For those who joined us on Discord it will not be new, but for the others, you will find below an overview of the various updates done during December.
We end this month with a new update, which will be available later today (or might even already be available). Let’s see what’s new!
First, we added a map vote system! This option is activatable with a server command line with ?EnableMapVote=1. For example:
start .\Binaries\Win64\MasterArena.exe Server DM-Mars?EnableMapVote=1
When it’s active, the map vote interface will be displayed after the statistics. You will also be able to vote during a match. If the majority of the gamers voted, the server will force the end of the match and automatically load the desired map.
Second, is a little update of the scoreboards. Your Steam avatar will now be displayed. If you are playing with bots, “Master Arena” logo will be used by way of an avatar.
Next, new elements are available in the editor.
Flags for CTF mode
Teleporters
Some explanations about the use of the teleporters: When you select the teleporter in the interface, the mesh replaces the previous one. Put it down wherever you want it. The teleporter is then replaced by a green ball, which represents the destination of the teleportation. See the screenshot below for the various combinations :
The mesh of “DM-Basket” have been added in different colors.
Next, let’s talk about the changes in the gameplay:
Weapons
Plasma
Projectile travel time: down to 15 000 (previously: 20 000).
Momentum Transfer: 5000 (previously:1000).
SMG
Burst: up to 7 (previously: 5)
Fire rate down to 0.125s (previously: 135s).
Shotgun
Projectile travel time: down to 13 750 (previously: 18 750).
Grenade Launcher
Momentum Transfer: 150 000 (previously: 5000).
Rocket Launcher
Reference damage up to 70 HP (previously: 60).
Damage radius down to 450uu (previously: 850).
Core Damage radius up to 80uu (previously: 36).
Momentum Transfer : 200 000 (previously: 100 000).
>> The Momentum Transfer is the ability to bump your enemies. For more information about the adjustment of the weapons, check this Google sheet.
Movements
Use of Boost gauge revised
Wall dodge : 10% (previously 15%)
Dodge: 20% (previously 25%)
>> To put it simply, you will be able to do more wall-dodges before you run out of stamina! We look forward to your feedback about this change. At this time, the boost items are left unchanged (+20%).
Finally, some minor fixes :
Menu sliders: a direct click on the slider value now works.
In Game to Editor: “Open existing map” now works.
Random camera TPS when players collide with other players: now fixed.
Some statistics fixes.
*** Help us to rise, follow us on your favorite social network! Stay tuned!
So, in this update we propose the first version of your in-game stats listed in the main menu by game mode:
DUEL
DeathMatch
Team DeathMatch
Capture the Flag
Arena Royale
Instagib
And a Summary page
But we are sorry (or not) to announce that all your previews stats have been deleted. Oh, don’t cry Humans, now you can consult your rank for each game mode (Alert spoiler: leaderboards coming soon!).
>> Hum, well what's next?
Now when you frag a player, his skin color go in the grey scale. Beautiful shot, isn’t it?
>> Next?
Okay, it is something simple, crazy and fun. What it is? A Large-Deathmatch mode! Yes, a 40 PLAYERS ARENA GAME TYPE! Oh great!!! When will it be available? Right now on solo/local and this Wednesday for the online playtest! We will test it on Instagib.
That’s all for today, the dev team gives you RDV on Wednesday 7th November for the playtest at 09:00 PM CET (21h00). If you don’t have access to the game, you can still go here to get one!
Here comes a new update to end this month. Check below to see what's new!
--- FIXES ---
Main Menu :
Local menu: Maps can be added when « add mutator » is pressed instead of « add maps ».
Localization support added for:
Solo/Local menu;
Multiplayer;
Editor;
Crosshairs;
Customization
Extra;
Exit window;
Restart window.
Local map couldn't be open from a game: fixed.
Editor couldn't be open from a game: fixed.
Kick Idle now works. Kick idle players and idle spectators (spectators just need to click, switch spectator view or move to return in active state).
AI updated (but still need some fixes).
Headshot radius adjusted.
Bots Hitbox updated.
Sounds:
Footsteps / Wall-Jump & Jump.
Plasma: fire sound.
SMG: fire sound.
Grenade explosion sound.
In Game Editor: Boost pickup added.
Controller: Smoother movements.
Weapons Accuracy stats fixed.
--- TUTORIALS ---
Some changes to the movements tutorials :
They are easier.
Video screens explanation added for “One tap wall-dodge” strategy.
Video screens are now localized and display the binds needed (Note that, for this release, only English and French are available, the other languages will come soon!).
When a movement tutorial is finished, the next one is loaded automatically.
UI: chat reworked
--- WEAPONS ---
Shotgun :
Projectile secondary fire speed down to 3500 uu.
Fire rates are now up to 0.55 (primary fire) – 0.75 (secondary fire) instead of 0.45 – 0.55 sec previously.
Here comes our second update. Check below to see what's new!
--- GAMEPLAY ---
Boost Gauge:
Reloading time is up to 12 seconds (previously: 5 seconds).
Cost of the different movements:
Bounce: 10% (previously: 25%)
Forward/Backward dodge: 25%
Right/Left dodge: 10%
Super Jump: 50% (previously: 100%).
Wall dodge: 10% (before this update, doing wall dodges reloaded the boost gauge by 15%).
New pickup: Boost pickup is now available! It gives a 10% boost with a respawn time of 10 seconds.
One-Tap Dodges (or wall dodges) settings available. You will find this setting in the “Commands” submenu. To use it, you have to press the dedicated bind and then the directional input when you want to dodge!
--- UI ---
Flag icon added when you carried the flag in CTF mode.
Colored Team death message: from grey to blue or red.
Locations of "Round scores" and "Team scores" are now switched.
Scoreboards updated: Players ID is now drawn.
--- TEAM INSTAGIB GAMETYPE ---
Weapons & beams are now colored according to your team.
--- FIXES ---
Capture The Flag: warmup available.
Local: Number of bots is selected by step of 1 (0 to 10).
A new update is available. Check below to see what's new in the game!
--- MATCHMAKING ---
In the testing phase last week, we release today the first version of our matchmaking. Basically, you just have to click on your favorite game mode and let’s go! The matchmaking prioritizes servers quality (best ping) for you. :)
--- MOVEMENTS ---
Dodges added! So now you can dodge, wall-dodge, bounce, jump and super jump! While wall-dodge reloads your boost gauge, a simple dodge consumes it by 40 %!
--- GAME MODE : ARENA ROYALE UPDATE ! ---
Warmup: 60 seconds.
Number of lives: 7.
At the first spawn, a player only has the melee weapon.
Arena Royale integrates a “Gun Master” mode: the player gets the weapons based on the number of frags and deaths :
1 frag: unlock Plasma.
2 frags: unlock Electrogun.
4 frags: unlock SMG.
6 frags: unlock Shotgun.
8 frags: unlock Grenade Launcher.
10 frags: unlock Rocket Launcher.
12 frags: unlock FlashRifle.
15 frags: unlock Sniper.
In order to be fair, when you died several times, your inventory will evolve as below :
2 deaths without frag: unlock Plasma.
4 deaths with less than 2 frags: unlock Electrogun.
6 deaths with less than 3 frags: unlock SMG.
When a weapon is unlocked, you respawn with it.
--- MAPS ---
New map: AK-Isotropic Isotropic is a new Arena Royale map, smaller than AK-PlayGround, it will be perfect for close combat!