Aimlabs - JoshP
6/11/2018 - [Early Access Build] - 0.76 EA HOTFIX #2


Bug Fixes
  • Fixed bug in lobby that showed Data Profile Skills page only
Aimlabs - JoshP
6/11/2018 - [Early Access Build] - 0.76 EA HOTFIX


Bug Fixes
  • Fixed bug that caused targets not to be destroyed sometimes if Target Destruction FX are disabled
  • Fixed bug that caused Microshot to load when restarting Spidershot Warmup from ESC menu
  • Fixed text alignment of username in Data Profile - Skills screen
  • Fixed bug that prevented circleshot targets from moving
  • Fixed bug in custom Reflexshot tasks that caused task duration to always be 60, regardless of what duration was set
  • Fixed bug that caused astronomical Reflexshot scores
Aimlabs - JoshP
6/10/2018 - [Early Access Build] - 0.76 EA


Changes
  • Made a change to all Spidershot and Motionshot tasks: the center target orb will now scale in size with performance just like the peripheral target orbs do, similar to Microshot
    https://gfycat.com/SphericalBouncyBeardeddragon
  • Slightly decreased minimum target size in all precision tasks. It is not as small as originally, but should be a happy medium between the latest minimum size and the original
  • Freetrack, Ninjatshot, and Blinkshot will now show you spatial error distribution relative to the head of the each target


New Features
  • Improved framerate performance when target destruction FX are enabled
  • Added several performance optimizations across tasks


New Tasks
  • Custom FreeTrack mode - You can customize the task length, target size range, target speed range, AI decision interval, and probability of jumping at a decision interval
    Additionally, you can choose different speed and size modes: fixed values, random values, or AI
    Custom FreeTrack can be found under Sandbox
    Example of Random mode for both speed and size, where both change randomly with each shot
    https://gfycat.com/DifferentHiddenDesertpupfish


Bug Fixes
  • Fixed bug that caused MotionShot to fail to load when restarting from results screen
  • Fixed bug that occasionally caused temporary framerate jitter when new targets spawned
  • Fixed bug that caused targets to appear as a different color for a moment just before they explode after being killed
  • Fixed bug that caused destruction FX to always be the same size, regardless of size of target being destroyed. Destruction FX will now reflect the size of the target being destroyed
  • Fixed bug that would cause destructed debris to fly towards the player instead of away from the player in some modes
  • Fixed bug that would cause near misses not to render red shot indicator
  • Fixed bug in lobby options where "Enable Destruction FX" was duplicated under both Target and Graphics options
  • Fixed bug that caused damage indicator to show and accrue in Detection task when clicking mouse in ESC menu or bug report
  • Fixed bug in Microshot Custom that prevented center orb from scaling in size with difficulty
  • Fixed collision detection bug in StrafeShot task when shooting beneath the target
  • Fixed bug that was still causing crosshair to be hidden in scoped view when using BioDartRifle or Venom
Aimlabs - JoshP
6/04/2018 - [Early Access Build] - 0.75 EA HOTFIX


New Features
  • Added x-factor parameter for Rainbow 6 Siege conversion
Aimlabs - JoshP
6/04/2018 - [Early Access Build] - 0.75 EA


Changes
  • Removed impact FX from Dragonbow
  • Removed weapon type icons from menu UI

Bug Fixes
  • Fixed bug that reset language to English every time Aim Lab launched, regardless of what language you saved
  • Fixed bug that caused size of Restart button in ESC menu to be oddly large
  • Fixed bug that caused crosshair to disappear with new scope UI when zooming in with BioDartRifle or Venom sniper rifles
  • Fixed bug that caused rounding errors when calculating Kills Per Second
  • Fixed bug that increased hitbox size of all targets in Tracking tasks
  • Fixed bug that prevented impact sounds from playing when correctly hitting a target
  • Fixed bug that caused NinjaShot targets to spawn in mid air and/or float above ground
  • Fixed bug that prevented firing sound from playing when firing Justice
  • Fixed bug where some weapons had no 3rd person POV models, filled in with temporary models at the moment
  • Fixed bug that caused targets in Freetrack to no longer jump
  • Fixed bug that would fail to change text in options for zoom sensitivity when selecting Quake or Reflex Arena
Aimlabs - JoshP
6/01/2018 - [Early Access Build] - 0.74 EA


