Hyperstrange-developed POSTAL: Brain Damaged, the action-packed DOOM Eternal-like spin-off of the POSTAL series is finally here, and if you own any of the eligible RWS or Hyperstrange titles, or some other staple throwback-shooters like DUSK, Hedon, or Nightmare Reaper, you can get PBD with an additional discount added on top of -20% release discount via one of the special bundle deals.
Plus, we're happy to report it really SLAPS! With more than 1100 reviews it currently enjoys an 'Overwhelmingly Positive' rating, with more than 95% players recommending the game.
Yes, Hyperstrange really pulled this one off. The game is good and the release has been relatively bug-free despite the 2-week delay made explicitly to implement some bugs and stay on-brand. But it wouldn't be a POSTAL release if something haven't gone wrong. Many of you were waiting for the release of the POSTAL: Brain Damaged Official Soundtrack. The wait is finally over! The OST has arrived, and you can get it separately or bundled with the official Art Book in the POSTAL: Brain Damaged - Connoisseur Edition.
UPCOMING UPDATES
The Hyperstrange Dev team is very grateful for the amazing reception of PBD. This gives them even more motivation to improve and expand the game post-release. Here's what to expect soon:
Post-release fix - an update taking care of the known issues reported by the players, that slipped into the full release (ETA: One week)
Balancing update - some players, as well as some internet micro-celebrities, have brought to our attention that the game offers way to much ammo if you explore the levels 'Quake-style', and far too little if you prefer to push on 'Doom Eternal-style'. The update will take care of that issue, allowing everyone to enjoy the game in their preferred playstyle. The update will also reconfigure some of the enemy positioning, spawns, and behavior. (ETA: One month)
New playmodes - With that taken care of, the dev team will proceed to expanding the game itself, introducing an oft-requested horde mode, as well as another playmode offering a new, and replayable PBD experience. (ETA: This summer)
More to be announced!
Hyperstrange and RWS are both extremely pleased with the reception of POSTAL: Brain Damaged. We're as excited as you are, to see what the future will bring to this explosive and twisted spin-off.
While we are nearing another update release, we'd like to share something cool with you! POSTAL: Brain Damaged is available on Steam! It's currently sitting at 97% positive reviews, so you know it's good! -15% discount will last until 16th of June. Check it out!
Wild setting? Even wilder gameplay! While staying true to POSTAL’s trademark tone and humor the game plays very different to all the previous titles in the series. What you get is fast, challenging, and full of varied, meticulously designed enemies and environments. If you’re surfing the tidal wave of throwback shooters or enjoyed the latest installment of that game where you single-handily take on the forces of Hell invading Earth, you will feel right at home (even more so if your home smells really bad).
Explore an all-new, hand-crafted world full of surprises
Experience the challenging, fast-paced gameplay with quake-like movement and outrageous level design
Take a trip through the rich, twisted, ever-changing environments of POSTAL DUDE’S deranged mind
Shoot a variety of insane guns at some of the freakiest enemies to ever grace computer screens
Follow the all-original story line making the POSTAL-VERSE continuity even more effed-up than it was
Hear Corey Cruise returning as the POSTAL DUDE, with guest appearances from other fan-beloved voices
Enjoy the POSTAL series trademark dark, crude humor and glorification of fantasy violence
With The POSTAL Movie Voice actor Zack Ward now added to the options of Dude voices, the POSTALverse is complete! This update also brings improvements to the AI/Gore system in the way of fire reactions from NPCs; watch them stop, drop and roll!
A ton of crashes have been fixed, thanks for all the reports on the forums. We very much treat them as a priority as they come up.
We’ve started to make some notable headway with performance, as well as reducing the overall footprint of the install files by ~4.5gb. This is an ongoing effort so it’s likely to come down more with each passing update. As mentioned in last week's update, this month a console porting studio will join us internally with the sole mission of improving performance on the PC side, before they start working on the console port itself.
Zack Ward’s Voice Pack!
Overhauled the system that controls NPCs on fire! You’ll notice things such as NPCs rolling whilst on fire and more!
New First-Person Kick Animation! The goal here was to make it more satisfying to kick stuff!
