Many of you have been asking for it since the beginning of time and now it’s finally happening! Today’s update adds a Machine Companion in the form of a Runner that you can build yourself, customize, deploy at any time and even pet! Without further ado, let’s get right into the nitty gritty of the Companion Update.
The Companion
This adorable Runner will support you in your fight against the Machines. In the new mission “Making Friends”, which you can pick up at the Vesslan Bunker Warboard, you’ll venture out into the world to find out about the Companion. After that, you’ll have your very own machine friend who will assist you in combat! You can change its name, weapons, color scheme and even the voice it uses to communicate with you. To deploy your Companion, simply make sure you aren't indoors and access it directly from your inventory.
We’re so happy to fulfill this long-standing community wish. The first suggestion of a machine companion we could find was made all the way back in October 2018, during our game’s Closed Beta, by Forum user Crytical here. Since then, we’ve seen many players ask us to add a friendly machine and now it’s finally happening!
A helper in combat
You can equip the Runner with three different weapons: The Machine Gun, the Shotgun and the Rocket Launcher. When the Companion gets damaged, you can repair it using Repair Kits.
It can carry it for you, but it can’t carry you
That’s right: It has an inventory you can store ammo, equipment or other weapons in! It can carry up to a weight limit of 30, which is currently not upgradable, but it will take quite a … weight off your shoulders!
Customization!
You can change the Companion to fit your personal preferences in multiple ways:
Renaming your Companion Your buddy is going to need a name. Give them one! You can assemble the Companion’s name by choosing from three lists, each with many options for the ultimate callsign, including formal titles.
Paint Jobs Four paint jobs are included in the free Companion Update. The latter three have to be earned from looting. The skins are:
Resistance
Prototype
Military
FNIX
Voice Boxes Modify the way your new friend communicates with you by switching out its Voice Box! Without the Companion Accessories DLC, you have access to:
“Modulator”: Beeps and boops its way straight into your heart.
“FNIX”: Makes the Companion sound like a FNIX runner for that familiar soundscape.
Light Kits By default, your runner will have the normal machine light color scheme of a runner: White in neutral state, orange when it’s searching for enemies and red during combat. You’re not stuck with that, though! Feel free to switch it up with two more light kits:
“Hazard”
“Search”
Available now and for everyone!
We’re so happy to be able to offer this amazing new feature for you to play with. Please let us know what you think on our Social Media channels!
Companion Accessories Pack DLC
This paid DLC allows you to customize your Companion even further. We’ve made sure to pack plenty of awesome content into this one so you get enough bang - or in this case, flash - for your buck! Here’s what you can expect if you go the extra mile to support the continued development of Generation Zero:
5 extra Paint Jobs
Grand Prix
Bubblegum
Black Fire
Blue Thunder
Mecha Monster
3 extra Voice Boxes
Digi-dog
Speak & Learn
Astrid
3 extra Light Kits
Toxic Glow
Neon
Hazed
3 Modules for a custom gameplay approach
The Companion Accessories DLC also gives you access to an entirely new customization option: Modules. These give your Companion additional capabilities when equipped.
Scavenger Module Allows your companion to collect items from defeated enemies into its inventory.
Medic Module Allows your companion to use medical supplies from its inventory to heal you when you’re injured.
Spotter Module Allows your companion to mark enemies during combat, causing them to take extra damage.
3 types of Armor to equip
Ballistic Plate Armor Reduces damage taken from bullets
Concussive Plate Armor Reduces damage taken from explosions
Fire Retardant Armor Reduces damage taken from fire
Thank you for your continued support of Generation Zero. Our Community has been growing for the last 4 years and we’re so fortunate to be able to make a game we love for people who love it just as much.
We’re entering a period of Summer vacations now, so our Devs can get some well deserved rest before tackling the second half of the year.
As for our plans, we’ll be working on a public roadmap for the rest of the year, as well as writing a Dev Letter about how roadmaps are made and why it takes so much effort and time to craft one. We hope you enjoy this summer and look forward to getting back to work as soon as we can! We have many more things to show you in the future, but for now, let’s leave it at that! Stay hydrated and keep a lookout for evil machines, The Generation Zero Dev Team
Bug Fixes
Crafting
[Community Reported] Fixed a bug where the UI would display billions of schematic points earned and the actual schematic points amount would become negative. Since unfortunately there is no way to know how many points each player had before this bug appeared, those already affected by this have been set back to 0 schematic points.
Machines
[Community Reported] Fixed a bug where the Tank, Harvester and Wolf wouldn't use their Stomp attack.
