Planet Zoo - JensErik_Frontier
Hayo Zookeepers,

Spring has sprung and with it comes a new Planet Zoo update! ✨Free Update 1.13✨ will be making its way to you on 4 April - take a look below for more info on what you can expect to see👀 ⬇️



Animal Sociality
A new animal interaction mechanic is making its way to Planet Zoo - introducing Animal Sociality! This feature aims to bring a more life-like approach to the introduction of new animals into your existing habitats, and to provide clarity when and why overcrowding issues happen. This will not change how you manage your animals but is instead an overhaul in how we communicate this to you, and how the animals engage within their group relationships.

All animals will now have an additional definition in their Zoopedia entry; solitary, matrilineal, patrilineal, or gregarious. This will let you know how they engage with their offspring. New animals that are introduced to a habitat (and juveniles that mature) will be marked as Outsiders if they exceed the gender or population limits of a habitat, if they are rejected due to their relationship with the group Alpha (i.e. a male in a matrilineal group), or if their parents are present when they are a solitary species. This will maintain a more stable existing population and reduce infighting amongst existing animals, instead having them group together to target the new outlier and continue to fight until they are removed (or the situation causing them to be deemed an Outsider is improved). Outsiders will also be rejected and unable to partake in group dynamics such as mating, social interaction, and playing, thus creating a more realistic experience and helping stop further overpopulation issues (so if you forget to pause and go grab a snack, you won't come back to 30+ unintentional new offspring!).

However, some groups where coexisting wouldn't have been possible without aggression (such as habitats with an unbalanced gender ratio) may now be able to be formed if the members have developed a bond prior to maturing. Sociality will show you which animals have become bonded. Bonded animals will never fight their Alpha or their bonded partners, and can become bonded through spending time together, or by being juveniles born from the same two parents. It is unlikely that all animals in a large group will be bonded but, for example, it can allow for more than one male to remain in a matrilineal society (i.e. the alpha lion's brother being able to remain within the pride). Furthermore, in some species, the alpha male or female tends to lead the group but doesn't claim exclusive mating rights. These leaders will be marked with a crown in the info panel (replacing the alpha symbol) so that, whatever claim they have, it is clear who they are within the group and so that players can be aware of their reproductive role.

The Outsider relationship can be lost once an animal is removed from the habitat and time has passed allowing the relationships to decay. After this, an animal can be reintroduced to a group as if they have never met before, but unless the habitat has changed (i.e. the gender ratio is now balanced), the animal may still be rejected and become an Outsider once more. However, if all conditions that are causing an animal to be deemed an Outsider become invalid, it will enter an "integration" period, after which it will be fully integrated and accepted by the existing group. This can happen if the gender and population limits are balanced again, or if the animal is no longer impacted by the alpha of the group. The type of Outsider an animal is will be displayed within the info panel, so you will know the cause and be able to take appropriate managerial steps from there. This panel will also display the time left in the integration period, should your animal enter one.

Animal Sociality will add all of this information under the Social tab. All sociality dynamics will also be labelled appropriate per species, whether that be as a pride, pack, herd, clan, or similar.

Null Paths
Ever wanted to have a hidden or completely natural path, or to style your own via decorative items? We know you have, and now you can! Introducing Null Paths ✨

Disabling the "Kerbs on Ground Path" toggle on any Natural Path will now create a Null Path - an "invisible" path that allows guests and zoo staff to walk across a seemingly unmarked terrain. These paths will function the same as any other path meaning that terrain cannot be deformed around them, nor can facilities or similar be placed on them, but they will only show an outline when selected for building purposes and can be customised beyond that to your heart's content.

Similar to Null Barriers, any build mode will now have a settings dropdown to "Highlight Hidden Paths". This is enabled by default but can be toggled as necessary for those who really go in-depth with their building!

Multi-Axis Advanced Movement
Another improvement coming for all of our builders is an addition to your Advanced Movement options - multi-axis movement!

Until now, when moving objects you have had to pan it across each axis individually to reach the exact placement you want. Now, when you are in building mode, an additional handle has been added between each of the axis arrows. These handles can be selected to move any asset freely across two axes at once, i.e. forward/back and left/right, whilst remaining locked in position up/down. This should make building easier than ever!

Climbable Asset Toggle
Ever created a build that you're really happy with but then you unpause and - oh no! - some of your assets are climbable and now your animals keep escaping? This is no longer an issue with the introduction of the Climbable Asset Toggle!

Any object that is climbable can now have its climbing function toggled on/off. This selection is also available for groups and multi-selections, allowing you to toggle large amounts of assets at once. This will allow you to customise what animals are able to climb on, therefore restricting what they can scale - and stopping them from being able to escape from undesired areas!
When looking at the animals' traversable area, disabled climbing assets will be highlighted in black whereas enabled climbable assets will be highlighted in green. This will be particularly useful for things like custom barriers, or for creating more comprehensive climbing frames in which sections of it are maintained as purely decorative without disrupting the rest of the frame.

As always, these exciting new features will come alongside a range of fixes and quality-of-life improvements, which you can read in the patch notes after release.

There's more news coming for you soon but, for now, join us later today for a ✨special livestream✨ where we'll be taking a closer look at everything coming your way in free Update 1.13. Catch us on Twitch and Youtube at 17:00 GMT - see you there!
Planet Zoo - JensErik_Frontier
Hayo Zookeepers!

Update 1.12.4 is now available for download. Just update your game before you play! This update contains various bug fixes - you can read more below:

Planet Zoo - 1.12.4 Update Notes
This update contains bug fixes
General Bug Fixes and Improvements
  • Animals
    • Fixed the Nine-Banded Armadillo disappearing when feeding from the Termite Mound
    • Fixed the Formosan Black Bear mouth being always open
  • Facilities
    • Fixed the Grasslands Walkthrough Exhibit from requiring Twilight pack DLC to be placed
  • Scenery
    • Buffalo Grass, Blue Stem Grass and Red Oat Grass dry variants reverted to their original colour variants and are now called "Parched" grass
    • Added yellow toned variants to Buffalo Grass, Blue Stem Grass and Red Oat Grass, called "Dry" grass
  • Stability
    • Fixed a crash that could happen when using the Automation Management Population and reaching the Conservation Credit limit
Planet Zoo - JensErik_Frontier
Hayo Zookeepers!

Update 1.12.3 is now available for download. Just update your game before you play! This update contains various bug fixes - you can read more below:

Planet Zoo - 1.12.3 Update Notes

This update contains bug fixes

General Bug Fixes and Improvements
  • Animals
    • Fixed "moving multiple selected animals" in the exhibit info panel not always moving the selected animals
    • Fixed Raccoons passing through scenery to interact with enrichment toys
    • Fixed an issue where animals interacting with burrows were teleported across the park
    • Removed the possibility for animals in burrows to stand idle for long periods of time
    • Fixed the navigable area heatmap not updating when the selected animal had to be reset to the habitat gate
    • Fixed an issue where animals could not enter or exit a burrow correctly
    • Fixed an issue where animals were temporarily considered escaped from their habitats, particularly when climbing
    • Increased the size of skeletal remains left by juvenile Emus that decomposed in a habitat
    • Added interspecies enrichment bonuses between Emus, Red Kangaroos and Red-Necked Wallabies
    • Fixed Raccoon's whiskers and fur disappearing if viewing from specific distance
    • Fixed Formosan Black Bear Juvenile eyes floating if viewing from specific distance
    • Fixed Nine-Banded Armadillo teleporting when exiting burrow
    • Made Scarecrow Feeder more accessible for Blue Wildebeest
    • Fixed some sharp edges on the Maned Wolf sleeping animation
    • Fixed leg flickering on the Emu walking animation
    • Fixed overextended front upper legs on the Blue Wildebeest Female walking animation
    • Adjusted animation when the Striped Hyena shakes
    • Adjusted animation when the Nine-Banded Armadillo turns
    • Updated Striped Hyena animal icons for both Male and Female
    • Updated Striped Hyena Zoopedia images
  • Facilities
    • Fixed Tour guest wellbeing being rated much lower than expected
    • Fixed "Educational item placed too far from target species" alert on Tour Points not assigned to an Animal Talk
    • Fixed some habitat objects being incorrectly considered scenery objects when using the bulldozer tool
    • Fixed an issue where ride stations sometimes do not get fully deleted when using the bulldozer tool
  • Franchise
    • Fixed the Automated Exhibit Population Management rules showing the "Release to wild" option in franchise mode
  • Game Modes
    • Height map zoos created in the following places now use their matching flat skirts:
      • Africa Savannah
      • Antarctica Tundra
      • Asia Tropical
      • Europe Tundra
      • North America Savannah
      • North America Temperate
      • Oceania Tropical
    • Path added to Temperate Europe Sculpted map entrance
    • Loans are now available in Sandbox mode
  • Guests
    • Enabled moving tour guests onto staff paths during their tour
    • Added feedback for inaccessible Tour Points in tours
  • Habitats
    • Fixed habitat shelter heatmap not displaying correctly
    • Fixed incorrect animal accessibility message on climbing frames
    • Fixed habitat object accessibility considering irrelevant animals' accessibility
    • Improved habitat object accessibility algorithm
    • Fixed an issue where terrain around a burrow interior could be edited
    • Removed possibility to place burrows in lakes
  • Localization
    • Added localized string informing players when Tour Points are inaccessible
    • Fixed a spelling mistake in the Red Barn River timed scenario description
  • Scenario
    • Foliage removed from beneath terrain in Pumamarca Educational Reserve
  • Scenery
    • Fixed some glass construction assets to allow guests to see animals through them
    • Added Temperate biome to Emu's infoboard
    • Adjusted specular response of the Buffalo Dry Grass
    • Adjusted colour variants on the Buffalo Dry Grass, Blue Stem Dry Grass and Red Oat Dry Grass.
  • Staff
    • Fixed tour guide gliding away from the Tour Point at the end of a tour
  • UI
    • The UI flow for creating and naming tours has been simplified
  • Crashes
    • Fixed a crash when placing a quarantine building
    • Fixed a crash when placing a staff building
    • Fixed a crash when placing a habitat gate
    • Fixed a rare crash when getting a welfare notification for Butterflies
    • Fixed a rare crash when Butterflies attempted to land on guests
    • Fixed a crash when species did not have a listed food grade in their habitat
Planet Zoo - JensErik_Frontier
Hayo Zookeepers!