Improved cashier/vendor system! Cashiers now instantly handle customers that enter customer stand points. Stopped cashiers from nagging players that have left the line. Cashiers will no longer steal all of your money, for real now
More accessories to NPCs such as better looking glasses!
Portraits for Boss Health Bars
Bidet petition no longer sticks around if reverting to a checkpoint with the petition on hand and the errand completed
Performance improvements
Reduced the install size of the game by 4.5 GB
Updated Cop Badge HUD Icon
Added Crypto Bank in Riverside tile, part of the work of filling out empty spaces
Some cutscenes are now using the outfit the player is wearing, more to come soon
AI picking up placed money pickups
P3 Dude having janky ragdoll
Being unable to progress past Penthouse if skipping boss fight with milk
A cop themed update for you today! The Dude’s cop outfit has been added to the police station, meaning you can terrorize lawbreakers legally! Be Careful not to raise the suspicions of your fellow law enforcement officers though by going after innocent bystanders… Although if you do, you can always grab a new badge from a vending machine to make them forget about your police brutality. Check out the Dude’s never seen before sleeve Tats!* Furthermore - should you break the law yourself, cops will now come after you on their scooters!
This update further expands the subtitle system to include cutscenes (more languages are coming in a future update). There are also various QOL improvements such as Going Postal challenges granting you the required weapon/powerup you need to complete it (if you didn’t have it already) Bosses now have health bars so you can see exactly how bullet spongy they really are!
Various crashes and glaring bugs have been fixed in this update, see the full list below.
A note on performance; while this update does not bring any significant performance improvements - we promise you they are coming. Next month we will start working with a console porting house, and before they even start the porting process they will be joining us internally for a couple of months to get the performance of the PC built in a much better place.
Oh, and we’ve done something to try and fix the slow patching process with Steam after the update has downloaded, let us know how that goes.
*He’s missing them while wearing the drag outfit right now, so just assume his tattoo sleeves when using the cop outfit are henna…
Dude Cop outfit and Badge item! You'll need to find them in the Police Station. More Badges can be purchased at the Speciality Vending Machines!
Cops on Scooters! Some Police reinforcements will now be coming to get you in style!
Grant Weapon / Grant Powerup support for Going POSTAL Challenges! Some challenges require the player to complete them with a certain weapon / powerup. Now, those required weapons or items will be assigned to player once activated
New sounds for Cat attacks!
Krotchy Tip in starting area when a marker is picked up(Explaining how to switch between / activate inventory items)
Fatigue health bar for The Boss fight
Three new Going POSTAL Challenges!Edensin Chainsaw Massacre, Finger Bang Bang and Scooter Rampage(Hint: Two of them are in Riverside and one in Prison tile). More to come!
ADS support for M60!
Subtitles to in-game cutscenes!
Health Bars for Kunny, Carter, Tinklage, Hardrock and Toilet Paper Man!
Made it so certain characters’ deaths will stop counting as a kill (Example: Hardrock). You won’t need to get NPCs to “kill” her in order to complete a Pacifist playthrough
Adjusted AI on Inmates in Prison to make them less braindead
Set up more light switches in various interiors
Going POSTAL challenges will now only spawn after you go see Joseph Bellow on Monday
Forced the Beggar Sign and Marker to disappear if acquired outside of Monday
Adjusted the Urine stream so it’s visible when looking up
Improved Aim Assist based on your feedback: Disabled aim assist on Melee weapons. Toned down the aim assist friction on the Controller. Controller aim assist will now only focus on armed Pawns
Adjusted text on the Rampage intro Krotchy Tip to account for weapon and item granting
Subtitles will now work on the Map Screen
Grenades, Molotovs and Rockets will now shatter nearby glass
Improved performance of Subtitle system
Added working water in Dark Lodge when you fall down the wooden bridges
Improved empty area in Riverside close to the first staircase. Added hobos and a 'Going POSTAL Challenge'
Subtitles blocking the Phone map and other UIs sometimes
Fixed wrong texture direction of a road piece in Anu’s Inn area
“Nuts kicked in”, “Doors kicked in” and “Gallons of city water wasted” stats not working correctly
The Boss dying after a few hits from M60
Melee attackers swinging once they're in range again rather than needing you to stand completely still
VR enemies using regular NPC skins
P3 Rampage not registering flamethrower. It will also now grant extra water bottles if you run out of pee
Blurry decal in Ghost Town
Invisible wall blocking players next to rail tracks in front of Wipe Compound area
Cashiers in SafeSpace supermarket stealing all your money!
