Kingdom Two Crowns - fee-ona


Dear Monarchs!

Rejoice for we bring to you glad tidings. Kingdom Two Crowns is part of Steam's Lunar New Year sale! From 27th of January to the 3rd of February 50% fewer coins are needed to buy the game.

Perhaps you've traversed your lands alone for many a season, so now is the time to gift a copy of the game to friends (and foes?) alike. 👑
Kingdom Two Crowns - fee-ona


Dear Monarchs!

The Winter is long and harsh, and we hope that your Kingdom stays strong and hearty during this time (for those of you with lands in the southern hemisphere, well... enjoy your sunshine and bountiful crops!).

We come today bearing gifts, I'm unsure if they'll keep you warm, but I'm optimistic they'll at least bring a smile to your face.



Yes, they're here! You can now get your hands on some lovely Kingdom Two Crowns trading cards!

You can get your own cards just by playing the game; in fact, if you've already played, expect them to pop into your inventory soon. If you wish to complete the set, the rest can be acquired through the Steam Community Market or traded with others via the Trading discussion forum here on Steam.

Crafting a complete set of cards will yield you a lovely game badge that you can display on your user profile. During this process, you can receive random rewards, including emoticons & profile backgrounds.

As a little sneak peek, here are some of my favourites.

Backgrounds

I love how the key art for two crowns gives the perfect negative space to show off my Steam Profile. Including this one, there are three to collect in total!

Emoticons
There are 10 in total, and it was a proper arduous task to narrow down which ones I wanted to show you. Life as a Queen really means making the tough decisions!


(A)Greed is firmly (mostly) an office favourite and we hope you have as much fun with it as we do.

I wanted to take the time to thank you all for your comments and thoughts over the Winter holidays. We've been reading them all and are pleased to announce that difficulty modes is something we're looking into and will be coming in the future! We want to give all you lovely Monarchs the options to play the game with the challenge level that you feel comfortable with. Myself, I love a good Blood Moon and Winter slog, but I sometimes I just want to build myself a lovely little Kingdom without too much thought about those pesky greed. I hope that you, too, will enjoy these different difficulty options in the future.

Long Live You All!
Kingdom Two Crowns - Kingdom
Dear Monarchs!

By royal decree, we celebrate the third anniversary of Kingdom Two Crowns. To mark the occasion, Kingdom Two Crowns will be free on iOS this weekend, Saturday December 11 and Sunday December 12!

Your prosperous reigns remained steadfast in defence against the advance of the Greed. Each new island and realm was explored, challenges were met, and countless attacks rebuffed. And, through it all, you expanded, creating magnificent empires. Watching you work together, share strategies, discover and learn the game together, and continue to grow one of the best game communities ever fills us with creative energy.

It was that same inspiration that filled our hopes for Kingdom Two Crowns at launch three years ago. We set out to create a deeper campaign that kept the familiar Kingdom feel, full of new challenges and ready to be shared in co-op. As the community grew, so did our ambitions for making new lands to explore and conquer, complete with new settings, mechanics, and units.

Your support helped guide the evolution of the game since launch. You, our dear Monarchs, have shown how much you care for Kingdom through your many suggestions, posts, and videos on all of our social platforms. So when we expanded the available settings with Shogun and Dead Lands, it turned out to be fuel to an already roaring fire. Once we heard calls for a more challenging experience we created Challenge Islands, but made sure that those who overcome them are rewarded. And today, we build upon everything we’ve done with Norse Lands, a premium expansion filled to the brim with unique mechanics and visuals, steeped in Norse mythology. It’s an experience we’ve wanted to make for a long time and we’re delighted to hear that you are enjoying it as well.

Here we are, back again at a point not unlike before Kingdom Two Crowns. Your spirit for the game has us full of ideas. These three years have been incredible. Now in the ones to come, we have our bar to beat.

We look forward to continuing to build, explore, and expand the Kingdom world with you, Monarchs.

Long Live You All!
Dec 10, 2021
Kingdom Two Crowns - fee-ona
Dear monarchs!

Thank you so much for being patient whilst we worked through the bug reports and balance recommendations. As always, if you spot any other bugs, please feel free to contact us via our support form.

Furthermore, we'd appreciate any feedback on the balance changes made. We read all your comments and feedback about some aspects of Norse Lands, and we hope we've addressed those causing the most problems.

Here’s what’s new in patch 1.1.14:

Norse Lands balance changes
  • Norse Lands Bankers now have extended working hours.
  • The tree in the Norse Lands Vagrant Camp has sadly died and been cut down.
  • Monarchs can now pay for Shield Walls during the day, allowing for preparation for the night's attack.
  • Reduced the cost for recruiting Berserkers and Berserker Leaders from 6/8 coins to 3/4 coins.
  • Berserkers run faster, jump attack in combat, and have more hit points.
  • Berserkers heal to full health after combat is over.
  • The day 30 blood moon in Norse Lands is now a smaller attack focused on the introduction of the Crusher Greed.
  • The winters of Norse Lands are proving too harsh for the Greed. Wave strength no longer increases during the first two winters.
  • The Crusher greed will now retreat if there are no other Greed on the map, in order to prevent certain scenarios where the player could get soft-locked.
General balance changes
  • Reduced the cost for recruiting citizens at the citizen house from 7 to 5 coins.
  • Builders now walk back to the nearest Kingdom border when they have no more jobs to do.
  • Large groups of Archers will now do a better job at defending the walls.
  • Pikemen can now carry 2 coins.