Update 1.12.2 is now available for download. Just update your game before you play! This update contains various bug fixes - you can read more below:

Planet Zoo - 1.12.2 Update Notes

This update contains bug fixes

General Bug Fixes and Improvements

  • Animals
    • Nine-Banded Armadillo adult male and female will now interact with the Natural Termite Mound 
  • Game Modes
    • Fixed an issue where updating the terrain in diorama mode would cover paths, changed to match all over terrain tools
  • Guests
    • Fixed an issue where tour guests wouldn't use the bins they passed while following a presenter 
  • Scenery
    • Added localisation for the Education sub category under Facilities in the browser
  • UI
    • Fixed an issue with the 'Facility Inaccessible' notification coming up for tour spots 
    • Fixed an issue with animal navigation heatmaps not updating after switching to a different animal 
  • Crashes
    • Fixed a crash that could occur when assigning a vendor to a single shop 
    • Fixed a crash that could occur sometimes after multiple butterfly births in the same frame push the population over the exhibit limit 
    • Fixed a crash that could happen if a butterfly dies while landing on a guest 
    • Fixed a rare crash that could happen when manipulating tour spots in the tour manager 
Known Issues
  • If you have a save with over 95 butterflies in a single exhibit that crashed due to the exhibit limit, clearing these out below the limit should now avoid this crash
Planet Zoo - JensErik_Frontier
Hayo Zookeepers!

It's time to venture into the tall grass to see what wild animals we can find there, with the Planet Zoo: Grasslands Animal Pack and free update 1.12, both out now! Grab the pack on Steam now, and don't forget to update your game to be able to enjoy the new free content!



Let's meet the lovely animals you can add to your zoos with this new DLC pack: the Nine-Banded Armadillo, with its extraordinary armour; the Maned Wolf with its impressively long legs; the curious Emu, with its recognisable grey plumage; the agile and elusive Caracal; the remarkable Red-Necked Wallaby; the scavenging Striped Hyena; and the striking Blue Wildebeest. In addition to these Habitat animals, colourful flying butterflies can now be added to your Walkthrough Exhibits: Menelaus Blue Morpho, Cloudless Sulphur, European Peacock, Old World Swallowtail, and Monarch butterflies. Your guests will truly be amazed when going through a walkthrough Exhibit filled with butterflies!



The storyline that was started in the Twilight Pack continues in the Grasslands Animal Pack with a brand new Campaign Scenario. You'll be helping a sanctuary in the Argentinian grasslands care for their animals, whilst helping a certain someone learn how to best care for their animals. You'll have to contend with the needs of many different species as you work your Zookeeper magic to make the place into a shining beacon of animal conservation. We know you're up to the task!

This new Career Scenario follows after the Career Scenario from the Twilight Pack, and we are incredibly excited to continue this narrative! Don't worry though, you won't have to have played the previous Career Scenario to follow the story, and you can jump in completely fresh if you want to.

The Planet Zoo: Grasslands Animal Pack is available now on Steam for £7.99 ($9.99, €9.99). Don't forget that you need the base game in order to play the new content!



Update 1.12 is also out now, and is free for all players to install. Let's talk about what you can expect from this new game update.

The free update comes with several exciting new features, including Guided Zoo Tours, a new Diorama Mode, and a new Bulldozer Delete tool. You can read more about the free update in the announcement post, or check the full update notes below, but we'll share the highlights here too.

Your guests will get to see the best parts of your zoo with the new Guided Zoo Tours, a brand new way to offer guests more in-depth information about the animals in your zoos. Members of staff will guide your guests through the zoo, educating them on life at the zoo and the animals who live there. The tours are completely customisable, letting you plot your guests' journey through your zoo – from the Habitats and Exhibits, to the shops and food stalls – using special Tour Points.

The VIP treatment also means more opportunities to earn additional income for your zoo! Guests will have to pay a tour fee in addition to the zoo's ticket price, and will also be spending money to take care of their needs during the tour. Their desire to spend money relates to how much they've been enjoying your tour, so make sure it's a memorable one!



Want to make a cool diorama style zoo, but don't know how? With the new Diorama Mode, we've done the basic setup for you, making you free to build the perfect diorama any way you'd like. Choose your region and biome, and then you're off to the races on a pre-generated block of land. This mode was inspired by the amazing Rudi Rennkamel, who kicked off a popular trend of making Sandbox dioramas in Planet Zoo.

Last, but not least, we wanted to highlight the new Bulldozer Tool, which makes it easier than ever to remove large swaths of your zoo at once. This new tool will not only let you remove multiple items at once, it will also let you select what you want to remove. Do you need to get rid of all the paths, bins, benches, and decorations in an area, but want to keep other building pieces, shops, and enclosure fences? Just select the right options from the menu, move the bulldozer over what you want to destroy, and it will take care of the rest. 🚜

Check the full set up Update Notes below for more information on the bug fixes and changes coming with Update 1.12!

We are incredibly excited to see how you integrate these new animals, and gameplay features, into your zoos. Don't forget to join us for a launch livestream later today, on Twitch or YouTube, at 16:00 GMT.

