Generation Zero® - kissemiss


Weapon Skins are now unlocked in Generation Zero!

With the Dark Skies, Update weapon skins were introduced for the very first time in Generation Zero. With these five new free skins, we opened up the world of Östertörn to an entirely new type of customization and lootable rewards that we’re keen to expand upon in the future.



The free set of skins is available to all players who dare to face the menacing Rival enemies and manage to kill them. If you’re lucky enough, you’ll find one of the skins of their dead bodies.

Rich, our Lead Artist, comments: “Dark Skies sees the introduction of being able to customize your weapons further by applying cosmetic skins to them. The first round has a mix of well recognised camouflage to the more reclusive ones as well as a couple of weapons receiving The Resistance treatment. Keep an eye out for them as you loot machines and which weapons they apply for. We intend to add more skins to your favorite weapons in the future as well as expanding on your collection.”

Starting out, we added these free skins to some of your favorite weapons, such as the Magnus, AG 4, and 5, which we think is a good start as these are very well used among you players. Have you had the chance to equip one of these yet? We’d love to know, so drop us a line on one of our Social channels so we can hear what you think about it!



As our first step to expand on the free skins that we brought into the game, we’ve just now introduced the paid Camo Weapon Skins Pack DLC for all of you who just couldn’t get enough! Included in this pack, you’ll find ten new camouflage skins to redress an even more significant part of your weapon arsenal. These camo skins are specially designed to fit on some of the hard hitters such as the PVG 90, the AI-76, and the Granatgevär m/49! If you got a need for that little extra, get the pack on your platform store today!
Generation Zero® - kissemiss


It's time to stand out from the crowd with these 10 new camoflague weapon skins!In addition to the free weapon skins released with the Dark Skies Update, we're bringing you the opportunity to upgrade the looks of your favorite weapons with these new skins. Ranging from the KVM 89 to the HP5 and the AI-76 these new styles are guaranteed to always stay in fashion,

This pack will include specially crafted camo skins designated for the following weapons:
  • KVM 89
  • KVM 59
  • Pansarvagnsgevär 90
  • Älgstudsare Hunting Rifle
  • HP5
  • Klaucke 17
  • Sjöqvist Semi-Auto
  • AI-76
  • Meusser Hunting Rifle
  • Granatgevär m/49
Get them today here on Steam!
Generation Zero® - kissemiss


New Vehicles Have Arrived in Östertörn!

With our latest patch to the game, The Dark Skies Update, we’ve released four new speedy ways to traverse through Östertörn and race against FNIX!

First out, is the Tuned Moped, a classic Swedish Moped with some extra juice to cruise through the streets of Östervik. This free addition to the game will help anyone who finds it to travel the distance through the Swedish archipelago faster than ever before. This bad boy can either be found hidden somewhere in Östertörn for anyone to find it or drop from some of the harder enemy classes in-game! So what are you waiting for? Get cruising today!



In addition to the free Tuned Moped that was added to the base game, we’re also introducing a paid DLC pack with three extra motorbikes. And when we say extra, we mean extra!

This pack is for the Resistance fighters who got a need for speed and ain’t afraid of going off-road. These three new motorbikes all come with their own characteristics to overcome the different challenges that the map provides and burn through even the toughest terrain. If you want more power, speed, and excitement, this is for you!

The Lodjur, Väktare, and Motstånd will all be available instantly when you purchase that pack and can be spawned together with the free Tuned Moped and the regular bicycles from the vehicle station in-game. Are you ready for the thrill? Pick it up at here at Steam today!

Generation Zero® - kissemiss
Generation Zero® - kissemiss


Travel through Östertörn as never before; The Motorbikes Pack DLC is here!

It's faster! It's louder! It's more exciting! With this new DLC pack you'll race against the machines in a completely new fashion, but remember, they need fuel to drive. And if the accidents here, you need a repair kit to get it running again. Make sure to check out abandoned cars and gas stations for the supplies you need!

This pack comes complete with three different models to ride, the Lodjur, Väktare, and Motstånd. All with their own characteristics to cruise the Östertörn landscape. Get them here on Steam today!
Generation Zero® - kissemiss


Hello World!

