Generation Zero® - Avalanche_Graham


Hello Survivors!

We are very pleased to announce the very first expansion to Generation Zero, Alpine Unrest.

Alpine Unrest ($7.99/€7.99) picks up the story one month after you first landed on the beaches of Östertörn, and takes you to a new as-yet unexplored island, Himfjäll.

https://youtu.be/_deoOhwAAYE

Himfjäll offers new areas and locations to explore in this formerly popular ski resort. You can scout for machine activity from atop snow-covered ski-slopes, or scavenge the derelict cafes and shops for supplies.

The centerpiece of the island is the hotel, Björntunet. Having previously been abandoned during the machine invasion, it’s recently been reinhabited by new “guests”; although these visitors look to want to stay for more than just a weekend trip.

Key Features of Alpine Unrest
  • Explore the beautiful, yet treacherous, snow-covered island of Himfjäll
  • Expand on the story of Generation Zero with new missions
  • For the first time meet with survivors, other than those in your group.
  • New achievements and collectables for those that like to explore.
  • Do battle with the fearsome new “Apocalypse” class machines.
  • Expand your arsenal with the new KVM 89 Squad Automatic Weapon and KVM 59 Machine Gun.

NOTE: Some features (Apocalypse Class Machines and New Weaponry) releasing with Alpine Unrest will be available to everybody, regardless of expansion ownership. These additions will be available, along with all of our typical bug-fixes and improvements, when Alpine Unrest is live

https://store.steampowered.com/app/1157550/Generation_Zero__Alpine_Unrest/



Generation Zero® - Avalanche_Graham


Generation Zero is currently free to play for everybody, all weekend! Did you want some extra backup against the machine invasion? Now's a great time to tell your friends.

Don't forget, Generation Zero is also at 20% off for the duration for those that enjoy it so much they want the game for keeps!

https://store.steampowered.com/app/704270/Generation_Zero/

You can always find people to play with, or grab yourself some extra Generation Zero intel, at the following locations:

Forum:
https://forum.generationzero.com

Facebook:
http://www.facebook.com/GenerationZero

Facebook Group:
http://www.facebook.com/groups/generationzero

Twitter:
http://www.twitter.com/genzerogame

Instagram:
https://www.instagram.com/generationzerogame/

Twitch:
http://www.twitch.tv/generationzerogame

YouTube:
http://www.youtube.com/c/GenerationZeroGame

Discord:
https://discord.gg/bSUvEMS

Fan-Made Wiki:
https://generation-zero.fandom.com/wiki/Generation_Zero_Wiki
Generation Zero® - Avalanche_Graham


Hi all!

We just wanted to let you know that things are getting a little spooky during your struggle against the machines, and for a limited time there are some special item drops that you can find out on your scavenging runs. No tricks here, just treats!

From today up to November 4th machines can drop some Halloween inspired clothing items, so do your best to get out there and grab them all (there’s 4 sets to collect) before the event wraps-up! And of course, don’t forget to share your new outfits with us on social media.

Happy Halloween everybody!

//The Generation Zero Team
Generation Zero® - Avalanche_Graham


Hi all,

We are pleased to announce that the Rivals Update is now LIVE! Please continue reading below for the patch notes.

The October Update brings 2 big additions to Generation Zero that we’re excited to put in your hands! In this update we’ve put more of our focus on adding in new things vs. pure bug fixing, but as always we will continue to tackle some every update. Take a look at the Patch Notes and drop us your feedback so we can tweak to make the game better for you!

New Feature: Rivals
Whether you’ve beaten the game or are just starting out new, Rivals will add a whole new type of challenge for all of you out there. As you fight your way through Östertörn the Machines will start taking extra notice as you destroy more and more of them. Destroy enough and one may evolve to become even more dangerous than usual. These Regional Rivals will be designated by a name and a title that hints at the origin of their evolution. Rivals can additionally be created should they defeat you - these Personal Rivals will have evolved due to their prowess in combat against the humans. Like the Regional Rivals, Personal Rivals will also be designated by a name and title that corresponds to their exploits.