Planet Zoo - 1.12.1 Update Notes
This update contains bug fixes, updates and some new content.
New Content - Planet Zoo: Grasslands Animal Pack
  • NEW - Animals
    • New animals in the Planet Zoo: Grasslands Animal Pack:
      • Blue Wildebeest
      • Caracal
      • Emu
      • Maned Wolf
      • Nine-Banded Armadillo
      • Red-Necked Wallaby
      • Striped Hyena
      • Cloudless Sulphur
      • European Peacock
      • Menelaus Blue Morpho
      • Monarch
      • Old World Swallowtail
  • NEW - Career Scenario 
    • Travel to the Purmamarca Educational Reserve, a small establishment aiding in rehabilitation of animals and education of students and visitors alike
    • Challenge, and Sandbox versions of the map are available
    • Terrain only sandbox and challenge variants of the map are also available
  • NEW - Scenery Pieces
    • Grasslands Animal Sign Blue Morpho
    • Grasslands Animal Sign Blue Wildebeest
    • Grasslands Animal Sign Caracal
    • Grasslands Animal Sign Cloudless Sulphur
    • Grasslands Animal Sign Emu
    • Grasslands Animal Sign European Peacock
    • Grasslands Animal Sign Maned Wolf
    • Grasslands Animal Sign Monarch
    • Grasslands Animal Sign Nine-Banded Armadillo
    • Grasslands Animal Sign Old World Swallowtail
    • Grasslands Animal Sign Red-Necked Wallaby
    • Grasslands Animal Sign Striped Hyena
    • Grasslands Animal Sign Pole
  • NEW - Blueprints 
    • Grasslands Walkthrough Exhibit
  • NEW - Avatar Costume 
    • New Emu avatar costume
New Content - Free Update 1.12.0
  • NEW - Guided Tours
    • Guided Tours are created using the new Tour Point asset, found in the Facilities browser. With it, you can set up custom routes through your zoo along which educators guide guests and tell them about the zoo
  • NEW - New Colourmorphs and Colour Variations
    • Melanistic Timber Wolf
    • Golden Formosan Black Bear
    • King Cheetah
    • Pale Reindeer
  • NEW - Diorama Game Mode
    • Available as a new Terrain Type when creating a new zoo in Sandbox mode, you can now create 'Diorama' zoos
    • These maps have no terrain skirt but additional settings such as the background colour and the available terrain shape
  • NEW - Bulldozer Delete Tool 
    • The Bulldozer tool allows you to quickly remove objects and paths in the zoo to redo areas
    • There are several categories you can toggle on or off independently, to have full control over what you are removing:
      • Construction and Nature
      • Facilities and Exhibits
      • Path Extras
      • Paths
      • Habitat Objects
      • Barriers
      • Rides and Tracks
      • Water
    • The Bulldozer's effective radius and height can be increased or decreased, the standard height of its alignment can be modified by dragging it up or down while holding Shift
  • NEW - Habitat Visibility Heatmaps
    • Three new heatmap modes are available in the 'Habitat' heatmap category
    • Predicated area visibility shows how much of a habitat the guests will see
    • Current animal visibility shows from where guests can see animals in a habitat at the current time
    • Yearly average animal visibility shows from where guests can see animals in a habitat on an average of the past 12 months
  • NEW - Split Group Button
    • The new 'Split Group' button is available on a scenery group's info panel
    • When clicked, the group is dissolved and all items are unlinked from each other
  • NEW - Foliage
    • Big Bluestem Grass - Small, Medium, Large
    • Big Bluestem Dry - Small, Medium, Large
    • Red Oat Grass - Small, Medium, Large
    • Red Oat Grass Dry - Small, Medium, Large
    • Buffalo Grass - Small, Medium, Large
    • Buffalo Grass Dry - Small, Medium, Large
  • NEW - Scenery
    • Walkthrough Exhibit Hanging Basket Planter
    • Walkthrough Exhibit Hanging Basket Planter Chain
    • Walkthrough Exhibit Netting Panel 2m x 2m, 4m x 2m, 4m x 4m
    • Walkthrough Exhibit Netting Panel Gable
    • Walkthrough Exhibit Netting Panel Roof
General Bug Fixes and Improvements
  • Animals
    • Adjusted face of the Striped Hyena - these changes have been implemented after the launch trailer was captured, so although not visible in the trailer, the changes are currently in-game
    • Fixed an issue where animals may walk above the water's surface
    • Fixed an issue where saving a zoo mid-jump would cause animals to float on load
    • Fixed some jump animations looking too slow
    • Fixed an issue where Raccoons would not play their jump animation when climbing
    • Fixed an issue where animal carcasses were stuck after dying in the burrow
    • Prevented animal animations becoming synchronised after a fight
    • Made improvements to the orientation of animals while on climbing frames
    • Reduced the number of small jumps made by animals while climbing
    • Fixed animals walking on Fig Trees
    • Fixed an issue with carnivore poop clipping into the ground
    • Fixed the missing genetic description string for the Red Deer's colourmorph
    • Removed species tags from climbing blueprints where the species in question couldn't navigate the blueprint well, due to the animal requiring thick climbing beams
    • Added Red Deer tags to all suitable shelter blueprints
    • Fixed vibrating Raccoon poop on feeders
    • Fixed fur popping when zooming in and out for the Formosan Black Bear
  • Camera
    • Updated the orbit camera to be more stable when orbiting bats
    • Fixed a consistency issue where starting camera positions were inconsistent across Zoo maps
    • Fixed slow camera movement near the edge of zoos in some biomes
  • Facilities
    • Fixed shading issue on Walkthrough Exhibit strip doors that caused visual issues
    • Fixed shading issue on Walkthrough Exhibit when using the glass wall type
    • Players are now able to delete guest entrance
    • Fixed an issue where anniversary balloons are not sold by default in shops
    • Fixed an issue where the Green Iguana Exhibit would return a null error
  • Game Modes
    • Fix for the "Disable Facility Maintenance" sandbox setting sometimes being enabled in non-sandbox saves
  • Guests
    • Fixed guests sometimes getting stuck while looking for a bench
    • Fixed guests getting stuck when exiting a toilet that was entered from a nearby, but not connected, path
    • Fixed guests sometimes getting stuck on stairs
    • Fixed an issue where guests exiting transport rides would teleport across the world into the air
    • Guests no longer complain about shops making them need a toilet
  • Habitats
    • Fixed conflicting accessibility information for brachiation frames
    • Fixed Eucalyptus Tree Feeders being inaccessible
    • Fixed a bug where undoing burrow placement would change the orientation of the underground section
    • Removed 'Climbable' tag from a handful of assets that wrongly had it assigned and were never climbable
  • Scenario
    • Fixed an issue where wolves would escape their habitat in Goodwin House
    • Fixed an issue where several species would escape their habitat in Al's Pine Zoo
    • Fixed an issue where the Cougar would escape their habitat in Jameson Wildlife Park
    • Players are now unable to sell the entrance area of the Myers Castle Career Scenario for profit
  • Scenery
    • Fixed inverted Planco and scientific name on Red Deer Habitat Information Board
    • Fixed DLC foliage not costing anything to remove in scenarios
    • Fixed graphic issues on Classic Shop Canopy 02
    • Made improvements to the visual transitions of the Black Spruce Trees
  • Staff
    • Fixed an issue where keepers would constantly try to clean up inaccessible feeders
  • UI
    • Fixed an issue where enrichments listed in the animal info pop-up would sometimes be duplicated or missing
    • Fixed non-functional 'All' checkbox in the animals tab of the walkthrough exhibit pop-up
    • Fixed animal talk point not updating correctly after a move is undone
    • Changed how the animal timeline in the info pop-up is laid out, so that the elderly marker isn't reached until the animal is actually elderly
    • Animal age dials displayed in the UI will no longer always show elderly animals as infertile, but will instead reflect the fertility status of the animal
    • Fixed an issue where the shop that a vendor was assigned to would not appear in the staff management window
    • Fixed an issue where feeder enrichments would show the multiple enrichment symbol if only one was present
    • Removed the "Facilities" header from the selection UI when selections don't include any facilities
    • Fixed issue with the Scenery rating in the Quarantine tab of the Animal Management screen
    • Fixed an issue with the alert's locator in the Habitats tab of the Animal Management screen
    • Added a new 'Education' subcategory to the 'Facilities: Media Devices and Education' browser category
  • Performance
    • Fixed an issue where selecting large groups would cause performance issues
Known Issues
  • Nine-Banded Armadillo familly is not able to interact with the Natural Termite Mound
Planet Zoo - JensErik_Frontier
Hayo Zookeepers!

It's time to venture into the tall grass to find animals hiding in it. Introducing the Planet Zoo: Grasslands Animal Pack which will be making its way to you on 13 December alongside Free Update 1.12!



What's hiding in the tall grass, you ask? A plethora of fascinating wildlife that calls the steppes, plains, and prairies across the world their home!

Say hello to the Nine-Banded Armadillo, with its extraordinary armour; the Maned Wolf with its impressively long legs; the curious Emu, with its recognisable grey plumage; the agile and ellusive Caracal; the remarkable Red-necked Wallaby; the scavenging Striped Hyena; and the striking Blue Wildebeest. These come with new and unique behaviours, like the Nine-Banded Armadillo's preening and sniffing, or the Caracal's bouncing and floppy ears. We're sure both you and your guests will enjoy these new species!

In addition, you can also add a stunning assortment of five colourful species of Butterfly to populate your Walkthrough Exhibits, including: Cloudless Sulphur, European Peacock, Menelaus Blue Morpho, Monarch, and Old World Swallowtail. These flying insects can be kept together as the game’s first ever interspecies-compatible exhibit animals. 🦋



You'll also be able to test your management skills with the brand new Career Scenario set within the picturesque grasslands of Argentina! You'll be working alongside wealthy socialite Tiffany Summers to help her learn the importance of animal care and animal sanctuaries in species conservation. You'll be relocating the diverse inhabitants of her sprawling mansion to a more suitable new home. We're sure your zoo management magic can make life much better for these animals.

This new Career Scenario follows after the Career Scenario from the Twilight Pack, and we are incredibly excited to continue this narrative! Don't worry though, you won't have to have played the previous Career Scenario to follow the story, and you can jump in completely fresh if you want to.