[Community Reported] Fixed a bug where looting an already owned clothing item using “Loot all” would make the entire loot disappear. This was most prevalent in the Reaper’s loot and known as the “Reaper Loot bug”. Begone!
Minor visual fixes to the armor on the Prototype Tank
Art
Fixed an issue that would keep the Motorbikes’ lights from displaying correctly
Equipment and Weapons
[Community Reported] Fixed a bug where shock ammo didn’t create arcs when attached to a machine, lowering its damage output significantly.
[Community Reported] Fixed some throwables only lasting for half of their intended time after being thrown.
[Community Reported] Fixed the Homing Turrets projectile flying circles around certain enemies. The Homing Turret’s rockets can now rotate and adjust their trajectory faster in order to adapt to and hit moving targets.
Fixed an issue that prevented ammo from applying the Experimental AG4 signature fire DoT
Gameplay
Fixed a bug where holding down handbrake + reverse while on a motorbike resulted in forward movement and a jittering animation.
Mission
Weekly procedural missions no longer appear more often than intended.
Challenges
Fixed a bug where Archipelago missions would sometimes not count towards the "Important Public Announcement" challenge
UI
Preview images of the DLC Schematics from the first column didn’t match the icons. Now they do!
Known Issues
Gameplay
Rocket launcher projectiles hit the ground instead of an enemy
Companion reacts to flares and fireworks
Invoking 'Pet the Companion' emote while aim down sight with any weapon throughout the gameplay causes issues
In some instances the client's Companion might be Invisible to the host of a multiplayer game
Title might crash after opening player inventory while the companion is looting dead machines
Assignment "Destroy 5 Runners with a hunting rifle" does not track
Equipment and Weapons
.44 Magnus and Meusser Hunting Rifle are missing from the inventory after being picked up in the world.
Missions
Progress Lost on Mission "The Home Team" for client completing the mission in Multiplayer
[Community Reported] Building block mission might get broken
[Community Reported] Ghosts of the Past stuck at 9/10 placed Barricades.
UI
Multiplayer Matchmaking - Player fails to join the correct session as per the preferred multiplayer matchmaking settings
Machines can be invisible for certain party members, but not for others
Performance
Tabbing out significantly increases the GPU load on PC
Performance loss while playing Base Assault for both clients and host
Ah, It’s that time of the year again: the birds are singing, the weather is stunning, killer machines are roaming the Swedish countryside searching for their next victim. You know – summer!
To celebrate the sunniest season of the year, we decided to give you some shiny discounts to enhance your GZ experience without breaking the bank. Save your money for the important things. Like a cool beverage or machine-proof armor for your apocalypse kit.
“But Carni”, I hear you cry to the skies, “what’s discounted?” Well, you're in luck because we are having a limited time offer, only on EVERYTHING!
With the whole base game at just $5, it’s less than a bottle of water at the cinema. Looking for a side of story with your machine murder? You’re in luck – the two big story DLCs “Alpine Unrest” and “FNIX Rising” are now at just over $3 a pop.
So wait no longer. Why are you still reading? Tell your friends, text your enemies, call your mom. Get machine murderin’ at a slashed cost while stocks last.
We hope to hear about the shenanigans you'll get into after getting that new weapon or those motorbikes you've wanted for so long!
Enjoy and have a fantastic Summer, The Generation Zero Dev Team
PS: Here are some nifty direct links to the DLCs mentioned in this letter:
Since we released the Tactical Response Update, you’ve given us a lot of valuable feedback. As we mentioned in our previous letters, this update didn’t have as much new content as many fans have come to expect from us. To reiterate, this was because we’re working on a big feature that will be added to the game with our next major content release, the date of which we’re not quite ready to announce yet. Once we do, we’ll be able to talk more about the rest of this year’s plans in the form of a new roadmap, but until then it’ll need some more work. Let’s go through the insights we’ve had and what we’re going to do from here!
Procedural Missions Overall, Procedural Missions were received well, giving players something new to do on a regular basis. However, the veterans among you feel that the currently available missions are too short, being completed within a couple of minutes with endgame gear. We also saw that the missions are spawning more often than initially planned, activating once a day with the mission type on a weekly rotation instead of featuring one mission a week. We recognize that you like this cadence and would like to see more variety in it, but they are intended to be on a weekly rotation, so we’ll change this back to the original design in the future.
We plan to add more mission types to the roster later this year and when we do, we will keep this feedback in mind. This update was a way for us to add this complex new functionality to the game while keeping the first iteration slim so we can detect and identify problems with the new system more easily. Now that we’ve found some issues with how they’re scheduled and read the feedback you’ve provided, we’re ready to design even more fun and engaging missions with appropriate rewards for you to play.
