We're on our way Down Under, and hope you're ready to join us! We're pleased to announce that Planet Zoo: Australia Pack and free Update 1.3 have launched, and are ready to download and play!
Update 1.3 is free for all of our community, and will add a variety of different features that will add to your gameplay experience. In this update, we're bringing animal colour variation that will help you identify individual animals around your zoos.
We're adding in Timed Scenarios, which differ from Career Scenarios, as you'll have to maintain your objectives throughout the scenario to complete them in a time frame. We'll also be adding the highly-requested Vending Machines, Staff Management multi-select, and, of course, added creativity!
We can't wait for you to visit our new Desert Oceania Sandbox Biome, and try out the free, lush foliage, warm-red rocks and three paths! Read all about what's included in Update 1.3 here.
Planet Zoo: Australia Pack is adding five beautiful, iconic animals: Koala, Red Kangaroo, Dingo, Southern Cassowary and Eastern Blue-Tongued Lizard. They'll arrive with their own challenges, so make sure you keep visiting the Zoopedia to see how best to care for them.
1.3.0 Update Notes
This update contains many more bug fixes, updates and some new content.
Animals
Animal colour variation
Introduced meaningful difference in colour where appropriate for the species, to allow for easier identification of individuals.
Improved upon the general appearance of groups and herds with subtler differences in colour.
These changes will update animals in your existing save games based on their current genetics.
Provided a written description of colour and pattern information from the trading window, so players can set their own breeding or population goals, and provide information for colourblind players.
Wolf colours are complicated by interbreeding between wolf subspecies, but also domestic dogs and even coyotes. We’ve chosen a classic range of wolf colours that work well with our existing textures.
Expanding upon our simulation capability, the availability of colourmorph genes in the animal population is now variable per species. Here are some examples of these changes:
6% (approx.) of the jaguar population are now black jaguars. Note this does not affect existing jaguars in save games, instead jaguars from the animal markets will be carriers for black jaguar genes much more frequently.
Bird and Reptile Albinism or Leucism are now more likely than before; in-line with natural results.
Llamas in existing save games will now have brown patches through pattern variation, as well as different off-white tones through colour variation. We've also added an additional set of all-body colour variations to their colourmorph slot, which is now extremely common for Llamas from the animal market.
Colour and Pattern Genetics
All animals carry pre-existing genetic information for both colour and pattern variation, though not all are used. This information is in addition to Colourmorph genetics, and is intended to be used in a different way from genetic inheritance.
The information applies colour variation on top of the animals existing textures and colour. This method allows for gradual changes in colour between individuals through tens of barely perceptible individual steps. The written descriptions will stick to the major colour and pattern changes.
When animals breed, their offspring create colour and pattern values in a range around the average of their parents, most often looking similar to at least one of their parents.
There is now a small chance that colour or pattern will 'mutate' and pick a value far away from the parent colours, perhaps looking like a more distant relative.
Genetics tweaks will allow offspring to have a wider possible variation of patterns from their parents than before to encourage more obvious individual differences.
Bug Fixes
Animals in the Sandbox and Challenge animal market should now show correctly when an animal is albino, both in the icon, and in the colour string. This previously only worked in Franchise mode.
Analysed and fixed unintended differences between breeding in Franchise and Sandbox/Challenge modes specifically for colour and pattern genetic outcomes.
Fixed offspring with the same two parents in Franchise mode always having identical patterns due to a bug in inheritance genetics. Note that savegame animals will retain their genetics, so you may have to cycle out animals through breeding and trading to see faster results.
Research
We tended to find that formal documentation of animal colour and pattern was rare and highly variable in quality. We’ve done our best to stick to photo reference, with the following considerations:
Overall image colour (hue, saturation intensity etc) can vary depending on the camera settings, as well as adjustments afterwards, eg. photoshop.
Colour can alter its presentation for many other reasons including the natural lighting, time of day and natural surroundings.
Wetness and/or dirtiness of fur, which we may want to hint at in the colouration of the animal anyway.
We try to avoid colouration that only applies to single individuals, as the frequency of the colour would begin to look strange in groups.
Written descriptions of the same colours vary highly, and depend on the preferences and natural language of the writer.
Closely related subspecies can make determining colour more difficult.
Very often written descriptions will lack photo evidence.
Photos are very commonly mislabeled for the correct subspecies, or aren’t labelled for subspecies at all.
Existing game animals – subtle colour variation (35 Animals)
African Elephants
African Buffalo
Aldabra Giant Tortoise
American Bison
Arctic Wolf
Baird’s Tapir
Black Wildebeest
Bongo
Bonobo
Bornean Orangutan
Chinese Pangolin
Common Warthog
Formosan Black Bear
Gemsbok
Giant Anteater
Giant Panda
Hippopotamus
Indian Elephant
Indian Rhinoceros
Jaguar (Yellow)
Japanese Macaque
Mandrill
Nyala
Plains Zebra
Pronghorn Antelope
Red Panda
Red Ruffed Lemur
Reindeer
Ring Tailed Lemur
Sable Antelope
Snow Leopard
Spotted Hyena
Thomsons Gazelle
Western Chimpanzee
Western Lowland Gorilla
Existing Game animals – approx. medium colour variation (12 Animals)
Aardvarks
African Wild Dogs
Bactrian Camel
Bengal Tiger
Cheetah
Grizzly Bear
Himalayan Brown Bear
Nile Monitor
Reticulated Giraffe
Saltwater Crocodile
Siberian Tiger
West African Lion
Existing Game animals – major colour variation (2 Animals)
Llama colours and patterns added
Timber Wolf – colour range from white-grey to grey-brown to red-brown with dark mottling
The following animals we felt either had no clear variation and/or benefited in some way from looking identical as a group (12 Animals)
Common Ostrich – we already have variation for male and female
Galapagos Giant Tortoise
Gharial
Greater Flamingo – would want to be more linked to food, which we haven’t achieved yet.
Indian Peafowl – we already have variation for male and female. We have avoided hybrid colours.
Komodo Dragon
Okapi
Pygmy Hippo
Springbok
Dall Sheep
Polar Bear - differences appear to be seasonal seasonal or dirt-related rather than individual
Capuchin Monkey
No colour variation has been added to exhibit animals, as their environments are so dense it would be harder to distinguish subtle detail.
