Aimlabs - D3nkianma
03/08/2018 - [Early Access Build] - 0.55 EA

New Features
  • Initial graphics launcher removed
  • Removed weapon restrictions and map by map availability. Any weapon can be used in any map now
  • Added vertical scrollbar to lobby menu options with more than one page of options

Bug Fixes
  • Fixed several issues related to alt+tabbing to and from Aim Lab when running in fullscreen mode
  • Fixed issues with mouse position being misaligned with UI in some instances
  • Fixed bug that would sometimes cause 2nd monitor to darken in multi-monitor setups
  • Fixed bug that caused multiple weapons to be wielded at once
  • Fixed bug that caused some graphic options to be hidden in lobby options
Aimlabs - JoshP
03/08/2018 - [Early Access Build] - 0.55 EA

New Features
  • Initial graphics launcher removed
  • Removed weapon restrictions and map by map availability. Any weapon can be used in any map now
  • Added vertical scrollbar to lobby menu options with more than one page of options

Bug Fixes
  • Fixed several issues related to alt+tabbing to and from Aim Lab when running in fullscreen mode
  • Fixed issues with mouse position being misaligned with UI in some instances
  • Fixed bug that would sometimes cause 2nd monitor to darken in multi-monitor setups
  • Fixed bug that caused multiple weapons to be wielded at once
  • Fixed bug that caused some graphic options to be hidden in lobby options
Aimlabs - D3nkianma
03/07/2018 - [Early Access Build] - 0.54 EA

New Features
  • Replaced TOS with splash screen
  • Tracking accuracy skill card now includes data from CircleTrack task

Bug Fixes
  • Fixed bug that caused Aim Lab to run in Full Screen Borderless instead of Exclusive Fullscreen mode
  • Fixed bug where Sniper scope would not fill entire screen on some resolutions
Aimlabs - JoshP
03/07/2018 - [Early Access Build] - 0.54 EA

New Features
  • Replaced TOS with splash screen
  • Tracking accuracy skill card now includes data from CircleTrack task

Bug Fixes
  • Fixed bug that caused Aim Lab to run in Full Screen Borderless instead of Exclusive Fullscreen mode
  • Fixed bug where Sniper scope would not fill entire screen on some resolutions
Aimlabs - D3nkianma
03/05/2018 - [Early Access Build] - 0.53 EA

New Features
  • Fixed bug in Temple map that would display incorrect textures on front of Temple wall
  • Added new task: CircleTrack
  • Rebuilding all lighting assets
  • "Warm-up" section renamed "Sandbox"
  • Added "return to lobby" button on Weapons Selection screen to escape the infinite "last screen" loop some users fell into
  • Added CircleTrack Leaderboard
  • Weapon Choice now persists across Aim Lab sessions
  • Added option to toggle weapon muzzle flash FX on/off (Graphics)
  • Added option to toggle shell casing FX on/off (Graphics)
  • Added option to toggle Player Damage FX (Graphics). This is the red camera damage and screenshake when missing a target.

Bug Fixes
  • Fixed bug in Temple map that would display incorrect textures on front of Temple wall
  • Fixed movement pattern algorithm for StrafeShot and StrafeTrack targets. Targets will no longer get "stuck", or make that annoying glitchy pattern where it jitters in place.
  • Fixed bug that would cause weapon model to disappear in StrafeTrack mode
  • Fixed bug that would prevent user from setting max frame rate to 300
  • Fixed bug in Spidershot Warmup that would sometimes cause target orbs to fail to spawn
Aimlabs - JoshP
03/05/2018 - [Early Access Build] - 0.53 EA

New Features
  • Fixed bug in Temple map that would display incorrect textures on front of Temple wall
  • Added new task: CircleTrack
  • Rebuilding all lighting assets
  • "Warm-up" section renamed "Sandbox"
  • Added "return to lobby" button on Weapons Selection screen to escape the infinite "last screen" loop some users fell into
  • Added CircleTrack Leaderboard
  • Weapon Choice now persists across Aim Lab sessions
  • Added option to toggle weapon muzzle flash FX on/off (Graphics)
  • Added option to toggle shell casing FX on/off (Graphics)
  • Added option to toggle Player Damage FX (Graphics). This is the red camera damage and screenshake when missing a target.

