Planet Zoo - Frontier Developments


It feels like forever ago, but it's only been seven months since we originally announced Planet Zoo; we'd been working on the game for over two years, and at that point we finally got to share what we had in store for you.


Today, on 5 November 2019, Planet Zoo is live!


Planet Zoo is an absolute passion project for us as a studio; many of us at Frontier have grown up playing similar titles, taking care of our zoos and our animals (or you know, occasionally releasing them to chase out the guests!), so for us to have the chance to bring Planet Zoo to a whole new generation was very special.

Planet Zoo is all about running a successful zoo, in whichever way you prefer to play. In Career Mode, you are joining a cast of original characters on a journey around the world facing different challenges depending on where your zoo is located. We've taken great care to bring you a fun, engaging, and original story filled with adventure and progressively harder objectives. We've also got Franchise Mode, which is aimed at those who are keen to work together and trade animals with a global network of other players, and run multiple zoos. Franchise Mode also contains weekly Community Challenges, which are exciting objectives that run from Tuesdays to Sundays and result in an exciting new outfit for your avatar if successful! If you prefer to keep the challenge to yourself and your own zoo, we've got Challenge Mode for you - here you'll find specific Zoo Challenges on a limited budget. And finally, of course we have Sandbox Mode for all those who want to build and create without any limitations! Let your imagination truly run wild...

Animal welfare is at the heart of Planet Zoo. You are tasked with creating the perfect habitats, monitoring your animal's individual needs, and ensuring you have enough Zookeepers, Veterinarians, and other Staff to take care of all of your zoo's inhabitants. We've created the Zoopedia, an in-game hub which hosts all the information on every animal species in your zoo. You can find their preferred surroundings, foliage and temperature, their conservation status, and even which other species they could co-exist with!

A successful zoo is not just about happy and healthy animals - you also want to take care of your guests so that they give your zoo a high rating! Place Shops and other guest facilities to make sure they have spaces to eat and rest, have enough benches and bins, and hide away your Staff facility buildings from sight. Guests will want to see the animals too, so find the balance between a good view and an animal's privacy - and don't forget to place Education signs so guests can learn about the animals, as well as Donation Boxes which contribute to your cash flow and animal conservation!

And if you're simply into building the most amazing structures and habitats, we've got the Steam Workshop all set up for you. There's lots of building and scenery pieces for you to use, so anything from custom entrances to climbing structures can be shared with the entire community. We've even made it possible to add terrain to Habitat blueprints, so you can create the perfect habitat and upload it straight to the Workshop. We cannot wait to see what you're going to create!

Of course there's so much more to Planet Zoo, and we're really excited you can now finally play the full game and explore everything yourself. We will be here every step of the way with weekly livestreams, Community Challenges, developer interviews, and more! We'd like to encourage you to keep using the official forums and social channels for your feedback - we're reading everything. Let us know what you discover, which animals steal your heart (they will!), and share your creations with us.

Thank you so much for your ongoing support, your passion and enthusiasm about the game, and all of your helpful feedback and comments. Now go and create the zoo of your dreams!

❤️
The Planet Zoo team.
Planet Zoo - Frontier Developments
Planet Zoo - Launch Update Notes

There have been many updates and bug fixes to Planet Zoo since our Beta; here are some of the more noteworthy things we'd like to call out before you jump into the game!

General
  • When launching the game after clicking PLAY in Steam, you may encounter a delay where you see a white screen prior to the game appearing.
  • If you have an existing Scenario 1 save from the Beta, please delete your save for the best play experience.
  • Blueprints from the Beta should be available on the Steam Workshop. Some asset pivot points may have changed, which means your blueprint might require moving and resaving.
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Animals
  • Further balancing to breeding rates.
  • Average animal longevity has been raised.
  • Improvements to animal boxing and unboxing.
  • Further social interaction animations added.
  • Big cats now have retractable claws (except for the Cheetah, as they are not supposed to have retractable claws).

Staff
  • Keepers will work out how much food they need to prepare for a habitat based on how many animals are in the habitat. They will then prioritise filling enrichment feeders before standard feeders. This can mean that if all of the prepared food is placed in enrichment feeders, the standard feeders won't be filled!
  • There have been many improvements to keeper feeding behaviour. Keepers can become tired and won't perform their duties if they are not rested, so make sure you let them have some time off at a Staff Centre now and again.
  • Mechanics should now fix broken facilities more reliably.

Franchise Mode & Frontend
  • The Animal Exchange can now be filtered.
  • Improved notifications when players are unable to purchase animals from the Animal Market.

Research

  • Vets now stop researching once they reach advanced research and must be manually re-assigned.
  • Mechanics will now perform continuous research until they complete the category they are assigned to.

