This week is a shorter update on the current discussion around the ongoing issues with the Xbox launch of the Resistance Update, but we also have more to share of what's to come!
As many of you know, the release of the Resistance Update is currently split shipped, with our Xbox community waiting patiently for it to hit the platform. We’ve been hard at work addressing those issues these past two weeks and have submitted another round of certification.
We have some preliminary results back and are actively working with Microsoft to assess those. We will know more in the coming week, as we don’t have a definitive result just yet. It is not the answer we were hoping to share this week, but it is, unfortunately, the one we have at this given moment.
Now that we’ve covered the “here and now,” we do want to continue on our promise of sharing more of what’s to come! We previously showed the early phases of the G79 Grenade launcher some weeks back, which has come along quite nicely. That’s not the only weapon in-store; we have two more that are nearly ready to be dropped into Östertörn and loaded into your arsenal.
The COM-10 SMG - This little package packs quite the punch, and you will even be able to creep up on unsuspecting robots with its attachments.
The S21 is also coming! This marksman rifle has been a staple of the military for some decades already, and it will likely be a staple in your loadout to fight back.
We’re looking forward to sharing more with you before the summer hits in full swing, so stay tuned to all our channels. These have been bite-size so far, but we are zeroing in more and more on a broader roadmap that we can share with you all.
Hello again everybody! Get ready for a letter with mixed emotions as we’ve got some unfortunate news to deliver today. Besides information on our Xbox update, we will be addressing some feedback that we’ve obtained regarding the revamp of the Forest Region and world improvements that we’re working on.
To rip the bandaid straight off, the Resistance Update for Xbox has unfortunately been delayed once more. We are not quite ready to share a new date just yet as we are in the middle of new rounds of testing for the fixes. We do know this must be frustrating for many to hear, but we are always grateful for the patience and communication that you all have given us as a community. To go into a bit more detail around the current situation:
We went into the most recent certification round with confidence our fixes would address the issues at hand. While these did address the permutations of issues we knew about, there was another permutation that still failed to present itself in the (multiple) battery of tests the update went through thus far for Xbox. The team has been quick to address these, and the plan is to get the latest build sent off for testing before another round of certification next week.
What does this mean for the Resistance Update on Xbox? Based on the timeline above, it has pushed the update out from the month of May. While this is not the news we were hoping to deliver this week, we will be sharing more information as the situation progresses. So, keep an eye out for more updates next week!
Now that we’ve got that part out of the way let’s talk about the world revamp, as many of you have been asking about it.
The Resistance update mainly focuses on the northern part of the Forest Region, so not every part of it was addressed in this pass. This area to be more precise:
We plan to iterate on the southern side with incoming updates. This will also include more collectibles for you to hunt down, as well as expand upon the narrative a bit to address some of the changes that have recently hit Östertörn.
There has also been feedback from the community about how these updates to the map have affected gameplay, mainly in relation to closing off houses. While we are aware of this, it was done to help address performance issues that were appearing in those affected areas. We are currently looking into different ways to be more strategic about this to avoid adverse effects in the future. As always, we’re ready to hear any level of detailed feedback and will have our eyes on communications channels.
Hello everyone and welcome to today’s special Letter from the Team where we are taking a closer look at our Accessibility options that were introduced with the Resistance Update.
Some of you might already have seen this new exciting tab in the Generation Zero main menu, but for you who didn’t we want to highlight these new improvements that we’ve made to the game to make it enjoyable for everyone. All these settings and more can be found in the Settings Menu under Accessibility!
Crosshair Recolouring The crosshair in the hud can now be colored to whatever color you wish. Generation Zero also comes with a number of options that can be changed at any point during gameplay.
On the subject of Crosshairs, the new update also allows the player to choose between the current Dynamic crosshair or a static crosshair. This will allow you to set whether the crosshair adjusts its size when you are venturing across the world or if you prefer a more stationary appearance.
Text Size Adjustment With this setting, you are able to change the size of the text used for the in-game text chat or the game’s subtitles.
Small
Medium
Large
Subtitle & Crosshair shadow This option allows you to adjust the shadow you see on the crosshair when a weapon is drawn and when subtitles are displayed.