General Animal Bug Fixes and Improvements
Adjusted skinning of upper legs to fix male springbok.
Fixed a gap in the geometry of the male Western Chimpanzee's gums when fighting (singular hole in gum, as well as small gap between gum and lips).
Jaguars now require and use water more based on player feedback and our research info.
Added water requirement of approx. 5% of land space requirement, decreased land requirement by the same amount to not jeopardise player zoos.
Updated the Llama Zoopedia images to represent the new pattern and colour variation.
Adjusted the animation on the Llama while drinking to allow the head to reach the water.
Increased sexual sterility age of African Buffalo from 15 to 20 years to make them easier to breed.
Fixed Zebras in a Habitat with a steep hill opting to traverse the steepest section of the slope, causing animation and postural issues in the process.
Fixed Juvenile African Wild Dog not sleeping while parent is present in the habitat.
Fixed water noises playing when Juvenile African Wild Dog drinks from a water source but does not make contact.
Cleaned up the animation on the Giant Anteater to avoid the model clipping while fighting.
Fixed issues with the Giant Anteater Female LODs not rendering.
Improved the Giant Anteater family tails to help stop them clipping through the floor as much in certain situations.
Improved fur rim light on Giant Anteater family.
Fixed the final fun fact failing to unlock in the Zoopedia for the Capuchin monkey when all research is complete.
Fix to stop the Juvenile Gharials falling through the floor when ragdolling.
Fixed waterfall and metal frame toy Enrichment causing animal welfare alerts by balancing the temperature.
Fix for animals being unable to automatically unbox in some Habitats despite successfully unboxing when animal was added to the Habitat.
Fix for the elephant interact and Sable antelope jaw popping during the animation.
Fix for incorrectly aligned defecation for Bonobos, Orangutans, Cheetahs and Lions.
Fix for the Siberian Tiger where the tongue clipped through the mouth while eating.
Fix nostrils distorting on the Adult Western Lowland Gorillas as they walk.
Fix for Arctic Wolf's howl audio being out of sync with howl animation.
Fixed the Zoopedia map for the Lehmann's Poison Frog.
Reviewed and adjusted herding systems to work better for both large and small animals (zebras being a medium size reference).
The following animals will now choose to spend species-specific amounts of time in and around wading-depth water: Flamingo, Nile Monitor, Saltwater Crocodile, Gharial, Hippo, Pygmy Hippo, Tapir, Jaguar, Polar Bear, Indian Elephants and African Elephants.
The following animals can now sleep in water of appropriate depth: Saltwater Crocodile, Gharial, Hippo, Pygmy Hippo, Flamingo, Nile Monitor.
Adding additional paragraph to Hyena Social needs description in the Zoopedia, to help explain why their population settings are so low.
Fixed the reproduction section of the Snow Leopard zoopedia entry to match in-game offspring numbers.
Reduced teleporting of animals when stepping onto climbable objects.
Improved spawned food placement to reduce animals clipping with Habitat boundaries and prevent food appearing on tops of walls.
Fixed dominance fight notifications playing incorrectly for pack species.
Fix for Juveniles playing incorrect animations during social theatres (cause of body contortions).
Fixed animals sometimes pouncing straight through other animals during predation at max in-game speed.
Fixed cases of animals pouncing on enrichment items without moving and therefore having the food appear a long distance from the enrichment item.
Audio
Fix for Adult Male Bison not making a sound when jumping into water.
Fix for Juvenile Jaguar not making sound when eating from a Blood Pumpkin.
Enrichment
Fix for Juvenile Snow Leopard getting stuck when using Pinata Enrichment.
New Content
NEW GAME MODE - Timed Scenarios
Complete a list of objectives against the clock.
A single list of objectives, to complete.
Unlike Career Scenarios, objectives can 'uncomplete' and must be maintained once achieved.
Bronze, Silver and Gold is awarded based on how long it takes to complete.
The new Estonia scenario is available in the free 1.3 update.
The new Australia scenario is available in the Australia pack.
New Scenery
Foliage
Century Plant (Agave)
Rainbow Eucalyptus
Staghorn Ferns
Mat Rush Grasses
Umbrella Thorn Acacia
Oak Sapling
Scots Pine Sapling
Beech Sapling
Brazil Nut Sapling
Free Australia avatar costume
3 x New paths
28 x New rock assets
New Desert Oceania Sandbox
Vending Machines
11 x new vending machines added, including the following:
Food
Chief Beef
Cosmic Cow Ice Cream
Hotdog Squad
Mexelente
Missy Good
Monsieur Frites
Pizza Pen
Drink
Cosmic Cow Milk
Gulpee
Pipshot
Street Fox Coffee
Vending machines are a cheaper way to help satisfy guest’s needs, but the food/drink doesn’t satisfy as much as an item from a shop.
Placement of vending machines differs to Planet Coaster. In Planet Zoo they are placed on the edge of paths, like ATMs, benches and bins.
The items in the vending machines cannot be customised like those in the shops.
Vending machines require power to work.
Game Modes Scenarios
Toxic barrels no longer contribute to scenery rating for buildings.
Fixed an issue where toxic barrels would appear in the power heatmap.
Fixed some z-fighting in the Bernie Goodwin Memorial Zoo.
Fixed a Flamingo with alpha status in the Panda Park Career level.
Fix for a crash after completing the Panda Park Career level at the bronze objective level.
Fixed the Bernie Goodwin Memorial Zoo buildings doors not being attached to the wall.
Fixed an issue where converting a challenge zoo into a sandbox wouldn't stop research alerts.
[/*][/list]Franchise Mode
Removed albino Dall sheep icons from trade centre as not supported in game.
Fix the 'Zoologist' achievement failing to unlock despite meeting requirements.
[/*][/list]Research
Fixed a number of problems with DLC animal research when the DLC was enabled while playing in-game in a non-sandbox zoo. This will also fix instances of old zoos with an incorrect research state.
Management
Reduced maximum entry ticket price from 200 to 100, guests could never afford the old maximum and this gives more fidelity on the slider.
