Generation Zero® - kissemiss


Been checking out one of the Avalanche titles for yourself, or do you want to give away one of our games to that special someone? Now is the perfect time! The Avalanche Publisher Sale is now live on Steam with great discounts across the entire Avalanche Studios catalog. What are you waiting for? Check it out here!


Generation Zero® - kissemiss


Resistance, the next major content update for Systemic Reaction’s hit open-world action game, will arrive on PC, PlayStation®4 & Xbox One on April 27

The Team is proud to celebrate the second anniversary of Generation Zero! Thats right, your beloved open-world stealth-action game is getting one year older. And now's the perfect time to invite your friends if you haven't already: Generation Zero is free to play on Steam until March 21 and available for 70% off as part of Steam's Avalanche Studios Group Sale!

Beyond just a milestone, Year 3 will deliver an exciting new direction for Generation Zero that puts players on the front line of the battle against the machines, with a breadth of new features and content coming throughout 2021. As the game shifts from 1989 to 1990, new threats and world revamps will emerge, as well as the long-awaited introduction of base building. You'll also be able to engage in home base defense encounters, fighting off waves of enemies to survive. The next major content update, Resistance, will launch for free on PC and consoles on April 27.


For more info, visit our Steam page, and follow us on Twitter @GenZeroGame.


Generation Zero® - kissemiss


Hey Everyone - It’s Friday, and we’re back with a new letter from the Team!

The end of March is a very special time for Generation Zero, and we’re already starting to warm up for our 2nd anniversary that will take place on the 26th of March. To spice things up a bit this year, we’ve made sure that the entire week will be something special (and maybe sparking) for you players.

Generation Zero turning two is a huge milestone for us, but also a great opportunity for us to show you a bit of the future for the game and in which direction we are going. And do we have something to show you! Now, we’re not gonna spoil it just yet, so stay with us until the end of the month to know what’s up next. We assure you, it's worth the wait!

In the last letter, we shared two new weapons with you, the N79 Grenade Launcher and the Molotov Cocktail, and we’ve gotten some excellent and inspiring feedback from you. To continue on this path, we’ve progressed nicely with these weapons and we’ve now got an animation for the Grenade Launcher that we want to show you! Check it out below and leave a comment on our social channels on what you think about it.

Until next time make sure to check out our social media channels for any updates and remember that the Generation Zero Stream has moved to the Systemic Reaction channel at http://www.twitch.tv/SystemicReaction, or http://www.youtube.com/SystemicReaction

-The Generation Zero Team
Generation Zero® - kissemiss
Happy Friday everyone!

We hope that you have had the time to try out the latest update and all the good stuff that came with it. The feedback that you’ve sent in so far about the update and the newly introduced Assignments has been great, and we are now looking into potential tweaks and fixes to the issues you have reported! Based on what you’ve shared we feel confident in where we are currently focusing our efforts on for the future updates.

Speaking of the future, if you saw the latest Generation Zero live stream you might remember that our new Product Owner, Zach, made a quick appearance. One of the topics that was brought up during his appearance was that the team was about to start sharing some behind the scenes insights into the work and future of Generation Zero. The proposed format was a new recurring format that would show the players what the team is working on and on what track the game is following. Sounds like a cool idea, right? Well, that’s what we will do!

However, before we start sharing these, it's important to remember that things change in game development. A weapon that was ready to get introduced might get removed or a new mission just about to be tested might be pushed to another update. That is reality, and just because we share something here that we're working on, does not mean it’s 100% guaranteed that it will make it into the game. With that said, our ambition to make sure it does!

So, let's get this started! First out, the N79 Grenade launcher. This is an early concept that our Lead Artist Oscar created to outline the looks of this new thumping weapon.



Next, something that we think you're all very excited to see. The Molotov cocktail - A new throwable weapon with a spark!


The animation above is an early concept from our awesome animator, Charlotte, and shows a potential animation of the weapon. When and if these new weapons will be introduced is not yet clear, but we'd suggest that you'd keep an eye out on our social media channels for all the latest Generation Zero news!