If there are other ways that you think we can improve the accessibility for Generation Zero, we are more than happy to know about it and would love your comments below.
The Resistance Update is landing in the world of Generation Zero. This one is big and has been a long time coming. Base building is finally here and with it comes some brand new features and challenges in Östertörn. The best part about all these? Everything except the Soviet Weapons Pack is included in the base game for all resistance fighters to enjoy. This update releases today, May 4th, for PC and PS4, and is slated to release later this month for Xbox players.
To kick off your first defense missions, you’ll have to find your way to the northern part of the Forest Region and complete the “Good News” mission that triggers upon entering the area. Once completed, you’ll have access to the Command Center. It’s here you will stand your ground against the incoming machine horde.
Once initiated, you’ll need to gear up, build-out and prepare for the incoming fight. We will leave it to you and your fellow fighters to discover and explore what’s at your disposal to defend your new home base, and there will be more additions to your (stationary) arsenals as the year progresses.
Solid structures won't be the only way to defend your newly found command center. Every successful resistance evolves along with its enemies, even with its support equipment. Experimental weapons helped you get the upper hand, and experimental items could help you go on the offensive. With each successful defense of your base, you will find new consumable items to craft and explore. These range from alternative health packs, all the way to new ammo types.
Base building and new craftables are not the only additions to Generation Zero this month, as we’ve made extensive revamps to the forest region, adding more fun things to explore through environmental storytelling, as well as updating the challenge trees to include a new one related to base building.
Lastly, the Soviet Weapons Pack is also incoming as a paid addition to the game. With this weapons cache, you’ll find:
Kotenok Sniper Rifle - A reliable addition to your long-range loadouts AT-WAD Assault Rifle - Built to surprise your enemies with silence, and rate of fire RLG-7 Rocket Launcher - A powerful alternative to send highly explosive gifts to unsuspecting machines
These will come with attachments, of course. You will have to find which combinations work best for your fighting style.
It’s finally time to Build, Prepare, and Fight Back! See you all in Östertörn.
BUG FIXES
Animation, Art, & Audio
Fixed an issue where the spark SFX was very loud when attacking a machine with melee weapons
Fixed an issue where the player character could end up in an unintended pose while riding a bicycle
Crashes
[Community Reported] Fixed a rare crash that could occur when the player was riding a bike
Fixed a rare crash where the player would crash when joining a MP game
Machines
[Community Reported] Fixed an issue where players can loot machines indefinitely by leaving and rejoining the session
[Community Reported] Fixed an issue where the reapers reinforcement was
despawned prematurely after the reaper was destroyed
[Community Reported] Fixed an issue where the reaper rival wouldn’t stop firing at the player
Fixed an issue with machines not spawning if a client tries to start a mission while the host is away
Fixed an issue where the reaper rival something wasn’t firing at the player
if the player was already carrying this ammo type in its inventory.
Fixed an issue where the reaper rival could sometimes be spawned underground
Assignments
[Assignments] Fixed an issue where blowing up a machine with a gas tank didn’t count towards the assignment goal.
[Assignments] Fixed an issue where the “Destroy 5 cars” assignment didn’t progress
[Assignments] Fixed an issue where destroying machines with landmines didn’t count towards the assignment goal.
[Assignment] Fixed an issue where destroying a machine while it was distracted by a machine wasn’t counting towards the assignment goal.
[Assignments] Fixed an issue where no progress was tracked on “Destroy 5 civilian fuel tanks”.
[Assignments] Fixed an issue where no progress was tracked when recycling some items.
UI
Fixed an issue where long ammo names were clipping the hud
Fixed multiple instances of text clipping in tutorials
Weapons
[Community Reported] Fixed an issue with ammo for N60 and N16 couldn’t be found
Fixed an issue where the drop rate for the U.S. Weapons was too low
Fixed an issue when rapidly pressing the switch ammo button and removing the weapon from the quick slot, would make the weapon unusable
Fixed an issue where the vision module would still be attached to the weapon when detaching the scope before the module
Fixed an issue where shock ammo would stop working correctly after using it for a while
World
[Community Reported] Fixed an issue where the player could become stuck in a crevice in the mountain region
[Community Reported] Fixed an issue where there was a hole in the bridge to Östervik that players could fall through and get stuck
[Community Reported] Fixed an issue where the bike station at Boo Bruk wasn’t functional.