Tactical Equipment Pack 2 We’re delighted to see that the reception for this new DLC has been great! Seeing our love for these equipment items reflected in our community is a pleasure for us as Devs. We’ve seen some reports about the Homing Turret not hitting its targets as expected and its rockets sometimes flying circles around enemies, thank you for reporting them to us! These issues will be resolved as soon as possible.
Video credit: Craber on Discord
A surprise, to be sure, but a welcome one Lastly, the Hacker skill has received a buff which slipped through the cracks when we made the Patch Notes. Hacker now has a much shorter cooldown with no limit to how many machines can be hacked at the same time. We appreciate the enthusiasm of those who have already discovered this, we see you Hacker mains! This change was done because many players found this skill underwhelming due to its limited usage and long cooldown. We’re planning to address other grievances players have been having with some of our skills later this year, but we need to do it in a properly balanced way, so it’ll take some time. For now, though, enjoy hacking the world!
Newly discovered Bugs Some of you, especially the players who have reached the endgame, will surely have noticed that Shock Ammo doesn’t properly tether on Machines anymore, only on terrain. This is very much a bug, not an intended change. It has been fixed for the next update, which we’ll have more information on soon.
Furthermore, we’ve seen reports of players receiving unexpectedly high amounts of schematic points when defeating a rival, making it impossible to unlock new schematics. We were able to quickly identify this issue and it will be fixed in the next update. Thank you to everyone who reported this to us, you helped us a lot!
When the Tactical Response Update dropped, we also identified “The Reaper Loot bug”: A bug where looting a Machine that had a clothing item the player already owned in its inventory using the “Loot All” keybind would prevent the loot from appearing in the player’s inventory. This was most prevalent with the Reaper’s loot, as it has a specific clothing set. Luckily, we were able to fix this in a hotfix that went out on this Monday, along with some Crash issues on Xbox and Microsoft Store on PC! More fixes to come in the future.
These are the main feedback points we’ve gathered since we released the last update. As we’re keeping our eyes and ears open for more, please let us know if you have any additional questions or input!
Until then, let’s get to work! We appreciate each and every one of you.
Today, we’re bringing you something we’ve been wanting to do ever since Generation Zero first saw the light of day.
GZ is getting Steam Community Items!
Together with our amazing Marketing Artist Emma, we’ve designed a set of 6 Trading Cards, 5 Emotes, 6 Trading Card Progress Badges and 4 Profile Backgrounds!
How do Community Items work?
You’ll receive 3 Trading Cards as you play Generation Zero. In order to complete the Profile Badge, you can either buy the rest of the cards from the Steam Community Market or trade them with your friends. Once you’ve collected all six cards, you can combine them into the first tier Profile Badge! Keep doing this to reach higher badge levels, ending with the Foil Badge. Every time you combine 6 cards into a badge, you also get a few of the other items like profile backgrounds and emotes. Again, you can just trade for the items you don’t get yourself with other players! Here’s what these items look like:
Trading Cards
For the Trading Cards, we’ve used the Concept Art by Ville Ericsson, who made the Machines look menacing and epic, just as they should! We’re glad to honor his impressive work and show it off to new players.
Profile Badges
No icon is better to show off a progression of badassitude than the Tank. While progressing through the badges, you’ll evolve the Tank into its most menacing form to display on your profile. If you decide to go above and beyond and get the Foil Badge, you'll be able to show everyone who the leader of the Resistance is! These were made by our Marketing Artist, Emma Atrens, with posing help from Rich Warner, our Art Lead.
Profile Backgrounds
Resistance The Enemy Search Party Swarm
These were all captured and edited by Emma. We’d love to feature all of them at once on our profiles, if only it was possible!
Emotes
Whether you’re on fire, went to show your appreciation for a friend, or really need to go, these emotes have got you covered! Designed and produced by Emma, we’re offering you more ways to express yourself - now with GZ flavor! An even cooler version of these emotes will also be available on our Discord Server and in chat on our Twitch channel shortly!
Available now
So then, go forth and conquer these new items, available immediately on Steam! Please mark us in your social media posts showing off your Steam profile featuring these items or send them to us on Discord. We’ll be watching!
We want to hear about your experience playing Generation Zero! By participating in this survey, you actively help shape the future of our game and let us know how we can make it even better. More details in the survey! Simply click on the link below or scan the QR code to access the survey. It will take 18-20 minutes to complete. Thank you for your input!
