Aimlabs - JoshP
7/6/2018 - [Early Access Build] - 0.82 EA


New Features
  • Added another 35 new achievements
  • Added ability to restart task at any time by presssing F3


Bug Fixes
  • Fixed bug in Ninjashot, Blinkshot, and Freetrack tasks that would cause target to always respawn in the same predictable position in the map
  • Fixed bug that showed the incorrect Master level badges and description for some Master level ranks
  • Fixed bug in Freeplay mode where AI would miss shots at player at close range
  • Fixed bug that prevented bullet trail FX from appearing when using Bio Dart Rifle
  • Fixed bug in custom tasks that prevented correct custom task from loading when clicking RESTART from ESC Menu or results screen
  • Fixed lighting issues that caused performance decreases in Freeplay map
  • Fixed bug that caused Circleshot custom parameters to not always implement correctly
  • Fixed bug that prevented crosshair color changing correctly when using language other than English
Aimlabs - JoshP
7/5/2018 - [Early Access Build] - 0.81 EA


Changes
  • Removed useless graphs from Freeplay results screen
    Removed annoying bullet impact sounds in Freeplay map
  • Added lighting optimizations to increase performance in Freeplay map


Bug Fixes
  • Fixed bug that prevented some basic achievements from not unlocking for many users
    Removed health reduction in Pentakill tasks
  • Fixed bug that would cause custom Pentakill tasks to end prematurely
  • Fixed bug that would cause targets to stop spawning randomly in tasks played in Countryside map
  • Fixed bug that would cause targets to stop spawning randomly in tasks played in Temple map
  • Fixed bug that caused vertical movements to be near impossible when ADS if selecting PUBG as game of choice from New User or Lobby Options
  • Fixed bug that prevented using R to restart tasks from the result screen
  • Fixed bug that caused crosshair to disappear when ADS if no weapon model is selected
  • Fixed bug that prevented users from being able to select a specific weapon for Freeplay in Sandbox
Aimlabs - JoshP
7/2/2018 - [Early Access Build] - 0.80 EA HOTFIX 2


Changes
  • Re-activated ability to cycle through weapons with Number Keys in Battle Royale Sandbox
  • Improved readability of kill feed text
  • Removed useless UI elements in Spidershot warmup


Bug Fixes
  • Fixed error in description text for LOWER SCREEN and UPPER SCREEN weaknesses in AI scouting report
  • Fixed typo in "ENVIRONMENT" text in main mennu
  • Fixed incorrect text in various places of UI
  • Fixed bug that caused custom task durations not to save correctly for some Custom tasks
Aimlabs - JoshP
6/30/2018 - [Early Access Build] - 0.80 EA HOTFIX 1
Patch Notes: Early Access Build - 0.80 EA HOTFIX

Changes
  • Changed default PUBG setting to force 1:1


Bug Fixes
  • Fixed bug in Temple Spidershot that could cause task to not finish and instead continue to play after 0 time was left
  • Fixed bug in custom Pentakill that would prevent time from counting down at all
  • Fixed bug in Pentakill custom that would cause regular Pentakill task to load when restarting task from results screen or ESC menu
  • Fixed bug that caused loading screens for custom tasks to be incorrect
Aimlabs - JoshP
6/30/2018 - [Early Access Build] - 0.80 EA


New Tasks
  • Added first pass of AI scouting insights to the AI scouting report in Data Profile Skills
    These insights will tell you a bit about what the AI has learned about you, where your weaknesses are (and possibly some strengths), and then give you advice on how to improve or why your strengths are good


Bug Fixes
  • Fixed bug in New User Setup where language selection was not always changing the display language immediately
    https://gfycat.com/HauntingElegantHamster
  • Fixed bug that caused you to go to environment selection instead of lobby when clicking BACK from Sandbox menu
Aimlabs - JoshP
6/30/2018 - [Early Access Build] - 0.79 EA


Changes
  • Removed requirement that you must have completed a task 5 times before longterm AI would work. It will now work immediately even if 0 plays
  • Increased max Target Health in NinjaShot and BlinkShot tasks to 1000
  • Added performance optimization to Spidershot tasks


Upcoming
  • Added richer collection of performance metrics in all tasks, data visualizations to follow in the next couple days


New Tasks
  • Strafeshot Longterm AI task
  • Circleshot Longterm AI task
  • Blinkshot Longterm AI task
  • Ninjashot Longterm AI task


Bug Fixes
  • Fixed bug in Custom Ninjatrack tasks where custom parameters would not be implemented correctly
  • Fixed bug in custom Reflexshot, Microshot, and Motionshot tasks that caused spatial settings not to be applied in custom mode (i.e. if you selected to only receive targets on the left side of the screen, but would get them everywhere)
  • Fixed bug in custom Spidershot task that caused center orb to change sizes even if Fixed was chosen as a custom parameter
  • Fixed lots of language translation issues
Aimlabs - Statespace
For the next 10 days, Aim Lab (beta) is completely free on Steam!

Loads of new updates, features (including AI scouting reports), weapons (including projectiles), tasks, etc. Get it while you can!