[Community Reported] Fixed multiple issues where terrain had seam holes or tears
Fixed an issue where loot can be looted from a safe without opening it
Fixed invisible collision at Ånnagruvan
Fixed an issue where loot pick up status wouldn’t save
Fixed an issue where an Incorrect amount of materials was shown after trying to build the same structure again but not having enough resources
Fixed an issue where the POI would no longer show on the map after the player died
General
[Community Reported] Fixed an issue where The Rival named ‘The Invader of Tyvöleden’ was misspelled, referring to the area known as Tylöveden
[Community Reported] Fixed an issue where the player wasn’t able to obtain the Archipelago collectible painting
General crash fixes and stability fixes
Fixed an issue where players could not join a multiplayer session via invite while in single player
Fixed an issue where region level didn’t match between host and client
Fixed an issue where canceling matchmaking and backing out to the main menu would result in a deadlock
[PS4] Fixed an issue where the player didn’t get the full cyberpunk outfit when starting the game during the initial chunk after signing up to Apex Connect
KNOWN ISSUES
Some machines act passively in multiplayer during base defense missions
Rivals and reapers dying without player interference
Shock wires can damage and down other players if another player or machine triggers the shock wire
Crafting assignments, e.g. ‘Craft a first aid kit”, can sometimes not be completed
Weapons can disappear if being placed in loot containers
In some rare cases the reaper rival icon won’t appear on the map
Selected active specialization not saved, defaults to last acquired specialization
Client that completes a horde mission in MP can have their single-player horde mode incorrectly locked afterward (Mission can be unlocked again according to design)
[Assignments] Unable to complete “Kill a Seeker” while lying prone
[Accessibility menu] Text size setting doesn’t affect the size of the text in the chatbox
Screen flashes red when healed by healing ammo
Picking up weapons changes the order of the weapon slots
The issue with machine corpses floating/flying away is less frequent but can still occur
As we move closer to our Resistance Update and the Soviet Weapons Pack release, we’ve got some mixed news for you today.
Now, if you tuned in to the GZ stream last week, you might have heard the news already, but if not, we are sad to share with you that the Xbox delay of the Resistance Update will be somewhat prolonged. In our last Letter from the Team, we mentioned this delay and were hoping for our certification issues to be solved, but there are no definite dates of when we might see this update going live, but we are aiming at the end of May. Rest assured that we as a team are doing everything we can to get this update to you as soon as possible! Keep an eye out on our Social Media channels where we will keep you informed of our progress.
Viewers of the Stream also got the chance to see a demo of our new Base Building feature, and as questions about the related Challenge Tree started to pop up, we thought we’d give you a little preview of it here in the letter.
This is what our Game Designer, Dr. Patrick, had to say about his creation. "Since we had planned for a bunch of various activities the player could engage in with this patch, I thought it would be the best approach to make each challenge focus on those activities, so the player would feel a bit more rewarded for trying them all out rather than only focusing on, for example, the base building aspect. I know a lot of work and thought had been made by our designers Amanda and Laura to bring the "messages in a bottle" to their full potential with some interesting bits of resistance lore. So I essentially thought we could help push the player into finding all of them if they knew there was an extra reward to be acquired on top".
Do you think you’ll be able to clear them all and claim the grand prize?
Hello everyone, and hope you’re ready for another update!
We were all pleasantly surprised to see the great reception of the recent video reveal for the incoming Resistance Update. The amount of views, and more importantly, fun everyone has been having dissecting each segment of the trailer has gotten us excited all over again. There's quite a bit of fun stuff incoming this year for Generation Zero, and with that comes more complexity to what we’re building.
That being said, the more advanced the new systems are the higher the risk something might break, which is why there is always a chance such an update becomes a mixed bag of news. To get straight to the point, we are unfortunately facing delays. We made the conscious choice to push the release back to address some certification issues that arose on Xbox, and we’re still working to iron those out. The good news is, we have solutions well within our grasp and in our sight. Luckily, these are not as deeply seeded bugs as we’ve seen in past releases, only outlier certification issues.
