Generation Zero® - contact@rockpapershotgun.com (Nic Rueben)

The plan was idiot proof. One of us would lob the flares we d snagged from the church tower to distract the bipedal machine almost as imposingly tall as the church itself, while the other sprinted toward a nearby car and dumped out a backpack full of gas canisters. The firearms we d collected were so many makeshift plastic straw pea shooters against the hulking automaton s thick armour plating. We were counting on the hope that a well placed round dumped into one of the canisters would result in enough boom to put the machine down for good.

These are the sort of scrappy, improvised plans Generation Zero s game director Emil Kraftling hopes players will come up with when Avalanche s sci-fi tinged Swedish shooter launches next month. If, like me, you looked at the game’s early screenshots and worried those empty barns and expansive Swedish forests signalled another DayZ-style survival game, then fear not. Though XP-based character progression and acquiring resources are both involved, this isn’t a game where you’ll die of thirst if you don’t sip bog water every few minutes.

You re very much an underdog. Kraftling tells me. But the enemy is not the environment itself.

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Generation Zero®

Generation Zero is an open-world co-op shooter set in a 1980s Sweden overrun by giant death robots that's being developed by the studio that did Mad Max and the Just Cause games, and if that concept doesn't have you immediately intrigued then we probably don't have anything more to talk about. But if it does, then you'll also be interested to hear that it's been slated for release on March 26. 

The game world will feature a full day/night cycle with weather effects, ballistics simulations, and "persistently simulated" enemies: If you bang one up but can't finish it off, it will remain damaged and you'll have an easier time of wrapping up your business if and when you encounter it later.  (Apparently, for all their technological advancements, Generation Zero's termination machines haven't yet figured out arc welders.) It's playable solo, or in teams of up to four in "seamless" co-op multiplayer. 

Samuel played through a brief demo of the game last August and found it "fun but simple," with "set pieces [that] can get nice and busy." There's a strong element of survival games running through it as well, as you'll have to scrounge for ammo and supplies in order to stay alive and keep up the fight.   

Generation Zero will go for $35/£30/€35, and a physical collector's edition will be available at "selected retailers." Details are up at generationzero.com

Generation Zero® - contact@rockpapershotgun.com (Dominic Tarason)

Robopocalyptic co-op shooter Generation Zero – latest from Just Cause studio Avalanche – arrives on March 26th. The open world shooter may have previously drawn comparisons to Left 4 Dead, but after playing around with a beta version last year, I think this one stands out from the crowd by being a far more open, quieter and more tactical shooter. Chunky industrial-looking robots have taken over a Swedish island, and only a band of four very 80s youths can scavenge up the firepower to clear out the machines, one hot-zone at a time.

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Generation Zero® - Valve
Generation Zero is Now Available for Pre-Purchase on Steam!

Experience an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside. Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Utilize guerilla tactics and fight back!

Generation Zero® - Graham


We are very pleased to announce that the game is available for pre-order on all as of today! You can secure your copy of the game, as well as the Radical Vanity Pack pre-order reward right NOW.

https://store.steampowered.com/app/704270/Generation_Zero/

Secure the "Radical Vanity Pack" as Your Pre-Order Reward



As a special incentive for those who pre-order ahead of the game's release you will get your hands on this special character customization pack including 12 additional appearance customization options such as: T-shirts, bandanas, an iconic bomber jacket and more – all helping you to tailor your own unique ‘80s look.

Exclusive Collector's Edition Now Available


For the real Generation Zero enthusiasts there is also a Collector’s Edition, including a Steam version of the game, purchasable at selected retailers in Europe and the USA. This exclusive edition contains a premium steelbook game case, a cloth map of the game world, a t-shirt, and more.
Generation Zero®

Just Cause developer Avalanche Studios has announced that Generation Zero, its atmospheric open-world sci-fi shooter, will launch on Xbox One, PS4, and PC on March 26th.

Generation Zero unfolds in an alternate version of 1980s Sweden, where towering robots are rampaging through the countryside. As is often the case, it's up to you to thwart their presumably nefarious intentions - but you can also join forces with up to three friends, each with their own unique skills, via "seamless co-op multiplayer", if you'd like a helping hand as the robo-apocalypse rains down around your ears.

