your Skill ratings performance across time Clicking on a skill rating beneath the graph will plot that metric So it is interactive For instance, you can look at your Consistency, as well as all of the metrics that contribute to that score. Clicking on Flicking Consistency plots that metric
Bug Fixes
Fixed bug that caused ironsight on 9mm to be inaccurate at times
Fixed various bugs for multiple languages where translations were missing or incorrect
Changed all historical metrics to only take into account the last 100 plays, rather than entire data history. This impacts both longterm AI calculations, as well as skill ratings. For instance, your Flick Accuracy rating will no longer take into account your entire Aim Lab history, but only the last 100 plays that count towards Flick Accuracy. These changes will allow your skill ratings and AI training to better reflect the current state of your abilities.
New Features
Added hit reactions to Freetrack, BlinkShot, and NinjaShot targets
NinjaShot target will now also randomly slash attack through player
Bug Fixes
Fixed bug that caused recoil to be on by default for some new users Fixed bug that would cause NinjaShot targets to get stuck in walls or on the ceiling
Fixed bug that caused horizontal ADS parameters to be miscalculated when selecting PUBG from the options in the lobby menu
Fixed bug in Fortnite ADS calculation that would cause ADS sensitivity setting to drop to near 0 after saving options multiple times
Fixed bug that caused mouse to disappear when alt+tabbing or saving settings in options menu
Changed Capacity task leaderboard to rank by actual visual capacity, not score
Capacity Leaderboards wiped due to changes
New Features
Added new Benchmark Playlist to Sandbox It consists of 6 different tasks designed to quickly assess overall skill across categories. The task playlist is as follows: 1. Spidershot Ultimate 2. Decisionshot Ultimate 3. Capacity Ultimate(edited) 4. Audiospatial Precision(edited) 5. Detection 6. Freetrack At the end of each task in the playlist, you will notice a new button at the bottom of the results screen This "Next" button will automatically take you to the next task in the playlist
Bug Fixes
Fixed bug that caused some data in DecisionShot not to save correctly
Fixed bug that prevented some scores in Audiospatial, Decisionshot, and Capacity tasks from being sent to the server correctly
DecisionShot(Speed, Precision, and Ultimate) - Variation of SpiderShot, where the center orb color tells you if you should shoot the target orb or not. If colors match, you shoot. If not, you don't shoot. The task is to do this as fast as possible. This task, coupled with traditional SpiderShot tasks and their variations, along with Detection task, allows us to separate out different parts of reaction time that you may need help with: visual detection speed, time to make a decision, and motor reaction time once a decision has been made https://gfycat.com/SlipperyPepperyGelada DecisionShot also has the new UI makeover with advanced stats, new data visualizations, and AI insights directly on the results screen
Capacity - The purpose of this task is to measure and train your visual attention and short term memory capacity A number of colored targets will appear for a short time, then disappear. When they reappear again, one of the targets will have changed color, and you must shoot that one. As you perform better, the number of simultaneous targets increases, and as you perform worse the number decreases. https://gfycat.com/CheerfulInbornAmericanpainthorse Capacity also has the new UI makeover with advanced stats, new data visualizations, and AI insights directly on the results screen
New Features
Added leaderboards for DecisionShot and Capacity tasks
Bug Fixes
Fixed bug that caused Spidershot Warmup to load up when choosing RESTART in ESC menu while playing Graybox Spidershot
Freetrack Leaderboard reset due to new scoring changes
Made several adjustments to resolution stretching. In addition to having a new stretch toggle option under Options -> Graphics, it will also only stretch the game environment, and not the UI. So no weird stretchy UI stuff anymore As shown int he link below, you can switch from 4:3 stretched to 16:9 without any impact on the UI itself And you are no longer required to run in -window-mode exclusive to run stretched res So you can alt+tab without issue! https://gfycat.com/SlightAdolescentAfricanaugurbuzzard
New Features
Added new option to Clear/Erase all of your local data. Button is part of the Data Profile menu. This action cannot be undone.
Improving lean mechanics/animation Weapon model now also rotates fluidly with camera Added option to toggle lean on/off under options -> controls https://gfycat.com/IndolentWellgroomedHoatzin
Added in-game option to stretch game resolution to fill screen. So now you can run 4:3 stretched res without having to use any launch parameters like -window-mode -exclusive
Added stretch resolution option to new user setup
Bug Fixes
Fixed bug that caused black bars on game window for some first time users when they go through the initial setup process
Fixed bug that caused data to fail to save at startup
Fixed bug that caused black bars to be present in new user setup for some first time users Fixed bug that caused ADS to remain on when using Toggle ADS option
Fixed bug in training frequency graph in main menu lobby that caused it to show blank white dots for all days
Fixed bug in new user setup that caused text for many languages to be too small to read
Fixed bug that caused text to overflow in some areas of new user setup when selecting Russian language
Fixed text overflow issues for multiple languages in New user setup
Fixed bug that caused Graybox Reflexshot to load Graybox Spidershot Warmup when choosing to Restart from ESC menu
Fixed bug that caused Freetrack scores to default to 0
Leaderboard UI redesigned to account for increase in number of leaderboards
New Features
Integrated new crosshair color options. You can now specify RGB + alpha channels to create your own colors for your crosshairs. https://gfycat.com/PoshLittleGuineafowl
Leaderboard now includes all tasks
Bug Fixes
Fixed bug that would cause data in Countryside Freeplay map not to be recorded correctly
Fixed bug in Countryside Freeplay that would cause results screen to display incorrect values
Fixed bug with Venom bullet trail that caused it to continue to pass through objects it hit
Fixed bug with Venom bullet trail that caused it to moved to inaccurate positions
Fixed bug in Spidershot Warmup task that would cause targets to stop spawning
Fixed bug in Detection task that caused your first target to always count as a miss in Graybox map
Fixed bug causing some skill rating data not to be stored correctly
Fixed bug that caused new crosshairs to appear transparent or near impossible to see
Fixed scroll sensitivity for new Leaderboard UI so it is no longer slower than watching paint dry