Staff
Fixed vets walking on the spot if player moves a habitat gate before/whilst a vet is walking through it.
Keepers will now finish a feeding task before leaving the park after getting fired.
Fix an issue where vets or caretakers could get stuck in a queue outside a building to do a transport job when fired. Fix for staff becoming temporarily stuck going from staff path to normal path.
Fix for caretaker becoming stuck going from off-path to normal path with escaped animal box.
Fixed an issue where keepers could get stuck while preparing food.
Fixed notification saying staff rooms are full when they are not.
Fixed being notified that a Mechanic hasn't inspected habitat for a while, despite one having just inspected it.
Guests
Added guest history thoughts for pickpockets, indicating whether they had been caught.
Prevent guests from getting stuck in park with the state "going home via ATM".
Fixed cases where guests would get stuck off the path.
Fixed an issue where balloon pops were not always audible.
Guests will no longer flee from many Juvenile animals, even if they flee from the Adults of that species.
Zoo Construction
Scenery Light Toggle
Lights and lamps can now be turned on via the asset's UI info panel, the same as in Planet Coaster.
This is the ability to turn a light on all the time or off all the time, rather than only turning on automatically at night.
Lights will not work without power unless solar powered.
Improved New World Spot Light emitted light culling when looking away from the light.
Added flexicolour to concrete walls.
Adding size tags to rock, foliage and scenery assets.
Updated various architecture structure assets that were missing tags or had excessive tags.
Updated all grid based assets from South America Pack with grid prop tag.
Notifications for education boards and speakers have been improved to specify whether the target species is too distant, or whether speakers are providing conflicting information.
Improved LODs on Arctic Architecture Beam 2m.
Improved New World Spot Light emitted light culling when looking away from the light.
Added flexicolour to concrete walls.
Updated various architecture structure assets that were missing tags or had excessive tags.
Updated all grid based assets from South America Pack with grid prop tag.
Increased the vertical range of education boards to capture animals in Habitats that are further away.
Fixed incorrect tags for the Habitat Education Board set.
Fixed Arctic Shelters not unlocking via the "Arctic Theme" Research.
Fixed performance stalls when editing paths near lake volumes.
Fix for editable text signs so that their text can be deleted.
Fixed an issue where various Palm Thatch Roof assets would include floating bundles of thatch.
Fixed Glass Modern Wall 4m 02 not being treated as transparent by Guests.
Fixed Glass House Roof Arch 6m and 4m having very noticeable LOD pop on inside.
Fixed New World Sign Editable 02 text clipping.
Fixed Ambience speaker 02 and powered lights not displaying if they are powered or not in the power heat map.
UI
NEW Animal Food Management UI - One location to see all of the animals and habitats in your zoo and what Food Grades the animals are being given.
Food grades can be changed in this menu.
You can see how many keepers are assigned to look after the animals in a habitat.
A projected cost per year for the food costs.
Time since the animals were last fed.
Whether the animals are hungry or not.
A total cost per year for feeding animals.
The total number of keepers in the zoo.
How many keepers are assigned to habitats.
How many keepers are not assigned to habitats.
Staff management multi-select
You can now select more than one member of staff at the same time.
This allows you to train, give a pay rise to (in increments of $10), assign to work zones and fire multiple members of staff at once.
Info panels
Exhibit info panel - Humidity and temperature UI has been improved/simplified to allow it to be adjusted without the need to scroll up and down.
Habitat info panel - Enrichment objects will now highlight when hovered over.
Info panel flexi colour is now accessible via a single button.
Drop downs are now disabled when there are no items available in them.
Dismiss Functionality for Zoo Alerts
Added the ability to dismiss zoo alerts by clicking on a new trash can button or selecting the cross icon on the alert notification.
Added new animated animal silhouettes to the loading screen
Anteater - South America DLC owners only
Camel
Chimpanzee
Elephant
Giraffe
Gorilla
Kangaroo - Australia DLC owners only
Lemur
Lion
Llama - South America DLC owners only
Reindeer - Arctic DLC owners only
Rhino
[/*]
Added status indicator in the Trading UI for animals that cannot be sold because they are pregnant.
Added species tags to Blueprint creation.
Added new display symbols on duplicate items in the UI Browser to indicate if the item is small, medium or large.
Added new 'select all' button to the barrier widgets tool set and improved click reliability.
Added infertility indicators for the age icon.
Added ability to apply contraceptive settings to all animals of one species in a habitat, including new animals entering the Habitat.
Added a tab showing biome information when selecting plants in the browser.
Added new icons in the Blueprints tab to distinguish the categories.
Added missing animal tags to shelter blueprints for arctic and south america packs
Management screens now display tool tips on input fields.
Updated 'button disabled' colours for the animal management screen.
Items being researched now show tool tips.
Timeline, objectives and help windows will no longer overlap the main browser, instead resizing to fit.
When cancelling a multi-select move the player's selection is no longer deselected.
Minor update to the guest history tab icon.
Education speaker overlap alerts will now only trigger if it is directly affecting guests.
Updated the staff fire icon so it is now consistently represented by a trash can throughout the UI.
Fixed animal genetics percentages being rounded differently between Habitat and Trading UI.
Fix an issue where clicking a timeline notification could take you to the wrong subject.
Fixed an issue where animal management would not reset the action buttons when animals were deselected by sorting/filtering.
Fixed crash when fanfare disappears.
Fix TAA settings for graphical presets being always turned on regardless of pre-set.
Fixed an issue where the 'rebuilding navigation' loading screen message could occur again after a save and load.
Fix an issue with the donation box UI rendering.
Fixed drop down menus detaching from their buttons when scrolling through management panels.
Fixed the face of the Komodo Dragon image being completely obscured by the progress label/completion when researching the Komodo Dragon.
Fixed Habitat food grading drop down sometimes being ordered the wrong way round.
Fixed lowest graphical preset keeping the texture resolution on medium.
Localisation
Added in more animal names for Spanish male and female list as well as Russian female names.
Clarify the 'This one's a keeper' achievement text to refer to work zones.
Clarified the difference between the guest education need and the education coverage in the heat map views.
Fix a localisation issue with the 'Research completed' popup.
