Fixed bug in Temple map that would display incorrect textures on front of Temple wall
Added new task: CircleTrack
Rebuilding all lighting assets
"Warm-up" section renamed "Sandbox"
Added "return to lobby" button on Weapons Selection screen to escape the infinite "last screen" loop some users fell into
Added CircleTrack Leaderboard
Weapon Choice now persists across Aim Lab sessions
Added option to toggle weapon muzzle flash FX on/off (Graphics)
Added option to toggle shell casing FX on/off (Graphics)
Added option to toggle Player Damage FX (Graphics). This is the red camera damage and screenshake when missing a target.
Bug Fixes
Fixed bug in Temple map that would display incorrect textures on front of Temple wall
Fixed movement pattern algorithm for StrafeShot and StrafeTrack targets. Targets will no longer get "stuck", or make that annoying glitchy pattern where it jitters in place.
Fixed bug that would cause weapon model to disappear in StrafeTrack mode
Fixed bug that would prevent user from setting max frame rate to 300
Fixed bug in Spidershot Warmup that would sometimes cause target orbs to fail to spawn
Fixed bug in Temple map that would display incorrect textures on front of Temple wall
Added new task: CircleTrack
Rebuilding all lighting assets
"Warm-up" section renamed "Sandbox"
Added "return to lobby" button on Weapons Selection screen to escape the infinite "last screen" loop some users fell into
Added CircleTrack Leaderboard
Weapon Choice now persists across Aim Lab sessions
Added option to toggle weapon muzzle flash FX on/off (Graphics)
Added option to toggle shell casing FX on/off (Graphics)
Added option to toggle Player Damage FX (Graphics). This is the red camera damage and screenshake when missing a target.
Bug Fixes
Fixed bug in Temple map that would display incorrect textures on front of Temple wall
Fixed movement pattern algorithm for StrafeShot and StrafeTrack targets. Targets will no longer get "stuck", or make that annoying glitchy pattern where it jitters in place.
Fixed bug that would cause weapon model to disappear in StrafeTrack mode
Fixed bug that would prevent user from setting max frame rate to 300
Fixed bug in Spidershot Warmup that would sometimes cause target orbs to fail to spawn
Added option to control Hitsound volume separately
Added new weapon selection menu prior to starting task - Current weapon being used and a button to change now located at top of menu system Clicking CHANGE will bring up weapon selection options
Removed randomness from impact events when bullets collide with objects. This will eliminate the appearance of recoil on some weapons and give a true depiction of where each miss landed
Added new feedback system for missed shots. Short red impact flash to signal where your shot missed and point of impact, as well as a decal system that leaves a bullet hole of your last shot up in the scene. When a new shot is missed, the previous decal hole is removed, leaving only 1 bullet hole to indicate your last miss at a time. This is in contrast to the earlier decal system, that allowed an infinite number of bullet decals that at times made it difficult to see small targets against the backdrop of bullet decals
Changed decal color to red to make sure it is readable at a distance and on light colored background
Increased Max FPS slider limit from 240 to 300
Bug Fixes
Fixed bug that caused inaccurate weapon spread in some modes when using SCAR
Fixed bug that would cause P to cause issues pausing the game
Fixed bug that would allow you to tap fire faster than max autofire rate with some weapons
Fixed bug that would cause Countryside Freeplay to restart into Spidershot Warmup
Added option to control Hitsound volume separately
Added new weapon selection menu prior to starting task - Current weapon being used and a button to change now located at top of menu system Clicking CHANGE will bring up weapon selection options
Removed randomness from impact events when bullets collide with objects. This will eliminate the appearance of recoil on some weapons and give a true depiction of where each miss landed
Added new feedback system for missed shots. Short red impact flash to signal where your shot missed and point of impact, as well as a decal system that leaves a bullet hole of your last shot up in the scene. When a new shot is missed, the previous decal hole is removed, leaving only 1 bullet hole to indicate your last miss at a time. This is in contrast to the earlier decal system, that allowed an infinite number of bullet decals that at times made it difficult to see small targets against the backdrop of bullet decals
Changed decal color to red to make sure it is readable at a distance and on light colored background
Increased Max FPS slider limit from 240 to 300
Bug Fixes
Fixed bug that caused inaccurate weapon spread in some modes when using SCAR
Fixed bug that would cause P to cause issues pausing the game
Fixed bug that would allow you to tap fire faster than max autofire rate with some weapons
Fixed bug that would cause Countryside Freeplay to restart into Spidershot Warmup
Added sound effects when accurately hitting target(edited) Sound effect changes as a function of accuracy. Close misses sound differently than large misses or accurate shots
Bug Fixes
Fixed bug in Spidershot and Reflexshot tasks that would cause higher scores than recorded to be stored in data profile
Fixed bug in Strafeshot tasks that would cause unusual high penalty for missed shots
Fixed bug that would cause incorrect Reflexshot Spatial Accuracy data to be shown on Data Profile
Fixed bug for first time users that would default ADS sensitivity to hipfire sensitivity
Fixed bug that would cause top/bottom portion of initial crosshair to disappear
Fixed bug that caused odd looking pieces to show in pistol weapon model
Fixed bug that caused Pentakill data not to show up in Data Profile. This fix required a wipe of Pentakill data.
Fixed bug that caused UI not to correctly auto-size when using aspect rations greater than 16:9
Added sound effects when accurately hitting target(edited) Sound effect changes as a function of accuracy. Close misses sound differently than large misses or accurate shots
Bug Fixes
Fixed bug in Spidershot and Reflexshot tasks that would cause higher scores than recorded to be stored in data profile
Fixed bug in Strafeshot tasks that would cause unusual high penalty for missed shots
Fixed bug that would cause incorrect Reflexshot Spatial Accuracy data to be shown on Data Profile
Fixed bug for first time users that would default ADS sensitivity to hipfire sensitivity
Fixed bug that would cause top/bottom portion of initial crosshair to disappear
Fixed bug that caused odd looking pieces to show in pistol weapon model
Fixed bug that caused Pentakill data not to show up in Data Profile. This fix required a wipe of Pentakill data.
Fixed bug that caused UI not to correctly auto-size when using aspect rations greater than 16:9