Generation Zero® - kissemiss

Happy Friday, everyone - April is here, and so is spring (at least here in Stockholm)! As we’ve wrapped up our celebrations and look towards the next update and the next year of Generation Zero, we want to take one last chance to thank you all for a fantastic year!

Next update? Yes! We are closing up towards the release of the Resistance Update, which will introduce the Base Building and other new features into the game.

Our Beta-testers have had the chance to try this new update out, and the feedback that we’ve been getting has been great! Now there have been a couple of questions from some of you players, asking how this will work. To ensure that you all get a good understanding of the new mode, we will give you a nice peek at the Generation Zero stream when we are getting closer to release. Until then, here's a little preview of the building mode.



What item are we trying to place? Can you tell? We can't wait to hear what you think about it, so feel free to share all your feedback in the comments below or on our Social Media pages!

Until next time

-The Generation Zero Team
Generation Zero® - kissemiss
Generation Zero® - kissemiss


Hello everyone and Happy Birthday! On this day two years ago, Generation Zero saw the light for the first time, and what a trip it’s been over these two years. Since then, we’ve come a long way, and just this past year, we’ve introduced a new inventory system with crafting and the Reaper Rival enemy. Along that came two DLCs and Assignments, but most importantly, we now have direction signs in the bunkers throughout Östertörn!

This past week was with celebrations in all different forms. We’ve had giveaways, free weekends, and if you were really lucky, you might even have won a Generation Zero PC key or a T-shirt. There’s been plenty of activity and chatter throughout the week, and we are truly grateful that you all chose to celebrate this special occasion with us!

The Generation Zero community has definitely got an eye for detail, so most of you probably already noticed that we’ve changed our colors and graphics up a bit in our recent Resistance Update Trailer [link] and on our Social Media pages. As we start our third year and the Resistance starts to grow in Östertörn, this brand new look is something that you will start to see a lot more of.

Our sharp new look is not the only thing that's new, though, and talking about the Resistance Update we’ve got some news for you! But before we show you a bit more in detail what's coming with the next update, the feedback that all of you have shared with us regarding the trailer and Basebuilding feature has been amazing, and we are very excited to share our work with you later this spring.



Speaking of Basebuilding, let's take a closer look at what this will entail. With the Resistance Update, you will now be able to create your own base in Östertörn and defend it against FNIX’s vicious attacks. A better-built base means better protection against your enemies, and believe me, you’re going to need it.



When you’re ready with your defenses, it's time to trigger the attack, and as a player, you’ll be able to select between three different difficulty levels, where the hardest one will earn you the most spoils. If you make it out alive, that is.

Lastly, thank you all for this past year - Together, we are the Resistance, and we’ll make the third year of Generation Zero amazing! Until next time, this was your year in Generation Zero:



The Generation Zero Team
Generation Zero® - kissemiss


Been checking out one of the Avalanche titles for yourself, or do you want to give away one of our games to that special someone? Now is the perfect time! The Avalanche Publisher Sale is now live on Steam with great discounts across the entire Avalanche Studios catalog. What are you waiting for? Check it out here!


Generation Zero® - kissemiss


Resistance, the next major content update for Systemic Reaction’s hit open-world action game, will arrive on PC, PlayStation®4 & Xbox One on April 27

The Team is proud to celebrate the second anniversary of Generation Zero! Thats right, your beloved open-world stealth-action game is getting one year older. And now's the perfect time to invite your friends if you haven't already: Generation Zero is free to play on Steam until March 21 and available for 70% off as part of Steam's Avalanche Studios Group Sale!

Beyond just a milestone, Year 3 will deliver an exciting new direction for Generation Zero that puts players on the front line of the battle against the machines, with a breadth of new features and content coming throughout 2021. As the game shifts from 1989 to 1990, new threats and world revamps will emerge, as well as the long-awaited introduction of base building. You'll also be able to engage in home base defense encounters, fighting off waves of enemies to survive. The next major content update, Resistance, will launch for free on PC and consoles on April 27.


For more info, visit our Steam page, and follow us on Twitter @GenZeroGame.


