Made a change to all Spidershot and Motionshot tasks: the center target orb will now scale in size with performance just like the peripheral target orbs do, similar to Microshot https://gfycat.com/SphericalBouncyBeardeddragon
Slightly decreased minimum target size in all precision tasks. It is not as small as originally, but should be a happy medium between the latest minimum size and the original
Freetrack, Ninjatshot, and Blinkshot will now show you spatial error distribution relative to the head of the each target
New Features
Improved framerate performance when target destruction FX are enabled
Added several performance optimizations across tasks
New Tasks
Custom FreeTrack mode - You can customize the task length, target size range, target speed range, AI decision interval, and probability of jumping at a decision interval Additionally, you can choose different speed and size modes: fixed values, random values, or AI Custom FreeTrack can be found under Sandbox Example of Random mode for both speed and size, where both change randomly with each shot https://gfycat.com/DifferentHiddenDesertpupfish
Bug Fixes
Fixed bug that caused MotionShot to fail to load when restarting from results screen
Fixed bug that occasionally caused temporary framerate jitter when new targets spawned
Fixed bug that caused targets to appear as a different color for a moment just before they explode after being killed
Fixed bug that caused destruction FX to always be the same size, regardless of size of target being destroyed. Destruction FX will now reflect the size of the target being destroyed
Fixed bug that would cause destructed debris to fly towards the player instead of away from the player in some modes
Fixed bug that would cause near misses not to render red shot indicator
Fixed bug in lobby options where "Enable Destruction FX" was duplicated under both Target and Graphics options
Fixed bug that caused damage indicator to show and accrue in Detection task when clicking mouse in ESC menu or bug report
Fixed bug in Microshot Custom that prevented center orb from scaling in size with difficulty
Fixed collision detection bug in StrafeShot task when shooting beneath the target
Fixed bug that was still causing crosshair to be hidden in scoped view when using BioDartRifle or Venom