With Planet Zoo, we've travelled far and wide across the globe, but we've yet to travel Down Under. We're on our way to explore the natural splendour and intrigue of the Australian Outback, to take in the beautiful wildlife and, of course, meet brand new animals.
We're thrilled to announce the Planet Zoo: Australia Pack, arriving alongside free Update 1.3 on 25 August, 2020!
Meet our five marvellous, iconic animals that will be making an appearance: the curious Koala, handsome Red Kangaroo, cunning Dingo, striking Southern Cassowary and inquisitive Eastern Blue-Tongued Lizard. These five animals will present their own challenges, which will require learning how best to care for them, to ensure their health and wellbeing.
These new additions also arrive alongside over 230 new scenery and building pieces, that include eye-catching construction pieces that are designed to feature upcycled materials that evoke the wonder of contemporary Australian architecture. These, as well as the new spectacular fauna and flora, will have your animals feeling like they're back in the Outback, no matter which Biome they're in.
Planet Zoo: Australia Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam and the Frontier Store from 25 August. It's available to wishlist now on Steam, and you'll be notified as soon as it's available to purchase. Just a few days to go before our next great adventure!
We're pleased to reveal free Update 1.3, coming to Planet Zoo 25 August, 2020.
This free update contains community requested features and some exciting new additions to Planet Zoo! This post will go in-depth about the upcoming additions, and how it will affect your gameplay.
Animal Colour Variation
We're excited to introduce a differences in animal colour, which will make it easier to identify individuals around your zoos. We've done so by sticking to known and realistic colours, and by improving upon the general appearance of groups and herds with subtler differences in colour.
We've added a way for you to see colour and pattern information from the Animal Market trading window, to make it easier for you to carry out your breeding and population goals, and to provide our colourblind players with information. This includes the scientific terms for the Colourmorphs we use in-game, such as if an albino is classed as Albino, Leucistic, or simply another colour.
The availability of inheritable Colourmorph genes in the animal market population is now variable per species, in particular:
6% (approx.) of the Jaguar population are now Black Jaguars
Bird and Reptile Albinism or Leucism are now more likely than before; in-line with natural results
Llama colourmorphs are extremely common, and follow the same breeding rules as albinos, with an additional set of colour variations
In addition to the Colourmorph genetics, your existing zoo animals carry existing genetic information for both colour and pattern. This information applies colour variation on top of the animals existing textures, and allows for subtle and gradual changes in colour between different animals.
When animals breed, their offspring create colour and pattern values in a range around the average of their parents, most often looking similar to at least one of their parents. However, there is now a small chance that colour or pattern will pick a value far away from the parent colour, perhaps looking more like a distant relative.
The team researched animal colour and pattern variation, and found that documentation was rare and highly variable in quality depending on the species. We've done our absolute best to stick to research photo reference, and do them justice. With this in mind, we've tried to avoid colouration that only applies to single, individual animals, as the contrast of colour would begin to look strange in groups.
We have not added colour variation to exhibit animals, partly because their environments are so dense it is harder to distinguish minor variation at a distance. The highly saturated and often very distinct colours and patterns would be more suited to additional Colourmorphs.
Animal Food Management Page
The team are adding an Animal Food Management page, to provide you with one location to see all of the animals and habitats in your zoo and what Food Grades the animals are being given. In this menu, you'll be able to see:
The projected food costs for the year
How many keepers are assigned to look after your animals in a habitat
How much time has passed since your animals were last fed
Whether your animals are hungry or not
The total cost per year for feeding all of your animals.
The total number of keepers in the zoo
The total number of keepers assigned to habitats
The total number of keepers not assigned to habitats
You'll be able to change the Food Grades for your animals in this menu. This menu has been designed with community feedback in mind, to make it easier for you to access and stay on top of Food Management around your zoo for multiple habitats.
New Sandbox Map
A brand new landscape set in a location to be revealed soon! With new terrain textures, surroundings and sky.
Timed Scenarios
With this update, we are adding a free Timed Scenario in Estonia! Make sure you check it out!
Timed Scenarios task you with completing objectives against the clock, awarding Bronze, Silver and Gold medals based on how long it takes for you to complete a scenario. We'll be providing you with a list of objectives, but unlike Career Scenarios, these objectives must be maintained once they're achieved, or they will become incomplete again.
Vending Machines
Vending Machines have been heavily requested, so we're introducing them into Planet Zoo! These work as a cheaper alternative for your guests to help satisfy their needs, but it's important to note that the food and drink from the Vending Machines don't satisfy as much as an item from a shop. They require power to work, so make sure you place them around power sources.
Our veteran Planet players should know that the placement of vending machines differs to Planet Coaster; in Planet Zoo they are placed like a path extra, such as a bench or a bin, and not like a shop with a path connection.
Staff Management Multi-select
Thanks to community feedback, we're adding in multi-select to the Staff Management UI, meaning that you can select more than one member of Staff at the same time. With this, you will now be able to:
Train multiple Staff at once
Give multiple Staff pay rises (in increments of $10)
Assign multiple Staff to work zones
Fire multiple members of Staff at once.
Quality of Life
We've been reading your community suggestions and, thanks to your feedback, we have created a variety of new features:
Dismiss Functionality for Zoo Alerts
You'll now be able to dismiss zoo alerts using the new trash can icon.
Scenery Light Toggle
You'll now have the ability to turn on or off scenery lights all the time, instead of them just coming on automatically at night. Lights will not work without power unless they're solar powered.
More Creativity!
We're thrilled to bring you additional creativity with new scenery assets! The foliage includes plants and smaller sapling trees to complement their larger cousins, while we're adding in three new paths, and the free rocks have been made to complement our new Biome.
Update 1.3 will be paired with bug fixes and gameplay tweaks that are designed to improve your Planet Zoo experience - you'll get the full list of Update Notes when 1.3 goes live on 25 August!
Thanks to you all for providing us with feedback, suggestions and support. You've been absolutely fantastic.
We have just released Update 1.2.5, thanks to all of your Issue Tracker reports and save files that you sent in to us. Please continue to file Issue Tracker reports whenever you come across the issue, so the team can look into resolving it in a timely manner.
