Planet Zoo - Frontier Developments
Hayo Zookeepers!

We're thrilled to announce free Update 1.2, coming to Planet Zoo on 7 April, 2020.

This free update contains a variety of different features and improvements based on community feedback; this post will give you more information on what we will be implementing in our next update and how it may affect your gameplay.



Genealogy
Building further upon your great feedback, we are ready to reveal the Genealogy UI. Upon selecting an animal, you will be able to see which animals are their parents, siblings, mates and offspring. Each animal is selectable, allowing you to ‘walk’ along animal bloodlines, so you can see close relations easily, and even work out common ancestors – all handy to avoid inbreeding.

We’re also exposing deeper genetic information - for the first time you’ll be able to see the Genetic Identity of genes (a simplified genetic code). While it’s not necessary for all of you to dig into this much detail, (avoiding inbreeding is fine), we still wanted to give you the chance to see these mechanics in action.

New Difficulty Settings
We are introducing new difficulty settings to Planet Zoo. You will now be able to choose between Easy, Medium (the current game difficulty) and Hard. These settings will affect:

Whether animals get bored of enrichment items (Hard Difficulty only).
  • How quickly animals get stressed.
  • How difficult it will be to maintain animal welfare.
  • Whether guests will request refunds (Hard Difficulty only).
  • How willing guests are to spend money.
  • How much guests learn from education sources.
  • What percent of Guest Happiness is require for the 5* rating.
  • How fast your staff get tired.
  • How large of a happiness boost staff get from training.
When loading into a Zoo in any mode, you will get the opportunity to choose from the three settings. For more information on these settings, you will be able to select the question mark icon above the settings to learn more about what will change when you play. You are free to change the difficulty at any time via the settings while you’re inside your zoo too, so the difficulty settings will be able to change to suit you at any moment.

Changes to Animal Feeding
Since launch, we have received a lot of feedback regarding the way Keepers feed the animals in your zoos. We thank you all for taking the time to explain to us the changes you would like to see to this system. Here's what's going to happen in the new update:
  • Keepers will now fill feeding stations in a different, more efficient order by filling up the one that's closest to the Keeper first, before moving on to the next one, and so forth.
  • Keepers' food prep time has simplified so that it will be the same for all habitats, regardless of the number of animals, and mix of species. Previously, this caused intermittent hunger in some habitats.
  • New Keeper thoughts have been added, so that you can identify issues in your habitats easier.
  • Animals in mixed species habitats will now be able to eat any upgraded versions of shared foods. Previously, food theft could cause intermittent hunger in some mixed habitats.
    • For example, all animals that eat level 1 Hay will be able to eat any upgraded version of Hay. All animals that eat level 1 of Monkey Chow will be able to eat any upgraded version of Monkey Chow. But, animals that eat Hay still cannot share food with animals that eat Monkey Chow.
  • Keepers will now sprint to and from the habitat when doing a feeding and water refilling task, when the task is critical.
  • Keepers will be able to sprint when carrying their buckets.
  • Juveniles will cost less to feed. The amount is different per species, and is estimated by body mass.
Breakdown of Guest Happiness in Guest Information Panels
The team have made some great changes to the Guest Information Panels to help you learn more about your zoo and how you can improve it.
  • Guest Education has been split from happiness and now offers a spending bonus multiplier, meaning a well-educated guest will want to spend more money. We’ve also added a new management screen for education, more on this further down the post.
  • The Guest Information panel will now include a new tab, the History tab. This will show their opinions on their entire stay in the zoo, to indicate what they might have liked or disliked during their visit. The Guest History tab will include ticket price, environment (litter/vandalism/staff facilities), their feelings about the animals, and security, as well as any other issues they had that affected satisfying.
  • Guest thoughts will now have time stamps on them so you’ll know how long ago a guest had that thought, and whether it’s still relevant or not.
  • All the opinions that guests have will be classed as happy (green face), neutral (orange face) and unhappy (red face).
Guest History will not be applied retroactively to existing zoos and Guests. For the Guest History to become available, you will need to play in that zoo for a while so that the History can be generated and applied to the tab.