New Features
  • New weapon menu redesign

  • Added new scope UI to Venom and Bio-Dart Rifle


New Weapons
  • Cryo-Blaster

  • Guardian-Blaster

  • Light-Blaster

  • Bio-Dart Rifle

  • Justice

  • Dragon Bow

  • Orb


Bug Fixes
  • Fixed bug when trying to restart Temple Spidershot task that would cause it to fail to load
  • Fixed bug that prevented language selection from being instantiated each time a new session is started
  • Fixed bug that prevented graphics quality settings from being saved, loaded, and applied correctly
  • Fixed bug that prevented graphics settings from saving correctly when using ESC menu options in some tasks
  • Fixed bug that prevented crosshair from refreshing after changing crosshair settings in ESC menu
  • Fixed bug that caused BlinkShot targets to continue to spawn and blink even after task has completed
  • Fixed bug that would remove lightning gun pulsewave if Muzzle FX were disabled in options
  • Fixed bug that would let you sometimes switch weapons mid-task
  • Fixed bug that would sometimes cause Mouse Multiplier option to show up when selecting games other than R6 Siege under control options
  • Fixed bug that caused motion jitter in NinjaTrack and FreeTrack when targets were jumping
  • Fixed bug that would let you sometimes switch weapons mid-task
  • Fixed bug that caused motion jitter in NinjaTrack and FreeTrack when targets were jumping
  • Fixed bug that would sometimes cause Mouse Multiplier option to show up when selecting games other than R6 Siege under control options
  • Fixed Zoom/ADS to no longer be jerky when entering Zoom/ADS. Will now be smooth and in time with FOV change. Long time coming
    https://gfycat.com/WhimsicalPiercingFrigatebird
  • Fixed bug that caused odd jitter in MotionShot target movement
  • Fixed bug that caused Y sensitivity issues when choosing PUBG mapping and not selecting Force 1:1
  • Fixed bug that would cause enemies in NinjaShot, BlinkShot, or FreeTrack from injuring the player
  • Fixed bug that caused BlinkShot to load when using ESC menu to restart NinjaShot task
Aimlabs - JoshP
5/25/2018 - [Early Access Build] - 0.73 EA


New Tasks


Bug Fixes
  • Fixed bug that prevented bug reporter from working in lobby
  • Fixed bug in Freetrack mode that caused target to get stuck in short feedback loop
  • Fixed bug that prevented custom reflexshot, microshot, and motionshot from saving and loading custom values
  • Fixed bug that prevented ReflexShot Custom from counting down and starting task correctly
  • Fixed bug in BlinkShot where targets would continue to move around and make sounds even after task finished
  • Fixed bug in all tasks that allowed user to switch to different weapons by keypress
  • Fixed bug that would cause SpiderShot to be loaded when pressing R to restart MicroShot or MotionShot tasks
  • Fixed bug in CircleTrack that allowed user to kill target when using Pistol 2
  • Fixed bug in StrafeTrack tasks in both Temple and Graybox that prevented players from being able to use Pistol 2
  • Fixed bug that disabled crosshair in Spidershot Warmup when entering after finishing another task
Aimlabs - JoshP
5/22/2018 - [Early Access Build] - 0.72 EA

IMPORTANT
  • Moved BlinkShot and FreeTrack out of Sandbox and into Training


New Tasks


New Features
  • Revamped StrafeShot and StrafeTrack target movement to be more realistic (i.e. constant velocity, more fluid movement patterns)
  • Added health bars for targets with > 1 health
    https://gfycat.com/FailingLazyAmmonite
  • Adjusted movement patterns in StrafeTrack tasks to be more realistic
  • Adjusted min/max target sizes and rate of size change in StrafeTrack and CircleTrack precision modes
  • Doubled size of smallest possible target size in precision modes of all tasks


Bug Fixes
  • Fixed bug in longterm AI tasks that would prevent task from starting if you have less than 5 total plays of that task. Now need a minimum of 1
  • Fixed bug that would cause StrafeShot and StrafeTrack targets to disappear behind walls
  • Fixed erroneous positioning of weapon model when running with Lightning Gun
  • Fixed bug that caused odd behavior when using Lightning Gun in BlinkShot
  • Fixed bug in CircleTrack and StrafeTrack precision modes that would cause the target to disappear
  • Fixed bug that caused slight performance issue in CircleTrack tasks
  • Fixed bug that would cause CircleTrack tasks to always move in the same direction at first
  • Fixed bug that caused BlinkShot to load StrafeShot when pressing R at results screen
Aimlabs - JoshP
5/17/2018 - [Early Access Build] - 0.71 EA HOTFIX #3


Bug Fixes
  • Fixed bug that caused miscalculations in FOV when selecting CS:GO option
  • Fixed bug that would cause R6 mouse multiplier option to show up when selecting Quake as game option
  • Fixed bug that would fail to correctly restart Temple Spidershot or Temple Reflexshot when clicking Restart
Aimlabs - JoshP
5/15/2018 - [Early Access Build] - 0.71 EA HOTFIX #2


Bug Fixes
  • Fixed bug in Graybox CircleTrack that caused empty results screen to remain on screen
  • Fixed bug that would cause negative scores in Spidershot Custom tasks when using Fixed size option
  • Fixed bug in Detection mode that would give pentakill results explanation in English
  • Fixed some misspellings in translations
  • Fixed bug that would prevent Battle Royale mode from starting countdown after pressing attack button
  • Fixed bug that prevented Green crosshair color
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