Here's what Update 1.2.5 contains:
Planet Zoo - 1.2.5 Update Notes
Stability and Crashes
Fix for crash-on-load or infinite loading screen of old and/or large park saves.
General
Fixed the nav mesh rebuild loading tool tip being re-triggered incorrectly after saving and reloading.
Bobbin Drum Enrichment item is now correctly unlocked after researching the following animals:
Bonobo
Bornean Orangutan
Formosan Black Bear
Giant Panda
Himalayan Brown Bear
Mandrill
Polar Bear
Western Chimpanzee
Western Lowland Gorilla
Small Ball Colourful Enrichment item is now correctly unlocked after researching the following animals:
Update 1.2.4 is now available to download! Thanks to all the community who made Issue Tracker reports and sent in their save files; this update contains a range of fixes for bugs that were reported to us directly. Please continue to use the Issue Tracker for any bugs you come across, and make sure you read the Issue Tracker FAQ to understand how you can benefit from it best. Without further ado, here's the Update Notes for Update 1.2.4:
Planet Zoo - 1.2.4 Update Notes
Animals
Loading older saves with invalidated habitat navigation is now handled in the loading screen instead of compiling it in-game; a loading screen tip has been added to notify you when this is happening. It alerts you to save afterwards so the rebuild doesn't need to take place again. Animals get boxed and reopened at the habitat gate if navigation is regenerated.
Updated fight notifications:
Animals that are likely to injure each other are now back in the animal alerts, and marked as 'Dangerous Fights'. The distinction is intended to be more forgiving to non-perfect social setups, such as deliberate Reindeer rutting.
Fixed a bug that caused each fight to be reported twice in the timeline.
To make the timeline easier to browse, older matching fight notifications are automatically removed; only the most recent and relevant one remains.
Albino genetics are now inherited in sandbox (or any non-franchise mode).
Drinking station access improved for animals.
Guests can now walk through Llama habitats.
Food quality options are now always correct for species in mixed habitats with different levels of research.
Komodo Dragons can now physically interact with Large Ball or Large Snow Ball again.
Giant Anteaters now physically interact with the Rubbing Pad enrichment item.
Fixed an animal data issue that could cause significant consequences:
Fixed an issue where a small number of animals were sized either extremely large or small in Franchise mode.
Fixed an issue where juveniles could be born with injuries in Franchise mode.
Fixed an issue that lead to the Saltwater Crocodile defecating incorrectly.
Giant Anteater will now attack the habitat barriers.
Improved Giant Anteater juvenile's neck movement when eating.
Improved Jaguar juvenile interacting animations with the Scratching Post.
Improved Jaguar juvenile interaction with the Rubbing Pad.
Fixed Giant Anteaters clipping when male and female fight.
Fixed juvenile Giant Anteater tongue flailing when returning to mouth after eating.
Fixed Jaguar male and female floating when sitting on top of the Rubbing Pad.
Fixed female Jaguar being offset when using the Rubbing Pad enrichment item.
Fixed juvenile Tiger and Bear animation issues which caused the animal to deform.
Fixed the Jaguar adult deforming when interacting with a Jaguar juvenile.
Fixed Bengal Tiger juvenile deforming when interacting with Cardboard Box or Gift Box enrichment items.
Scenery
Art improvements made to ivy assets.
Improved LODs on Black Spruce Tree 03.
Fixed waterfall particle effect emitting in the wrong direction.
Fixed an issue where the Palm Thatch Roof Dormer Small would hover off the ground/structure when placed.
Fixed a number of art quality issues on the Palm Thatch Roof Set.
Staff
Fixed an issued where Staff sometimes become stuck when boxing animals and when entering Trade Centre.
Transport Rides
Fixed an issue where single station transport rides would have guests stuck on them.
Fixed Gondola removing snow and rain from below each carriage.
UI
Heaters, coolers and exhibit temperature modifier can now be displayed in Fahrenheit.
Plants with a correctly matching biome will no longer incorrectly show as incompatible on animal info pop-up.
Plants with incompatible biomes can now be removed all at once from the animal info pop-up, in line with incompatible continents.
We have just released Update 1.2.3, a small update that focuses on fixing the habitat cleanliness bug some players experienced. Thanks to all the community members who sent in their save files, so we could work on getting this bug fixed ASAP! We're working on Update 1.2.4 now, so please keep reporting any pesky problems you come across to our Issue Tracker and we can work on resolving them!
Planet Zoo - 1.2.3 Update Notes
Fixed habitat cleanliness issue - Keepers were not cleaning habitats if cleanliness was 100%, causing unintended balance issue.
Fixed an issue where an animal would consider itself escaped while swimming in the middle of the water.
[Audio] Fixed placement preview audio feedback not playing when the game is paused.
[Scenarios] Offspring in scenarios will now display their parents in the Genealogy panel instead of unknown.
[UI] Added missing Flexicolour tags for assets from the South American Wood Panel Set.
Improved the LODs on SA_WoodPanelSet_Vines_02.
New World large and small blueprint shell prices have been reversed so they now display correctly.
Added missing translation text for the ability to edit terrain around barriers and enrichment items in the options menu.
Removed dark lighting artifact on Temple Stone Support Beams 07 at LOD 2 and above.
South American Shelter blueprints now appear under the "Shelter" sub-filter like other blueprint shelters.
Fixed a leg pop on the Giant Anteater swimming animation.
Fixed Capuchin Monkey animation alignment when close to enrichment item on a climbing frame.
Fixed an issue where an animal could be its own sibling in the Genealogy UI after it had been released to the wild.
We'd like to give a big thank you to all the PlanZo Fam who helped by sending their save files to us, and those who made Issue Tracker reports. Thanks to you, we've just released Update 1.2.2, which focuses on alleviating issues regarding animal thirst levels. You can read the Update Notes here:
Planet Zoo - 1.2.2 Update Notes
Animals
Fixed animal thirst rate dropping 2x too fast; fixed in all difficulty modes.
Fixed dehydration in line with starvation; animals won't die of dehydration if there is water available in the habitat, and won't cause dehydration notifications.
Fixed broken eat animation on the juvenile Grizzly Bear.