But the threat doesn’t end there. How you perform in the world has an impact on how the Rivals evolve even further. Should your Rivals defeat you again, or should you defeat loads of other machines, they will earn experience and level up. Each level makes them that much more deadly - at max level it’s definitely best to think about bringing friends!

New Gear: Experimental Weapons
What are new threats without new rewards for taking them out?! To match the challenge involved in taking out Rivals, we’ve created a new tier of weapon for each weapon class that have a chance to drop when you defeat them. As the Rivals get stronger, the better chance you have to get your hands on these powerful weapons. One thing you’ll immediately notice about the weapons is that they look like a mashup of existing weapons and the technology used by the machines - so as you can imagine they are a bit different and more powerful than your standard weapon.

These weapons include:

  • Experimental Klaucke 17 - Has a chance to trigger a small EMP explosion

  • Experimental AG 4 - Can set machine components on fire due to heated bullets

  • Experimental Pvg 90 - Adds a railgun upgrade that increases muzzle velocity and penetration, allowing you to hit multiple enemies with one shot

  • Experimental 12G Pump-Action - Features flechette rounds that will explode when armed

  • Experimental M/46 "Kpist" SMG - Includes an overdrive function that dramatically increases the fire rate

  • Experimental Grg m/49 - Launches 2 grenades in the same burst

Full change-log:

Emotes

  • Added 4 new emotes for everyone to enjoy!


Weapons

  • Corrected an issue on PC where modifying controller settings could make it impossible to switch to the pistol when using keyboard.
  • Fixed an issue where some (mainly the Granatgevär m/49) weapons did not play hit effects when hitting water.
  • Hits from the Granatgevär m/49 should no longer always display its explosion and soot effects upwards.
  • Fixed an issue where hits from the Granatgevär m/49 were not playing the correct material effect.

Missions

  • Fixed mission item for “The Gas Factory”.
  • Corrected mission markers for the “Lone Wolf” mission.
  • Fixed an issue where several dialogues could sometimes be played simultaneously during the final mission.
  • “Enemy of My Enemy” now correctly appears in the mission log.


Loot

  • Fixed an issue that could cause ammo boxes not to populate loot for clients in multiplayer games.
  • Tweaked loot tables to correct an issue with clients in a multiplayer game sometimes getting too much loot.

Machines

  • The Hunter’s flechette shotgun now has a projectile spread as intended.


World

  • Various tweaks to floating/misplaced world props/assets.


Animation

  • Corrected an issue that could cause thrown items to remain displayed in the hand after being used.


Map

  • Relay beacons now show on the map legend.


Crashes

  • Multiple crash causes located and fixed.
Generation Zero® - Avalanche_Graham


Hi all,

it's September Update time! Challenges arrive, as well as our typical push for bug-fixing. We hope to see you out there completing those Challenges and showing off the rewards you’ve earned along the way! Take a read over the Patch Notes and hit us with feedback so we can keep improving the game!

New Feature: Challenges
For some time you’ve been asking for more “stuff to do”, and now we’ve put in some solid months of bug-fixing behind us we can now take the first small step in that direction with the addition of Challenges!

Challenges are a set of goals that reward you for activities carried out in the world of Generation Zero, as of now there are two “trees” to choose from. The Resistance path tasks you with various activities centered around your fight-back against the machines, for example you may be asked to destroy X amount of high-tier Hunters. The Truth path is centred on your progress through the story of Generation Zero and rewards you as you pass various milestones.

In terms of rewards, we have something new to talk about here! For the first time you can now use an in-game title for your character. Each challenge is made up of multiple tiers, as you complete each tier more often than not you are rewarded with a title, this can be chosen on the challenge page by selecting your desired challenge and hitting “Enter”. The final reward in the larger (5 goal steps) challenges, in addition to your title, also rewards a special item for you to equip. The team has had a lot of fun here with some of the designs, with some really cool things to unlock, so we hope you enjoy using them as much as we did creating them!

And then finally you also accrue “Prestige Points” as you complete challenges. You can think of these as “bragging rights”, a way of showing how you’ve mastered the game to your friends or multiplayer guests.