-The Generation Zero Team

Generation Zero® - kissemiss


Welcome to 2021 and our first update for the year! This update is mainly focused on introducing our new player account system - Avalanche Apex Connect - as well as some world revamp work and quality of life fixes after the December update. Check out the details below so you can learn more about what we’ve done!

As always, we look forward to your feedback so let us know once you jump in and give things a try!

Additions & Improvements

Avalanche Apex Connect
We have a player account system that we’re rolling out that is completely optional to your experience. Specifically, we have 3 different ways in which you can interact with this system:

Opting Out - Having an Avalanche Apex Connect account is not required to play Generation Zero, but you won’t be able to utilize Assignments
Limited Account - With a Limited Account, you’ll be able to access our new Assignments system and are not required to provide an email address. Engaging with the Assignments system requires you to be online.
Full Account - A Full Account grants you access to the Assignments system and gives you our new Cyberpunk outfit. You will need to be logged in / online to keep access to both of these. With this account we do ask for your email address, so we can verify you as a player and contact you later with game news and other potential benefits down the road.

Assignments
Assignments are repeatable missions that refresh periodically so you can earn rewards - like ammo, crafting materials, etc. This is another way for you to get resources while you play! Again, this does require you to be online, however, as this system is driven by our backend services. To pick up your Assignments, find the nearest FMtel station and activate them there. Your active Assignments can then be tracked on the Assignments tab in the menu. The FMtel stations are scattered throughout the world but can often be found around safe houses.

Your feedback on what works well, what doesn’t, and what you’d like to see will directly impact where we take this in the future - so do let us know!

Save Game Backup Improvements
In an effort to improve how we handle game saves, particularly when things go bad and your save game gets corrupted, we have changed the flow of game saves.

Previously the game would save to the backup continuously while playing, e.g. when fast traveling or changing something in the inventory, etc. Of note, the game would save to the backup even if the main save data had become corrupted.

Now the game will only save to the backup on booting the game when the main save is successfully loaded. And as described above, if the main save can’t be loaded and has become corrupted, the backup save will be loaded instead.

We hope this change improves the likelihood that you’ll be able to recover from a bad save, even if it means you may lose a bit of playtime. Please let us know if you continue to encounter problems so that we can keep looking for ways to improve the system!

Farmlands Region Update
Our continued efforts to revamp the game world have moved into the North Eastern part of the Farmlands region. Just like in the past, we’ve given the area a facelift and made it look more lived in to help provide that sense of a fuller, more robust world.

That said, just general updates don’t do it justice. There are some rather interesting things to take note of in this area. As we look towards what else may be happening in Östertörn, this region of the map holds some clues to provide more of that world context.