The next update for Generation Zero has arrived, and we’re very excited to finally show you what we’ve been working on these past months! The Dark Skies Update will bring you not only a brand new Soviet Machine, the Firebird, but also an entirely new way to travel - the Tuned Moped. And if the skies above are too dark for you, now is the time to bring some color to your Östertörn fighter with the new free weapon skins. More about that a little bit below, but first,


The Firebird

Reinforcements have arrived; say “Hej” to Generation Zero’s first weaponized flying enemy! Equipped with everything from Autocannons and Howitzers to Teslacoil spikes and Trip Bombs it will wreak havoc from the air, darkening the sky above Östertörn.

This new machine will surely push the Resistance to its knees. Do you have what it takes to defend not only Östertörn but the skies above it as well? You’ll be introduced to this new flying menace in northern Östertörn where it roams the skies. If you shoot one of them down, don’t forget to loot it, it might carry something special!



Our Lead Artist, Rich comments: "For our first flying machine, we wanted to set out an all-seeing terror. The influence behind it was those police helicopter videos you see at night boasting a large spotlight. Able to find the player in any density whilst they run or fight.

We haven't explored any machine that moves vertically (well not intentionally) and of course that came with a lot of challenges to overcome and questions to answer. But not losing sight of what the Firebird is made the first flying machine a terror in the skies. Bring all the bullets and rockets you can carry, this machine is a monster!"

The Tuned Moped

With a new machine reigning terror from above we need a new way to escape its rapid fire on the ground. Being a long-time sought feature from the GZ community, we’re finally introducing a new means of transportation in Östertörn; the Tuned Moped!



“We wanted to introduce a way for players to travel around our huge game world in a new and exciting way. The moped will allow the player to get from A to B faster than before.” Robert, one of the Game Designers on the team says.

Weapon Skins

It’s not all dark. The Dark Skies Update brings some new flavor to the game with completely new spoils of war. Show the world just how tough you are and who you’ve beaten with five new free weapons skins. These colorful creations can drop from beaten Rivals and be attached to some of your favorite weapons through a new attachment slot. Go get them all today!



"Dark Skies sees the introduction of being able to customize your weapons further by applying cosmetic skins to them. The first round has a mix of well-recognized camouflage to the more reclusive ones as well as a couple of weapons receiving The Resistance treatment. Keep an eye out for them as you loot machines and which weapons they apply for.

We intend to add more skins to your favorite weapons in the future as well as expand on your collection." Rich, Our Lead Artist adds.

New Game Revamp

Ready for a fresh start? Included in this full-packed update is a new way to replay the game for all of you who have already cleared your way through Östertörn and FNIX’s threats.

Here’s Björn, Lead Game Designer, giving us a rundown of the New Game revamp:

This new feature aims to fulfill two long-standing wishes from the community:

Provide a way for players to replay the game with a new character in a new world where all the missions and world progression has been reset (without having to delete all existing characters)
Provide a way for players to replay the game with an old character in a new world (“new game+”)

With the old system, the game supported 1 world and up to 4 characters. This has now changed so that you can have a total of 4 worlds and 4 characters.

These worlds and characters can be mixed and matched in any way you want to achieve the goals outlined above while maintaining support for the old system.

Examples of what you can do now:

  • Fresh New Game = New Character + New World
  • New Game+ = Existing Character + New World
  • Original Approach = New Character + Existing World
  • Continue Game = Existing Character + Existing World


NEW PAID DLC: THE MOTORBIKES PACK DLC

The Tuned Moped isn’t fast enough for you? Then we’ve got something in store that you’re going to like; the Motorbikes Pack DLC! Included in this fast-paced pack, you’ll find three unique motorbikes. Lodjuret, Väktare, and Motstånd. All with their own characteristics to get you through even the toughest terrains. Get it here on Steam today!



HALLOWEEN EVENT 2022

Östertörn gets extra spooky as Halloween arrives in the Swedish archipelago!

Starting today and running until the 2nd of November haunted machines will drop pieces of the four limited vanity sets, the Nightmare, Slasher, Vampire, and the Arctic.