Generation Zero® - kissemiss


Hey Everyone - It’s Friday, and we’re back with a new letter from the Team!

The end of March is a very special time for Generation Zero, and we’re already starting to warm up for our 2nd anniversary that will take place on the 26th of March. To spice things up a bit this year, we’ve made sure that the entire week will be something special (and maybe sparking) for you players.

Generation Zero turning two is a huge milestone for us, but also a great opportunity for us to show you a bit of the future for the game and in which direction we are going. And do we have something to show you! Now, we’re not gonna spoil it just yet, so stay with us until the end of the month to know what’s up next. We assure you, it's worth the wait!

In the last letter, we shared two new weapons with you, the N79 Grenade Launcher and the Molotov Cocktail, and we’ve gotten some excellent and inspiring feedback from you. To continue on this path, we’ve progressed nicely with these weapons and we’ve now got an animation for the Grenade Launcher that we want to show you! Check it out below and leave a comment on our social channels on what you think about it.

Until next time make sure to check out our social media channels for any updates and remember that the Generation Zero Stream has moved to the Systemic Reaction channel at http://www.twitch.tv/SystemicReaction, or http://www.youtube.com/SystemicReaction

-The Generation Zero Team
Generation Zero® - kissemiss
Happy Friday everyone!

We hope that you have had the time to try out the latest update and all the good stuff that came with it. The feedback that you’ve sent in so far about the update and the newly introduced Assignments has been great, and we are now looking into potential tweaks and fixes to the issues you have reported! Based on what you’ve shared we feel confident in where we are currently focusing our efforts on for the future updates.

Speaking of the future, if you saw the latest Generation Zero live stream you might remember that our new Product Owner, Zach, made a quick appearance. One of the topics that was brought up during his appearance was that the team was about to start sharing some behind the scenes insights into the work and future of Generation Zero. The proposed format was a new recurring format that would show the players what the team is working on and on what track the game is following. Sounds like a cool idea, right? Well, that’s what we will do!

However, before we start sharing these, it's important to remember that things change in game development. A weapon that was ready to get introduced might get removed or a new mission just about to be tested might be pushed to another update. That is reality, and just because we share something here that we're working on, does not mean it’s 100% guaranteed that it will make it into the game. With that said, our ambition to make sure it does!

So, let's get this started! First out, the N79 Grenade launcher. This is an early concept that our Lead Artist Oscar created to outline the looks of this new thumping weapon.



Next, something that we think you're all very excited to see. The Molotov cocktail - A new throwable weapon with a spark!


The animation above is an early concept from our awesome animator, Charlotte, and shows a potential animation of the weapon. When and if these new weapons will be introduced is not yet clear, but we'd suggest that you'd keep an eye out on our social media channels for all the latest Generation Zero news!


-The Generation Zero Team

Generation Zero® - kissemiss


Welcome to 2021 and our first update for the year! This update is mainly focused on introducing our new player account system - Avalanche Apex Connect - as well as some world revamp work and quality of life fixes after the December update. Check out the details below so you can learn more about what we’ve done!

As always, we look forward to your feedback so let us know once you jump in and give things a try!

Additions & Improvements

Avalanche Apex Connect
We have a player account system that we’re rolling out that is completely optional to your experience. Specifically, we have 3 different ways in which you can interact with this system:

Opting Out - Having an Avalanche Apex Connect account is not required to play Generation Zero, but you won’t be able to utilize Assignments
Limited Account - With a Limited Account, you’ll be able to access our new Assignments system and are not required to provide an email address. Engaging with the Assignments system requires you to be online.
Full Account - A Full Account grants you access to the Assignments system and gives you our new Cyberpunk outfit. You will need to be logged in / online to keep access to both of these. With this account we do ask for your email address, so we can verify you as a player and contact you later with game news and other potential benefits down the road.

Assignments
Assignments are repeatable missions that refresh periodically so you can earn rewards - like ammo, crafting materials, etc. This is another way for you to get resources while you play! Again, this does require you to be online, however, as this system is driven by our backend services. To pick up your Assignments, find the nearest FMtel station and activate them there. Your active Assignments can then be tracked on the Assignments tab in the menu. The FMtel stations are scattered throughout the world but can often be found around safe houses.