Again, this is just the first step for us in filling out your requests for more activities in Generation Zero, and we hope you have a lot of fun with it! The Challenge system has been designed to be expandable, and we’d love to add even more trees/goals as time goes on. Of course we should add that we’re also cooking up even MORE things to do in Generation Zero, outside of the Challenge system, but more news on that next month. ;)


Bug Fixes

Audio
  • Corrected issue that would cause VO from mission “Enemy of My Enemy” to incorrectly play at game start.
  • Corrected issue that could prevent the “out of ammo” sound effect from playing as intended when reaching the end of a magazine.
Crashes
  • Multiple crash causes located and fixed.

Enemy Behavior
  • Corrected issue that would prevent the Harvester from entering its “Defensive Mode”.
  • Fixed Hunters going into incorrect ready pose when using shoulder-mounted weapon.
  • Sniper-rifle equipped Hunters now correctly align their laser targeting to players before firing.
  • Explosive Ticks now correctly use their explode attack when attacking sticky-flared enemies.

Environment
  • Corrected lighting issue at Ibolholmen Church Tower.
  • Corrected “invisible doors” at Fårudden Radar Mast.
  • Fixed terrain issue at Muskudden Bunker Complex that could prevent players from walking over it.
  • We had two safehouses with the same name. Fixed!

Graphics
  • Corrected blurry character hair and front wheel that could occur when riding bikes.
  • Corrected issue that could cause stuttering when cancelling ADS whilst standing still.

Localization
  • Added extra localization for skills menu.
  • Special character should now correctly display in the UI.
  • Corrected some inconsistencies with ammo name localization.
  • Resolved issue that would cause English to revert to Swedish audio settings after restart.

Missions
  • Corrected so that the icon for the key now shows as intended on “Loud and Clear”
  • Clarified mission objective text for “Out Hiking”.
  • Added extra Place of Interest (PoI) location for “A Wrench in the Works”.
  • Added PoI for “Behind the Curtain”.
  • For the Intro Mission corrected issue that could cause Bengt’s Handwritten Note to be invisible.
  • Clarified naming of related safehouse for “On the Road”.
  • For “Over and Out” the radio mission object now correctly appears in the log.
  • The starting mission item now correctly shows in the log for “The Enemy of My Enemy”.
  • Corrected placeholder text on “To the Lighthouse” mission item.
  • Mission items for “Unbearable Lightness” now correctly have 3D models.
  • Fixed an issue that could make the mission “Woodcutter” uncompletable.
UI
  • Some ammo types had no 3D model when viewed in loot containers/inventory. Fixed.
  • Corrected issue that would prevent switching between Main/Side mission tabs if the slider was not at the top position.

Items
  • Corrected disorientating “zoom” effect that could occur when changing stance whilst ADSing with a weapon scope.

Safehouses
  • Some safehouses previously did not have stash/bike stations. Now all safehouses should be equipped with both.


Generation Zero® - Avalanche_Graham


Hi there folks!

Our next update is coming to you very soon and with it we’re introducing the new Challenge system! With Challenges, we aim to provide you with additional goals in the game that reward you for your time.

So - what exactly are the Challenges? For its first iteration, the Challenges will be split up into two types that tap into different aspects of the game. “Truth” challenges will reward you for completing both Main and Side Missions. “Resistance” challenges will center around your ability to destroy the swarms of Machines roaming Östertörn.

And those rewards we mentioned? A mix of some amazing new outfit pieces as well as a brand new feature - Titles! Different accomplishments will grant you unique titles, which you can use to celebrate your victories. Did you kill a whole bunch of ticks and become “The Eradicator of Parasites”? If so, now everyone knows it! On top of that we’re introducing Prestige Points so you can brag to friends about how many overall challenges you’ve completed.



These Challenges are the start of something we can continue to expand on over time and can adapt based on your feedback. We hope you enjoyed this quick preview of what’s to come and we’re excited to hear what you have to say once you get your hands on the update next week.

Thanks and talk soon!