Silencer and Reflex Sight attachments not saving when loading a save game
Players getting locked out of the Dinky Nozzle during the Cat Dude errand
Gamepad Look Sensitivity and general gamepad menu jankiness with sliders
Added failsafe for players getting stuck in the Dam after finishing
Corpses Lifetime config option not saving
Roller Coaster operator having a broken t-shirt texture
Sound occlusion problem with signs
Addressed the Overlay HUD crash
Feedback menu having outdated key binding prompt for taking screenshots (Changed to ‘U’ after last update)
Invisible Mercenaries in Pacify Merc Superior cutscenes
Save issues with Omerta Ouster and Peso Payback on Friday
969 cutscene not skipping correctly
Crash related to Subtitles (If current language could not be found)
Outdated subtitle appearing in Tuesday Intro
InterestPoint crash along with some other crashes that were reported on Steam Forums
Hard to obtain Krotchy doll on a path between Residential and Riverside and a Larry doll on a tree in The Zag and chair in Affluent tile
Some issues with the Dark Lodge exit
Roadhouse achievement
Waypoint system not working correctly most of the time
Weird flickering in various ‘Video’ and ‘Performance’ menu settings
Vince’s Mobsters stretching out ridiculously after getting dismembered
Parking lot ramps in Commercial district not having any collision
Pit Crew guy in Fix Race cinematic using incorrect textures
Alright! So this is our first update since 1.0 which is not simply a hotfix to patch issues - it also adds a few requested features. Many of you have asked us to ramp up POSTAL’s over the top comic gore and dismemberment, so in this update we’ve added brains to head explosions. There has also been comments saying P4 is missing some expected features found in P2, and we’ve started addressing that by bringing back the suicide button for when you want to end the game on your own terms. Oh, and we’ve added the PIII dude coat to go along with Corey’s voice option. Finally, while Third Person is not really an official feature of P4, far more of you are using it than we expected, so we’ve added more animations to it and they now cover collectables.
And naturally there are a few notable bug fixes. The subtitles system has been expanded to include the comic book intro and outros.
Brains to head explosions. Exploding an NPCs head will sometimes result in a brain popping out!
Speaking of head explosions, the suicide button for the Dude has been added! (K key by default)
Going POSTAL challenge in Desert area. Completing it will reward you with a POSTAL 3 skin!
POSTAL 3 skin for The Dude!
Missing pacifist check before assigning the "Kill Bosses" errands - if player is pacifist, these errands are now skipped as intended and only "Meet the Boss" is assigned
Health Bars for some bosses!
Subtitles to comic book intros/outros! (In-game cutscenes will be getting subtitle support soon!)
Third-Person animations for picking up collectibles!
Interest Points to Supermarket in Prison tile!
More Krotchy Tips to better explain some of the game mechanics!
Support for burning characters, both dead or alive!
Optimization pass in the Residential tile
Tweaked the house NPCs to get them unstuck
Adjusted the culling on landscape in the Prison tile
Updated M60 textures
Improved Krotchy texture for collectibles counter
Made Baton less OP
Reduced loading delay in “New Day / Load Game” loading screens
Reworked the fluid weapon particles so they’re more three dimensional
Improved audio in Pit Boss Vault cutscene
Final door now checks only for Meet Boss instead of every Friday errand including killing the 3 bosses (Pacifist ending fix)
Removed day constraint from Duck Hunt Challenge
Picking up collectibles not counting towards the counter
Crash after throwing Pigeon Mine during Install Bidets errand
Janky puddles in front of Sewer entrance
Duck Hunt challenge only triggering on Wednesday
Removed broken ladder from Clock Tower. Roof only accessible via the Grappling Hook point
Shoot Cans challenge not working correctly
Window Cleaner challenge not accepting all damage types
Old bystander models being used in Pit Boss errand
Sewer Dwellers not being dismemberable / using old models
Certain NPCs using Dude’s voice…
A house in Riverside tile lacking collision in the bedroom
Weapon recoil not applying in third person
Rick Hunter's Dude using wrong voice cue when equipping Sexy Outfit
Yaw weapon recoil persisting at lower framerates
Old NPC characters being used in Pit Boss cutscenes
Hotfix #4 Update This is a fix for collision in the Pit Boss errand, preventing some players being able to put out one of the fires and hindering their progression.