Greetings, Survivors! The day has finally come: The Tactical Response Update is upon us.
Procedural Missions
With the Procedural Missions, we’re introducing something we’re thrilled about: A way to deliver missions to all players on a weekly basis that, through certain randomized aspects, ensures that no two players will play exactly the same mission (unless they’re playing together, of course). It also allows us to expand on this concept and add more mission types to the mix in future updates, offering both new and experienced players a fresh mission every week. Right now, we’re launching this new feature with three different missions, one of which will spawn anywhere in the hosting player’s world as soon as they start their game.
Anomalous signal A strange signal has been picked up coming from somewhere on the island. Investigating it, players find that a malfunctioning machine is calling in beacons.
Repair station removal An old army repair station for the machine prototype field tests has been found. Since this could still be used by the machines to repair and refuel, it’s best if it is disabled. There might even be some good stash of resources left there!
FNIX outpost sabotage Reports have come in about new, high value FNIX outposts being spotted around the island. These outposts are great places to scavenge for resources, but more importantly, sabotaging them will help keep FNIX from taking over!
The individual missions take between 10 and 20 minutes to complete and of course offer a reward in the form of some sweet loot.
Building Blocks Voiceover
The “Building Blocks” mission has been updated with voice over conversations between Pontus and Therese! While the mission remains the same, new players will get to hear new conversations and radio chatter between the two characters as they work their way through the mission.
Tactical Equipment Pack 2
Expand your arsenal with these five finely crafted pieces of guerrilla equipment. Used to spy, scout, distract, or destroy, the contents of this premium DLC provides players of all playstyles with something new to enhance their combat effectiveness or just to have some fun! The Pack contains:
Toy Car Lure A modified RC car with a radio strapped on top. Once placed on the ground, this car will drive away from you at top speed, with its radio at maximum volume. This lure is great for drawing enemies away from you in a sticky situation.
Sensory Jammer The sensory jammer creates a specially tuned EM field when it is turned on. This field interferes with the senses of any machine in range, making the player practically invisible.
Hacking Dart A lightweight lawn dart modified with a magnet (to stick to machines) and a contact hack device. The dart is built to be thrown quite far and accurately, allowing you to hit enemies with it from relative safety. Once attached, the device disrupts the friend-or-foe identification system of the machine it is attached to, causing it to attack any other machine on the battlefield. The effect lasts until the device’s battery runs out.
Remote-Controlled Tick This modified Tick has had its navigation system overridden, allowing it to be controlled via an RC car transmitter. For good measure, a homemade pipe-bomb has also been attached to it. This allows you to directly control the Tick, sending it into the midst of unsuspecting machines to scout them out and blow them up!
Portable Homing Turret This portable turret is a potent weapon against both ground and airborne targets alike. It fires small, guided rocket propelled grenades in salvos of 3. These guided munitions lock on to any nearby machine, meaning nothing is safe when one of these turrets is active.
Along with the base amount of each equipment that is added to your Storage Box, you of course also get the blueprints needed to craft more of them. What’s stopping you from unleashing an army of RC Toy Cars on the Machines? Absolutely nothing. Are you ready to deal with the Machine threat in never before seen ways?
The Vintovka has been added to the Wolf’s loot table as well as the Firebird’s. Also, there is now a form of Bad Luck Protection to make sure you get it after a certain amount of tries! Happy hunting.
The emergency broadcast sound that some TVs make has been adjusted to a quieter sound on a different wavelength to reduce the chance of triggering tinnitus in players. Please let us know if you still experience tinnitus in any part of the game so we can continue to improve!
Bug Fixes
Crafting
Materials used for crafting but stored in the Plundra used to be displayed as available for crafting, but couldn’t be used until transferred to the player’s inventory. Crafting will automatically access your Plundra storage as well.
Soviet Weapons Pack ammo can now be crafted
Audio
Fixed an issue where sometimes the wrong ambience or reverb would trigger indoors or underground
Fixed an issue where the first shot of automatic weapons triggered twice
Machines
[Community Reported]: [Machines] - The Reaper now properly fights back against the Soviet machines
[Community Reported]: Machines no longer start rapid firing when damaged while shooting. Thank you to, well, everyone! Many had this problem, no more!
Art
[Base Assault] - Fixed the collision on walls with a spotlight
Gameplay
[Community Reported] Tylöveden Control Point no longer resets when launching the game after updating. This will sadly not reinstate already lost bases.