Help, UI & Notifications
  • Planet Zoo has extensive help files; these are a great way to learn how to run your zoo smoothly.
  • Additional notifications including animal pregnancy/birth.
  • Improved setting ticket prices
Planet Zoo - contact@rockpapershotgun.com (Nate Crowley)

Planet Zoo is a game where you can build your own zoo. It s buggy, intermittently opaque, frequently saccharine, and – barring an eleventh hour miracle – it s my undisputed game of the year. Because here s the thing: it s a game where you can build your own zoo>. And by thunder, it delivers on that promise.

Usually, by the time I review a game – especially one as savagely time-guzzling as this one – I m burned out on packing so many hours of play into a few days, and I m ready to say my piece and move on. This time, my instinct is just to nod distractedly, tell you it s good, and get back to playing. But here, for the sake of professional responsibility, is wot I think.

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Nov 5, 2019
Planet Zoo

The difference between a roller coaster and a ring tailed lemur is that when one has a problem it's a mild irritation and when the other has a problem it's a cause of unbridled panic and overwhelming guilt. There are stressful components to every management simulation game, but where Planet Coaster's mechanical breakdowns make me worry briefly about profits, Planet Zoo's biological breakdowns make me feel like a neglectful, abusive monster who should be dragged off to jail and never allowed near another living creature ever again. 

 Planet Zoo has several official modes—Career, Challenge, Sandbox, and Franchise—but its two actual modes are Things Seem Fine and Oh God What Have I Done. My elephants, giraffes, orangutans, panda bears, and dozens of other beautiful creatures can starve to death or die of dehydration if I'm not careful. They can contract diseases or get injured by fighting one another for alpha status. They can feel fear and stress and lack of privacy and the effects of isolation. They can overheat or get too cold. They can kill each other if you put the wrong animals together in the same habitat. At one point I saw protesters carrying picket signs in my park. It was because my giant burrowing cockroach's glass box was slightly too humid for its liking. I couldn't even keep an ugly bug that eats dead leaves happy, and I instantly felt terrible about it.

Planet Zoo isn't just a management sim, it's a survival game. In fact, forget that I just compared it to Planet Coaster. At its most stressful, Planet Zoo is more like Frostpunk or Prison Architect. None of the lives you're in charge of actually want to be there, and making a mistake puts those lives in danger. This is mostly a good thing—stressful experiences can be a weird sort of fun, and heart-wrenching guilt should be a feature in more games. But some of the stress of Planet Zoo is due to parts of the game not working that well. 

Gibbon Architect 

Take my current zoo, which I've named Zoo Bisou. It's still small with only a few habitats—two bears, two wolves, two nile monitors (giant lizards), one Galapagos tortoise, plus enclosed glass exhibits featuring two tarantulas and two snakes. I've been getting notifications for a while now that my bear's habitat is a disease risk because it's not clean, but repeatedly sending one of my zookeepers over to vacuum up enormous bear turds hasn't made the notification go away. After several frustrating minutes I finally make a guess that the issue might be the small river running through the back of the bear's habitat—even though the water looks fine ('Water View' mode doesn't show any alarming red danger zones). I install a water purifier and the disease risk notification vanishes, but Planet Zoo didn't make it clear that the water was the problem, and it should have.

And in the time it took to figure that out, I now have nine giant lizards instead of two, because one gave birth to a huge litter—so I have an overcrowding problem in that habitat. I also now have roughly 20 tarantulas (not only did my original pair give birth but their offspring have matured and reproduced incestuously), three more snakes, a new wolf cub, a new bear cub, and some protestors picketing because my turtle is sad that it doesn't have any toys. Plus, one of my zookeepers is complaining that he can't find his way to the staff room, which I discover is because he's somehow fallen through the map and is wandering around underground. Taking the time to solve one problem gave literally everything else in the zoo time to develop their own problems.

This combination of legit problems and game flaws isn't a complete disaster. The spiders giving birth means I can sell a bunch of them for cash, useful since I'm not currently operating at a profit. I can make my lizards' habitat a bit larger and start feeding them birth control pills so they don't produce another unexpected litter. I release my surplus snakes into the wild, which earns me conservation credits that can be spent on rarer animals, and I put a vet to work researching the tortoise to find out what kind of toys it likes—something I wish I had to option to do before I adopted the tortoise. (Unfortunately, research can only be undertaken when you've actually got the animal in the park already, which feels pretty irresponsible.) My underground zookeeper, meanwhile, has quit in frustration, so I drag him to the zoo's exit (he can't find it himself, naturally) and hire another. 