//The Generation Zero Team
Sep 19, 2019
Generation Zero® - Avalanche_Graham
Hi all,

We have just deployed a hot-fix that will address the save-game issue introduced with Hot-fix 1.5.2 earlier today. Your save files will now be present and correct in the right location, and you can play as normal.

Apologies for any confusion or inconvenience caused by that issue during the short time it was active.

//The Generation Zero Team
Sep 19, 2019
Generation Zero® - Avalanche_Graham
Hi all,

we've just performed a small hot-fix, the only change is marked below:

  • Improvements to data security

More news next week with the launch of our September Update!

//The Generation Zero Team"
Generation Zero® - Avalanche_Graham


Hello everybody!

Just over a week ago we updated the game to include Storage for all of you to dump your hard-earned loot into, and we’ve heard that you’re enjoying it!

That said, there are a few things we should clear up and call out based on your feedback.

  • Some of you have noticed that the inventory counter can go over the 100 limit which is confusing - this is a display bug in the UI. Weapons with attachments currently count all items attached rather than just the spots that the weapon would take.

    Example: An Automatgevär 4 with a Red Dot scope and a Silencer only counts as 2 spaces because the weapon itself normally takes up 2 spaces in your inventory. Right now it incorrectly displays as 4 items in the Storage.
  • We’ve heard you ask for more Storage space and that’s something that we’ll continue to monitor in terms of feedback and player data. We want to make sure you have the flexibility, but aren’t amassing an overwhelming amount of things that make the game too easy.
  • There’s also been the question of being able to rearrange your inventory while you have Storage open and that is something we agree with. Right now, while we understand it can be a little fussy, we feel there are other areas we should concentrate on which would have a bigger impact on the overall game experience. We do, however, plan to revisit inventory management in the future.

As for what’s upcoming, we have our eye on providing you with more things to do in the game. For a while now we’ve heard that you are looking for other ways to stay engaged with the game and we’ve been looking into ways that we can deliver that to you. Since we’re a small team we’ll start out by introducing things slowly and grow them over time - but we’ll have something for you to check out soon.
Short one this week. But we’ll talk again before our next update and will have more detail for you then. As always, keep letting us know what you’re looking for so we can keep improving.

Thank you!

//The Generation Zero Team
Aug 27, 2019
Generation Zero® - Avalanche_Graham


Hello there everyone - it’s time for the August Update! This month brings a new feature to the table as well as a bunch of improvements and bug fixes. Give the Patch Notes a read and let us know what you think so we can keep making Generation Zero the best it can be!

Storage Boxes
One big addition this month is the ability to store all those extra items you agonize over! Added storage has been a constantly requested feature and we’re happy to bring it to you. Most Safehouses now come equipped with the brand new “Plundra” Storage Box where you can store up to 100 items. No more debating between carrying that extra weapon or extra ammo - keep one and store the other for later!

Side Mission Improvements
Back in June we gave the Main Missions an overhaul under-the-hood so that we could fix a lot of the systemic issues that were hanging around. This month we’re applying that same treatment to the Side Missions! No more getting stuck and being unable to complete these fun additions to the story.

That said, just like with the Main Missions, this change comes with a side effect: Progress on your current Side Missions will be reset back to the first step of that Mission. We apologize for this but it was a necessary step to un-stick players and get the system into its new correct state.

The next step for Side Missions is to tweak how they are handled when you’re playing solo vs. multiplayer. Right now in MP they behave like Main Missions do: as in everything that can be synced up, is synced between players. In the future we’re exploring how to make Side Missions completable by everyone independently. Why? So that you’re not accidentally completing a Side Mission when your friend ran off to finish a Side Mission across the map while you’re in the middle of a Main Mission. On top of that, this means that you can complete a Side Mission in MP even if the Host has already completed it in their game.

Game Balance
Lastly, alongside player feedback from previous updates, we’ve made some tweaks that should improve the experience overall. As always, please keep the feedback coming on these items so we can keep making the game better!