Fixed some Control Points having the Base Defense prompts offset slightly to the left
Building Blocks - Doing the mission in multiplayer sometimes blocked the client from claiming their own base. This is no longer the case.
“Building Blocks” no longer autocompletes if the player had “Good News” active before the update. Sorry speedrunners!
Fixed Command Centers sometimes being invulnerable during Base Assault
Fixed clients being able to start Base Defense missions in someone else’s world
Reclaimed Arrows now disappear for all players in a lobby
Missions
An Invitation Mission - Fixed a bug where the last objective could disappear from the host's log and the whole mission would disappear for the client.
An Invitation Mission - Fixed an issue where [redacted] would not appear.
An Invitation Mission - Fixed mission progress transferring incorrectly between client and host
UI
[Skins] - Sometimes weapons skins preview screen could break if a gun has a non-default mag or barrel installed. They now display correctly
Vesslan Warboard was missing the "Building Blocks" mission for some players when interacting with it for the first time. It’s now back!
The Chat Box no longer overlaps with the Warboard UI
Fixed the Crosshair reappearing when opening the weapon wheel while on a bike or bicycle
The Resistance Heavy Bow charge meter is now visible again!
DLC showcase now updates correctly when navigating the menu
[Community reported][Tubular Vanity Pack] - "Cheer" emote no longer shows up twice in the player’s menu
Another Castle - Generator button could still be interacted with after turning it on. Now we’ve got UNLIMITED POWEEER!
VFX
[Tactical Equipment Pack] Molotov cocktail AoE damage no longer expires before the visual effect ends
World
Players can now shoot through the windows of sheds.
Fixed missing collision on part of a wall in Kaseberg
Known Issues
Playstation
The game sometimes crashes when firing an Experimental AG4 at machines
Using the Small EMP Cell can rarely break the first-person model
Gameplay
[Resistance Bow] - Explosive Arrows do not deal damage to FNIX Outpost Generators
Host might not see the player character of the client when the client is riding a motorbike
Turrets in FNIX bases sometimes don’t play their explosion effect when being destroyed
Equipment and Weapons
Some Throwables don’t last as long as they should after being thrown
Reload animation for Vintovka 1891 in multiplayer is always the full reload one
UI
UI screens can overlap when pressing multiple buttons at the same time
Bike tutorial might play for all players in multiplayer instead of just the one triggering it
In the last Dev Letter, we explained why we are taking a bit longer than usual to bring out this new Update for Generation Zero. In short, we wanted to give our Dev Team more time to thoroughly test what we were working on as well as fix the issues that were found. Now, we’re fast approaching the end of this new Quality Assurance period and are ready to lock in a release date.
Patch 26, the Tactical Response Update, will be released on all platforms on the 25th of May, 2023!
Once more, thank you for your patience while we were working towards giving this update the polish it deserves! We see your continued support across all of our social media channels and we greatly appreciate having you at our side as we release new and exciting content for Generation Zero.
Speaking of content, let’s talk a bit about what’s in this new update!
Procedural Missions These missions are a new way for both newer and veteran players to throw a wrench in the machines’ works and earn some sweet loot! Once a week, a new procedural mission will be unlocked and playable for all players. At the moment, there are three types of missions with varying difficulty levels and rewards with more types coming in later updates. They can spawn in different locations all over the map, so keep a watch out! At release, these missions will focus on sabotaging the machines in their operations. You’ll take out integral parts of their infrastructure and steal important resources! But watch out, these key points will be well-guarded. We’re glad to be able to give players more things to do on a regular basis!
Tactical Equipment Pack 2 After we buffed the items in the first Equipment DLC we released, players were happy with what it provided, but they had more ideas for fun and useful equipment we could put in the game, so we did! This premium DLC will contain five new pieces of equipment to tailor your playstyle and give you even more options to approach a fight. One of them will give you a whole new perspective in approaching a battle! Over the next couple of days, we will reveal the items in this DLC one by one on our social media, so be sure to follow our Twitter account and join our Discord server to get all the details!
Lots of bug fixes On top of polishing the new content released with this update, we also got around to fixing a lot of crashes, multiplayer connection issues and AI behavior. And that’s not all! Here are some of the other things we’ve fixed: The mission “Building Blocks” has received several fixes to progress blockers that were preventing players from completing the quest. The “Homeward Bound” challenge tree works as intended again. Lastly, we know how much you love your Tylöveden Home Bases, so in case you haven’t started your game since before the February 2023 Update: You can do so without being afraid of losing it after this update.