Animal kingdom

With the exception of Sandbox mode where you have a bottomless wallet and the ability to turn off things like animal sickness, injury, and death, Planet Zoo is an extremely busy an occasionally exhausting sim. exhausting. Everything needs constant attention all the time—not only keeping your animals healthy but your staff happy, managing your budget and zoo's reputation, and dealing with day-to-day concerns like preventing guests from vandalizing park benches (by hiring a security guard and installing cameras) and making sure habitat walls don't get so dilapidated they crumble and allow a tiger to terrorize the park (the guests won't get mauled, but they do leave the zoo in a hurry). This is also the reason the sign I'm building at the entrance of Zoo Bisou currently only consists of a Z. I just haven't had time to finish it. There are always incestuous spiders and unhappy tortoises to sort out.

Seeing babies appear, even if they're spider babies even if they're far more spider babies than you were expecting feels good

At times all this stress and guilt and micromanagement makes me feel like I should just play in Sandbox mode, and I've tried. But honestly, it's just a bit dull in there without all the worries. In Planet Coaster, there's a real enjoyment to be had from building a nice park and just sitting back to watch the guests ride the rides, but Planet Zoo doesn't give me the same feeling. I enjoy watching my animals, but I don't enjoy watching my guests watching my animals. Seeing visitors screaming on a Hammer Swing or a Hellion Ring or custom roller coaster is way more fun than watching them briefly stop walking to stare through a glass wall at a bored bear or a sleeping red panda. Lovely as Planet Zoos animals are, they just don't pack the excting punch of a custom coaster.

But the animals are really beautiful. Their sounds and animations are wonderfully done—apart from a few glitches when they're trying to climb things or move between different environmental features, at which point a leg might stick out at an awkward angle or they might stutter-step around. They seem real enough that it feels genuinely good when you see you've made them as happy as imprisoned animals can be. And seeing babies appear, even if they're spider babies—even if they're far more spider babies than you were expecting—feels good too, because it means you've made your creatures comfortable enough that they're willing to make more of themselves.

Zoo d'état

The number of options you can fiddle with in Planet Zoo is impressive. You can place prebuilt structures, but you can also build them yourself out of individual parts in the same comprehensive but occasionally finicky fashion as in Planet Coaster. Personally I don't have the patience for building elaborate custom exhibits, but seeing what creative players have done with Planet Coaster makes me excited to see what they'll create with Planet Zoo's extensive tools. Management options are pretty deep, too, and you can assign your workers to specific shops or zones or individual habitats, which is a must when certain areas get continually messy or dilapidated. You can even dictate exactly what each employee's responsibilities are (one person's entire job could be just vacuuming up enormous bear turds, if you wanted).

The layers of micromanagement extend all the way down to elements like which colors of balloons you sell in a particular vendor stall and how much to charge for each individual color, and Planet Zoo will even show you the profit margin for each. I don't typically need or want to dive that deeply into the menus, but I have found it useful when I needed to wring out some extra profits during a budget crisis. (Also, you can pop the guest's balloons by clicking them on them, but I haven't seen anyone go back to buy a replacement.)

Hopefully post-launch patches will arrive to fix some of the issues I've had with unclear notifications, subterranean zookeepers, and a few other glitches. I'm happy to endure the stress and guilt over the lovely creatures of Planet Zoo, but I definitely don't need more of it than I've already got. 

Planet Zoo - Frontier Developments
Hello Zookeepers!

We can't wait to share Planet Zoo with you in just a few days! On 5 November we are launching globally and you will finally be able to play through the entire story in Career Mode, develop your global zoo network in Franchise Mode, test your zoo management skills with Challenge Mode, and unleash your limitless creativity in Sandbox Mode!

You're probably as excited as we are, and we know many of you have been asking what time the game will go live. Today we're happy to share the global Planet Zoo release times with you, so you know exactly when you can start playing:

  • Los Angeles 4:00 AM PST
  • Calgary 5:00 AM MST
  • Chicago 6:00 AM CST
  • Mexico City 6:00 AM CST
  • New York 7:00 AM EST
  • Toronto 7:00 AM EST
  • Rio de Janeiro 9:00 AM BRT
  • London 12:00 PM GMT
  • Paris 1:00 PM CET
  • Athens 2:00 PM EET
  • Cape Town 2:00 PM SAST
  • Moscow 3:00 PM MSK
  • Istanbul 3:00 PM TRT
  • Dubai 4:00 PM GST
  • New Dehli 5:30 PM IST
  • Bangkok 7:00 PM ICT
  • Beijing 8:00 PM CST
  • Seoul 9:00 PM KST
  • Tokyo 9:00 PM JST
  • Brisbane 10:00 PM AEST
  • Sydney 11:00 PM AEDT
  • Auckland 1:00 AM NZDT (Wednesday 6 November)

*Please note release is global and pre-loading is not possible.