So how will this work exactly? For each machine you take down, there will be a change for apparel items to drop. All four sets contain their own variants for each slot on your character. Be on the lookout for Runners, Hunters, Harvesters, and Tank to be able to snag these items before the event is over! A reminder for those that play Generation Zero offline: this event requires you to be online for our servers to activate the event in-game.

Alongside these spooky shenanigans, we’ll be running a “Most Scary Outfit” competition so make sure to check out our Social Channels as well as the Generation Zero forum for more on that!

Bug Fixes

General
  • The proportional aim sensitivity has been improved
  • Fixed issues with the aiming system on console
  • Fixed an issue on PS4/5 where the trophy “Siren Call" cannot be obtained
Missions
  • Fixed an issue where “Break of dawn” was being soft-locked after a multiplayer game
World
  • Fixed an issue where players were not able to use bicycles after they’d been driven into deep water
  • Fixed an issue with collision on a wall near Ibholm Church
  • Fixed issues with tears in the world map at the Himfjäll island
  • Fixed an issue where a location name was missing its name
  • Fixed an issue where a spawn point was too far away at Gardberg Mine Control point
UI
  • Fixed an issue that happens when trying to bind keys to E may make the “Bind “KEY” prompt semi-stuck on the Key Bindings Screen
  • Fixed an issue where the 9mm SMG Explosive ammo schematic was listed as an item
Crafting
  • Fixed an issue for apparel crafting where visibility and noise reduction schematics didn’t seem to have a big effect on machine senses.
  • The apparel crafting screen is now sorted by name (first) and quality (second).
Crashes
  • Fixed a crash that occurred for some players while roaming near Östervik
Known Issues
  • Host sometimes can’t see the client while it is riding a vehicle
  • Dismounted mopeds can sink it into the ground
  • Zoom out is not functioning after reassignment it to another button
  • When deleting a world and then creating a new game in the main menu, the safehouses are still visible on the map
  • The mission "The Home Team" can in some cases become soft-locked in single-player after completing it in multiplayer (on Xbox)
Generation Zero® - kissemiss


Östertörn gets extra spooky as Halloween arrives in the Swedish archipelago!

Starting today and running until the 2nd of November haunted machines will drop pieces of the four limited vanity sets, the Nightmare, Slasher, Vampire, and the Arctic.

So how will this work exactly? For each machine you take down, there will be a change for apparel items to drop. All four sets contain their own variants for each slot on your character. Be on the lookout for Runners, Hunters, Harvesters, and Tank to be able to snag these items before the event is over!

A reminder for those that play Generation Zero offline: this event requires you to be online for our servers to activate the event in-game.

Happy hunting and Happy Halloween to you all!

- The Generation Zero Team
Generation Zero® - kissemiss


Today we've introduced some improvements to the game with a Hotfix for performance issues related to the Recon Update. This fix is now available on all platforms. Thank you all for your reports and feedback! Please see below for the included updates:

  • Fixed an issue where saves with many FNIX bases unlocked could cause the game to crash in Östervik
  • Fixed an issue where the game would crash during the FNIX Rising missions
  • Fixed an issue where the game would crash when approaching a FNIX Base
  • Fixed an issue where infinite ticks would spawn and crash the game

-The Generation Zero Team
Generation Zero® - kissemiss


With the Recon Update, we were very excited to deliver new updated features and missions in Generation Zero to you, such as crafting rebalancing, additional control points to the South coast region, and a host of bug fixes listed here.

Unfortunately, the update hasn't met some of your expectations, and there are bugs from the list that are still occurring. In addition, it seems the update may have introduced a few new bugs for some players, causing game crashes or issues when loading.

We want you to know that we are aware of all reported issues. We are consistently monitoring your feedback on Discord, Steam, and other social media platforms (yes, content creators, we are watching your videos too!). We can’t express how sorry we are for delivering an update that doesn’t live up to our (or your) expectations.

We are investigating the possibility of a hotfix and we will keep you posted regarding progress on this matter. We will make it available as soon as possible, but please bear in mind that we are a small team and this process takes time. We promise to keep you informed via our social channels as soon as we have more information and a solid date for the hotfix to share.

As always we are very grateful for the community reports flagging this, and the patience you’ve all shown during this period.