As for those who have already lost their base to this bug in the last three months: We currently have no systems in place that would allow us to reimburse the lost materials to each of you. We know you’re frustrated about the loss of your hard earned resources, so we’ll keep looking into our possibilities in adding a way to give you back at least part of what you lost, but that will take more time. Thank you for your patience.
Quality of Life We’re also making some quality of life changes to make certain aspects of the game more fun and easy to complete. For example, the Vintovka will get some bad luck protection as well as being added to the Wolf’s loot pool in order to make it more easily accessible to players! Also, resources can now be pulled from the Plundra when crafting.
Coming Soon! These are just a small assortment of the changes made in the Tactical Response Update. You’ll be able to read the full details in the Patch Notes, which we aim to release one day ahead of the update, so you have ample time to read through them and make plans for your first session after it drops!
Of course we know that this update is rather slim in terms of new content added compared to previous releases. This is because we put a lot of effort into “Quality over quantity” and also because we’re focusing a lot of resources on one of the coolest additions to the game since its release, a feature that will be unveiled after this update has been released! No, it’s not a new story DLC or another island; we know that many of you have been asking for one! However, we want to focus on improving the existing game that we have on our hands. We’re looking forward to talking more about our future plans when the time comes!
Speaking of future plans: A new public roadmap is still very much being worked on, but since the extended development cycle with this new update is experimental, we have to be really careful when locking in dates and future trajectories. Now that the Tactical Response Update is on the doorstep, we’re hoping to finish and publish the public roadmap soon.
Until then, stay safe out there and take down some machines for us! Cheers, The Generation Zero Dev Team
It’s been a while since we did one of these, so we thought we’d give you a small update on what we’re doing. As surely it felt to some of you as well, we blinked and suddenly the February 2023 Patch was two months in the past. By now, we’re sure many of you are wondering when you’ll receive news about the next update. Let’s talk about it!
First of all: No, we don’t have a release date for Patch 26 yet. We will not be able to release it in April, but we are in the final stretch of development! The reason for this is that while all the main features we want to include in it have been implemented, there are a few bugs that have popped up that we can’t ignore.
When we started working on this patch, we already had a timeline in mind that would allow for a longer Quality Assurance period than previous updates. We believe that investing more time into testing the changes we make means there will be fewer bugs that slip past us, resulting in a much better overall player experience.
What happens now? Right now, we’re going through another round of bug fixes. These are primarily related to a new feature we’re introducing in this update which will add more things to do on a recurring basis. After that, we’ll do another round of testing and as soon as that’s done, we’ll schedule the patch and announce the release date!
When is that? While we can’t commit to a specific date yet, we think the wait will be well worth it. When we’ve locked in a release date for this update, we can also start working on a public roadmap for the rest of the year, but that will take more time. In the long run, we believe that this change to our development cycle will improve the quality of each update, giving us more time to work on exciting new features.
Thank you for your support. The Resistance fights on!
For exactly four years have you survived the evil machines’ relentless onslaught. You’ve grown from a teenager coming back from vacation to a bonafide badass and machine scrapper. You’ve acquired a fine arsenal of weapons, built a base of operations, and helped the human resistance movement grow from a few people in a basement into a serious militia that is not to be underestimated. And most importantly: You’ve kept your spirit. For every machine that is sent after you, there’s another bullet in your magazine, another grenade in your pocket, another medkit in your hand. Your courage, power and resilience keep the hope of retaking Östertörn alive. Thank you for never giving up! We’ve prepared a special Dev Diary to commemorate your collective achievements, have a look!
As Developers, we’re incredibly proud of the game Generation Zero has become during the last four years. What started out as a passion project to kick off Avalanche Studios’ self-publishing division Systemic Reaction has over the years grown into the perfect showcase for the creativity, dedication and effort our Dev Team puts into the game on a daily basis. One of the ways this shows is in the many awesome additions we made, like new machines, new weapons, further story missions, crafting, bicycles and motorbikes, base assault and base defense. All of these features have made Generation Zero even more enjoyable and replayable, shaping it into a powerhouse of an open world game that we enjoy coming back to as much as you do.
Another way that we show our love for our game is by working with you, our community, as we continue to push through the tough times. Of course, no project is without its challenges - every team faces hurdles during a game's lifetime. At times, we had to delay features due to schedule shifts, and occasionally annoying bugs slipped through the cracks when we released a patch. The pandemic that’s been affecting everyone on the planet for the last 2 years also threw its fair share of wrenches in the works (If you know, you know). We know exactly how frustrating events like these are. What’s important, though, is that we keep our eyes on the horizon, take in community feedback, and work towards ironing out the kinks. Since Generation Zero's release we've dedicated ourselves to improving your experience and we intend to keep it that way. There’s no rest for the weary!