Your feedback on what works well, what doesn’t, and what you’d like to see will directly impact where we take this in the future - so do let us know!

Save Game Backup Improvements
In an effort to improve how we handle game saves, particularly when things go bad and your save game gets corrupted, we have changed the flow of game saves.

Previously the game would save to the backup continuously while playing, e.g. when fast traveling or changing something in the inventory, etc. Of note, the game would save to the backup even if the main save data had become corrupted.

Now the game will only save to the backup on booting the game when the main save is successfully loaded. And as described above, if the main save can’t be loaded and has become corrupted, the backup save will be loaded instead.

We hope this change improves the likelihood that you’ll be able to recover from a bad save, even if it means you may lose a bit of playtime. Please let us know if you continue to encounter problems so that we can keep looking for ways to improve the system!

Farmlands Region Update
Our continued efforts to revamp the game world have moved into the North Eastern part of the Farmlands region. Just like in the past, we’ve given the area a facelift and made it look more lived in to help provide that sense of a fuller, more robust world.

That said, just general updates don’t do it justice. There are some rather interesting things to take note of in this area. As we look towards what else may be happening in Östertörn, this region of the map holds some clues to provide more of that world context.

Bug Fixes

Animation, Art, & Audio
  • Fixed an issue where you could fire the N9 while it was spinning
  • Fixed an issue where the lighting on the one crown variant of the N16 in the inventory was especially harsh
  • Fixed an issue where sometimes water waves could be heard inside apartments that were not near water
  • Fixed an issue where sometimes rain sounds could be heard inside the Överby Airbase
  • Fixed several LOD and object flickering issues
Crashes
  • Fixed an issue where the game host would sometimes crash after a friend joins them via the in-game friends list
  • General improvements to stability
Machines
  • [Community Report] Fixed an issue where defeated machines could sometimes “revive” with negative health after a player fast-traveled away, and back to, an area
  • Fixed an issue where the Harvester drop pods were not showing when reinforcements were called in
  • Fixed an issue where the Reaper could be stunned during its thermobaric attack
  • Fixed an issue where the Reaper could sometimes perform 2 thermobaric attacks back-to-back
  • Fixed an issue where some machines would not patrol like they were supposed to
Missions
  • [Community Report] Fixed an issue where the truck in the main mission “Clearing the Path” could become invisible and non-interactable
  • [Community Report] Fixed an issue where the ammo crates in the side mission “Fuel to the Fire” would not appear if a player died before looting them
  • Fixed an issue where players have been unable to complete the FNIX Rising mission "Good Night" due to the Rival not dropping the vision module
UI
  • [Community Report] Fixed an issue where map icons for previously discovered areas had disappeared
  • [Community Report] Fixed an issue where after placing a weapon with attachments into your storage, when removing the item the attachments would appear to be attached but they were not
  • Fixed an issue where the interaction prompt for the bicycle station near side mission “Face of Adversity” was offset
  • Fixed an issue where the Hazard suit gas mask was not providing the gas mask UI overlay
Weapons
  • [Community Report] Fixed an issue where the gun would become offset to the left when aiming down sights on the .44 Magnus Revolver
  • [Community Report] Fixed an issue where the world became blurry when aiming down the sights of the Experimental PVG 90
  • Fixed an issue where the N16 had overly strong recoil when using the 1-4x rifle scope
  • Fixed an issue where part of the slide of the N9 did not slide backward
  • Fixed an issue where the iron sights for the N16 were misplaced
  • Fixed an issue where the muzzle flash from the N60 was too high with the silencer equipped
  • Improved the N16 to sound a bit beefier
World
  • Fixed an issue where placeholder medkits assets appeared in-game
  • Fixed an issue where there was too much smoke in a house at the Guteby Farm
  • Fixed an issue where two locations had the same name - now updated so that the Airport in the Forest Region remains “Anl 129 Viggohem” and the safe house in the Farmlands is now “Anl 144 Vidsele”
  • Fixed a few instances of players getting stuck on objects
  • Fixed several issues of terrain and objects clipping through other objects
  • Fixed several issues of floating objects
  • Fixed several visual holes in the world
  • Fixed several instances of excess, or missing collision
General
  • [Community Report] Fixed an issue where the Achievement / Trophy “Running Wild” wasn’t always correctly counting cars that a player destroyed
Known Issues
We’re highlighting a few issues below that we know are pain points so that you know we are investigating them. There are definitely more than are listed here that we’re looking into.