So what does this mean for you all in the Gen Z community? When are you going to get your hands on the next update? Well, it's not too far off from when we initially wanted to release it into the wild. We managed to secure the release for both Steam and Playstation for May 4th. So, not so far off from our original date! Unfortunately, this means that those who are playing on Xbox will have to wait a little bit longer while we go through another round of certification. This should have the release landing later in may on Xbox if all goes well!
We’ve always appreciated the patience this community has had with the development process, and are also grateful for your continued engagement, which allows us to connect with you all regularly. Keep a close eye on our social channels in the coming days, as we will continue to discuss the situation there.
If you've been with us for a while you know that the world of Generation Zero has changed quite since launch. With the incoming update, the world will keep on evolving and we want to give you a little sneak peek at what’s waiting for you once you get the chance to visit the updated Östertörn.
As those of you with a sharp eye might notice, there are quite a few changes to the scenery there. Can you pinpoint them all?
Now for something even more exciting! Not only will the Resistance Update be available in May, it will also be accompanied by a brand new DLC that will bring you some sought after weapons from the East - the Soviet Weapons Pack! Included in the pack, you will find legendary weapons: the Kotenok Sniper Rifle, the AT-WAD Assault Rifle and the RLG-7 Rocket Launcher. We'll be looking closer at those during the next week. это будет дико!
Happy Friday, everyone - April is here, and so is spring (at least here in Stockholm)! As we’ve wrapped up our celebrations and look towards the next update and the next year of Generation Zero, we want to take one last chance to thank you all for a fantastic year!
Next update? Yes! We are closing up towards the release of the Resistance Update, which will introduce the Base Building and other new features into the game.
Our Beta-testers have had the chance to try this new update out, and the feedback that we’ve been getting has been great! Now there have been a couple of questions from some of you players, asking how this will work. To ensure that you all get a good understanding of the new mode, we will give you a nice peek at the Generation Zero stream when we are getting closer to release. Until then, here's a little preview of the building mode.
What item are we trying to place? Can you tell? We can't wait to hear what you think about it, so feel free to share all your feedback in the comments below or on our Social Media pages!
Hello everyone and Happy Birthday! On this day two years ago, Generation Zero saw the light for the first time, and what a trip it’s been over these two years. Since then, we’ve come a long way, and just this past year, we’ve introduced a new inventory system with crafting and the Reaper Rival enemy. Along that came two DLCs and Assignments, but most importantly, we now have direction signs in the bunkers throughout Östertörn!
This past week was with celebrations in all different forms. We’ve had giveaways, free weekends, and if you were really lucky, you might even have won a Generation Zero PC key or a T-shirt. There’s been plenty of activity and chatter throughout the week, and we are truly grateful that you all chose to celebrate this special occasion with us!
The Generation Zero community has definitely got an eye for detail, so most of you probably already noticed that we’ve changed our colors and graphics up a bit in our recent Resistance Update Trailer [link] and on our Social Media pages. As we start our third year and the Resistance starts to grow in Östertörn, this brand new look is something that you will start to see a lot more of.
Our sharp new look is not the only thing that's new, though, and talking about the Resistance Update we’ve got some news for you! But before we show you a bit more in detail what's coming with the next update, the feedback that all of you have shared with us regarding the trailer and Basebuilding feature has been amazing, and we are very excited to share our work with you later this spring.
Speaking of Basebuilding, let's take a closer look at what this will entail. With the Resistance Update, you will now be able to create your own base in Östertörn and defend it against FNIX’s vicious attacks. A better-built base means better protection against your enemies, and believe me, you’re going to need it.
When you’re ready with your defenses, it's time to trigger the attack, and as a player, you’ll be able to select between three different difficulty levels, where the hardest one will earn you the most spoils. If you make it out alive, that is.
Lastly, thank you all for this past year - Together, we are the Resistance, and we’ll make the third year of Generation Zero amazing! Until next time, this was your year in Generation Zero:
Been checking out one of the Avalanche titles for yourself, or do you want to give away one of our games to that special someone? Now is the perfect time! The Avalanche Publisher Sale is now live on Steam with great discounts across the entire Avalanche Studios catalog. What are you waiting for? Check it out here!