Guests will now also display their arrival date, projected leaving date and the progress of their visit. You can view this in the Guest Information tab.



Guest Education Management tab

We have implemented changes to make Guest Education clearer. The Guest Education tab, which is found in Zoo Management screens, will show:
  • A breakdown of the Guest Education Rating, which includes the average guest education level.
  • Which animal your guests have learnt the most about.
  • More information on Audio Guides, such as
  • How many were sold over the last year.
  • Average time of the visit spent using them.
  • Average number of species they've been educated about.
  • This tab will also show more information about Zoopedia Education Research and Vets that are doing Advanced Research.
  • In a separate tab, there will also be a breakdown of each animal and how well the education is performing. This will help highlight any issues with the layout of zoos and how it affects education.
  • This will include another tab for conservation boards.
Increased Social Interactions
All animals in game, including Deluxe Edition and Arctic Pack animals will now trigger their social interaction animations more frequently.

Reducing the Negative Impact of Staff Buildings
After building a shell around your staff buildings, or placing decorations around them, the negative impact radius will be reduced. The radius can be reduced by up to 50% - to get the full 50%, your scenery rating for the facility must be at 100%.

Search Added to Zoopedia UI
When using the Zoopedia, you will now be able to search for the species by typing, as well as being able to scroll through the UI.

Research Shared Across All Franchise Zoos
Completed research will be shared across your Franchise. If you load into a Franchise Zoo, the research data will be saved so that the highest levels of research will be carried over between all Franchise zoos. It's important to note, that if a Staff Member was researching a research category where the jump in levels is less than 1, then when you load into the zoo, they will no longer be assigned to that research and you will need to re-assign them. In comparison, the research should continue if, for example, they were researching level 1 Chinese Pangolins, and level 1 was completed in another zoo, then when you load back into the zoo they should be researching level 2.

In order to make sure you've got all of your research data from across your Franchise you'll need to load into each zoo individually. This is due to the fact that if we were to do this in the background, it could create incredibly long loading times for you, so to make the game more seamless when loading zoos, your Franchise zoos will load research individually once you load into them. Once your Franchise zoos are all up to date, this will create a new baseline of research shared across them, until you upgrade research further.

Path System Improvements
We have added a variety of improvements to our pathing system. Staff buildings will connect to Staff Paths with a staff path, and standard path will connect up with standard path. Guest facilities will continue to connect with standard paths. You will now be able to click over normal path to replace with a staff path, similar to how you change the texture of a path, and vice versa. Double clicking a path piece will now open the Path Editor with that path type and texture selected to continue building with. We’ve also added the ability to set step height in half metre increments, making it easier to shape your paths around terrain.

Player Settings for Units (Meters VS Feet etc.)
You can now specify preferred units of measurement in the Settings Menu → Interface Tab → Units. These values default to the English standard units. This will not work for Zoopedia descriptions.

Added Creativity!
Of course, we couldn't complete this free update without some new enrichment items, building pieces, and foliage! Among other items, we will be adding in new Tropical and Moss Rocks as well as the much requested Glass Panel pieces! We can't wait to see what you'll build with those!

Update 1.2 will arrive alongside bug fixes and gameplay tweaks that will improve your Planet Zoo experience, and you'll get the full Update Notes when it goes live on 7 April!

Thank you for all of your wonderful support and feedback on Planet Zoo! We are grateful to have such a caring, enlightening community!
Planet Zoo - Frontier Developments
Hi everyone,

We’d like to take a moment to update you all on what’s happening at Frontier with regards to COVID-19, and what you can expect from us in the foreseeable future.

In order to safeguard the health and safety of all Frontier employees, we are implementing a work from home policy across the studio.