  • While we fixed an issue for some machines not patrolling, this still happens for the Harvester
  • If another player who does not own the U.S. Weapons Pack DLC picks up one of the weapons dropped by someone who owns the DLC, the weapon will disappear for both players
  • The DLC icon for the U.S. Weapons Pack is not appearing on all quality levels of the weapons, only the initial items you receive
  • The “Distance Traveled” statistic is not properly tracking distance traveled
  • Players will get stuck in a room when fast traveling/spawning into the Påskallaholm Safehouse
  • Rivals sometimes die / disappear without any player interaction
  • The drop rate for US Weapons Pack weapons is lower than desired, being tweaked in the future
Generation Zero® - kissemiss


Hello there! I hope you’re ready for a game update because today we have one.

The update is coming your way next week, and will contain some general improvements and QoL fixes coming off our December update. Not everything we’ve seen or heard about since December has been addressed, but in our upcoming Known Issues list, you can see what we’re aware of and looking into.

That said, we do have a big new introduction to the game that we want to provide clarity around when this update goes live - our new account system: Avalanche Apex Connect

As you may have seen in our other Systemic Reaction game, Second Extinction, we have a player account system that we’re rolling out. It’s completely optional to your experience but does grant you access to some benefits if you do decide to participate. Specifically, we have 3 different ways in which you can interact with this system:

  • Opting Out - Having an Avalanche Apex Connect account is not required to play Generation Zero, but you won’t be able to utilize Assignments.
  • Limited Account - With a Limited Account, you’ll be able to access our new Assignments system and are not required to provide an email address. Engaging with the Assignments system requires you to be online.
  • Full Account - A Full Account grants you access to the Assignments system and gives you our new Cyberpunk outfit. You will need to be logged in / online to keep access to both of these. With this account, we ask for your email address, so we can verify you as a player and contact you later with game news and other potential benefits down the road.

So what are these Assignments, you ask? Well, they’re repeatable missions that refresh periodically so you can earn rewards - like ammo, crafting materials, etc. We wanted to introduce another method for you to get resources while you play the game as usual. Basically, you’ll get more just for doing your normal day-to-day routine! Again, this does require you to be online, however, as our backend services drive this system.

This is the first step for us in keeping the game fresh and an element we want to expand on in the future. As you can imagine, your feedback will help direct us in how we continue to flesh this out over time. This is just the start of new and exciting things!



Last thing before we leave it for this week is that we will have a new Product Owner joining the team - Zach! You’ll start to see/hear more from him starting next week as he grabs the helm for Generation Zero’s future.

See you all next week for the update, and here’s looking forward to your feedback!

The Generation Zero team
Generation Zero® - kissemiss


We’re back, and we’re excited to kick off a new year for Generation Zero!

At the tail end of last year and the early weeks of this year, we’ve been working on some new stuff that we’ll soon be rolling out to everyone. We’ll give a more exact date once we’ve gone through the Certification process - although we do want to share some of it with you now!

A continuing trend that you’ve likely noticed is that we keep updating the game world to feel more lived-in, interesting, and compelling to explore. In our next update we’ve kept up the pace with those improvements and you’ll see our handiwork in the Eastern part of the Farmlands region.



Aside from giving areas a general facelift or improving safehouses in the area, you’ll also start seeing some other new elements that were definitely not there before. This includes some rarely seen things that may hint at other happenings in the world of Östertörn...

Anyway - we’ll speak more in depth on what else is in store soon. And with that said, here’s to the start of a great year!

The Generation Zero team
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