Generation Zero's rendition of the Swedish countryside is fully open-world, and brought to life with a day/night cycle and "unpredictable" weather. Avalanche also promises "complex AI behavior, simulated ballistics, highly realistic acoustics", alongside a dynamic '80s soundtrack.

Read more…

Generation Zero® - Graham


Join us at 16:00 CET live from our Stockholm studio as we show off a brand-new, previously unseen, machine type!

twitch.tv/generationzerogame or mixer.com/generationzero
Generation Zero® - Graham


Join us today at 16:00 CEST for some exclusive never-seen-before Generation Zero content live from our studio in Stockholm, Sweden. We'll also have some Closed Beta news to share!

Tune in at twitch.tv/generationzerogame or mixer.com/generationzero
Generation Zero®

When Generation Zero released its gameplay trailer earlier this month, I remarked that its blend of moody landscapes and retro-futurist technology looked very similar to the work of Swedish artist Simon Stålenhag, the creator of pen and paper RPG Tales from the Loop.

As it turns out, those similarities have not gone unnoticed by Stålenhag himself, and the artist is not particularly happy with how those similarities have caused a flood of questions regarding whether he was involved with the project.

The issue has been rumbling on for several weeks, starting not long after Avalanche released its gameplay trailer for Generation Zero. In a tweet, Stålenhag said “Every time Avalanche releases a Generation Zero trailer, I have to answer questions about if I was involved or if they ever talked to me about it. It’s getting tedious.”

Stålenhag then followed this up with a thread explaining his feelings in greater detail. To be clear, it isn’t the similarities between Avalanche’s work and his own that he finds troubling. “Borrowing, referencing, and modifying other artist’s work is a very important part of art” he wrote. “Furthermore, I don’t think it should be necessary to declare your influences.”

What does annoy Stålenhag is that he already has connections with the studio. “Avalanche knows who I am. We live in the same town. The game director of the GZ follows me on Twitter. I’ve even met them and briefly worked with them, and not once did they mention they were working on a game set in the Swedish countryside in the late 1980s, featuring giant robots.”

“The minimally decent thing to do would have been to at least acknowledge the similarities when pointed out,” he added. “If acknowledging that is something you're not prepared to do—fine—but then I'm sure there are other ways to do Swedish sci-fi that doesn't look confusingly similar to the Tales From The Loop books and RPG.”

Eurogamer has since followed-up the story, speaking both to Stålenhag and Avalanche’s Emil Kraftling, the director of Generation Zero. Kraftling stated that Stålenhag “hasn't been involved with the game directly or indirectly” and that “his work has not been the motivation for—nor the inspiration behind—why we decided to create it."

In addition, Kraftling said Avalanche had been in contact with Stålenhag’s agency, and that there was an acknowledgement that no copyright infringement had been made. But Stålenhag refuted that there had been any such acknowledgement from his agency because neither himself nor they had “accused Avalanche of anything.”

It’s impossible to know for sure whether Avalanche took inspiration from Stålenhag’s work, or whether the whole thing is a freak coincidence. But Avalanche’s refusal to acknowledge any kind of similarity between Stålenhag’s work and Generation Zero does seem a stretch, especially given the existing connections between the two. According to Eurogamer, Kraftling claimed that they’ve explained the situation to journalists who have asked, but nobody had published any of those explanations. Hopefully the two sides will find a way to settle the issue soon.

Generation Zero®

Earlier this year, Just Cause developer Avalanche announced its first self-published game: Generation Zero. Described by the studio as a sci-fi "guerilla action" game, it's set in an alternate version of 1980s Sweden invaded by giant machines.

When the game's trailer was announced, however, some found it looked oddly familiar.

On Twitter, YouTube, and Eurogamer's own comments section, many remarked Generation Zero looks remarkably similar to the work of well-known artist Simon St lenhag, whose sci-fi role-playing game and book Tales from the Loop is also set in 1980s Sweden with giant robots.

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