Frontier’s games and channels bring joy to the community, and we are all united in our love of these fantastic worlds and the positive impact they produce; this is why we are working hard to avoid any disruption and will do our very best to keep you updated and entertained throughout this challenging time.

Our games will continue to be supported (including online functionality), and at the moment we do not anticipate any major changes to our plans across all titles. However, with the situation changing daily, we will keep you informed and appreciate your patience and understanding as we continue to bring the best gaming experiences to our players. Our Communications team will continue to be active across our channels, including forums, Reddit, Discord, and social media; our Customer Support team will continue to offer help and support through our dedicated support channels, and game teams will continue their work on future updates and releases.

As an added precaution, we are restricting work-related travel for the time being, which means we are not attending any events at the current time.

Our hearts and minds are with you and your family; we will continue to monitor the global situation and will adjust our operations as necessary, and keep you posted.

Please stay safe and healthy, and thank you for your ongoing patience and support.

Take care,

The Frontier team.
Planet Zoo - Frontier Developments
Hayo fellow Zookeepers!

Thank you for all of your support and feedback following Update 1.1.5 - we have now launched Update 1.1.6. This minor update focuses on guests and staff.

Update Notes
Misc
  • Issue Tracker - Fixed an issue where guests with no desire to spend money were queuing for shops, especially when leaving the zoo. Guests without desire to spend money will now do other things or leave the zoo without visiting shops en-route.
  • Issue Tracker - Updated guest logic so guests with no cash will be more likely to visit an ATM.
  • Issue Tracker - Fixed an issue where occasionally staff would get stuck outside a staff building.
Stability
  • Further crash and stability fixes.
Please continue to provide us with your feedback and Issue Tracker reports. If you make a forum post about a bug, please link to your Issue Tracker support so your fellow community members can help confirm the issue.
Planet Zoo - Frontier Developments
Hayo Zookeepers!

We hope you've seen a lot of benefits due to Update 1.1.4. Did you check out the MontseC cheat? Send us all your cute screenshots!

Thanks to all of your feedback, we have released Update 1.1.5. Here are the update notes:

Planet Zoo - 1.1.5 Update Notes
Misc
  • Issue Tracker - Fixed an issue when running the game at 5x speed, staff get alerts for not finding a staff room despite many that are free.
  • Issue Tracker - Fixed a rare crash when placing habitat gates.
  • Fixed an issue where guests may re-spawn to zoo entrance when editing distant paths.
Stability
  • Further crash and stability fixes.
Please continue to post any pesky bugs you come across on our Issue Tracker! If you make a forum post about a bug, please remember to link your Issue Tracker report so other people can contribute.
Planet Zoo - Frontier Developments
Hayo Zookeepers!

Thank you for all of your Issue Tracker reports over the last couple of months, we have just released a general update which should fix some of the more generic issues members of our community have reported to us.