Fixed an issue where animals being boxed up under sprinklers and then moved would still (and always) think they're under the sprinkler.
Fixed Female Capuchin Monkey performing an animation with cardboard box, but the enrichment box does not react.
Scenery
Fixed a back face culling issue on the underside of Temple Stone Support Beams Rubble 01 and 02.
Terrain
Added a new Terrain Edit toggle to game settings to allow previous terrain edits around enrichment items and barriers. Found in Options>Game>Global Settings>Disable Animal
Navigation Terrain Constraints. This comes with a warning as this can potentially cause problems with the animal navigation.
UI
[Franchise] Fixed an issue where Genealogy will no longer display Mate entry if mate is removed from zoo.
Fixed inconsistency with Content Pack filtering for nature assets.
Fixed not being able to release animals born in zoo to the wild due to adoption restrictions.
Fixed incorrect units displayed for areas above 1000 m2 in relevant info panels.
Stability
General stability fixes!
Known Issues
The team continues to investigate reported issues regarding habitat cleanliness and will have an update shortly.
The team continues to investigate food and drink points being incorrectly marked as inaccessible in rare circumstances; the impact of this is mitigated by fixes in animals.
We are still working on getting the habitat cleanliness issue fixed, and would appreciate if any players who are experiencing this issue could email their save files to community@frontier.co.uk. The team would like to thank you for your patience on this issue, and are aiming to have a fix out asap!
Thanks for all your incredible support yesterday as we launched Update 1.2 and the South America Pack! We've had some great feedback, both positive and constructive. With that being said, we've now released Update 1.2.1.
Please read the Update Notes here:
Stability
Fixed an issue with an incorrect DLC popup and subsequent crash when clicking it from loading saves that have existed from beta/release. Some assets thought not to have been released had been cleaned up and needed further tweaks to work.
Fixed a crash accessing genealogy screen for animals not in your own park.
Fixed a crash calculating the shelter map.
Fixed a rare crash accessing the object browser.
Fixed a rare background crash updating ride power consumption.
Fixed a rare crash opening the inspector's report.
We've been getting reports of animals and Staff not moving around in habitats. This is mostly apparent in large habitats. Please load up Planet Zoo and leave it on pause, and allow the navigable area to generate. You'll only need to do this once, the game will remember the navigable area on your next save. The larger the habitats in your zoos, the longer you should leave it. We recommend 30 minutes for any habitat over 50,000m2.
Known Issues
Animals are getting thirsty twice as fast as normal. Placing a permanent water source (lake or water pipe) will help to alleviate this while we work on a fix.
Animals aren't going to water sources to drink. We believe this is possibly caused by the navigation issue below and are continuing to investigate.
Navigation mesh for large zoos and habitats is taking a long time to generate. If your animals and staff inside habitats aren't moving and standing on the spot then the navigation mesh will still be generating; pausing the game and leaving the navigation to generate will fix this, save as soon as it's complete to avoid needing to do this again. This issue affects every zoo.
Please keep updating us on any pesky bugs you come across; make sure you use the Issue Tracker!
Join us as we go on an exciting tropical adventure that will have you and your guests filled with wonder! We're thrilled to announce that Planet Zoo: South America Pack and Update 1.2 have now launched, and are available to play!
Update 1.2 is available free to all players and will be adding a variety of ways to help you enjoy your Planet Zoo experience even more! This update includes new Difficulty Settings, so that you can cater the way you play. You'll also be able to see the genealogy of your animals so you trace their parents, offspring, siblings and mates, making it easier to see how your animals are related! Furthermore, the team have made changes to Guest Happiness and Keeper behaviour, by introducing a variety of changes that will make it easier for you to satisfy your guests and your animals' needs. Also: GLASS PANELS! Read more about these new additions (and more!) here.
Planet Zoo: South America Pack contains five new animals: Red-eyed Tree Frog, Giant Anteater, Capuchin Monkey, Llama and Jaguar! These beautiful additions to the roster will have guests racing to your zoo to catch a glimpse of them. But that's not all, this pack will also add over 250 new building and scenery pieces to your inventory, so you'll be able to build the jungle trek of your dreams, allowing your guests to visit places thought lost to nature centuries ago, or use the bamboo and thatched pieces to create a structure you'd see in many hot, arid locations around the world.
Planet Zoo: South America Pack is available to purchase for £7.99 ($9.99, €9.99) on Steam and the Frontier Store; please note that you will need to have Planet Zoo to play additional content.
UPDATE NOTES
This update contains many more bug fixes, updates and some new content.
Animals
Animal social behaviour now occurs more frequently on all animals.
Increased social interaction frequency for; Formosan Black Bear, Grizzly Bear, Himalayan Brown Bear and Giant Panda; Okapi and Plains Zebra; African Buffalo, American Bison and Common Warthog; Cheetah, Snow Leopard and West African Lion; Bonobos, Western Chimpanzees, Western Lowland Gorillas and Bornean Orangutans.
Juvenile animals now require less food than adults. This is proportional to the difference in size (between 10% and 50%), depending on species.
Fixed some animal weights that were incorrectly localised for US English (e.g. Reindeer).
Made the Pronghorn Antelope more comfortable in snow and lower temperatures, as it covers their natural environment in winter.
Added large ball and large snowball enrichment items to the Western Lowland Gorilla, Bornean Orangutan and Spotted Hyena research.
Fixed confusing social requirements. Cheetahs and Western Lowland Gorillas match the overall population numbers with the numbers of each sex in mixed sex and single sex groups.
Fixed missing enrichment tags for Grizzly Bear, West African Lion, Bongo, Timber Wolf.
Navigable area in animal terrain tab renamed to Space to be consistent with animal welfare.
Adjusted Biome information for exhibit animals to match information boards.
Made Plains Zebra and Thomson's Gazelle compatible Species so they gain social enrichment.
Added a sunbathe behaviour to Ring-tailed Lemurs, which only occurs when the weather is sunny.
Animals will be prevented from dying of starvation if the keeper has placed food into the habitat before they die.
Animals will now eat any food from their habitat that shares the same base food, as if it was level 1 quality food.