The Planet Zoo: Grasslands Animal pack will be available for purchase for £7.99 ($9.99, 9.99€) on Steam from 13 December. If you want to be notified when the game is available, then head on over to Steam and wishlist it now! Please remember that you'll only be able to enjoy the Planet Zoo: Grasslands Animal Pack if you already own the base game of Planet Zoo.

Don't forget to also join us on our social media channels for the upcoming animal reveals in the run-up to the Grasslands Animal Pack! You can find us on Twitter, Instagram, and Facebook.

We hope you enjoyed this announcement, and we look forward to seeing you over on our social channels! Let us know what your favourite bit was below. Stay green, Zookeepers! 🦋
Planet Zoo - JensErik_Frontier
Hayo Zookeepers!

It's beginning to look a lot like....a Planet Zoo update! It's time to celebrate exciting new additions coming to Planet Zoo. Introducing ✨ free update 1.12 ✨ which is heading your way on 13 December 🕫

Keep on reading to find out what you can expect in this new update.

Guided Tours
It's time to give your guests the VIP treatment with the new Guided Tours coming! Guided Tours are a brand new way to offer guests more in-depth information about your zoo and your exhibits. Tours are personal and will be conducted by an educator, they will then guide your guests through the zoo and educate them with lots of wonderful facts about your animals as well as life at the zoo. Guided Tours are also completely customiseable, which means you will be able to plan out your guests' journeys through your park by placing Tour Points at desired destinations. This means guests will be specifically guided to the habitats you assigned in your tour for them to admire and the places they stop to recharge their needs. A unique and unforgettable experience each time!

The VIP treatment also means more opportunities to earn additional income for your zoo! Guests will have to pay an extra tour fee in addition to the zoo entry price, and will also spend money to take care of their needs during tour breaks or after, with their desire to spend relating to how well they rated the tour as well. 



Diorama Mode
Inspired by one of our Planet Zoo community members, Rudi Rennkamel 🐫, we're introducing the new Diorama Mode, a new type of terrain for you to create your very own dioramas! You can select this new terrain type in sandbox mode and it will provide you with a blank diorama that you're free to build upon as you'd like. You can then upload your diorama to the Steam Workshop to share it with the rest of the Planet Zoo community



Bulldozer Tool 
We've also made removing things from your zoos a little faster by adding a Bulldozer tool in update 1.12! It's now faster than ever to remove large amounts of scenery, paths and objects in your park. You also have the ability to mix and match what type of object you want to remove with the bulldozer. Combining the functionality to remove multiple types of items at once using one tool is sure to make the experience of building and rebuilding more satisfying and streamlined. 

As always, these exciting new features in Update 1.12 come with various fixes and quality of life additions, which will be included in the full patch notes upon release.

We'll have more news for you soon, but until then, join us later today 7:00PM GMT for a very Special livestream where we will also go over in more detail what's coming in the 1.12 free update. We'll be live on Twitch and YouTube - we'll see you there! 
Planet Zoo - JensErik_Frontier
Hayo Zookeepers,

Wippi Abbonibo (or Happy Anniversary in English)! This weekend marks the 3rd Anniversary of Planet Zoo, so we're celebrating by providing you with some exciting new things for you to enjoy in Planet Zoo 👀🎉

Free update 1.11.2, featuring the brand new Anniversary content is available right now (just update your game!) and will include some fun additions to help you celebrate our third birthday in style! We've also got a few exciting things going on outside of the game itself, so without further ado, let's take a closer look at what's going on for this year's Planet Zoo Anniversary!

First up, we've got a brand new friend to introduce you to - meet the Red Deer, which will shortly be available to add to your zoos! 



The Red Deer is one of the largest deer species, inhabiting most of Europe along with Northern Africa and West Asia, and is widespread enough to be considered Least Concern status. We're really excited to see the kinds of habitats you create for them in your zoos! 

Of course, it wouldn't be an Anniversary celebration without one very important feature - animal balloons! With this free update, your guests will now be able to hold one of four animal balloons: a Tiger, Giraffe, Chimpanzee, or Red Panda! This will be a permanent addition to the game, which we're sure your guests will love! 



Finally in the way of in-game content, we have a limited-time celebration happening in-game this weekend: there will be a special Community Challenge from 4th-6th November! In this special event, you'll receive a boosted animal that has an 80%+ in any gene in return for every 5 you release (with a 1 in 50 chance of having Piebald or leucistic colouring!), and will gain a complete Avatar outfit for every 20 animals released - so both you and your animals will be looking your best! Speaking of which...



The time has come, Zookeepers - the moment you've all been waiting for! Very shortly, you'll be able to purchase your very own Planet Zoo Merch to celebrate the third year of simulation running wild! Planet Zoo t-shirts, hoodies, sweatshirts, mugs, posters and more will be available to buy from the official Planet Zoo store - so you can celebrate our third Anniversary in style. Slip into a super comfortable Paws and Leaves sweatshirt, sip from an exclusive habitat mug, or grab a deskpad branded with gorgeous art from the game. Pick your favourite animal and show your love for nature with these cute and colourful designs and products. Find the store itself here.

Last but not least, what's a good party without a little music? 'You, Me & Other Habitats', a selection of 12 tracks from Planet Zoo and its packs will take you for a trip around the world and will be available to stream from today across your favourite streaming services. You can find it on Spotify here



Thank you all so much for being such an amazing community, Planet Zoo wouldn't be the incredible place it is without all of YOU! 

Last, but certainly not least, don't forget to join us later today for a celebratory Anniversary Livestream, on Twitch or YouTube where we'll have special guests RudiRennkamelPlasticSwans, and ZWED, IN THE STUDIO! We'll be talking Planet Zoo, checking out the new content, doing giveaways, and more! We'll see you there (green heart emoji)

Planet Zoo - 1.11.2 Update Notes
This update contains bug fixes, updates and some new content.
New Content - 1.11.2/Anniversary Celebration 
  • NEW - Animals  
    • To celebrate our 3rd Year Anniversary a new Red Deer habitat animal is now available in game!
      • The Red Deer is available for free for all owners of the Planet Zoo base game
  • NEW - Animal Foil Balloons 
    • 4 x new animal style balloons are available in the Loony Blooons shop for all owners of the Planet Zoo base game.
      • Chimpanzee
      • Giraffe
      • Red Panda
      • Tiger
  • NEW – All of the trailer music to date (including Twilight) is now available to select on the speakers
  • NEW - "Wippi Abbonibo" Foil Balloons Returning for 72 hours
    • On the day of the anniversary and over the weekend, Loony Blooons will have the option to sell the returning Wippi Abbonibo foil balloons to your guests, to celebrate the Planet Zoo Anniversary in style!
General Bug Fixes and Improvements
  • Animals
    • Fixed the Common Wombat giving birth animation not playing when inside the burrow
    • Fixed an issue where swimming animals would float in the air when trying to pounce on enrichments
    • Adjusted juvenile Common Wombat eating animation so the animal is further away, and no longer pops up and down in the trough feeders
    • Fixed the rate at which cleanliness in Egyptian Fruit Bat exhibits deteriorates
    • Fixed an issue where the Melon food enrichment was listed as both toy and food enrichment in the Common Wombat's zoopedia
    • Fixed an issue where juvenile Amur Leopards would not correctly attack bins during escapes
    • Addressed several issues with escaped animals not properly interacting with bins
    • Puff Adder continents have been updated and now include Asia
    • Fixed an issue where deep swimming animals would get stuck underwater
  • Facilities
    • Fixed guests sometimes walking off-path to get to Walkthrough Exhibits
    • Fixed an issue preventing players from placing exhibits diagonally
  • Game Modes
    • Fixed the opening times and ticket prices on sandbox and challenge zoos to have the default values
    • Raised Habitat barriers to stop Spotted Hyena escaping at Myers Lake Island Zoo
    • Raised Habitat barriers to stop Zebra escaping at Great Caldera Safari Park
    • Fixed escaped Red Fox not being able to return to habitat in Castle Myers Career Scenario
    • Deleted foliage found in Castle Myers 'Terrain Only' map
    • Fixed floating foliage and lights found in Castle Myers Career Scenario
  • Guests
    • Fixed an issue where Habitat objects were sometimes marked as "Inaccessible" when loading saves
    • Fixed an issue where animals could escape their Habitat by climbing onto objects located outside
  • Scenery
    • Tweaked physics of Saltwort, Elephant Grass, Common Reeds, Guelder Rose Bush, Rhubarb plant and Hawthorn bush foliage so that animals will not be able to walk or jump on top of them
    • Swapped Planco and Scientific names on Twilight animal education boards to be consistent with existing boards
    • Removed paid DLC requirement for the Walkthrough Exhibit PVC Strip Curtain scenery object
    • Added Asia highlight to Puff Adder education board
    • Fixed asset clipping issues on Twilight Walkthrough Exhibit Blueprint
    • Added Europe and Asia continental suitability to Drinn Grass and Drinn Grass Dry foliage assets, and lowered their coverage amount to 1m²
    • Fixed the underside of the California Redwood so that it's no longer transparent
    • Fixed extreme wind interaction with the branches of the California Redwood
    • Fixed incorrect material properties of the Masonwork Wall Panels
    • Fixed popping effect on the Virginia Creeper 02
    • Fixed popping effect on the Silky Oak Tree
  • Staff
    • Fixed an issue where dung build-up would be ignored by keepers
    • Fixed an issue where dung would be removed from a habitat when reloading a zoo
  • UI
    • Added educators to the staff grid on the main zoo management tab
    • Added a new icon to exhibit enrichment research unlocks in the Vet Research's per species research overview
    • Fix 'parse error' in zoo inspector info pop-up during Castle Myers Career Scenario
    • Fix special characters showing up incorrectly in the vendor shop assignment info pop-up 
  • Localization
    • Adjusted staff strings for the overview UI in all languages
    • Fixed some typos in Scenario 15 and Scenario 7
    • Adjusted the translation of male and female in Korean
  • Stability
    • Fixed a crash that occurred when an animal being predated was removed from the zoo
    • Fixed a rare crash that occurred when trying to open an exhibit Info Panel
    • Fixed an issue where the game would soft-lock when opening the genealogy menu
    • Fixed an issue where deleting the Habitat gate would cause the game to crash
  • Performance
    • Reduce RAM usage in zoos
Known issues
  • In Scenario 15 saves made during 1.11.0, adding a new animal to a habitat will trigger the inspector spawn cycle back in place
Planet Zoo - JensErik_Frontier
Hayo Zookeepers,