Bug Fixes

Animation, Art, & Audio
  • Fixed an issue where you could fire the N9 while it was spinning
  • Fixed an issue where the lighting on the one crown variant of the N16 in the inventory was especially harsh
  • Fixed an issue where sometimes water waves could be heard inside apartments that were not near water
  • Fixed an issue where sometimes rain sounds could be heard inside the Överby Airbase
  • Fixed several LOD and object flickering issues
Crashes
  • Fixed an issue where the game host would sometimes crash after a friend joins them via the in-game friends list
  • General improvements to stability
Machines
  • [Community Report] Fixed an issue where defeated machines could sometimes “revive” with negative health after a player fast-traveled away, and back to, an area
  • Fixed an issue where the Harvester drop pods were not showing when reinforcements were called in
  • Fixed an issue where the Reaper could be stunned during its thermobaric attack
  • Fixed an issue where the Reaper could sometimes perform 2 thermobaric attacks back-to-back
  • Fixed an issue where some machines would not patrol like they were supposed to
Missions
  • [Community Report] Fixed an issue where the truck in the main mission “Clearing the Path” could become invisible and non-interactable
  • [Community Report] Fixed an issue where the ammo crates in the side mission “Fuel to the Fire” would not appear if a player died before looting them
  • Fixed an issue where players have been unable to complete the FNIX Rising mission "Good Night" due to the Rival not dropping the vision module
UI
  • [Community Report] Fixed an issue where map icons for previously discovered areas had disappeared
  • [Community Report] Fixed an issue where after placing a weapon with attachments into your storage, when removing the item the attachments would appear to be attached but they were not
  • Fixed an issue where the interaction prompt for the bicycle station near side mission “Face of Adversity” was offset
  • Fixed an issue where the Hazard suit gas mask was not providing the gas mask UI overlay
Weapons
  • [Community Report] Fixed an issue where the gun would become offset to the left when aiming down sights on the .44 Magnus Revolver
  • [Community Report] Fixed an issue where the world became blurry when aiming down the sights of the Experimental PVG 90
  • Fixed an issue where the N16 had overly strong recoil when using the 1-4x rifle scope
  • Fixed an issue where part of the slide of the N9 did not slide backward
  • Fixed an issue where the iron sights for the N16 were misplaced
  • Fixed an issue where the muzzle flash from the N60 was too high with the silencer equipped
  • Improved the N16 to sound a bit beefier
World
  • Fixed an issue where placeholder medkits assets appeared in-game
  • Fixed an issue where there was too much smoke in a house at the Guteby Farm
  • Fixed an issue where two locations had the same name - now updated so that the Airport in the Forest Region remains “Anl 129 Viggohem” and the safe house in the Farmlands is now “Anl 144 Vidsele”
  • Fixed a few instances of players getting stuck on objects
  • Fixed several issues of terrain and objects clipping through other objects
  • Fixed several issues of floating objects
  • Fixed several visual holes in the world
  • Fixed several instances of excess, or missing collision
General
  • [Community Report] Fixed an issue where the Achievement / Trophy “Running Wild” wasn’t always correctly counting cars that a player destroyed
Known Issues
We’re highlighting a few issues below that we know are pain points so that you know we are investigating them. There are definitely more than are listed here that we’re looking into.

  • While we fixed an issue for some machines not patrolling, this still happens for the Harvester
  • If another player who does not own the U.S. Weapons Pack DLC picks up one of the weapons dropped by someone who owns the DLC, the weapon will disappear for both players
  • The DLC icon for the U.S. Weapons Pack is not appearing on all quality levels of the weapons, only the initial items you receive
  • The “Distance Traveled” statistic is not properly tracking distance traveled
  • Players will get stuck in a room when fast traveling/spawning into the Påskallaholm Safehouse
  • Rivals sometimes die / disappear without any player interaction
  • The drop rate for US Weapons Pack weapons is lower than desired, being tweaked in the future
Generation Zero® - kissemiss


Hello there! I hope you’re ready for a game update because today we have one.

The update is coming your way next week, and will contain some general improvements and QoL fixes coming off our December update. Not everything we’ve seen or heard about since December has been addressed, but in our upcoming Known Issues list, you can see what we’re aware of and looking into.

That said, we do have a big new introduction to the game that we want to provide clarity around when this update goes live - our new account system: Avalanche Apex Connect

As you may have seen in our other Systemic Reaction game, Second Extinction, we have a player account system that we’re rolling out. It’s completely optional to your experience but does grant you access to some benefits if you do decide to participate. Specifically, we have 3 different ways in which you can interact with this system:

  • Opting Out - Having an Avalanche Apex Connect account is not required to play Generation Zero, but you won’t be able to utilize Assignments.
  • Limited Account - With a Limited Account, you’ll be able to access our new Assignments system and are not required to provide an email address. Engaging with the Assignments system requires you to be online.
  • Full Account - A Full Account grants you access to the Assignments system and gives you our new Cyberpunk outfit. You will need to be logged in / online to keep access to both of these. With this account, we ask for your email address, so we can verify you as a player and contact you later with game news and other potential benefits down the road.