- The Generation Zero Team
Generation Zero® - kissemiss


The Recon Update is here with some smaller additions and adjustments to the world of Östertörn! This one is intended to improve some of Generation Zero’s mid-game features and experiences.

We’ve also got quite a bit in store for the rest of this year, some of which was originally intended to be within this update, but due to the size and complexity of some of the new features and content, we had to move these forward from the Recon Update in favor of a more robust and meaningful release to follow. We’ll have more words on that in coming Dev Letters and other communications, but for now, let’s get to the core of what’s incoming for Generation Zero!



Crafting has been a post-release addition to the game, and has up to this point, received only periodic attention. This is the start of some adjustments to crafting, apparel, etc. that we believe will help create a more engaging, meaningful experience for players that enjoy this element of the Resistance!
  • Rivals now drop apparel schematics in a more functional way: quality levels will be dropped in sequence. For example, if you only have a Quality 2 schematic, the next drop of that type can only be a Quality 3 schematic, and so on. This was done to make the experience a bit more understandable for everyone, and subsequently, relieve a problem of having gaps in a schematic line which players could not use.
  • The stat effects of apparel schematics are roughly double overall, but some might fall a little above or below that. This is dependent on how they “scale” into the overall experience for players, as some might have been too powerful/imbalanced.
Southcoast Control Points

For those of you that are enjoying raiding FNIX bases, we’ve also added 4 more control points to the Southcoast region!



As we continue to welcome new players to the world of Östertörn, we also continue to improve their first experience with the story, adding more VO and world design elements to improve the next line of missions in the Archipelago region with the Vesslan Bunker Warboard Missions. These include: “Calling For Help,” “Over and Out,” “First Contact,” “Beachhead,” & “Another Castle”

Players can now have a more anchoring and cohesive experience with these improvements, with a better understanding of the story as well as their surroundings.

Additional Tweaks & Improvements
  • Quantity is now displayed in the HUD when picking up loot
  • Increased the damage per shot and decreased the fire rate for the Kotenok and S21 to make them feel more like DRMs
  • Increased damage per shot for the AT-WAD to compensate for the small magazine
  • The weapon wheel now displays used-up items as grayed out in the weapon wheel; picking up more of the “remembered” item will automatically place it in the previous slot
  • Bad luck modifiers added to experimental weapon loot; this means that the chance of getting them increase if you have not gotten one over a number of attempts
  • Credits screen is updated to reflect the current team composition
  • Vehicles now use the same movement input as walking; this means that they now will rebind as you rebind the walking keys
BUG FIXES