Update 1.11.1 is out now and available for download. Simply update your game to play! For full patch notes, see below:

Planet Zoo - 1.11.1 Update Notes
This update contains many more bug fixes and updates.
General Bug Fixes and Improvements
  • Animals
    • Fixed the Egyptian Fruit Bat not appearing in the "Exhibit" zoopedia filter
    • Fixed sleeping animals not leaving a burrow when a pregnant animal needs to use it
    • Fixed smaller pieces of dung hovering above the ground
    • Made improvements to the orbit camera when following an animal entering a burrow
    • Fixed Ring Tailed Lemur familly from going through the bin during the attack
    • Fixed the fur on the Raccoon, Striped Skunk and Red Fox disappearing too quickly
    • Fixed animals knocking over bins when vandalism is disabled
    • Fixed Red Fox from being unable to knock over bins 
  • Facilities
    • Fixed guests sometimes not viewing walkthrough exhibits
  • Game Modes
    • Reverted the 'flat' map for Temperate Europe to use the original 'Fields' skirt. The new 'Carpathian mountains' skirt is still available for Temperate Europe zoos by selecting 'sculpted' in the Terrain Type dropdown during zoo creation.
  • Guests
    • Updated Egyptian Fruit Bat Hat icon to accurately represent asset in guest's inventory
  • Scenery
    • Fixed the bin goo material so it can no longer be covered by snow
    • Fixed masonwork tower roof textures displaying incorrectly
    • Fixed visual artifact on Twilight Veterinary Surgery blueprint
    • Fixed scenery placement issues on the Twilight toilet blueprints
    • Fixed visual artifact on Twilight Zoo Entrance blueprint
    • Fixed scenery placement issues on the Twilight Night Garden blueprint
    • Fixed visual artifact on Twilight Walkthrough Exhibit blueprint
    • Fixed New DLC Career Scenario floating assets
    • Fixed missing ceilling on one of the towers in the New DLC Career Scenario map
    • Fixed clipping on Twilight Window Pane assets
    • Bristlecone Pine assets now display the correct name and biome information when placed in a habitat
    • Fixed Bristle Cone Pine Tree biome and continent information in its info panel
    • Added missing size tags to the Emissive Window Panels
  • Scenario
    • Fixed Career silver guest objective which autocompleted a gold objective
    • Fixed Scenario 13 autocomplete Research level for new Twilight DLC Assets
    • Fixed New Career Scenario unresearched level for new DLC Assets
    • Fixed a bug preventing players from being able to complete the gold objective due to the reporter visiting the zoo only once. Now, the reporter will return to the zoo every 12 months.
  • UI
    • Fixed the UI for Walkthrough Exhibits being truncated
    • Added missing height tags to the Twilight Shingle Roofs family items
    • Added notification alerts to explain why exhibit population management is unable to process animals
    • Fixed Block of Frozen Fruit enrichment highlight when selected
  • Stability
    • Fixed a rare crash when saving a zoo while in the middle of placing an exhibit
    • Fixed a rare crash when launching the game in offline mode
    • Fixed a crash that can happen when clicking the new notification for your trade center being full
Planet Zoo - JensErik_Frontier
Hayo Zookeepers!

It's time to discover what happens when the sun sets, with the Planet Zoo: Twilight Pack and free Update 1.11, both out now! You can grab the pack on Steam, and update your game to be able to enjoy the free content! 



Meet your curious new residents: five cunning animals including the Raccoon, Common Wombat, Red Fox, Striped Skunk, and you'll also see the Egyptian Fruit Bat soar!

The brand new Planet Zoo: Twilight Pack will also allow you to create a truly thrilling zoo with more than 200 scenery pieces inspired by gothic architecture and spooky celebrations. Enjoy haunted décor and creepy elements like spider web benches, carved pump jack-o'-lanterns, and even a spooky cauldron to help make your zoo as atmospheric as possible. Of course, we haven't forgotten some fall flora, so you'll also be able to incorporate Ivy, Foxgloves, and even piles of scattered leaves to add to the ambiance. 

Finally, the Twilight Pack will also bring you a brand new Campaign Scenario, the first one since the Arctic Pack! Dominic Myers has abandoned a Transylvanian zoo in a state of complete disrepair, and Nancy is going to need your help to fix it up. You'll also have to contend with the needs of an in-world-famous Himalayan Bear, which guests are flocking to in droves - with the spotlight on you, you will need to make sure the Bear is getting everything they need. We're sure you're up to the task!

The Planet Zoo: Twilight Pack is available now on Steam for £7.99 ($9.99, 9.99€)

You must have the base Planet Zoo game to be able to play this content. Update 1.11 is out now to install and is free for all players.



Update 1.11 is free and available to all players who own the base Planet Zoo game! Simply update your game now to play.

This free Update has some exciting new features, including Educator Exhibit Demonstrations, Customisable Exhibit Backdrops, New Biome Skirts, a New Animal Behaviour allowing large escaped animals to attack bins and rummage for food, and the addition of Sounds of Summer to your in-game Speakers. You can read more about the free update in the announcement post, but we'll share a selection of highlights for you here, too. 

Your guests will be able to get closer to exhibit animals than ever before with new Educator Exhibit Demonstrations, where your Educators can take out exhibit animals and hold them during Educator Talks to give your guests demonstrations. This will be available for a wide range of species and there are different ways your Educators may hold them, so we hope you enjoy seeing how your favourites are included in Talks. Not all species are included as some are either too large or unsafe to handle (so animals such as the Common Death Adder or Golden Poison Frog will have to stay in their exhibit at a safe distance!).



Customisable Exhibit Backdrops are also now available for your Zoo, so that you can use any image you'd like as a 2D backdrop for exhibits. This means you can incorporate theming and customise exhibits like never before - we can't wait to see what you do with this new feature. 

Speaking of customisation...Update 1.11 also brings with it 12 New Biome Skirts and 1 Reskin Design, which will provide more variation to your zoo maps, and allow for more diverse landscapes for your zoos. 

Some of your animals will also exhibit a new behaviour upon escaping their habitats - attacking bins! If a large enough animal escapes their habitat, they'll knock over bins around your zoo and begin eating the contents...yuck! Luckily, as the contents of your bin will be leftover food from your guests, your animals won't get sick from this new behaviour. This will impact the quality of their last meal, though, so they might be a little unhappy until they're returned to their habitat and given access to fresh food more in keeping with their needs. 

If you joined us for the Sounds of Summer launch stream, or have managed to enjoy the album on YouTube since, we've got a treat for you! You'll now be able to use these tracks on your in-game speakers, bringing the chilled lo-fi vibes to your zoo and giving your guests (and you!) the perfect soundtrack to say goodbye to summer with. 