So what are these Assignments, you ask? Well, they’re repeatable missions that refresh periodically so you can earn rewards - like ammo, crafting materials, etc. We wanted to introduce another method for you to get resources while you play the game as usual. Basically, you’ll get more just for doing your normal day-to-day routine! Again, this does require you to be online, however, as our backend services drive this system.

This is the first step for us in keeping the game fresh and an element we want to expand on in the future. As you can imagine, your feedback will help direct us in how we continue to flesh this out over time. This is just the start of new and exciting things!



Last thing before we leave it for this week is that we will have a new Product Owner joining the team - Zach! You’ll start to see/hear more from him starting next week as he grabs the helm for Generation Zero’s future.

See you all next week for the update, and here’s looking forward to your feedback!

The Generation Zero team
Generation Zero® - kissemiss


We’re back, and we’re excited to kick off a new year for Generation Zero!

At the tail end of last year and the early weeks of this year, we’ve been working on some new stuff that we’ll soon be rolling out to everyone. We’ll give a more exact date once we’ve gone through the Certification process - although we do want to share some of it with you now!

A continuing trend that you’ve likely noticed is that we keep updating the game world to feel more lived-in, interesting, and compelling to explore. In our next update we’ve kept up the pace with those improvements and you’ll see our handiwork in the Eastern part of the Farmlands region.



Aside from giving areas a general facelift or improving safehouses in the area, you’ll also start seeing some other new elements that were definitely not there before. This includes some rarely seen things that may hint at other happenings in the world of Östertörn...

Anyway - we’ll speak more in depth on what else is in store soon. And with that said, here’s to the start of a great year!

The Generation Zero team
Generation Zero® - danponeill91
Final News of 2020!

Our final update before the end of the year dropped last week, and with that came a whole host of general fixes and improvements. But in this news update, we want to bring you more information about the brand new U.S. Weapon Pack!

This new offer provides more options if you’re looking to spice up your approach to the fight against the machines. As for how you’re able to get your hands on these weapons, well, let’s just say that others in the world have noticed...

Since the fateful day of the "Cataclysm", NATO and the USSR have each been closely monitoring the situation in Sweden, raising their preparedness levels and weighing options.

When NATO obtained proof that survivors were hiding in multiple locations in Östertörn, they passed resolution "Reaction: Phase 1" as an urgent, temporary solution: large quantities of standard-issue weapons used in the American military were to be dropped all over Östertörn to offer immediate assistance and support to the various groups of survivors.

Mid-tier versions of these three US weapons will now be available in any PLUNDRA storage box on Östertörn; if you are new to the game, you will find them in the storage box at the Iboholmen Church. Higher tier versions of the weapons can also be found by defeating and looting enemies. These weapons are:

N9 Handgun
- A proven, medium-power 9mm semi-automatic pistol. Standard-issue pistol for the US Army. Good for short-range encounters and as a last resort when your main weapon runs dry.


N16 Assault Rifle
- Standard-issue assault rifle for the US Army. Easy to handle and equipped with a burst fire. Excels at medium to long range encounters due to its accuracy, sight options and fire mode versatility.


N60 Machine Gun
- The N60 is a powerful and stable general-purpose machine gun used by the US Army since the late 1950s. Suitable for short to medium range encounters where accuracy is secondary to being able to sustain a high rate of fire without frequent reloads.


Weapon attachments included:
N9 Extended Magazine
N16 Extended Magazine
N60 Extended Magazine

We hope you enjoy these new options to change up your experience in Generation Zero. From all of us to all of you, Happy Holidays!

-The Generation Zero Team
Generation Zero® - kissemiss


The final update before the end of the year is here! In this patch, we’re bringing along some general fixes and improvements to the game to keep things in good shape before we roll into 2021. This update also prepares the game to enable the new U.S. Weapon Pack DLC that is coming soon - so be on the lookout!

From all of us on the Generation Zero team to you, Happy Holidays!