1.1.4 Update Notes

Animals
  • Animals that have been boxed by the game will now be automatically unboxed, when safe!
  • Fixes to Polar Bear jump to swim animations.
  • Replaced references to Arctic continent with the appropriate North America and European tags and filters. This means Arctic animals have suitable plants if you want them!
  • Fixed jumping into water from climbing frames.
  • Zoopedia text updates based on your feedback - thank you for bringing these to our attention!
New Content
  • Added a free avatar costume: Ice Cream Hat. Be careful, it might melt!
Management
  • Refunds have been temporarily disabled while we review the overall system - thanks to all of the feedback you have given us!
Staff
  • Vets, Mechanics, and Keepers now have unique inspection points inside the habitat gate to help prevent them from standing on top of each other.
  • Fixed an issue where if a player deletes a habitat where food inside the habitat is on the ground, food will not degrade completely and would not be cleaned by Staff.
Guests
  • Guests' needs now decrease slower while in shop queues to match Transport Ride queues.
  • Guests now move between nearby shops based on queue length!
  • Fixed an issue where guests departing or going to the next station of a Transport Ride opened their umbrellas early.
UI
  • Replaced 'Uses last month' with 'Uses in last 12 months' for all habitat objects (feeders, water bowls, enrichment) info panels.
  • Habitat cleanliness alert now opens habitat cleanliness Heat Map rather than water cleanliness.
  • Fixed text error in high alert warning with special characters.
  • Path icons now display a price in the main browser.
  • Added 'No suitable species' feedback message to the feeding station info panel.
  • Fixed duplicating scenery and buildings using duplicate and advanced move.
  • Fixed shop inventory selling items that have been toggled off.
  • Fixed albino animals displaying the wrong non-albino icons when being Released to the Wild.
  • Fixed albino adult male and juvenile Zebras showing wrong thumbnail icon.
Sandbox Mode
  • Fixed an issue where toggling off welfare in Sandbox Mode was still spawning protesters.
Challenge & Franchise Mode
  • Fixed an issue where players were not receiving their rewards from Community Challenges.
Misc
  • [As highlighted via the Issue Tracker] Fixed an issue where if the Ice Block Wall Slope 4m is selected in the placement tool there will be a second piece attached to the asset while being placed.
  • [As highlighted via the Issue Tracker] Fixed an issue where the Zoopedia UI fails to open if opened through the Animal UI with any other "Top Left" UI open.
  • [As highlighted via the Issue Tracker] Fixed a bug that prevented Vets from collecting some animals from the trade centre.
  • Fixed a rare crash when adjusting Transport Ride min/max delays.
  • Improved performance when using the shape terrain tools.
Stability
  • Further crash and stability fixes.
Localisation
  • Various localisation fixes.
Please continue to report any bugs you have come across on our Issue Tracker so we can look into the issue.
Planet Zoo - Frontier Developments
Hello Zookeepers!

Thank you for all of your feedback and support since our last update. We have now released update 1.1.3 which includes a range of fixes for your zoos.

Here are the update notes:
  • Fixed an issue where some players loading into their franchise zoo would be immediately forced back to the front end menu.
  • Fixed an issue with an infinite loading screen in franchise mode for some players.
  • Fixed a crash when loading some large zoos from Steam workshop.
  • Fixed an issue where guests would not use transport rides.
  • General stability fixes.
Please continue to report any issues you encounter on our Issue Tracker and we'll keep you up to date on further news or updates!
Planet Zoo - Frontier Developments
Hey Zookeepers!

We're back from our festive break and ready to kick off 2020 with our first Planet Zoo update!

Thanks for all of your fantastic support, feedback and patience as we've continued to update Planet Zoo. We've now released Update 1.1.2, which contains a range of fixes.

Here are the update notes for 1.1.2:

  • Fixed a material streaming issue where objects would load in blurred.
  • Fixed a bug where thousands of dung would crash the physics system on loading zoos.
  • Fixed a crash on load of a zoo where the audio system would run out of memory.
  • Fixed Cheetah female and Polar Bear being able to jump into water.
  • Fixed a number of crashes due to crowd navigation.
  • Fixed check boxes for object placement settings responding to keyboard shortcuts.
  • Fixed guests getting trapped by path editing near them.
  • Fixed guests getting stuck on load.
  • Fixed various crowd related crashes.
  • Fixed block of frozen fruit enrichment item unlocking via Galapagos or Giant Tortoise research.
  • Fixed inspectors not visiting zoos.
  • Fixed Mechanics not repairing vandalised items.
  • Improved loading times of zoos with lots of climbable objects.
  • Fixed big cats being able to climb tall walls to escape.
  • Fixed clicking a time line notification about breeding animals.
  • Various localisation and text fixes.
  • Fixed a crash when using object selection shortcuts in the animal info pop up.
  • Fixed an issue where cancelling an animal move request at a specific time could cause issues.
  • General bug fixes.
Please continue to send us feedback and reports on the Issue Tracker so we can continue to improve our community's experience.
Planet Zoo - contact@rockpapershotgun.com (Nate Crowley)

When Noah was faced with the task of stocking the ark, it was a fairly simple business: two of everything, mate, and don t bother with the unicorns. In fact, considering Noah was most likely a hapless Bronze Age farmer trying to survive a regional flood, it was probably even simpler. The situation more likely boiled down to as many goats as you can force on board, plus a couple of cows and maybe a donkey if it ll fit. Easy. By contrast, Frontier Developments task, in choosing what animals to include in Planet Zoo, seems daunting – even if it did involve less in the way of physically manoeuvring goats onto a raft.