There are lots more features included in Update 1.11, including new Piebald variants of some species, exhibit camera improvements, a ramp terrain stamp, and more! For more information, read the Update 1.11 announcement post, or check out the full Update Notes, below! 

We can't wait to see what you create with the Planet Zoo: Twilight Pack and the new features in Update 1.11! Don't forget to join us for a launch livestream later today, on Twitch or YouTube.

https://store.steampowered.com/app/2150050/Planet_Zoo_Twilight_Pack/

Planet Zoo - 1.11.0 Update Notes

This update contains bug fixes, updates and some new content.

New Content - Planet Zoo: 
Twilight Pack
  • NEW - Animals
    • New animals in the Planet Zoo: Twilight Pack:
      • Common Wombat
      • Racoon
      • Red Fox
      • Striped Skunk
      • Egyptian Fruit Bat
  • NEW - Career Scenario 
    • We return with our first new career scenario since the Arctic pack. This time there is a new project set deep within the forests of Transylvania. A familiar foe has left one of their zoos in a bit of a state and it's up to you and Nancy to turn it around. You can do this, Zookeepers!
    • Challenge, and Sandbox versions of the map are available
    • Terrain only sandbox and challenge variants of the map are also available
  • NEW - Scenery Pieces
    • Twilight Stalactite 01
    • Twilight Stalactite 02
    • Twilight Stalactite 03
    • Twilight Brazier
    • Twilight Wall Torch
    • Twilight Wall Torch Bracket
    • Twilight Animal Gargoyle Racoon
    • Twilight Animal Gargoyle Red Fox
    • Twilight Animal Gargoyle Common Wombat
    • Twilight Animal Gargoyle Striped Skunk
    • Twilight Animal Gargoyle Platform Large
    • Twilight Animal Gargoyle Platform Small
    • Twilight Masonwork Tower 01
    • Twilight Masonwork Tower 02
    • Twilight Masonwork Tower Base
    • Twilight Masonwork Tower Castlements
    • Twilight Masonwork Tower Roof 01
    • Twilight Masonwork Tower Roof 02
    • Twilight Masonwork Tower Roof 03
    • Twilight Masonwork Tower Roof Base
    • Twilight Masonwork Tower Roof Cap
    • Twilight Masonwork Tower Trim
    • Twilight Portcullis Gate Section
    • Twilight Portcullis Gate Spike
    • Twilight Portcullis Metal Banding 1m
    • Twilight Portcullis Metal Banding 2m
    • Twilight Portcullis Metal Banding 4m
    • Twilight Portcullis Wooden Beam 1m
    • Twilight Portcullis Wooden Beam 2m
    • Twilight Portcullis Wooden Beam 4m
    • Twilight Spooky Eyes 01
    • Twilight Spooky Eyes 02
    • Twilight Spooky Eyes 03
    • Twilight Spooky Eyes 04
    • Twilight Stalactite Decal 01
    • Twilight Stalactite Decal 02
    • Twilight Stalactite Decal 03
    • Twilight Stalactite Decal 04
    • Twilight Animal Sign Egyptian Fruit Bat 01
    • Twilight Animal Sign Egyptian Fruit Bat 02
    • Twilight Animal Sign Egyptian Fruit Bat 03
    • Twilight Animal Sign Racoon
    • Twilight Animal Sign Red Fox
    • Twilight Animal Sign Striped Skunk
    • Twilight Animal Sign Wombat
    • Twilight Gothic Iron Fence Curved
    • Twilight Gothic Iron Fence Gate Half
    • Twilight Gothic Iron Fence Post Thick
    • Twilight Gothic Iron Fence Post Thin
    • Twilight Gothic Iron Fence Straight
    • Twilight Decorative Mushroom Cap
    • Twilight Decorative Mushroom Stem
    • Twilight Decorative Mushroom 01
    • Twilight Decorative Mushroom 02
    • Twilight Decorative Mushroom 03
    • Twilight Decorative Mushroom 04
    • Twilight Decorative Mushroom 05
    • Twilight Decorative Mushroom 06
    • Twilight Bench
    • Twilight Bin 01
    • Twilight Bin 02
    • Twilight Picnic Canopy
    • Twilight Picnic Bench
    • Twilight Lantern
    • Twilight Lantern Chain
    • Twilight Paper Mache Sculpture Fox
    • Twilight Paper Mache Sculpture Bat
    • Twilight Paper Mache Sculpture Racoon
    • Twilight Paper Mache Sculpture Skunk
    • Twilight Paper Mache Sculpture Wombat
    • Twilight Paper Mache Sculpture Mr. Myers
    • Twilight Jack-o'-Lantern Small
    • Twilight Jack-o'-Lantern Medium
    • Twilight Jack-o'-Lantern Large
    • Twilight Door Framing 1m
    • Twilight Door Framing 2m
    • Twilight Door Framing 4m
    • Twilight Door Handle
    • Twilight Door Hinge
    • Twilight Door Lock
    • Twilight Door Panel 0.5m x 1m 
    • Twilight Door Panel 1m x 1m 
    • Twilight Door Panel 1m x 2m 
    • Twilight Door Panel Arch
    • Twilight Door Panel Quarter Circle
    • Twilight Door Panel Top Arch
    • Twilight Door Panel Top Circle
    • Twilight Door Plank 1m
    • Twilight Door Plank 2m
    • Twilight Shingle Roof 1m Corner Eave
    • Twilight Shingle Roof 1m Corner Inverted
    • Twilight Shingle Roof 1m Corner 
    • Twilight Shingle Roof 1m Double Pitch Corner 
    • Twilight Shingle Roof 1m Double Pitch 
    • Twilight Shingle Roof 1m Eave
    • Twilight Shingle Roof 1m
    • Twilight Shingle Roof 2m Corner Eave
    • Twilight Shingle Roof 2m Corner Inverted
    • Twilight Shingle Roof 2m Corner 
    • Twilight Shingle Roof 2m Double Pitch Corner 
    • Twilight Shingle Roof 2m Double Pitch 
    • Twilight Shingle Roof 2m Eave
    • Twilight Shingle Roof 2m
    • Twilight Shingle Roof 4m Corner Eave
    • Twilight Shingle Roof 4m Corner Inverted
    • Twilight Shingle Roof 4m Corner 
    • Twilight Shingle Roof 4m Eave
    • Twilight Shingle Roof 4m
    • Twilight Shingle Roof Cap Quarter Circle 2m
    • Twilight Shingle Roof Cap Quarter Circle 9.5m
    • Twilight Shingle Roof Cap 
    • Twilight Shingle Roof Flat
    • Twilight Shingle Roof Panel 1m x 1m
    • Twilight Shingle Roof Panel 1m x 2m
    • Twilight Shingle Roof Panel 1m x 4m
    • Twilight Shingle Roof Quarter Circle 01
    • Twilight Shingle Roof Quarter Circle 02
    • Twilight Masonwork Wall Arch Square Tunnel
    • Twilight Masonwork Wall Arch Square
    • Twilight Masonwork Wall Arch Tunnel
    • Twilight Masonwork Wall Arch
    • Twilight Masonwork Wall Corbel
    • Twilight Masonwork Wall Corner Stone
    • Twilight Masonwork Wall Curved 1m
    • Twilight Masonwork Wall Curved 2m
    • Twilight Masonwork Wall Curved 4m
    • Twilight Masonwork Wall Door
    • Twilight Masonwork Wall Floor Quarter Circle 01
    • Twilight Masonwork Wall Floor Quarter Circle 02
    • Twilight Masonwork Wall Floor
    • Twilight Masonwork Wall Gable 1m
    • Twilight Masonwork Wall Gable 2m
    • Twilight Masonwork Wall Machicolation Ramp
    • Twilight Masonwork Wall Machicolation Slab
    • Twilight Masonwork Wall Machicolation Slope
    • Twilight Masonwork Wall Machicolation Spike
    • Twilight Masonwork Wall Machicolation
    • Twilight Masonwork Wall Merlon
    • Twilight Masonwork Wall Panel 1m x 2m
    • Twilight Masonwork Wall Panel 2m x 2m
    • Twilight Masonwork Wall Panel 4m x 2m
    • Twilight Masonwork Wall Shop Front
    • Twilight Masonwork Wall Slope 1m
    • Twilight Masonwork Wall Slope 2m
    • Twilight Masonwork Wall Slope 4m
    • Twilight Masonwork Wall Station Surround 01
    • Twilight Masonwork Wall Station Surround 02
    • Twilight Masonwork Wall Support Beam 01
    • Twilight Masonwork Wall Support Beam 02
    • Twilight Masonwork Wall Support Beam 03
    • Twilight Masonwork Wall Support Beam 04
    • Twilight Masonwork Wall Support Beam 05
    • Twilight Masonwork Wall Support Beam 06
    • Twilight Masonwork Wall Trim 1m
    • Twilight Masonwork Wall Trim 2m
    • Twilight Masonwork Wall Trim 4m
    • Twilight Masonwork Wall 1m
    • Twilight Masonwork Wall 2m
    • Twilight Masonwork Wall 4m
    • Twilight Masonwork Wall Window
    • Twilight Window Arch Large 01
    • Twilight Window Arch Large 02
    • Twilight Window Arch Medium 01
    • Twilight Window Arch Medium 02
    • Twilight Window Arch Small 01
    • Twilight Window Arch Small 02
    • Twilight Window Beam Large
    • Twilight Window Beam Medium
    • Twilight Window Beam Small
    • Twilight Window Column Cap Bottom
    • Twilight Window Column
    • Twilight Window Corner Large
    • Twilight Window Corner Medium
    • Twilight Window Corner Small
    • Twilight Window Pane 0.5m x 0.5m
    • Twilight Window Pane 1m x 1m
    • Twilight Window Pane 2m x 1m
    • Twilight Window Pane Arch 01
    • Twilight Window Pane Arch 02
    • Emissive Decal Panel Arch 01