Additions & Improvements

Here are some things that we wanted to give a little extra attention to, and that we believe makes your experience just a little bit better!
  • [Community Feedback] Added option to turn off heart beat sound when sprinting
  • Several locations added or revamped in the NW part of the Farmlands Region, with custom narratives and a few surprises!
  • We added directional signs in all major bunkers to help you avoid getting lost!
  • Weapon damage against environment objects has been tweaked to better match damage to machines
  • Inventory weapon stats tweaked in the Inventory UI to better align to gameplay feel - weapons have not been rebalanced, we’ve just updated the stats that you see
  • Melee weapons now have a charge indicator
  • Inventory items now sort by quality level
  • The name of a Collectible is now displayed in the HUD when picking it up
  • Rival name plates are now displayed for dead Rivals when aiming at them
Bug Fixes
Animation, Art, & Audio

  • Fixed an issue where weapons would still appear while players were performing emotes
  • Fixed an issue where no animations were playing for other players when you were using the Crafting Station
  • Fixed an issue where the melee attack animation would be looping after you were ragdolled by an exploding car
  • Fixed an issue where no animation played when going from prone to running if you were holding a piece of equipment
  • Fixed an issue where the out of breath sounds persisted after being downed from falling damage
  • Fixed an issue where destroyed Ticks could sometimes still be heard as if they were alive
  • Fixed an issue where players would rubberband on screen when trying to sprint and melee attack at the same time while being out of stamina
  • Fixed several LOD and object flickering issues
Crashes
  • Fixed some instances of players crashing when joining a Friend’s multiplayer session
  • General improvements to stability
Machines
  • [Community Report] Fixed an issue where Military class Tanks had an Apocalypse class mortar cannon underneath it’s regular mortar
  • Changed the spawn location for the Reaper in some instances so as to not put it in areas where it was prone to getting stuck
  • Fixed an issue where sometimes Ticks would not play their death animations
  • Fixed an issue where sometimes the light effects from Ticks would remain in place after the Tick was destroyed/despawned
  • Fixed an issue where destroyed Ticks could sometimes still be struck with the Experimental Sledgehammer and give it charge
  • Fixed an issue where Tanks sight was unaffected by having its optic components destroyed
Missions
  • [Community Report] Fixed an issue where the Rival Vision Module was not dropping during the main mission “Good Night”
  • [Community Report] Fixed an issue where a fence was blocking access to the lighthouse in the side mission “A Light in the Dark”
  • [Community Report] Fixed an issue where machine waves weren’t spawning in the Main Mission “Tidal Wave”
  • [Community Report] Fixed an issue where the objective marker to kill machines was staying on some machines after they were destroyed in the main mission “For the Sick and Injured”
  • Fixed an issue where the first objective marker for the main mission “Piece by Piece” was not showing on the map or the compass from far away
  • Fixed an issue where the objective marker for the main mission “Tidal Wave” was still showing on the map after the mission had been completed
  • Fixed an issue where the objective marker for the main mission “Good Night” was still showing on the map after the truck had been destroyed
  • Fixed an issue with the interaction point on Fredrik at the Ringfort
  • Fixed an issue where some players were unable to finish the side mission “Never Trust Anyone” due to a missing schematic
UI
  • [Community Report] Fixed an issue where the Reaper’s components wouldn’t show up in your tech view after having picked up the blueprint
  • [Community Report] Fixed an issue where the magazine icons for the HP5 and Kpist were switched
  • Fixed an issue where a French text string would play if you exceeded your crafting storage capacity while recycling items regardless of your set language
  • Fixed an issue where areas on Himfjäll were incorrectly labeled as “Homesteads” instead of “Settlements”
  • Fixed an issue where tracked beacons that were destroyed could not be untracked
  • Fixed an issue where the location of the mission was missing from the mission description for all FNIX Rising missions
Weapons
  • Fixed an issue where the red light cooldown effect for the Experimental Sledgehammer was still showing in-world after triggering an emote or riding a bike
World
  • The bridge at Boo has returned!
  • Fixed an issue where a large boulder made it somewhat difficult to spawn a bike at the bike station for the side mission “In The Face Of Adversity”
  • Fixed an issue where the side mission icon was used for the Bergaskeppet nature site
  • Fixed an issue where cars and tractors that were on fire did not deal fire damage
  • Fixed an issue where some villas’ light switches didn’t work
  • Fixed a few instances of players getting stuck on objects
  • Fixed several issues of terrain and objects clipping through other objects
  • Fixed several issues of floating objects
  • Fixed several visual holes in the world
  • Fixed several instances of excess, or missing, collision
General
  • [Community Report] Fixed an issue where player hitboxes while prone and crouched were acting as if the player was standing
  • [Community Report] Improved how Collectibles are recorded so that players who pick up Collectibles in someone else’s game will have that recorded in their game, rather than it previously being recorded for the game host, not the player picking up the item; this fixes issues retroactively as well
  • [Community Report] Fixed an issue where pop-ups for online services for consoles were incorrectly being displayed when players were playing solo
  • [Community Report] Fixed an issue where sometimes when switching between characters after using the Crafting Station, custom apparel choices would carry over from one character to the other
  • Fixed an issue where Seekers were dropping Vision Modules at a 100% drop rate if destroyed by a melee weapon
  • Fixed an issue where the Reaper Rival could be looted more than once
  • Fixed an issue where the Xbox controller was vibrating louder and faster than intended when hip-firing
  • Fixed an issue where a player would have infinite stamina after being revived with an Adrenaline Shot
  • Changed the requirements for Tier 4 of the Eagle Eye Challenge to be 375 meters, down from 400
  • Clarified which doors can be lockpicked vs. doors that need a key