Follow Parent and Follow Leader animal behaviours are now more effective whilst climbing.
Only notify the player of hungry/starving animals if the keeper has not placed down food.
Cheetah and both Wolf species now run faster during predation.
Fixed an issue where calculating a purchased adult animals' initial size was very over-generous (but worked fine for player-bred animals).
Animals now use different drinking offsets for water stations compared to lakes.
Male/Female/Juveniles now specify different dung quantities/recurrence, instead of just size.
Animals will no longer footplant on top of poo.
Zoopedia updates:
Improved continents in Reindeer's Habitat in Zoopedia.
Fixes to Polar Bear, Reindeer and Dall Sheep Zoopedia text.
Improved consistency and quality of Barrier Requirement text in Zoopedia for all species.
Add information about the size of water boundaries for animals that can’t swim, e.g. Bonobos.
Zoopedia group sizes state that they exclude juveniles to improve clarity.
Fixed a number of issues that caused animals to be randomly boxed.
Fixed a number of issues that caused animals to fall into the floor or sky.
Alpha status is now shown on the Animal List.
Removed Polar Bears from the climbable enrichment tags as they do not climb.
Habitat maps on reindeer education board and Zoopedia have been corrected.
Animals now turn to bones once fully eaten.
Added icon in the timeline window for animals joining a pack.
Animals should only get bored of true 'toys' and not items that are essential to their habitat.
Polar Bear now jumps.
Fixed typo causing Bird Flu to be exceptionally aggressive in Pygmy Hippos and Thomson's Gazelles, bringing into line with other animals.
Fixed Education Boards displaying biome information that is different to the biomes listed in the Zoopedia for animals.
Fixed issue that caused animal to become deformed if entering into a fight while transitioning into an adult.
New Content
New Glass Pieces
Expanded on the New World Glass Panels set with larger shapes.
Glass Panes for custom windows and frames.
Improved the naming of the glass/plastic panels for consistency and usability.
5 New Enrichment's
Tyre
Large Tyre
Bobbin Drum
Colourful Small Ball
Natural Termite Mound
New Leaves Bedding type in 4 sizes.
New Nature Pieces.
Mossy Rock Set - moss all over
Dynamic Mossy Rock Set - moss always orientates to the surface!
Strangler Fig Trees and Roots
Ombu Trees
Cordyline Plants
New Difficulty Settings added for all game modes.
Easy, Medium (the current game difficulty) and Hard. These will affect:
Whether animals get bored of enrichment items (Hard Difficulty only).
How quickly animals get stressed.
How quickly animals lose welfare from hunger, and how fast they starve to death. The frequency of feeding required for 100% welfare will remain the same for all difficulty modes.
Whether guests will request refunds (Hard Difficulty only).
How willing guests are to spend money.
How much guests learn from education sources.
The average Guest Happiness required for 5* Guest Happiness Rating.
How fast your staff get tired.
How large of a happiness boost staff get from training.
When starting a new zoo you'll be able to choose the difficulty setting before starting.
When a zoo is loaded the difficulty can be changed in the settings menu.
Jaguar Hat & Shirt
Management
Reduced negative influence around buildings by using scenery to hide them.
Negative radius can be reduced up to a maximum of 50%, by getting Scenery Rating up to 100%.
Animal Trading list remembers filters when returning to it.
Added notifications for when ATMs are not powered.
Staff
Fixed an issue where mechanics would queue for a workshop when others are free.
Keeper improvements:
Keepers can now run inside habitats while placing food and filling water, if the job is critical.
Keepers can now run with buckets of food, if the job is critical.
Keepers will run to and from Keeper Huts, if the job is critical.
Keepers now fill feeders stations in a more sensible order, using the closest one after each fill, instead of order by distance from the gate.
Added new staff thoughts for Keepers about their habitat jobs to make their behaviour more understandable.
Added staff inspection animations to make keeper reactions to their jobs more intuitive.
Fixed an issue that caused keepers preparing food for multi-species habitat to take a very long time.
Fixed Keeper clipping into Hanging Barrel Feeder on refills.
Staff status now describes their active job if they have one, as it is more intuitive.
Improved Staff performance at low frame rates.
Vets no longer walk through the examination table and other equipment after treating animal.
Fixed vendors leaving the shop right after it's been placed and sometimes not returning.
Vet no longer runs on the spot when taking animal for treatment in Vet surgery.
Inspectors & Reporters no longer use a walking animation at a running speed when fleeing dangerous animals.
Guests
Issue Tracker - Fixed missing mobile phones on guest animations.
Guest Happiness Improvements:
Added new guest history tab to Guest Information panel. This shows a guests opinion on their long term stay in the zoo:
Clicking on a Guest Happiness stat will now open the relevant heat map.
Added date stamps to guest thoughts.
Added guest arrived and projected leaving dates to Guest Information tab in the Guest Information panel.
Guess Happiness is capped when they have low needs.
Guests can now be renamed.
Create new guest thoughts for too much plant coverage.
Education Improvements:
Separated Guest Education from affecting Guest Happiness, instead it now provides additional desire to spend.
Added Zoo Management Education screen:
A breakdown of the Guest Education Rating, which includes the average guest education level.
Which animal your guests have learnt the most about.
More information on Audio Guides, such as
How many were sold over the last year.
Average time of the visit spent using them.
Average number of species they've been educated about.
This tab will also show more information about Zoopedia Education Research and Vets that are doing Advanced Research.
In a separate tab, there will also be a breakdown of each animal and how well the education is performing. This will help highlight any issues with the layout of zoos and how it affects education.
This will include another tab for conservation boards.
Female voice added to the education speakers.
Education Boards/Speakers - UI now says if they're broken down/damaged.
Education Heat Map - guests will turn red when in overlapping speaker areas of different types.
Child guests are no longer misaligned when using Indian Picnic Bench 02.
Guests on rides happy/point reactions will now point the correct direction.
Guests no longer face the wrong direction on Classical Picnic Bench.
Guests may now also decide to donate after viewing animals from rides or benches.
Issue Tracker - Protesters no longer appear when animal welfare is disabled in Sandbox Mode.