  • Plague Island has had a balance pass to adjust it to the fixes and balance changes made in the Conquest update.
  • Improved the Archer retreat mechanic so they are more reliable about taking up positions in towers deep in the Kingdom.
  • Masked trolls are a bit less effective against walls.
  • Builders will leave their catapult to repair walls in the mornings.
  • Breeders now throw catapult stones back less often.
Bugfixes
  • Fixed an issue that caused antivirus software to block the game, in some cases causing a fatal error saying “il2cpp failed to load”. The game now has a signed certificate that should prevent this from happening.
  • Fixed an issue that caused players with the system language set to Thai or Arabic to experience infinite saving or game freeze at campaign start.
  • More towers can now be built on each island, so the “I HAVE THE TOWER!” achievement should be easier to unlock. In order to access the new towers, you must start a new island or game.
  • Adjusted the text for the “A journey is better shared” achievement to accurately reflect the unlock conditions.
  • Fixed an issue that would cause the game to soft-lock when players paid for the Wall Horn in co-op.
  • Fixed an issue that caused some objects and Greed to fall off the map in a bottomless void, sometimes resulting in neverending blood moons.
  • Hermits should no longer jump off your mount at night if the Monarch is heading towards home.
  • Fixed a visual bug that caused the shields of workers to flicker if they entered the Oil & Fire Tower.
  • Fixed a visual bug that caused the wrong tower model to spawn in Dead Lands.
  • Fixed a visual bug that caused the Forge to spawn below ground in Shogun.
  • Fixed a bug where Norse Lands Berserkers would Rage continuously instead of attacking.
  • Fixed the monarch animation when riding the Sleipnir mount.
  • Additional minor bug fixes and tweaks.

Onward and safe travels! 👑
Dec 6, 2021
Kingdom Two Crowns - GordonVanDyke
Kingdom Two Crowns : Working on Steam Trading Cards and here's the emojis we've made so far.

Any suggestions for KTC emojis from our community? Keep in mind we have to make them fit in 18x18 pixels.

Kingdom Two Crowns - fee-ona
Over the past three years we've had the opportunity to build the Kingdom game of our dreams with Kingdom Two Crowns. This wouldn't have been possible without the support from our Steam community. Together we've made this game something special that we can all be proud of. 👑
Kingdom Two Crowns - TheLetterZ


JOIN US as we sit down to celebrate the release of Norse Lands!
All monarchs welcome! Tune in right here:
👉 https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/ 👈
Kingdom Two Crowns - [Raw Fury] Garnett
The waiting is over, for all of us! Thank you for the enthusiastic responses to the things we share. It gives us so much energy to put into the game. We hope you enjoy the results!

Norse Lands fulfills an ambition of ours that has been building for a long time. The fiercely strong culture of the Norse from the Viking era feels like such a strong fit to the design of Kingdom. We really have had a blast putting it together.

The Conquest Update pulls from all the feedback you have made and our learnings during development. Its improvements make this the best time ever to play Kingdom Two Crowns, whatever setting you choose, for new players and seasoned Monarchs.

To say we are excited to bring all this to you hardly describes the feelings. Here are a few thoughts from the game's director, Gordon Van Dyke on the development journey.

Norse Lands is the culmination of so much effort and exploration into everything that makes up Kingdom. A special partnership came together for the work between Fury Studios and Stumpy Squid, with the support of Raw Fury publishing.

Above all, the love and support of the Kingdom community inspired us every day. Without this we could not have persevered to reach this triumphant moment for Kingdom Two Crowns. We hope all that love and passion shines through when you play and brings some joy into everyone’s lives.

Now, go forth, Monarchs, and conquer!


And if you want to conquer together, because everyone knows co-op is awesome, check out this helpful post for two easy ways to connect with other Monarchs.



https://store.steampowered.com/app/1708680/

Dear monarchs! Here’s what’s new in patch 1.1.12:

New biome - Norse Lands: Our first premium DLC is set in a domain inspired by Norse Viking culture 1000 C.E. Norse Lands is a full new campaign that expands the world of Kingdom Two Crowns with a unique setting to build, defend, explore, and conquer. In Norse Lands, players can look forward to unleashing abilities drawn upon from Norse gods, commanding mighty units, building Viking-inspired armaments, solving challenging puzzles, and facing a new enemy Greed.

Citizen house: Do you ever find yourself cutting down trees around vagrant camps and then instantly regretting the choices you’ve made? No need to worry! This patch allows you to build citizen houses from the ruins of a vagrant camp. There, you can always recruit new citizens to defend your Kingdom at an increased price.