    • Emissive Decal Panel Arch 02
    • Twilight Spooky Decal Bat 01
    • Twilight Spooky Decal Bat 02
    • Twilight Spooky Decal Bat 03
    • Twilight Spooky Decal Bat 04
    • Twilight Spooky Decal Moon
    • Twilight Spooky Decal Mushroom 01
    • Twilight Spooky Decal Mushroom 02
    • Twilight Spooky Decal Mushroom 03
    • Twilight Spooky Decal Spider 01
    • Twilight Spooky Decal Spider 02
    • Twilight Spooky Decal Spider 03
    • Twilight Spooky Decal Spiderweb
    • Twilight Spooky Decal Tree 01
    • Twilight Spooky Decal Tree 02
    • Twilight Spooky Decal Tree 03
    • Twilight Spooky Decal Tree 04
    • Twilight Spooky Decal Tree 05
    • Twilight Spooky Decal Tree 06
    • Reward Statue Racoon Stone
    • Reward Statue Racoon Bronze
    • Reward Statue Racoon Silver
    • Reward Statue Racoon Gold
    • Twilight Masonwork Tower Large 01
    • Twilight Masonwork Tower Large 02
    • Twilight Masonwork Tower Large Base
    • Twilight Masonwork Tower Large Castlements
    • Twilight Masonwork Tower Roof Large 01
    • Twilight Masonwork Tower Roof Large 02
    • Twilight Masonwork Tower Roof Large 03
    • Twilight Masonwork Tower Roof Large Base
    • Twilight Masonwork Tower Large Trim
  • NEW - Blueprints 
    • Twilight Animal Mache Sign
    • Twilight Belfry Tower
    • Twilight Brazier Beacon
    • Twilight Cranky Old Mill
    • Twilight Walkthrough Exhibit
    • Twilight Keeper Hut Large
    • Twilight Keeper Hut Small
    • Twilight Night Garden
    • Twilight Porch Gates
    • Twilight Quarantine Large
    • Twilight Quarantine Small
    • Twilight Research Centre Large
    • Twilight Research Centre Small
    • Twilight Shop Large [Shell]
    • Twilight Shop Small [Shell]
    • Twilight Staff Room Large
    • Twilight Staff Room Small
    • Twilight Toilet Large
    • Twilight Toilet Small
    • Twilight Trade Centre
    • Twilight Veterinary Surgery
    • Twilight Workshop
    • Twilight Zoo Entrance 
  • NEW - Foliage
    • Bristlecone Pine Tree
    • Bristlecone Pine Branch 01
    • Bristlecone Pine Branch 02
    • Bristlecone Pine Branch 03
    • Bristlecone Pine Branch 04
    • Common Foxglove Pink 01
    • Common Foxglove Pink 02
    • Common Foxglove White
    • Common Foxglove Yellow
    • Common Yew Tree 01
    • Common Yew Tree 02
    • Common Yew Tree 03
    • Ghost Fungus 01
    • Ghost Fungus 02
    • Autumn Leaf Litter 01
    • Autumn Leaf Litter 01
    • Autumn Leaf Litter 01
    • Autumn Leaf Litter 01
    • Lord and Ladies Plant 01
    • Lord and Ladies Plant 02
    • Lord and Ladies Plant 03
    • Lord and Ladies Plant 04
  • NEW - Avatar Costume 
    • New Egyptian Fruit Bat avatar costume
New Content - Free Update 1.11.0
  • NEW - Automated Exhibit Population Management 
    • We have added a new mechanism by which you can delegate repeat population management in exhibits. 
    • Animal populations in exhibits can now be managed automatically in accordance to user-defined rule sets. For both male and female animals in the exhibit, set the following rules:
      • Max. number of animals
      • Processing options:
        • Store in Trade Centre
        • Sell for Cash
        • Release to Wild
      • Removal Priority:
        • Age
        • Genetic Appeal
        • Cash Value
        • Conservation Credit Value
        • and select whether the above rule is prioritised by the Highest or Lowest value
      • Exemptions:
        • A list of all animals in the exhibit allows you to set an animal as exempt from the rules. Have an animal you really wish to keep? Fret not, if you exempt it the population management will skip it and remove the next best fitting animal for the rules, so your friends are safe and sound in their exhibit homes.
  • NEW - Piebald Colourmorph Gene
    • Piebaldism describes patterns of unpigmentes areas across an animal's skin or coat, resulting in really unique-looking patterns. This rare genetic expression is now available to the following species in Planet Zoo:
      • Nyala
      • Pronghorn Antelope
      • Springbok
      • Red Fox
    • Like other morphs, piebaldism is inherited recessively.
    • On animals that can exhibit morphs other than leucism/albinism, piebaldism may be expressed additively - so keep an eye out for colourful combinations!
  • NEW - Educator Exhibit Demonstrations
    • Educators are now able to hold and showcase exhibit animals to guests during an animal talk about an exhibit species
    • These animations are available to all species that aren't too large or unsafe to handle (so animals such as the Common Death Adder or Golden Poison Frog will have to stay in their exhibit at a safe distance!). Animals that can be held are:
      • Giant Burrowing Cockroach
      • Titan Beetle
      • Goliath Beetle
      • Giant Forest Scorpion
      • Giant Tiger Land Snail
      • Goliath Frog
      • Goliath Birdeater
      • Brazilian Salmon Pink Tarantula
      • Lehmann's Poisong Frog
      • Mexican Red Knee Tarantula
      • Giant Desert Hairy Scorpion
      • Eastern Blue Tongued Lizard
      • Diamondback Terrapin
      • Giant Leaf Insect
      • Dung Beetle
      • American Bullfrog
      • Fire Salamander
      • Danube Crested Newt
      • Axolotl
    • Depending on the species, educators hold the animals with one or both hands, or have them rest on their shoulder
    • Alongside this, Animal Talk Points now display an image on their base of the animal that is being spoken about to make it easier for you to know what's happening at a glance
  • NEW - Custom Exhibit Facades
    • Exhibit backdrops can now be customised with your own images for greater variety
    • Add your static images to the custom media folder in order to use them with the exhibits: Documents\Frontier Developments\Planet Zoo\UserMedia
    • Custom facades should follow an aspect ratio of 1024 x 815 and can use any of the following extensions: .png, .jpg, .jpeg, .bmp, .tiff, or .tga
  • NEW - Improved Exhibit Cameras
    • Exhibits have received an overhaul of their camera functionality. Selecting the camera button at the bottom of an exhibit's info panel now gives you the option to either view one of the exhibit's interior cameras, or get really close to the individual exhibit animals using their orbit camera
    • As with other cameras, the camera mode UI while in either the interior or orbit camera mode allow you to cycle through all available interior cameras of the facility or orbit cameras for all animals inside the exhibit
  • NEW - Walkthrough Exhibit
    • Walkthrough Exhibits feature a built-in path through its length that can be customised, while the interior space automatically changes to the species' associated base when added. It can also be further customised with scenery objects
    • These exhibits don't feature classic facades. Instead, all walls, floor, and ceiling of a Walkthrough Exhibit can be customised by setting the material to one of a selection of solid, wire mesh, glass or even nothing at all. Additionally, built-in doors around the path can be toggled on or off.
    • Walkthrough Exhibits will feel familiar, as they function the same as the existing Exhibits. When adding your animals, you will need to ensure to set the correct temperature for them, and research the species to access and toggle all three levels of enrichment to keep them happy.
  • NEW - Biome Skirts and landscapes
    • Desert - Africa
    • Desert - South America
    • Grassland - Africa
    • Grassland - Europe
    • Grassland - North America
    • Tropical - Asia
    • Tropical - Oceania
    • Tropical - South America
    • Temperate - Asia
    • Temperate - Europe
    • Temperate - North America
    • Taiga - North America
    • Tundra - Antarctic
    • Tundra - Europe
  • NEW - Terrain Ramp Tool 
    • New adjustable tool shape that creates slope terrains. Paths can be placed on top of these terrains.
  • NEW - Foliage
    • California Redwood Tree 01
    • California Redwood Tree 02
    • California Redwood Tree 03
    • Silky Oak Tree 01
    • Silky Oak Tree 02
    • Silky Oak Tree 03
    • Variegated Ivy Tree Base
    • Variegated Ivy Hanging Sparse
    • Variegated Ivy Hanging Dense
    • Variegated Ivy Clump Small
    • Variegated Ivy Clump Medium