We have come to realize these updates, even though small in download size, can take a while to apply the install to some people's PCs. We think we’ve cleared the most serious issues now, and will fall back to less frequent, weekly updates to prevent this inconvenience. We are also looking into what we can do on our end to make the process of applying small updates take less time for the Steam client to process.
Thanks for sticking with us during this messy launch. We'll make it right.
Another day, another hotfix! We actually have much more improved internally already, but we’re playing it safe regarding breaking peoples saves. We will resume updating after the weekend and are just pushing important/safe changes for now. We are currently working on changes to how the saving system works so we can update more frequently, more easily.
As well as work on bug fixing and a continued optimization effort, we have many ‘nearly there’ new features to add to the game over the coming weeks as well as AI improvements and just improving the gameplay in general.
Adjusted the Going POSTAL overlay to remove the jarring red overlay that should have been removed the last hotfix (Blame Rob)
Riverside optimization pass
Updated the Prison Worker to do routine sanity checks on the security codes, and regenerate them if they become corrupt (Addressing the “000” bug)
Collision on Car Seat near the Sewer Entrance that was making it difficult to collect a Krotchy doll
Clothing pickups lacking collision
Bug where collecting all collectables would award the achievement for completing all Rampages instead (Note: If you already got this achievement, make sure to keep an older save on hand when this update goes live, so you can actually earn this achievement)
Addressed a bug where the Robe outfit could disappear from player’s inventories if using another Dude skin
Er, so the last hotfix didn’t fully fix the Game Tester errand (just the intro), and managed to break Going POSTAL Challenges. So now we’re hotfixing the hotfix . At least we got the game build version number updated this time. Game dev is hard.
We did fix a couple crashes, so give us a slow clap - we need the encouragement.
Blue lines showing up during the Apocalypse
Going POSTAL challenges work again
Fixed crashes related to the queue system (seen a lot in the Mexico area)
Fix for a crash related to puddles
Fixed Game Tester Errand, for real this time, we really hope
This hotfix is mostly to address the Game Tester errand not triggering (Our game testers didn’t test the Game Tester errand or something…). But as a bonus - you get a vastly better ‘Going POSTAL challenge’ event overlay!
Nothing in this one, stay tuned! :D
Crappy overlay for Going POSTAL challenges replaced with a better one!
Going POSTAL challenges will now start showing up only if the Job Agency has been visited
Unobtainable Kunny doll behind the Payphone in Riverside
Bug with P350 appearing out of Dude’s hand after loading a save file whilst holding a P350
Game Tester errand not triggering
Golden Larry pickup behind Civvie’s store respawning on reload
Here we are! It’s the ‘we’re not even close to really being done, but let’s slap a 1.0 on it’ update! Yeah, we’re coming in hot - but 1.0 is a milestone that will see changes to how we approach things moving forward.
For starters, you get the expected 1.0 features such as some achievements (more to come!), trading cards and steam backgrounds. Controller support has been improved since the IGN review (We’re sure they’d have given P4 a solid 3/10 had that been working better!).
Also, we'll be working hard to make sure all saves are backward compatible from 1.0 going forward, and improving the save system in general. Updates will generally be more frequent now, and due to our push for a console release, we’ll be bringing in people to help us that actually know what they are doing when it comes to making an open world on Unreal Engine 4 perform well (and these improvements will end up on the PC version, too).
But why, you are no doubt wondering, would we willingly come out of EA when we know it needs more time in the oven? It’s a fair question and here's the honest answer. We originally went into early access to raise the funds to finish the game without a publisher. We’re as indie as you get in that regard - 100% self funded - and every dime we have gotten through early access has gone directly into development of P4. We expanded the team, increased the scope of the project and things got out of control creating bigger and more stuff. All together too much to do in the time we had. We’re all POSTAL fans ourselves and therefore got carried away adding new features (even the act of adding all the voice options for the Dude was a bigger undertaking than we expected). So now we’re leaving early access to help raise more funds to put the finishing touches on the game, see our vision through, and get it onto console.