Since we’re committed to continuing to bring updates with meaningful content, both free and paid, to the game, we’re now working on creating a new public roadmap for the rest of 2023. The different building blocks are still in motion as of now, so we’re not ready to share it quite yet, but we will let you in on it as soon as we can.
Celebrating in style
As some of you may have already noticed, you are now able to get the "Resistance fighter" apparel set from rivals as well as Firework boxes from any suitable loot source in the game! Enjoy this day in a blaze of glory and look good doing it. You have all the time you need to collect these items as they will be available to snatch up until the 10th of April.
A heartfelt thank you
It’s impossible to celebrate four years of a game’s lifespan without dedicating a huge part of the celebration to the amazing community that kept it alive for all that time. Your continued interest and support is inspiring and means so much to us. It is thanks to you that we can keep telling this story of machines and men that we love so much. Nobody is better at turning machines into shooting practice than you! Let’s have a look at the strength in numbers you displayed over the years.
We couldn’t ask for a more dedicated, fun, interactive, and attentive community. In fact, let’s prove how attentive you are right now! This letter contains references to some of the many missions that show you the world of GZ. How many of them? Let us know in the thread below!
With much love, this is the Generation Zero Dev Team. Over and out.
Today, we’re bringing you an update focused on fixing some long-standing problems as well as introducing some new additions that we believe you will enjoy!
First off, let’s not make you wait for this one longer than we have to: The mission “A Wrench in the Works” has been fixed and can now be progressed normally. This one took us a while to fix because we wanted to make sure that no follow-up issues would be created while attempting to repair the mission flow. Thank you for your patience while we dealt with it!
Now, before we get into any more bug fixes, let’s talk about what’s new in the February update!
New Collectables - Safe house hints
In each safe house, you will now be able to find photographs containing hints about the location of the next safe house to travel to. These were added to help players unlock respawn points on the map and aid the natural progression through the world. Plus, they’re super pretty to look at! Gotta collect them all.
A new introduction to base building
In order to show off this awesome feature to new players and make sure they realize how viable and important it can be as an endgame activity, we’ve revamped the introduction mission for Base Building and Base Assault. The new mission is called “Building Blocks” and can be picked up from the Warboard in the Vesslan Bunker. It guides players through the process of completing a Base Assault and subsequently, building their own first base.
Players who already completed the old intro mission, “Good News”, will not be able to play this new mission on the same world and will have to start a new world in order to experience it.
More free Weapon Skins!
Weapon skins were a highly requested feature and adding them enabled us to really have fun designing fresh looks for our ever growing array of guns and melee weapons. At the same time, they allow players to express themselves through even more customization! The feature was well received, the criticism we kept seeing the most was “There are not enough of them yet, give us more!” and we happily comply! The February update brings you 6 new free weapon skins for the Möller PP, Klaucke 17, Kpist, HK5, and the Brännboll bat! They will automatically be added to the loot pool of your rivals, so get to clearing your map of them! Good luck on the hunt.
Here’s a look at the new skins:
Möller PP - Neon Grid Custom
Klaucke 17 - Copper Top Custom
M/46 “Kpist” SMG - Party Pop Dark
HP5 - Graffiti Resistance
Möller PP - Graffiti Resistance
Brännboll Bat - Graffiti Resistance
(That's right, melee weapon skins are a thing now!)
More swag for your buck!
Since we released the Camo Weapon Skins Pack DLC, we’ve received a lot of feedback regarding its cost-to-content ratio. Since many of you felt like the amount of skins included in the pack didn’t justify its price, we decided to add five more skins to it! Everyone who previously purchased the pack will see them added to their available weapon skins after downloading the update. Enjoy!
AG5 - Desert Camo
KVM59 - Flecktarn Urban
PVG90 - Naval Marine
AI-76 - Digital Forest
12G Pump-Action - Orange Venom Custom
Main Menu Carousel revamp
The news carousel in the Main Menu has seen a substantial change to make it more visually appealing and easier to navigate. This was done to make sure you’re always up to date on the latest news! You can open this more focused view by interacting with the existing news tab in the game’s main menu. This is still a work in progress, we will continue to take in feedback and improve the presentation in coming updates.
In-Game DLC Showcase
You can now see which DLC you own and which ones you’re yet to unlock directly from this new in-game screen! New DLC will get added to it automatically.