We've also got an update on Beta saved games progress as well as your Steam Workshop items. As mentioned in the Beta Information post, we previously weren't sure that your saved games would function on launch day. We're now happy to report that your Career Mode - Scenario 1 save file will still be valid, however for the best play experience we do recommend starting over again – whilst we have tested many different saves we cannot 100% guarantee all save files will work. Franchise Mode save files will no longer function, so you are free to start over your new Franchise!

In terms of the Planet Zoo Steam Workshop blueprints that were uploaded during the Beta, they will stay on the Steam Workshop and should all work in-game. Beta blueprints are marked with a "Beta" tag on the Workshop. If your blueprint doesn’t function in game, it may be because some of the assets have been updated and might need re-positioning.

Lastly, for those who have played the Beta, you will automatically be credited 500 Conservation Credits to your account as a thank you for pre-ordering the Deluxe Edition and providing us with such amazing feedback.

As per our recently posted November Streaming Schedule, we will be counting down to launch from 10:30 AM GMT in our official Launch Livestream - be sure to tune in for some chats with the developers and awesome prizes!

See you soon!



Planet Zoo - Frontier Developments
Hello Zookeepers!

The Planet Zoo Beta has now come to a close and what an experience it has been! The creativity you have shown in your animal habitats and zoo layouts has been an absolute joy to witness!

You've have all been incredible with the feedback and reports you have shared with us and thanks to your efforts we were able to introduce three updates (and one update of an update) to help resolve some of the most important issues raised during the Beta. We will continue using your feedback in the next few weeks ahead of launch to make sure that Planet Zoo on 5 November is the best it can possibly be! Of course, we'll continue the hard work even after launch as well.

Over the next few weeks we'll do our best to keep you posted about all things Planet Zoo; there's still stuff to talk about and we want to keep hearing from you! You are still welcome to share any feedback you have remaining here and include any suggestions or wishlist items you might have here.

Also, do make sure to tune in every Friday on our Facebook channel for our Facebook Friday sessions and say hello in the chat.

Thank you again for an amazingly informative and fun two weeks! We can't wait to see the amazing zoos you create this November!
Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Has your account been hacked? Have your favourite game’s servers been compromised, revealing private data about you and your family? Are your bank details at risk?

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Planet Zoo - Frontier Developments
Hello Zookeepers!

Thank you for the reports you've sent in since our latest update. We've now released Update 1.3.1 which should resolve some crashes and other issues you have highlighted to us.

Fixes
  • Fix for juveniles not growing into adults;
  • Further crash fixes.
Please be sure to report any other issues to us via our Issue Tracker so we can investigate them right away!
Planet Zoo - Frontier Developments
Hello Zookeepers!

Thank you for all the reports and feedback you have shared during the Beta. We have a new update for you today that we hope will improve your Beta experience further.

Notes
  • A number of enrichment items are locked in the Beta, and will therefore always show as locked in the research UI!
  • If Zookeepers are tired and they can't go to a Staff Centre to rest, then they won't perform their tasks (including inspecting and feeding).
Fixes
  • Further improvements to Zookeeper feeding behaviour;
  • Mitigation against an issue causing finances to suddenly drop by large amounts - if you still see this issue, please raise it on the issue tracker and submit your save game;
  • Vets and Mechanics will now remain assigned to research when they go to perform another job or go to the staff centre. Once done they will return to performing research where they left off;
  • Further balancing to breeding;
  • Improvements to Zookeeper cleaning behaviour and cleanliness ratings;
  • Entrance prices are now saved correctly;
  • Fixed an issue where guests were walking on staff paths;
  • Fixed an issue whereby path and terrain UI will not open if you have opened them twice in a row beforehand;
  • Fixed an issue when autocompleting transport rides;
  • Fixed an issue where deceased animals become stuck in the Vet's surgery;
  • Fixed an issue leading to marketing campaigns not being able to be cancelled;
  • Various crash fixes.
Please be sure to keep sharing your feedback, it's been hugely helpful for our teams as we aim to keep improving your experience with the Planet Zoo Beta!
Planet Zoo - contact@rockpapershotgun.com (Alice O'Connor)

Following feedback from Planet Zoo beta players who were unhappy that its fancy Franchise Mode was only playable while online, Frontier Developments have announced they’ll add a similar mode supporting offline play. Franchise Mode is one of three modes originally planned, giving players more to manage while running multiple zoos around the world. But it ties in online system like trading animals with other players (to ensure genetic diversity in breeding programmes, obvs) and it’s just not playable offline. So hooray that Frontier now plan to make a fourth mode which offers a lot of Franchise mode’s features without the online bits.

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