Machine Behavior
There have been lots of comments about the behavior of Machines from players and it’s something that we want to constantly tweak to make the experience feel solid. Given that, we’ve made a bunch of tweaks, alongside some bug fixes, that we hope will make them more challenging.

A big one is that sometimes Machines are just a bit too passive when a player is nearby. Meaning you could walk right up to a few of them, and kill one before the others would even acknowledge your presence. That doesn’t feel very realistic at all so we’ve made them a bit snappier to respond to obvious threats.

Some smaller updates include having a few specific Machines use their weapons more often than previously (which was almost not at all!) and lowering the frequency that some Machines would end up in a “passive” state. We hope all of these make the combat better, so please let us know how it feels!

Loot Tweaks
A largely reported issue recently has been the random disappearance of ammo from either your inventory, or worse, your weapon! With player help we were able to track down the source of this problem and fix it. No more disappearing ammo!

With regards to containers, there were a few things identified by you all that were really annoying. One of them was that tool boxes were not dropping loot in most regions - now they will carry loot again! Additionally, flashlights were sometimes randomly popping up in the loot pools, meaning instead of ammo, clothing, etc. a flashlight would take its place, but no longer.

Safe Houses in MP
Going forward, anytime you join someone else’s game and you find yourself unlocking a new Safehouse (well, new to you), you’ll find that that Safehouse is now unlocked in your game should you play solo later or host a game. Previously this didn’t work consistently and we wanted to ensure that when you unlock stuff, you keep it unlocked. This fix is keeping with our trend to keep unlocking things straightforward for you, no matter where or how you play. We’re not quite where we want to be yet, but we’re getting there!

Full list of changes:


Audio
  • Corrected audio issue that could occur around Muskudden Bunker.
  • Tank ragdolls now play correct audio effects.
  • Tank footstep sound effects now correctly sync with their walking animation.
  • Sound effects now correctly play when trying to fire while out of ammo.

Animation
  • Corrected reload animation for when reloading the Meusser rifle and all Sidearms in the crouched position.

Character
  • Corrected issue that could cause the player-character to be stuck in a state with lower than intended movement speed.
  • Resolved issue that could sometimes cause the player to have to “Abandon” twice when choosing to respawn at a Safehouse.
  • Corrected issue that could cause the “Revive” and “Abandon” options to not appear when in a downed state.

Items
  • Renamed “ACOG” scope to “Red Dot”.
  • Corrected issue that could result in ammunition disappearing from player inventory/weapons.

Crash
  • Corrected multiple causes of client crashes.

DLC Fixes
  • Correcting clipping issues on Bucket Hat for female models.
  • Correct issue where Tourist Camera would clip into Miami suit jacket.
  • Summer Sweatshirt will no longer clip into t-shirt items on female models.
  • The Pants with Fanny Pack item will no longer clip into the Adventurer Shirt.
  • The Miami suit jacket will no longer clip with Miami pants on female models.
  • The Midsummer Blouse pouch will no longer clip into pants on female characters.
  • The Bead Necklace will no longer clip into shirts.

Enemies
  • Fixed issue that could result in Tank enemies becoming passive.
  • Harvesters will now correctly use missile weaponry when intended.
  • Shotgun-equipped Runners will now use their weaponry correctly.
  • Machines will now better react to players in close proximity, or when other machines are destroyed close to them.
  • Fixed issue that could result in the Hunter moving to the “ready to fire” pose, but then not firing.
  • Tank gas attacks now use the correct animation.
  • Corrected issue that could cause excessive amounts of Runner spawns outside of Uttern Bunker.

Environment
  • Corrected pathway to room that was incorrectly blocked-off in the Muskudden Bunker complex.
  • Corrected multiple instances of floating terrain, incorrect collision on props/terrain, and resolved potential areas where player could get stuck.

Loot
  • Corrected issue that prevented Toolbox loot from respawning correctly.
  • Tweaked (higher) drop-rate of “friendly” ticks for those using the Engineer skill.
  • Previously looted containers, where appropriate, will now update with closed lids when they are ready to be looted once more.