Bug Fixes
  • Fixed bug in Temple map that would display incorrect textures on front of Temple wall
  • Fixed movement pattern algorithm for StrafeShot and StrafeTrack targets. Targets will no longer get "stuck", or make that annoying glitchy pattern where it jitters in place.
  • Fixed bug that would cause weapon model to disappear in StrafeTrack mode
  • Fixed bug that would prevent user from setting max frame rate to 300
  • Fixed bug in Spidershot Warmup that would sometimes cause target orbs to fail to spawn
Aimlabs - D3nkianma
02/25/2018 - [Early Access Build] - 0.52 EA

New Features
  • Added option to control Hitsound volume separately
  • Added new weapon selection menu prior to starting task - Current weapon being used and a button to change now located at top of menu system
    Clicking CHANGE will bring up weapon selection options
  • Removed randomness from impact events when bullets collide with objects. This will eliminate the appearance of recoil on some weapons and give a true depiction of where each miss landed
  • Added new feedback system for missed shots. Short red impact flash to signal where your shot missed and point of impact, as well as a decal system that leaves a bullet hole of your last shot up in the scene. When a new shot is missed, the previous decal hole is removed, leaving only 1 bullet hole to indicate your last miss at a time. This is in contrast to the earlier decal system, that allowed an infinite number of bullet decals that at times made it difficult to see small targets against the backdrop of bullet decals
  • Changed decal color to red to make sure it is readable at a distance and on light colored background
  • Increased Max FPS slider limit from 240 to 300

Bug Fixes
  • Fixed bug that caused inaccurate weapon spread in some modes when using SCAR
  • Fixed bug that would cause P to cause issues pausing the game
  • Fixed bug that would allow you to tap fire faster than max autofire rate with some weapons
  • Fixed bug that would cause Countryside Freeplay to restart into Spidershot Warmup

Aimlabs - JoshP
02/25/2018 - [Early Access Build] - 0.52 EA

New Features
  • Added option to control Hitsound volume separately
  • Added new weapon selection menu prior to starting task - Current weapon being used and a button to change now located at top of menu system
    Clicking CHANGE will bring up weapon selection options
  • Removed randomness from impact events when bullets collide with objects. This will eliminate the appearance of recoil on some weapons and give a true depiction of where each miss landed
  • Added new feedback system for missed shots. Short red impact flash to signal where your shot missed and point of impact, as well as a decal system that leaves a bullet hole of your last shot up in the scene. When a new shot is missed, the previous decal hole is removed, leaving only 1 bullet hole to indicate your last miss at a time. This is in contrast to the earlier decal system, that allowed an infinite number of bullet decals that at times made it difficult to see small targets against the backdrop of bullet decals
  • Changed decal color to red to make sure it is readable at a distance and on light colored background
  • Increased Max FPS slider limit from 240 to 300

Bug Fixes
  • Fixed bug that caused inaccurate weapon spread in some modes when using SCAR
  • Fixed bug that would cause P to cause issues pausing the game
  • Fixed bug that would allow you to tap fire faster than max autofire rate with some weapons
  • Fixed bug that would cause Countryside Freeplay to restart into Spidershot Warmup

Aimlabs - D3nkianma
02/19/2018 - [Early Access Build] - 0.51 EA

New Features
  • Added "Reset to Default" button for Options
  • Added sound effects when accurately hitting target(edited)
    Sound effect changes as a function of accuracy. Close misses sound differently than large misses or accurate shots

Bug Fixes
  • Fixed bug in Spidershot and Reflexshot tasks that would cause higher scores than recorded to be stored in data profile
  • Fixed bug in Strafeshot tasks that would cause unusual high penalty for missed shots
  • Fixed bug that would cause incorrect Reflexshot Spatial Accuracy data to be shown on Data Profile
  • Fixed bug for first time users that would default ADS sensitivity to hipfire sensitivity
  • Fixed bug that would cause top/bottom portion of initial crosshair to disappear
  • Fixed bug that caused odd looking pieces to show in pistol weapon model
  • Fixed bug that caused Pentakill data not to show up in Data Profile. This fix required a wipe of Pentakill data.
  • Fixed bug that caused UI not to correctly auto-size when using aspect rations greater than 16:9

Aimlabs - JoshP
02/19/2018 - [Early Access Build] - 0.51 EA

New Features
  • Added "Reset to Default" button for Options
  • Added sound effects when accurately hitting target(edited)
    Sound effect changes as a function of accuracy. Close misses sound differently than large misses or accurate shots

Bug Fixes
  • Fixed bug in Spidershot and Reflexshot tasks that would cause higher scores than recorded to be stored in data profile
  • Fixed bug in Strafeshot tasks that would cause unusual high penalty for missed shots
  • Fixed bug that would cause incorrect Reflexshot Spatial Accuracy data to be shown on Data Profile
  • Fixed bug for first time users that would default ADS sensitivity to hipfire sensitivity
  • Fixed bug that would cause top/bottom portion of initial crosshair to disappear
  • Fixed bug that caused odd looking pieces to show in pistol weapon model
  • Fixed bug that caused Pentakill data not to show up in Data Profile. This fix required a wipe of Pentakill data.
  • Fixed bug that caused UI not to correctly auto-size when using aspect rations greater than 16:9

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