Added first pass of AI scouting insights to the AI scouting report in Data Profile Skills These insights will tell you a bit about what the AI has learned about you, where your weaknesses are (and possibly some strengths), and then give you advice on how to improve or why your strengths are good
Removed requirement that you must have completed a task 5 times before longterm AI would work. It will now work immediately even if 0 plays
Increased max Target Health in NinjaShot and BlinkShot tasks to 1000
Added performance optimization to Spidershot tasks
Upcoming
Added richer collection of performance metrics in all tasks, data visualizations to follow in the next couple days
New Tasks
Strafeshot Longterm AI task
Circleshot Longterm AI task
Blinkshot Longterm AI task
Ninjashot Longterm AI task
Bug Fixes
Fixed bug in Custom Ninjatrack tasks where custom parameters would not be implemented correctly
Fixed bug in custom Reflexshot, Microshot, and Motionshot tasks that caused spatial settings not to be applied in custom mode (i.e. if you selected to only receive targets on the left side of the screen, but would get them everywhere)
Fixed bug in custom Spidershot task that caused center orb to change sizes even if Fixed was chosen as a custom parameter
This is a HUGE update with lots of new features, tasks etc so please let us know if you see anything that doesn't seem right or any bugs and we will hop on fixing them ASAP.
Changes
Moved Battle Royale Freeplay mode from Countryside Training to Sandbox
Added new Custom menu option in lobby and moved all custom tasks to this section
If Fortnite or Realm Royale are chosen in options for game conversion, camera will default to 3rd Person POV rather than 1st Person POV
Switched platinum and diamond rank tiers Tier progression is now correct, and goes bronze -> silver -> gold -> platinum -> diamond -> master
Reduced overall compiled build size of Aim Lab
Changed # of top leaderboard entries that show in leaderboard UI from 20 to 100
Global weapon recoil is disabled unless activated in options manually
New Features
New user setup process to make it easier for new users to get setup and dive right in to training new user setup also includes interactive graphics/visuals setup where you can see the impact changing options has in real-time on framerate performance as well as what they look like visually (i.e. no weapon FX, post processing off/on, etc)
Added setup icon to lobby so that users can return to the setup process anytime if they feel so inclined
Cleared erroneous Reflexshot scores from leaderboard
Added slight performance optimization that should impact all tasks
All task data is now included in Data Skill Card calculations, so do not be surprised if you see changes in these scores in the next update. This is the cause
New Features
Added a "What's new in this build" feature to the main lobby of Aim Lab so that you can easily see what has been added/fixed in each new build
Added new ranking system for overall skill - Bronze, Silver, Gold, Diamond, Platinum, and Master tiers. GrandMaster to come. Each tier has 4 subtiers (i.e. Bronze I, II, III, and IV)
Added some performance optimizations to BlinkShot Task
Added Realm Royale to list of supported games. You can now choose Realm Royale from controls -> game menu and easily convert your settings to Aim Lab
Added new improvement to 3rd Person POV: camera position will now adjust to match game chosen in controls. So for instance, if you select "Fortnite" as your game, the 3rd person POV will match that as in Fortnite, same for PUBG and Realm Royale
New Tasks
Added BlinkShot Custom mode to Sandbox - You can customize the task length, target health, target size range, target speed range, AI decision interval, and probability of blinking at a decision interval Additionally, you can choose different speed and size modes: fixed values, random values, or AI If using random or AI modes for speed or size, 5 missed shots will trigger a parameter change event. For example, if you miss 5 shots, the target will change in size or speed randomly if you chose random mode. If you chose AI, and miss 5 shots, the target would get slightly larger and/or move slightly slower
Added NinjaShot Custom mode to Sandbox - You can customize the task length, target health, target size range, target speed range, AI decision interval, and probability of double-jumping at a decision interval Additionally, you can choose different speed and size modes: fixed values, random values, or AI If using random or AI modes for speed or size, 5 missed shots will trigger a parameter change event. For example, if you miss 5 shots, the target will change in size or speed randomly if you chose random mode. If you chose AI, and miss 5 shots, the target would get slightly larger and/or move slightly slower
Bug Fixes
Fixed bug that caused custom target colors not to apply to targets in Custom FreeTrack tasks
Fixed bug in Motionshot tasks that would prevent Motionshot from restarting when pressing R from results screen
Fixed text that referenced Spidershot defaults for reset button for Custom
Freetrack
Fixed bug that prevented reset button from working for Custom Freetrack
Fixed bug in custom Motionshot tasks that prevented custom target colors from appearing correctly
Fixed bug in custom Reflexshot tasks that prevented custom target colors from appearing correctly
Fixed bug that caused outrageously high scores in all Reflexshot tasks and modes