Map
  • Corrected issue that could cause map markers to remain after their related mission were completed.
  • The “Last Stand” side mission now has a correctly labelled map marker.

Missions
  • Mission items for “Calling for Help” and “Over and Out” are now represented by the correct objects.
  • The “FOA 53 Sshipments Memo” Mission item for “Science of Deduction” is now properly shown in the mission log.
  • Corrected issue that could block progress with “The Gun Club” side mission.
  • Corrected issue that could prevent players progressing with the “Empty Spaces” mission when looting mission objects outside of the intended order.
  • Corrected issue that could prevent the “Warboard Bunker” keys from dropping correctly.
  • Corrected issue that would prevent the keycard mission object for “A Wrench in the Works” from spawning.
  • Corrected issue that would block completion of the “Gas Run” mission if the gas station was destroyed prior to mission start.
  • “Gas Run” now correctly displays a map marker.
  • Corrected issue related to “The Path of the Gods” mission.
  • Mission item for “Treasure Hunt” will now correctly show in the player’s log.
  • Added a marker to the Sorken Bunker when on the “Use the barcode key cards to enter the bunker” objective.
  • Fixed an issue that could make the Warboard Sorken Bunker mission uncompletable if a multiplayer host was to close the session with the mission active.
  • Warboard unlock missions now correctly update/save in multiplayer.
  • Corrected issue that would prevent markers from updating for the “Wrench in the Works” mission.
  • Missions using entry keys now have them display in the log as intended.
  • The marker for the “The Home Team” mission now leads to the correct location.
  • Fixed issue with “Treasure Hunt” that could prevent looting of mission items.
  • When interacting with the floppy disk item for “Out Hiking” it will now correctly appear in the players log.
  • Warboard missions are now clearer in explaining which region their related missions belong to.
  • Clarified objective text of “Radio Silence” mission.
  • Clarified objective text for “Flying Objects” mission.
  • Clarified mission item description for “Flying Objects” mission.
  • Corrected issue where an objective location was unreadable on the map for “Flying Objects”.
  • “Hogging Supplies” mission now correctly updates when lock-picking.
  • Mission items now correctly appear in the log for “Heavy Loadout”.
  • Added extra waypoint markers for the “Back on Track” mission.
  • Corrected issue that could make mission markers for “The Old Guard” persist after mission completion.
  • Corrected issue that could in some cases make markers for mission enemies disappear.
  • Corrected issue that prevented players from interacting with the mission computer for “Out Hiking”.
  • Adjusted mission marker for “Out Hiking”.
  • “Zero Hour” will no longer become blocked if mission triggers are interacted with out of intended order.
  • Corrected issue that could block singleplayer mission progression should a user join a multiplayer game where the host is on the same mission step.
Multiplayer
  • Safe houses unlocked in multiplayer now correctly carry over to single-player games.
Progress/Saving
  • Corrected issue that could result in Windows Defender blocking saves from storing.
  • Corrected issue that could result in BitDefender blocking saves from storing.
  • Fixed an issue where a user would be unable to save the game if the save file was corrupt and the backup file was missing.

Bikes
  • It is no longer possible to steer whilst typing a chat message. Previously steering inputs would reacted “A” or “D” where typed for example.
  • Made the flashlight point in the direction the bike is facing while in multiplayer.
  • The interaction prompt should no longer permanently disappear when falling off a bike.
  • Fixed issue that prevented bikes from being spawned at Muskudden Port Safehouse.

UI
  • The Team Screen received a make-over, check out all the changes!
  • Player distance now correctly adheres to the metric/imperial setting.
  • The Stamina meter will no longer behave inconsistently while playing multiplayer

Weapons
  • When aiming down sights it should now transition smoothly instead of “snapping” to maximum zoom.
  • Fixed an issue that would cause stuttering when aiming down sights using the 1-4x scope.
  • Tier 5 now correctly have the green glowing open sight markers where intended.
  • Fixed issue that caused some weapons to have a solid grey texture.
  • Corrected description text on suppressors. They do NOT reduce weapon damage.
  • Explosions now correctly damage players in all intended cases.
...