    • Variegated Ivy Clump Large
    • Variegated Ivy Climbing Sparse
    • Variegated Ivy Climbing Dense
  • NEW - Scenery/Paths
    • Stone Slate Path
    • Small Ball Pumpkin Enrichment
    • Walkthrough Exhibit
    • Walkthrough Exhibit PVC Strip Curtain
    • Emissive Decal Panel 0.5m x 0.5m
    • Emissive Decal Panel 1m x 1m
    • Emissive Decal Panel 1m x 2m
    • Small Candle
  • NEW - Enrichments
    • Small Ball Pumpkin, available for:
      • Aardvark
      • African Wild Dog
      • Aldabra Giant Tortoise
      • Bairds Tapir
      • Black-and-White Ruffed Lemur
      • Bornean Orangutan
      • Chinese Pangolin
      • Common Ostrich
      • Galapagos Giant Tortoise
      • Gharial
      • Japanese Macaque
      • Nile Monitor
      • Red Panda
      • Red Ruffed Lemur
      • Ring Tailed Lemur
      • Timber Wolf
      • Western Lowland Gorilla
      • Arctic Wolf
      • Colombian White-Faced Capuchin Monkey
      • Dingo
      • Red Kangaroo
      • Southern Cassowary
      • Cuvier's Dwarf Caiman
      • Giant Otter
      • Binturong
      • Clouded Leopard
      • Dhole
      • Malayan Tapir
      • Proboscis Monkey
      • North American Beaver
      • Asian Small Clawed Otter
      • Capybara
      • Spectacled Caiman
      • Siamang
      • Common Wombat
      • Raccoon
      • Red Fox
General Bug Fixes and Improvements
  • Animals
    • When they are escaping, animals now exhibit more diverse behaviours other than running around:
      • They may choose to take a run and explore the zoo, or take a rest watching the chaos around them unfold
      • Some of the hungrier animals may also see what your guest have left in the bins you've provided all around the zoo and knock them over!
      • We recommend sending your vets to capture escapees as soon as possible, both to avoid guests from running away and stopping animals from ingesting too much unsuitable food!
    • Added new small dung assets for certain small animals
    • Added Temperate biome icon to the California Sea Lion education board
    • Added Tundra and Temperate biome icons to the Grey Seal Education board
    • Added Grasslands biome icon to the Giant Otter Education board
    • Added Taiga biome icon to the Arctic Fox education board
    • Added Taiga biome icon to the Llama Education board
    • Added Desert biome icon to the Black-Tailed Prairie Dog education board
    • Added Taiga biome for the Polar Bear Education board 
    • Adjusted the height at which several smaller animals transition from wading to swimming, to improve legs clipping with terrain and animals 'walking' while submerged
    • Corrected the tagged species on small climbing frame blueprints and items to remove unsuitable species being shown
    • Fixed the Bactrian Camel missing audio during intra species fighting 
    • Fixed animals facing the incorrect direction while climbing
    • Fixed animals climbing through the air when dismounting from a climbing frame
    • Fixed smaller animals falling through scenery when sleeping
    • Fixed animals not being able to climb over 1m barrier segments
    • Fixed an occurrence where a feeder's "Uses in last 12 months" would not update after use
    • Fixed roughness and specular on the Melanistic Amur leopards' furs to make them look shinier
    • Fixed incorrect binomial name on the Snow Leopard education board
    • Fixed an issue that prevented animals swimming in border line shallow lakes
    • Fixed Black-Tailed Prairie Dogs from sliding during the mating animation
    • Fixed an issue where Moose could not jump a 1m barrier to escape
    • Fixed selection highlight for block of Frozen Fish and Block of Frozen Fruit enrichments 
    • Fixed animals born inside a burrow immediately trying to leave
    • Removed the Slow Feeder enrichment from the European Badger's research chain as it erroneously unlocked despite being unsuitable
    • Removed inaccessible jump escape points from habitat heatmap
    • Updated the Asian Small-Clawed Otter, Capybara, and Platypus education board names so they are no longer written in capital letters
    • Updated the Prairie Dog education board to show the desert biome
    • Updated the conservation status of Puff Adder and Danube Crested Newt, both of which are now considered to be of Least Concern.
    • Updated the Alpine Ibex so it is now boxed and moved to its habitat's gate after terrain editing
  • Game Modes
    • Scenarios
      • In the Tanami Roadside Zoo timed scenario fixed some issues with some scenery research
  • Guests
    • Added cause for fleeing into the Staff and Protester's UI 
    • Fixed an issue where guests are affected negatively by speakers that are not overlapping
    • Fixed guests leaving queue for ATM when changing the ATMs colours
    • Updated guests that sit on linked seats during animal talk so they now are counted within the Education UI
  • Scenery
    • Added material tag to Planet Zoo Bench and Picnic Bench
    • Added missing Europe Pack tag to Rubbing Pad Bark
    • Fixed inconsistent pricing among the Aquilaria Trees
    • Fixed East Asia Door 04 & 05 from not being powered when in range of a power source
    • Fixed Drinn Grass and Dry Drinn Grass causing animals to float when standing in it
    • Fixed an issue where Conservation Flowerpot Community Design would not improve the scenery rating of surrounding facilities.
    • Updated enrichment Items to retain their default colours when selected for the first time so they are not over written by their previous settings
  • Staff
    • Fixed an issue where guest barriers could cause Caretakers to teleport to the main entrance
    • Fixed a case of some flowers blocking keepers from reaching feeders to refill them
    • Fixed animal talks ending immediately if power is lost
    • Fixed a bug where mechanics would run on the spot if fired and rehired whilst repairing a facility
    • Updated keepers to only fill accessible feeders for habitat animals
  • Transport rides
    • Fixed an issue when cycling through the ride cameras players would sometimes get a glimpse of guest accessories i.e glasses
  • UI
    • Added tool tips to the zoo reputation components in the management screens
    • Added zoopedia link button to education board information panel
    • Education boards now increase the education board percentage in the overview tab of the education UI of the zoo management
    • Fixed an exploit that allowed players to exceed trade centre capacity
    • Fixed the enrichment value displayed on an enrichment's info panel
    • Fixed an issue where the vista point info panel would not be closed when entering multiselect mode using the hotkey
    • Fixed Camera Effects menu showing the wrong filter after using Burrow Camera
    • Fixed issue where players were unable to send an animal to Trade Centre through Exhibit or Habitat Info Panels when only one space was left in the storage
    • Fixed the names "Wetlands Pack" and "Conservation Pack" missing from DLC prompts in browser and animal UIs
    • Fixed renaming boxed animals 
    • Fixed Toy enrichment novelty stat from not updating live
    • Fixed an issue where multiple shop counters were wrongly grouped under the drink category in the facilities management UI
    • Fixed an issue by disabling the use of hiding UI by pressing "G" while on the create a Blueprint screen
    • Fixed animals being sent outside sent outside the habitat no longer counting towards the animal feeding costs
    • Traversable terrain heatmap no longer flickers when escaped animal cannot re-enter the habitat
    • Updated the guest info panel, guest information tab so "Places Visited" and under the "Guest Information" tab are sorted in order of recently visited
    • Updated the UI of static habitat objects to show animal accessibility
  • Stability
    • Fixed a rare crash when opening the animal management window
    • Fixed a rare crash when deleting a vet surgery
    • Fixed a crash when deleting Veterinary Surgery while Vet is entering/leaving it
  • Performance
    • Fixed performance drop when placing a complex blueprint in an "Obstructed" location
    • Lowered memory usage and save file size for large lake data
    • General performance fixes
...