Return of the Semla event
Those of you who have been playing GZ for a while will remember the previous Semla collection events on the occasion of Fettisdagen, or “Fat Tuesday”! You might know this special day as “Mardi Gras”. Because Fettisdagen is celebrated by eating the national “Semla” pastry here in Sweden, we’re bringing this special little treat to the world of Generation Zero for everyone to enjoy!
From the 21st to the 28th of February 2023, you’ll be able to loot Semla pastries from some locations in the game (where are baked goods normally made in a household?). Eating it will restore some HP to your character as well as give them a nice full stomach! If you have your Avalanche Apex Connect account all set up, you’ll also find an extraordinary assignment with an extra special reward in your FMTel Reward Trunk during this time! It’s time to show everyone how much you like this creamy goodness. We hope you enjoy and share lots of screenshots of you having a fika (coffee and cake break) with your friends!
Bug fixes and improvements
General
Missing UI section for War figurines collectables in Collectables tab in Log
User is unable to synchronize saved data after logging on with the same account on the different device
[Community Reported] Distributed Emotes evenly between the Schweet Vanity Pack and the Blockbuster Vanity Pack
[Community Reported] Before, players could still spend Command Tokens after having reached the limit of claimed base areas. This has been addressed. No more lost Tokens! Thank you to gearhead455 for making us aware of this.
Assignments
“Perform a dance emote within a FNIX base during a Base Assault Mission.” Assignment did not complete correctly. This has been fixed! Feel free to cut loose, footloose once more.
Combat, Weapons & Equipment
The Experimental KVM89 has been adjusted as follows:
Increased the damage dealt at peak performance
Reduced the heat gain and bullet spread while at peak performance
Reduced damage falloff and recoil while aiming down sights
The Experimental Magnus now deals more damage than the 5 crown Magnus with its initial projectile
The Portable MG Turret has been buffed with increased lifetime and damage as well as reduced crafting cost and completely removed damage falloff!
Portable Cover now has significantly increased durability
Explosive Toy Lure has had its explosion damage slightly increased
[Community Reported] Fixed an issue where the m/49 grenade launcher couldn’t be loaded with experimental ammo. Benox’ thread on the forums greatly helped us to resolve this!
[Community Reported] The EXP .44 Magnus’ Laser sight is no longer offset when the player is irradiated. Thanks to MrVagabond for reporting this!
Firing while mounting a vehicle will no longer cause the weapon to continue firing indefinitely
Crafting
[Community Reported] Fixed a bug locking level 5 apparel crafting schematics. ICShadowcat made a collection thread on the forums for this issue, thanks!
The Simple First Aid Kit schematic was missing on older save files that had completed the "Sanctuary" mission. It has been re-added.
Fixed a bug where crafting materials would sometimes be shown as attached to another item.
Crashes & Performance
Fixed a crash issue while fighting the Firebird
Increased performance while riding motorcycles. This is an ongoing process, more improvements will be made in the future!
Missions
[Community Reported] A Wrench in the Works - Some players could not finish A Wrench in the Works after the patch 24 update. You can now progress normally, without getting a temporary hearing problem from the explosion sounds! Slybry70 was the first one to report this on the forums, but everyone else contributing to the discussion also deserves praise!
Multiplayer
Fixed an issue where machines would become unresponsive and invulnerable during coop sessions
[Community Reported] Fixed certain machines only dropping ammo for client players in multiplayer. This one was fixed thanks to Zesiir, our beloved Forum mod!
Fixed a bug where Firebird Tesla Spikes would only damage the player who initiated combat with the Firebird
Exhaust fumes of other players' motorbikes are no longer invisible in multiplayer
UI
[Community Reported] Fixed a bug where selecting any other filter than “ALL” on the World map screen will hide safehouse icons when trying to respawn. Thank you, ArcAzrael!
World
Removed a terrain obstruction inside Mården bunker. Sorry diehards, you’ll have to find other ways to glitch yourself outside of the map again!
[Community Reported] Re-added the missing Relay Beacon at Skrankebol. Thanks to draco255!
Fixed several Points of Interest not being completable because of misplaced items inside the area
Known Issues:
Lynx and Firebird sometimes get stuck in a shooting loop when getting stunned
Dismounted Moped can sink it into the ground
Infrequent crash on login screen
Clients are sometimes invisible on motorbikes in multiplayer sessions
Non-default text color settings sometimes don’t apply correctly
FNIX Base Walls with spotlights have no collision
Experimental Älgstudsare fires inaccurately when aiming down sights
The 4C AG4 has a very high drop chance under some circumstances
Vintovka drops less frequently than intended and not at all from Wolves