There are, after all, very very many types of animal in the world. Species totals between one and two million get chucked around all the time, but these come with a big caveat: however you choose to slice things, a big chunk of these totals will always comprise beetles that only an expert could distinguish from other, very similar beetles. So with that in mind, let’s slash the total right down to just the number of species currently kept in zoos and aquariums, and only in the US. Alas, we still end up with 6,000+, according to the Association of Zoos and Aquariums. That’s a lot of animals. To find out how Frontier got from here, to the list of 76 animals in Planet Zoo at launch (there are 80 now), I had a bit of a duck-billed chatypus with PZ s senior artist Lisa Bauwens, and game director Piers Jackson.

(more…)

Jan 6, 2020
Metro Exodus - contact@rockpapershotgun.com (RPS)

2019 was a great year for PC games – aren’t they all? – but you might not yet know what the very best> PC games of 2019 were. Let us help you.

(more…)

Planet Zoo - cgoodman
Hayo Zookeepers!

Thanks for all of your super helpful regarding after the launch of the Arctic Pack and free Update 1.1.0. We appreciate hearing all the feedback from the community; please continue to share your feedback with us and make reports on the Issue Tracker.

Here's the update notes for Update 1.1.1:

This update contains many more bug fixes and updates.
Animals
  • Fixed an issue with boxing animals that are jumping.
  • Mitigated a number of issues with animals being flagged as escaped when inside a habitat.
  • Some issues still exist and we continue to investigate.
  • Reduced habitat welfare size for polar bears.
    • Thanks for the feedback on the habitat and welfare requirements for the Polar Bears. We will be amending the requirements to 1/2 of their original size. Whilst we strongly believe in the reasons behind the original numbers, we completely understand that some players, in particular our creative builders, would face too many challenges in keeping these amazing animals happy in their zoos. The new numbers will be both more in line with other large animals in Planet Zoo, and in keeping with the overall conservation message of Planet Zoo - whilst also maintaining a gameplay challenge for those who don't want it to feel too easy to run a successful zoo.
      In terms of the original numbers, we did a lot of research into Polar Bear habitats - they are majestic animals that require a wide snowy area to roam, and if they have anything less, they tend to display stress behaviours and in general do not cope well with being in zoos. Planet Zoo is at its core about animal welfare, so we felt giving the Polar Bear the high space and water requirements it so desperately needs to thrive, was in keeping with the game's main message.
New Content
  • Added missing arctic theme tag to 8 items to enable them to be shown by the scenery filter.
    • Items:
      • Icicles 4m - 01
      • Icicles 4m - 02
      • Icicles Large - 01
      • Icicles Medium - 01
      • Icicles Small - 01
      • Icicles Small - 02
      • Icicles Small - 03
      • Roof Trim - 2m
Staff
  • Fixed staff being stuck on staff path.
  • Fixed an issue with staff room perks being lost after exiting and reloading a save.
Management
  • Temporarily turning off refunds for animal escapes.
UI
  • Fixed issue with the Work Zone UI contents list being greyed out.
  • Added missing icons to the Arctic research levels.
  • Fixed pay off loan button; you only pay off the outstanding amount, not the outstanding amount AND its future interest.
  • Adjusted the wording of the "Alert Settings" in the "Interface" options
Career Mode
  • Fixed a crash when starting Scenario 3 in Challenge or Sandbox modes.
Stability
  • Further crash and stability fixes.
Localisation
  • Various localisation fixes.
...