Unit behavior changes
  • Units will no longer attack portals unless ordered to do so.
  • The Merchant will now payout at any time of day, but only accept payment to leave the Kingdom if it is safe.
  • The Banker will now payout multiple times a day, so long as the player needs coins and the banker has coins.
  • Archers will now only occupy the towers close to the border of your Kingdom or outside of your Kingdom. Additionally, they will no longer leave the safety of the Kingdom at night to try and enter towers.
  • Speaking of Archers in towers: they now shoot further than archers on the ground, and they will hunt from the tower during the day.
  • Up to eight Pikemen can now defend each border of your Kingdom.
  • Vagrants will now turn into Peasants as soon as they finish eating bread. Rulers can still intercept them with coins to save on bread bills.
  • Armored Greedlings are now stronger and tougher to defeat.
  • Breeders now arrive on time with the rest of the wave, and retreat at dawn instead of dying.
Blood Moon & Retaliation wave changes
  • Fixed an issue where Blood Moons would clear incorrectly, leaving your Kingdom vulnerable and without defenses at the end of the wave.
  • Blood Moons and recovery days are now consistent throughout the game, getting more frequent the longer the game lasts. We also added a minor Blood Moon at the end of the first spring, so you’ll get used to it sooner ;)
  • Daybreak will no longer end the onslaught from Blood Moons and Retaliation waves. Your Kingdom won’t be safe until every Greed has been defeated!
  • Fixed lack of cooldown days after Blood Moons in the Dead Lands biome.
  • Retaliation waves are not as punishing as fast, to allow Rulers more portal destruction action before being accidentally overwhelmed.
  • Portal defense waves grow smoothly over time and become more difficult sooner. You'll need Knights to take portals in the late game because your Squires will die. That’s a promise!
General improvements and bugfixes
  • Ballista towers and catapults are now far more accurate and deadly.
  • The Warhorse ability now triggers on your command and will not happen automatically when you sprint.
  • We know you like to recruit a whole lot of archers and call it a day to feel safe and cozy within your Kingdom walls. Well, our designer Alan wants you to diversify your strategy with more types of units and towers. Your archer army may no longer stand up to the challenge!
  • Decay should be more understandable and less punishing for heirs and returning rulers. Dropped gems no longer decay at all.
  • Fixed an issue with challenge island data. Achieving the cursed crown in all challenges will once again result in your ruler wearing the cursed crown in the campaign.
  • Implemented support for wide and ultrawide screen resolutions.
  • Fixed an issue with Korean translation.
And more!

Kingdom Two Crowns - fee-ona


It's good to see you again Monarchs, we bring with us good news for those of you on Mac and Linux; the Kingdom Two Crowns: Norse Lands demo is now available!

We heard your calls and readied our armies, and now, before the journey can conclude in full on November 16th, you may explore these initial lands. Take caution, though, as the demo will exist only for a limited time.

Tighten your reigns and trot on; this weekend awaits its new ruler.
Nov 10, 2021
Kingdom Two Crowns - fee-ona


Monarchs! The free Conquest Update arrives Tuesday, Nov 16th, bringing with it a host of updates and improvements to all the settings of Kingdom Two Crowns (original, Shogun, and Dead Lands). Once installed, all changes will be in effect from both new games and existing saves. Here are some highlights to get you excited for and thinking about your next reign.

Firstly, the Citizen House. This new structure provides a solution for recruiting new citizens after clearing out a vagrant camp. Maybe you want to make a clean-looking kingdom. Perhaps you accidentally cleared around your last camp. Whatever the reason, vagrant camp ruins can now be rebuilt into a Citizen House. Once constructed, it will provide a ready source of new citizens, albeit at a higher cost.

Next, Archers! We told them to stop wandering out to towers at night. While we were at it, we encouraged them not to man towers that were really far from the borders either. They'll now abandon towers that end up too deep in your Kingdom and look for something useful to do. We kindly instructed them how to take advantage of their height to shoot farther, and they'll also hunt from their tower during the daytime now, making better use of their spare time. Don't get too overconfident in their improvements, as an all-archer army might not stand up as well as it used to.

Lastly, balance changes. Catapults and ballista towers have improved accuracy and damage (very satisfying in action). We refined the way Blood Moon and Retaliation waves work. They'll no longer clear incorrectly, leaving your Kingdom defenceless and vulnerable. Enemy waves will cycle between Blood Moons and recovery waves more consistently; expect Blood Moons to get more frequent as the game goes on. Greed now defend Portals with more fervour as well, and you can expect them to ramp up their response as you get further into the game: you're going to be needing those trusty knights!

Those are just a few gameplay highlights that we believe will vastly improve your experience. On top of gameplay changes, we have tech updates and upgrades. Let's just say players with wide and ultrawide monitors will get an improved overview of their Kingdom. Monarchs, prepare to reign over your best Kingdom ever.

Until next time, safe travels.
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