And so here starts our redemption arc for POSTAL 4. If there is one thing we’ve proven in the last 26 years, we're too passionate to know when to stop, so updates and improvements are on the way! Expect co-op, further performance improvements and new features in the months, and years to come.
THANKS for all your support and being part of the POSTAL family.
Running With Scissors Team
23 Achievements!(Entering the Sissy command / playing on Easy difficulty will revoke the right to earn achievements, and the save file will be marked as such accordingly) + Trading Cards, Steam Profile Backgrounds, Emotes
Controller support for Scooter ATMs and Vending Machines!
Alternate ammo types! Explosive, Incendiary, Tranquilizer and Taser ammo upgrades are available for purchase in Ammo vending machines across Edensin
Performance setting for Dismemberment!
More grappling hook points in order to gain access to previously inaccessible areas!
Unique sky spheres for each day!
New Police models! Reinforcements will now include Sheriffs and heavier armored cops
Reward crates for collectibles! Collecting 10, 30 and 50 of each will spawn reward crates in one of the back rooms in Anu’s Inn
Unique Main Menu art for each day!
Dude Voice Preview in the Menu!
Improved cutscenes! Animal Catcher Outro, Tinklage Boss Intro, Mall Intro and VR Intro
Proper pass for item and weapon pickups!
Pacifist ending!
Language Selector for Subtitles!
New models for Tinklage and Carter Cruise!
More NPC model / clothing variations!
New Random Encounter Easter Egg!
Interactables pass across Edensin! Static toilets, shower cabinets, bidets, etc. have been replaced with working interactables. Be sure to keep an eye out for toilets as they can now spawn some goodies when you open them :)
Dismemberment for remaining characters!
Added ‘Hold E to activate’ feature for Going POSTAL challenges so that you’ll see what the challenge requires you to do before you attempt it
Removed glitchy LODs of the HighSeas building mesh
Updated POSTAL challenges indicator textures
Polished weapon wheel ammo type and upgrade icons / code
Improved quality of explosive particles
Improved M16 first person animation set
Polished up majority of Going POSTAL challenges
Interiors in Residential area
Tweaked the Revolver’s Third Person animation set
Adjusted Subtitles so they don’t conflict with Pause menu settings
Replaced Civvie’s building with a better looking model
Updated KDTF Radio with new calls
KDTF building now plays it’s station when inside
Save data now properly remembers if cheats were used, and displays a badge of honor on the save file :)
Moved the Dude voice selector to the front of the New Game menu for convenience
Updated police lines
Roller coaster sounds can be heard when off roller coaster
Reverb has been dialed back a bit
Guns not as loud
Dam Foreman will now yell at you for putting wrong item in
Sewer Foreman talking over himself in beginning cinematic
Various broken doors across all levels Railroad crossing pole textures popping in and out Inaccurate collision on certain buildings which would mess with the navigation Broken IK on roads Heat Waves toggle Various New Game Menu issues Tomb Raiders getting stuck in the first area of Lost City Shoulders on Pistol’s animation set End credits breaking when skipping outro movie Dude saying "get over here" when hooking a Grapple Point Wrong Shotgun ammo type being sold by Vending Machines Many, many general mapping bugs reported by our community Certain POSTAL challenges not being displayed correctly on the counter Petition weapon not equipping properly at the start of Wednesday End of Wednesday not triggering properly when exiting the Wipe Compound Sounds from the Prison remaining after errand completion Janky video resolution menu Broken cabinets in house interiors Fire issues in Pit Boss errand Cutscenes sometimes desyncing Dismemberment sounds Prison ambiance coming from one direction Chain Sickle projectile becoming unresponsive if thrown point blank into someone Dude saying “look at the size of that thing” on days other than monday Hover sound playing during cinematics Fixed issues of lines not belonging to correct voice actor Sound issue if you killed Hardrock with fire Cat pounce attack infinitely looping
Up next - POSTAL: Brain Damaged
Coming HARD on June 9, POSTAL: Brain Damaged is a new, action-oriented take on the Running With Scissors’ cult game series with throwback graphics, and fast-paced, modern gameplay. Take a wild roller coaster ride through the twisted wonderland encased in the POSTAL DUDE’S messed-up mind. Now, hit that wishlist button!