Known Issues
We’re highlighting a few issues below that we know are pain points so that you know we are investigating them. There are definitely more than are listed here that we’re looking into.

  • If another player who does not own the U.S. Weapons Pack DLC picks up one of the weapons dropped by someone who owns the DLC, the weapon will disappear for both players
  • The DLC icon for the U.S. Weapons Pack is not appearing on all quality levels of the weapons, only the initial items you receive
  • If a scope is attached to the Magnum, when aiming down sights the scope will be off-centered making it difficult to aim properly
  • The Interaction prompt is somewhat offset at the Vehicle Station near side mission “In the Face of Adversity” in FNIX Rising
  • Side mission icon incorrectly used for world location near Dyrboslätten in the Farmlands
  • In rare cases, if a Host travels extremely far away from the Truck and travels back, the Truck will not respawn for the Host, a workaround is to re-create your game session (quit game, then continue)
  • The “NUM/” and “NUM*” keys have issues with being re-bound on German keyboards
  • The reinforced truck can be inadvertently pushed off course by players or machines, but it will reorient itself
  • Some players are unable to complete “The Hellmouth” and “For the Sick and Injured” due to Machines not being correctly counted when destroyed
  • Some players are unable to complete “Science of Deduction” if they trigger the cave-in sequence before actually completing the Mission
  • Some players may be unable to complete the Minken Bunker Mission even after they are able to gain access while having only 2 out of 3 keys; a potential workaround is to restart your game session (close program, then relaunch)
Generation Zero® - kissemiss

It’s creeping closer to the end of the year and we hope everyone is doing well!

Since the update we’ve been getting some new bug reports in, and we’re already tackling as many as we can before the next update - including a pesky one that we’ve fixed around problems gaining access to the lighthouse in the "A Light in the Dark" side mission. That one was annoying a lot of players, but a fix is on the way!

On the feedback side of things, there has been lots of activity lately - both in our social channels and in-game, which feels great! We’re able to see and hear a lot of feedback that can only help us down the road.

On that topic, we’re conducting a player survey that we’d love for you to take, as it helps provide some feedback for us in specific areas! Now is the time to let us know what you think and feel about the game so that we know where you stand on certain topics. It’s an amazing learning experience for us so that we know what you like, don’t like, or are looking forward to!

We’re always excited for what you have to say so that we can keep trying to make Generation Zero the best it can be!

Enjoy your weekend and we’ll see you in December!

The Generation Zero team



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