Zoo Construction
Paths Updates:
Staff buildings now inherit their path type from the type of path they are connecting to, e.g. staff path to staff path and vice versa. Guest facilities always still connect with normal path.
Double clicking a path piece will now open path editor with that path type and texture selected to continue building with.
You can click over normal path to replace with staff path just like changing a path texture now, and vice versa.
Staff path will now be placed at the foot of a Habitat gate by default.
Added the ability to set step height in half metre increments, making it easier to shape your paths around terrain.
Snow now settles on top of Bromeliad plants.
Fixed an issue with Zoo Entrances where some pieces of path were not able to be deleted when the entrance was deleted.
UI
New Animal Genealogy UI - Now you can navigate through the genealogy, check the genes and filter progeny by mates.
Issue Tracker - Player Settings for Units (Meters VS Feet etc.) You can now specify preferred units of measurement in the Settings Menu → Interface Tab → Units. These values default to the English standard units. Zoopedia Habitat Requirements will update but Zoopedia descriptions will remain unchanged.
Added additional biome types to China on the front end globe. Please note that this is the only change we will be making to the globe.
Added ability to rename zoos that are part of your Franchise from the front end franchise menu.
Added a locate button to the Inspector objective window.
Added a search box to the Zoopedia.
Added audio support for Franchise animal trading UI.
Added tooltips to help explain the symbols that are displayed in compare mates UI.
Newly added Staff Member no longer has a truncated tooltip when attempting to train (price displays over information).
Navigable Area is now displayed in correct measurement system based on player setting.
"Preparing food" locate pin now takes the user to the habitat the food is being prepared for, rather than the building the food is being prepared in.
Moving or boxing an animal whilst in traversable area heatmap mode no longer stops the heatmap updating.
Animal movement UI now displays a list of animals being moved, correct cursors for the type of movement (staff vs automatic) and error messages in case animals fail to be moved.
Updated animal list in habitat information panel.
Long vertical scroll list replaced with a side scrolled list that checks all the info of a species per page.
Easier navigation between species.
Easier visualization of specific information per species.
Selected blueprint filter option will now remember when object browser is closed.
Made contraception easier to administer in UI.
When looking at an animal's information panel, selecting a different animal will open the new animal information panel on the same tab.
Improved readability of some UI elements, like the headers in many panels.
Removed Arctic and Antarctic filters in the habitat info panel's environment tab.
"Research complete" pop up is now translated to all supported languages.
Truncated string no longer occurs in confirmation pop up when leaving a franchise zoo.
Issue Tracker - Fixed an issue where opening up any information panels (information windows that open on the right of the screen) will cause the window to display without any UI. This has been reported for animals, guest/staff and structures.
Fixed an issue where exiting the credits while in the career menu would lead to blank scenario UI panel.
Fixed an issue where pressing ESC while the exhibit window facade UI is open will prevent further interaction with the world.
Fixed an issue where players are not notified when ATMs are unpowered.
Fixed an issue where notifications about Inspector & Reporter visits repeat the word "months".
Fixed an issue where notifications about Inspector & Reporter visits did not appear.
Fixed an issue where the cash amount was cut off by the scrolling bar when setting cash value in Sandbox mode settings.
Fixed an issue where closing the "Server Maintenance" UI on the main menu would not restore the menu's original state, instead showing the topmost UI buttons, the background world and nothing else.
Fixed an issue where the small button for Zoopedia animal window would close all windows, but sometimes would not open the Zoopedia.
Fixed a parse error in the Visiting Players Alerts.
Scenarios
Scenario 1 - Snow Leopard and Ring-tailed Lemur are no longer boxed at top of tree and on top of shelter respectively upon load.
Scenario 4 - Staff no longer get stuck on a path intersection.
Scenario 11 - Navigation to broken down Toilet blocks is fixed.
Sandbox Mode
Issue Tracker - Guests will not explore the entirety of a large zoo.
Added new sandbox toggles to make guests stay in the park for longer, and give them infinite cash.
Added a new Sandbox toggle to disable the Inspector.
Exhibit animals are now affected when disabling animal welfare.
Franchise Mode
Increased Trade Centre storage capacity to 50.
Preventing re-listing of Frontier Zoo animals onto the animal market when bought for
Conservation Credits; this is to fix players relisting Frontier animals at a large markup.
Research shared across all Franchise Zoos:
In order to make sure you've got all of your research data from across your Franchise you'll need to load into each zoo individually. This is due to the fact that if we were to do this in the background, it could create incredibly long loading times for you, so to make the game more seamless when loading zoos, your Franchise zoos will load research individually once you load into them. Once your Franchise zoos are all up to date, this will create a new baseline of research shared across them, until you upgrade research further.
Updated the in-game animal trading medals to match the online trading.
Fixed issue where some released animals would not count towards Community Challenges despite meeting the requirements.
Audio
Added transport Riverboat ride audio when colliding into other boats.
Added Plains Zebra audio when eating from the Hanging Grazer Feeder.
Added Juvenile Baird's Tapir paddling sounds when swimming.
Now that the air is getting warmer and the nights are getting longer, we're feeling... tropical. It's time that we travel down to South America and meet some of its beautiful wildlife and lush fauna! What does the continent have in store for us?
We're so happy to announce the Planet Zoo: South America Pack, coming alongside free Update 1.2 on 7 April, 2020!
We're putting on a party and you're invited to join us! We're celebrating five new, glorious animals to welcome to our zoos: the wonderful Red-eyed Tree Frog, the mischievous Capuchin Monkey, the unique Giant Anteater, the friendly Llama, and the beautiful Jaguar! These five animals present their own list of challenges when you bring them into your zoos, as they have their own specific needs you'll need to cater for to keep them happy and well looked after in your parks.
In addition to the animals, there are over 250 new scenery and building pieces that will be sure to inspire you and help you create the zoo of your dreams. Create the city of a lost civilisation, or an overgrown jungle adventure that will have your guests gasping in wonder and your animals feeling right at home.
Planet Zoo: South America Pack will be available to purchase for £7.99 ($9.99, €9.99) on Steam and the Frontier Store from 7 April. In the meantime, wishlist now on Steam and you'll be notified as soon as it's available. Not long to go now before your next adventure begins!