Aimlabs - JoshP
6/28/2018 - [Early Access Build] - 0.78 EA


This is a HUGE update with lots of new features, tasks etc so please let us know if you see anything that doesn't seem right or any bugs and we will hop on fixing them ASAP.

Changes
  • Moved Battle Royale Freeplay mode from Countryside Training to Sandbox
  • Added new Custom menu option in lobby and moved all custom tasks to this section
  • If Fortnite or Realm Royale are chosen in options for game conversion, camera will default to 3rd Person POV rather than 1st Person POV
  • Switched platinum and diamond rank tiers
    Tier progression is now correct, and goes bronze -> silver -> gold -> platinum -> diamond -> master
  • Reduced overall compiled build size of Aim Lab
  • Changed # of top leaderboard entries that show in leaderboard UI from 20 to 100
  • Global weapon recoil is disabled unless activated in options manually


New Features


New Tasks
  • Added Strafeshot Custom task
  • Added Circleshot Custom task
  • Added Circletrack Custom task
  • Added Strafetrack Custom task
  • Added custom Pentakill task


Bug Fixes
  • Fixed alignment issue of text in loading screen
  • Fixed bug that caused unfinished Workshop menu to load up when clicking Data Profile
  • Fixed bug that caused scorecard leaderboards to show up when clicking Spidershot Ultimate leaderboards
  • Fixed bug in new user setup where buttons could not be pressed in the right corner
  • Fixed bug that caused Whats New In This Build box to be misaligned in aspect ratios other than 16:9
  • Fixed scroll sensitivity of Whats New In This Build box so that it no longer moves slower than paint drying
  • Fixed bug that caused duration of Custom FreeTrack, BlinkShot, and NinjaShot tasks to revert to 60 no matter what duration was inputted
  • Fixed bug in custom NinjaShot that would cause target Orb to get stuck floating in air at times
  • Fixed bug in Circletrack tasks that caused targets to get smaller or larger than ceiling limits
  • Fixed bug that caused some players to be ranked in Master tier incorrectly
  • Fixed bug in Reflexshot scoring penalty for misses that often gave a score of 0 at the end of the task
  • Removed share button from lobby options
Aimlabs - JoshP
6/13/2018 - [Early Access Build] - 0.77 EA


Changes
  • Cleared erroneous Reflexshot scores from leaderboard
  • Added slight performance optimization that should impact all tasks
  • All task data is now included in Data Skill Card calculations, so do not be surprised if you see changes in these scores in the next update. This is the cause


New Features
  • Added a "What's new in this build" feature to the main lobby of Aim Lab so that you can easily see what has been added/fixed in each new build

  • Added new ranking system for overall skill -
    Bronze, Silver, Gold, Diamond, Platinum, and Master tiers. GrandMaster to come.

    Each tier has 4 subtiers (i.e. Bronze I, II, III, and IV)
  • Added some performance optimizations to BlinkShot Task
  • Added Realm Royale to list of supported games. You can now choose Realm Royale from controls -> game menu and easily convert your settings to Aim Lab
  • Added new improvement to 3rd Person POV: camera position will now adjust to match game chosen in controls. So for instance, if you select "Fortnite" as your game, the 3rd person POV will match that as in Fortnite, same for PUBG and Realm Royale


New Tasks
  • Added BlinkShot Custom mode to Sandbox - You can customize the task length, target health, target size range, target speed range, AI decision interval, and probability of blinking at a decision interval
    Additionally, you can choose different speed and size modes: fixed values, random values, or AI
    If using random or AI modes for speed or size, 5 missed shots will trigger a parameter change event. For example, if you miss 5 shots, the target will change in size or speed randomly if you chose random mode.
    If you chose AI, and miss 5 shots, the target would get slightly larger and/or move slightly slower
  • Added NinjaShot Custom mode to Sandbox -
    You can customize the task length, target health, target size range, target speed range, AI decision interval, and probability of double-jumping at a decision interval
    Additionally, you can choose different speed and size modes: fixed values, random values, or AI
    If using random or AI modes for speed or size, 5 missed shots will trigger a parameter change event. For example, if you miss 5 shots, the target will change in size or speed randomly if you chose random mode.
    If you chose AI, and miss 5 shots, the target would get slightly larger and/or move slightly slower


Bug Fixes
  • Fixed bug that caused custom target colors not to apply to targets in Custom FreeTrack tasks
  • Fixed bug in Motionshot tasks that would prevent Motionshot from restarting when pressing R from results screen
  • Fixed text that referenced Spidershot defaults for reset button for Custom
  • Freetrack
  • Fixed bug that prevented reset button from working for Custom Freetrack
  • Fixed bug in custom Motionshot tasks that prevented custom target colors from appearing correctly
  • Fixed bug in custom Reflexshot tasks that prevented custom target colors from appearing correctly
  • Fixed bug that caused outrageously high scores in all Reflexshot tasks and modes
Aimlabs - JoshP
6/11/2018 - [Early Access Build] - 0.76 EA HOTFIX #2


Bug Fixes
  • Fixed bug in lobby that showed Data Profile Skills page only
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