General
  • [Community Reported] Fixed the issue where ticks would infinitely spawn from machine corpses and attack other machines, players, structures, etc. and cause crashes.
Animation, Art, & Audio
  • Fixed an issue with the Deployable Turret texture appears buggy in UI
Combat, Weapons & Equipment
  • Fixed an issue where players could take damage from other players using experimental ammo
  • Fixed an issue with Base Defense in Multiplayer where the Client doesn't get rewards or a reward pop-up after finishing a wave
  • Fixed an issue with Base Assault where Control Points cannot get taken over by FNIX in neither the South Coast Region nor the Forest Region
  • Fixed an issue where the Command Center in Base Assault could (in certain cases) be killed before shield generators were destroyed
  • Fixed an issue with Base Defense in Kållebyviken South Coast where none of the machines would shoot at the base
  • Fixed an issue with Base Assault where enemies do not attack the player, they only attack the base itself
  • Fixed an issue where players could get stuck on the loading screen after being drowned during combat
  • Fixed an issue with Base Buildings could be destroyed with the players own shots
  • Fixed an issue where Players could not assign equipment in the inventory
  • Fixed an issue in Multiplayer where the Client could not see anything in a damaged state in Base Assault
  • Fixed an issue where the Portable Machine Gun Turret would float after the destructible object it was placed on is destroyed
Crashes & Performance
  • [Community Reported] Fixed an issue with Base Building where placement of wall at the western border in Storskogen caused permanent save game corruption for some players
  • Fixed an issue where the Client would sometimes crashes when looting in multiplayer
Machines
  • Fixed an issue where Runners wouldn’t attack anything with their ranged weapons (apart from missiles)
  • Fixed an issue where Machines walked to their goal without being able to get distracted by environment events or the player
Missions
  • Fixed an issue in multiplayer with the Break of Dawn mission where players were unable to complete "ammo" objective if they opened an ammo box in a MP game then returned to their own session
  • Fixed an issue where the VO of Theresa and Pontus would play when starting a new game
  • Fixed an issue with the Sanctuary mission in multiplayer where the “collect materials” counting objective did not work properly.
  • Fixed an issue with The Home Team mission where Pontus would sometimes go missing after restarting the game in the middle of an objective
  • Fixed an issue with the Breaking Dawn mission in multiplayer where ff you join the game after the pistol and flashlight have been taken, they will be unobtainable
  • Fixed an issue with the Breaking Dawn mission in multiplayer where only one player can take the ammo from the police car
  • Fixed an issue with dialogue that should play after completing The Home Team starts playing when starting the game with a save that's already completed all intro missions
  • Fixed an issue with the mission item "Map of the second radio mast" has incorrect information
  • Fixed an issue with the mission Calling for Help where the dialogue near the Saltholmen base is not triggered when the objective changes (not the same location radius)
  • Fixed an issue where a new character can start a game with a flashlight locked on after restarting the account's progress
UI
  • Fixed an issue where the Weapon Wheel prompts “TXT_Text” on all its slots
  • Fixed an issue where no notification would appear when looting a sapling from anywhere on the map
  • Fixed an issue with a misaligned interaction box the arrows icon during character creation
  • Fixed an issue with the Scroll wheel where it wouldn’t show ammunition amount on any weapon
  • Fixed an issue where the control point icon is visible although no control point buildings are present
  • Interface - Gameplay - Trigger for horde mission icons has a very long range
  • Fixed an issue where the mouse pointer is offset in the text field when registering an Apex Connect Account
  • Fixed an issue with inventory sorting by weight/stack weight did not take into account for weapons with attachments
  • Fixed issues where players could not build in Sillevik and Bergahöjden although it shows green
  • Fixed an issue where the difficulty triggers offset from the physical object at Kållebyviken, Stentorpet, & Joängen Control Points
  • Fixed an issue for Base Assault where the health bar for the FNIX control center and the player command center is always full for the client
World
  • [Community Reported] Fixed an issue where players have a hard time finding the last weapon in Salthamn
  • Fixed an issue with the Map where it was showing ocean, although there is new land in the world in the South Coast Region
  • Fixed an issue with the Salthamn Bridge where players could get stuck on collision inside metal shipping crate
  • Fixed various issues where players could get stuck in a few places at the Kalkbrottet Safehouse
  • Fixed collisions with the angled wall inside ring wall towers in Hagaboda
  • Fixed an issue where it was possible to get stuck between a container and stack of sandbags at road barricade in North Coast region
  • Fixed an issue where the Wolf could teleported into a destroyed bunker, where it got stuck
  • Fixed some areas of floating grass / vegetation near Bjorknasskogen / Bjorknas
  • Fixed some shed props clipping with wooden plank fence in Hagaboda
  • Fixed a section of road that did not have correct material textures, and allowed consumable trees to spawn where they shouldn’t
  • Fixed floating a container and sandbags at road barricade in North Coast region
Known Issues
  • Machines that are fighting each other in large groups may stop shooting at each other and the player in certain situations
  • UI for objectives sometimes does not update when objectives complete
  • Scaleform can sometimes crash the game after completing a Base Assault
  • In Broängen Farmlands sometimes players cannot destroy FNIX central Tower even though the shields generators are down
  • There is an occasional random crash at log-in on Windows 10 versions of the game
  • There is an occasional crash when placing a waypoint on the map
  • In multiplayer the Base Assault mission can sometimes not update after a Host destroys a shield generator
  • Sometimes Base Assault reward pools do not match the base difficulty level
  • Machines can sometimes get stuck on slope/hill at during Base Defense in the South Coast - Torsberga
  • Remote-Controlled Explosives sometimes blink their VFX and are not always synced between host and client(s) in multiplayer
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